diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 4a47311eb7..4bb01824bf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -305,16 +305,24 @@ void main() float ambient = da; ambient *= 0.5; ambient *= ambient; - ambient = max(0.9, ambient); + ambient = max(0.66, ambient); ambient = 1.0 - ambient; vec3 sun_contrib = min(final_da, shadow) * sunlit; col.rgb = amblit; col.rgb *= ambient; + +vec3 post_ambient = col.rgb; + col.rgb += sun_contrib; + +vec3 post_sunlight = col.rgb; + col.rgb *= diffuse.rgb; +vec3 post_diffuse = col.rgb; + float glare = 0.0; if (spec.a > 0.0) // specular reflection @@ -363,6 +371,8 @@ vec3 post_spec = col.rgb; vec3 light = vec3(0,0,0); + vec3 prelight_linearish_maybe = col.rgb; + #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w, shadow); LIGHT_LOOP(1) @@ -375,6 +385,8 @@ vec3 post_spec = col.rgb; col.rgb += light.rgb; +vec3 postlight_linear = col.rgb; + glare = min(glare, 1.0); float al = max(diffcol.a,glare)*vertex_color.a; @@ -384,6 +396,8 @@ vec3 post_spec = col.rgb; al = temp.a; #endif +//col.rgb = prelight_linearish_maybe; + col.rgb = linear_to_srgb(col.rgb); frag_color.rgb = col.rgb; |