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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects/glowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowV.glsl40
1 files changed, 20 insertions, 20 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
index 60ec4e6f3b..a824c69f0c 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file glowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 modelview_projection_matrix;
in vec3 position;
@@ -34,19 +34,19 @@ out vec4 vary_texcoord1;
out vec4 vary_texcoord2;
out vec4 vary_texcoord3;
-void main()
+void main()
{
- gl_Position = vec4(position, 1.0);
-
- vec2 texcoord = position.xy * 0.5 + 0.5;
-
-
- vary_texcoord0.xy = texcoord + glowDelta*(-3.5);
- vary_texcoord1.xy = texcoord + glowDelta*(-2.5);
- vary_texcoord2.xy = texcoord + glowDelta*(-1.5);
- vary_texcoord3.xy = texcoord + glowDelta*(-0.5);
- vary_texcoord0.zw = texcoord + glowDelta*(0.5);
- vary_texcoord1.zw = texcoord + glowDelta*(1.5);
- vary_texcoord2.zw = texcoord + glowDelta*(2.5);
- vary_texcoord3.zw = texcoord + glowDelta*(3.5);
+ gl_Position = vec4(position, 1.0);
+
+ vec2 texcoord = position.xy * 0.5 + 0.5;
+
+
+ vary_texcoord0.xy = texcoord + glowDelta*(-3.5);
+ vary_texcoord1.xy = texcoord + glowDelta*(-2.5);
+ vary_texcoord2.xy = texcoord + glowDelta*(-1.5);
+ vary_texcoord3.xy = texcoord + glowDelta*(-0.5);
+ vary_texcoord0.zw = texcoord + glowDelta*(0.5);
+ vary_texcoord1.zw = texcoord + glowDelta*(1.5);
+ vary_texcoord2.zw = texcoord + glowDelta*(2.5);
+ vary_texcoord3.zw = texcoord + glowDelta*(3.5);
}