diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl index 6ad317ca63..39cc07d2d1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/textureUtilV.glsl @@ -62,13 +62,14 @@ vec2 texture_transform(vec2 vertex_texcoord, vec2 khr_gltf_scale, float khr_gltf  {      vec2 texcoord = vertex_texcoord; +    // Apply texture animation first to avoid shearing and other artifacts +    texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy;      // Convert to left-handed coordinate system. The offset of 1 is necessary      // for rotations to be applied correctly.      texcoord.y = 1.0 - texcoord.y;      texcoord = khr_texture_transform(texcoord, khr_gltf_scale, khr_gltf_rotation, khr_gltf_offset);      // Convert back to right-handed coordinate system      texcoord.y = 1.0 - texcoord.y; -    texcoord = (sl_animation_transform * vec4(texcoord, 0, 1)).xy;      // To make things more confusing, all SL image assets are upside-down      // We may need an additional sign flip here when we implement a Vulkan backend | 
