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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl12
1 files changed, 4 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index bb4a79247d..f4879b52de 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -26,11 +26,7 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform samplerCubeArray reflectionProbes;
uniform int sourceIdx;
@@ -122,11 +118,11 @@ float D_GGX(float dotNH, float roughness)
return (alpha2)/(PI * denom*denom);
}
-vec3 prefilterEnvMap(vec3 R)
+vec4 prefilterEnvMap(vec3 R)
{
vec3 N = R;
vec3 V = R;
- vec3 color = vec3(0.0);
+ vec4 color = vec4(0.0);
float totalWeight = 0.0;
float envMapDim = 256.0;
int numSamples = 4;
@@ -157,7 +153,7 @@ vec3 prefilterEnvMap(vec3 R)
// Biased (+1.0) mip level for better result
float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
//float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
- color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip).rgb * dotNL;
+ color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL;
totalWeight += dotNL;
}
@@ -168,6 +164,6 @@ vec3 prefilterEnvMap(vec3 R)
void main()
{
vec3 N = normalize(vary_dir);
- frag_color = vec4(prefilterEnvMap(N), 1.0);
+ frag_color = prefilterEnvMap(N);
}
// =============================================================================================================