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path: root/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl16
1 files changed, 10 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
index 814deb3677..65fa288e88 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
@@ -5,7 +5,10 @@
* $/LicenseInfo$
*/
-
+attribute vec3 position;
+attribute vec3 normal;
+attribute vec4 diffuse_color;
+attribute vec2 texcoord0;
varying vec4 vary_light;
varying vec2 vary_fragcoord;
@@ -15,13 +18,14 @@ uniform vec2 screen_res;
void main()
{
//transform vertex
- gl_Position = ftransform();
- vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0);
+ gl_Position = pos;
+
vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
- vec4 tex = gl_MultiTexCoord0;
+ vec4 tex = vec4(texcoord0,0,1);
tex.w = 1.0;
- vary_light = gl_MultiTexCoord0;
+ vary_light = vec4(texcoord0,0,1);
- gl_FrontColor = gl_Color;
+ gl_FrontColor = diffuse_color;
}