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path: root/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl28
1 files changed, 18 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 91a96977f0..9b8df0a5a4 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -23,6 +23,8 @@
* $/LicenseInfo$
*/
+/*[EXTRA_CODE_HERE]*/
+
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
@@ -31,19 +33,25 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
-#if !DEPTH_CLAMP
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
+VARYING vec4 post_pos;
VARYING float target_pos_x;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+uniform float minimum_alpha;
void main()
{
- float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
+ float alpha = diffuseLookup(vary_texcoord0.xy).a;
+
+ // mask cutoff 0 -> no shadow SL-11051
+ if (minimum_alpha == 0)
+ {
+ discard;
+ }
+
+#if !defined(IS_FULLBRIGHT)
+ alpha *= vertex_color.a;
+#endif
if (alpha < 0.05) // treat as totally transparent
{
@@ -52,7 +60,7 @@ void main()
if (alpha < 0.88) // treat as semi-transparent
{
- if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25)
+ if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
{
discard;
}
@@ -60,7 +68,7 @@ void main()
frag_color = vec4(1,1,1,1);
-#if !DEPTH_CLAMP
- gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0);
+#if !defined(DEPTH_CLAMP)
+ gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
#endif
}