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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl1
3 files changed, 0 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 1acb76bdd1..ae579d7f85 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -225,7 +225,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient); // keeps shadows dark
ambient = 1.0 - ambient;
vec3 sun_contrib = min(final_da, shadow) * sunlit;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index cbb7a04631..f7af3647a1 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -323,7 +323,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient);
ambient = 1.0 - ambient;
vec3 sun_contrib = min(final_da, shadow) * sunlit;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index afdd8cdda3..bcd93d9a2d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -116,7 +116,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient);
ambient = 1.0 - ambient;
vec3 sun_contrib = final_da * sunlit;