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path: root/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl10
1 files changed, 2 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 80816912da..a32296369c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -23,21 +23,15 @@
* $/LicenseInfo$
*/
-#extension GL_ARB_texture_rectangle : enable
-
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseRect;
uniform sampler2D exposureMap;
uniform vec2 screen_res;
-VARYING vec2 vary_fragcoord;
+in vec2 vary_fragcoord;
vec3 linear_to_srgb(vec3 cl);
@@ -173,7 +167,7 @@ vec3 legacyGamma(vec3 color)
void main()
{
//this is the one of the rare spots where diffuseRect contains linear color values (not sRGB)
- vec4 diff = texture2D(diffuseRect, vary_fragcoord);
+ vec4 diff = texture(diffuseRect, vary_fragcoord);
diff.rgb = toneMap(diff.rgb);