diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/treeF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/treeF.glsl | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index e2d87e68fa..db6070f328 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -1,24 +1,24 @@ -/** +/** * @file treeF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,17 +37,17 @@ uniform float minimum_alpha; vec2 encode_normal(vec3 n); -void main() +void main() { - vec4 col = texture(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha) - { - discard; - } - - frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); - frag_data[1] = vec4(0,0,0,0); - vec3 nvn = normalize(vary_normal); - frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); + vec4 col = texture(diffuseMap, vary_texcoord0.xy); + if (col.a < minimum_alpha) + { + discard; + } + + frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); + vec3 nvn = normalize(vary_normal); + frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(0); } |