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path: root/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 6e06453a5b..9f52e72313 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -42,7 +42,7 @@ vec3 linear_to_srgb(vec3 cl);
vec3 atmosFragAmbient(vec3 l, vec3 ambient);
vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleFragSoftClip(vec3 l);
+vec3 scaleSoftClipFrag(vec3 l);
vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit);
void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten);
@@ -455,7 +455,7 @@ void main()
//col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
col = atmosFragLighting(col, additive, atten);
- col = scaleFragSoftClip(col);
+ col = scaleSoftClipFrag(col);
//convert to linear space before adding local lights
col = srgb_to_linear(col);