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path: root/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl14
1 files changed, 4 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
index e7ab11c6ed..d19e67b67d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl
@@ -23,9 +23,8 @@
* $/LicenseInfo$
*/
+attribute vec3 position;
-
-varying vec4 vary_light;
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
@@ -33,13 +32,8 @@ uniform vec2 screen_res;
void main()
{
//transform vertex
- gl_Position = ftransform();
- vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
- vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
- vec4 tex = gl_MultiTexCoord0;
- tex.w = 1.0;
+ vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0);
+ gl_Position = pos;
- vary_light = gl_MultiTexCoord0;
-
- gl_FrontColor = gl_Color;
+ vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
}