diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 5 | 
2 files changed, 6 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index cfe5632ec0..6cc436c837 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -103,10 +103,11 @@ void main()  	vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;  	vec4 light_atten; +    float dens_mul = density_multiplier * 0.5;  	// Sunlight attenuation effect (hue and brightness) due to atmosphere  	// this is used later for sunlight modulation at various altitudes -	light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); +	light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);  	// Calculate relative weights  	temp1 = blue_density + haze_density; @@ -119,7 +120,7 @@ void main()  	sunlight *= exp( - light_atten * temp2.y);  	// Distance -	temp2.z = Plen * density_multiplier; +	temp2.z = Plen * dens_mul;  	// Transparency (-> temp1)  	// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 83dd9da091..7d56742d6f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -87,10 +87,11 @@ void main()  	vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;  	vec4 light_atten; +    float dens_mul = density_multiplier * 0.5;  	// Sunlight attenuation effect (hue and brightness) due to atmosphere  	// this is used later for sunlight modulation at various altitudes -	light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y); +	light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);  	// Calculate relative weights  	temp1 = blue_density + haze_density; @@ -103,7 +104,7 @@ void main()  	sunlight *= exp( - light_atten * temp2.y);  	// Distance -	temp2.z = Plen * density_multiplier; +	temp2.z = Plen * dens_mul;  	// Transparency (-> temp1)  	// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati | 
