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path: root/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl12
1 files changed, 7 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 5813dd84ee..41eb06126b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -56,6 +56,7 @@ uniform mat3 env_mat;
uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
+uniform vec3 moon_dir;
VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
@@ -104,15 +105,17 @@ void main()
float envIntensity = norm.z;
norm.xyz = decode_normal(norm.xy); // unpack norm
- float da = dot(norm.xyz, sun_dir.xyz);
+ float da_sun = dot(norm.xyz, normalize(sun_dir.xyz));
+ float da_moon = dot(norm.xyz, normalize(moon_dir.xyz));
+ float da = max(da_sun, da_moon);
float final_da = clamp(da, 0.0, 1.0);
- final_da = pow(final_da, 1.0/1.3);
+ final_da = pow(final_da, global_gamma);
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
- diffuse.rgb = linear_to_srgb(diffuse.rgb);
+ //diffuse.rgb = linear_to_srgb(diffuse.rgb);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 col;
@@ -171,8 +174,7 @@ void main()
bloom = fogged.a;
#endif
- col = srgb_to_linear(col);
-
+ //col = srgb_to_linear(col);
//col = vec3(1,0,1);
//col.g = envIntensity;
}