diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/skyV.glsl | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 17ce2dee5b..24d2db2183 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -35,6 +35,11 @@ in vec3 position; out vec3 vary_HazeColor; out float vary_LightNormPosDot; +#ifdef HAS_HDRI +out vec4 vary_position; +out vec3 vary_rel_pos; +#endif + // Inputs uniform vec3 camPosLocal; @@ -72,6 +77,11 @@ void main() // Get relative position vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0); +#ifdef HAS_HDRI + vary_rel_pos = rel_pos; + vary_position = pos; +#endif + // Adj position vector to clamp altitude if (rel_pos.y > 0.) { @@ -98,7 +108,7 @@ void main() vec3 light_atten = (blue_density + vec3(haze_density * 0.25)) * (density_multiplier * max_y); // Calculate relative weights - vec3 combined_haze = abs(blue_density) + vec3(abs(haze_density)); + vec3 combined_haze = max(abs(blue_density) + vec3(abs(haze_density)), vec3(1e-6)); vec3 blue_weight = blue_density / combined_haze; vec3 haze_weight = haze_density / combined_haze; |