diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/materialF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index c8f4d7c570..251e60c59e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -202,7 +202,8 @@ void main() #endif #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - vec3 gamma_diff = linear_to_srgb(diffcol.rgb); + vec3 gamma_diff = diffcol.rgb; + diffcol.rgb = srgb_to_linear(diffcol.rgb); #endif #if HAS_SPECULAR_MAP @@ -280,20 +281,17 @@ void main() final_da = min(final_da, 1.0f); final_da = pow(final_da, display_gamma); - col.rgb = (col * 0.5) + amblit; + col.rgb = amblit; float ambient = min(abs(final_da), 1.0); ambient *= 0.5; ambient *= ambient; ambient = (1.0-ambient); - col.rgb *= ambient; - - col.rgb = col.rgb + (final_da * sunlit); - + col.rgb *= min(ambient, max(shadow,0.3)); + col.rgb += (final_da * sunlit); col.rgb *= gamma_diff.rgb; - float glare = 0.0; if (spec.a > 0.0) // specular reflection @@ -315,6 +313,7 @@ void main() col += spec_contrib; } +vec3 post_spec = col.rgb; col = mix(col.rgb, diffcol.rgb, diffuse.a); @@ -337,6 +336,8 @@ void main() col = atmosFragLighting(col, additive, atten); col = scaleSoftClipFrag(col); +vec3 post_atmo= col.rgb; + vec3 npos = normalize(-pos.xyz); vec3 light = vec3(0,0,0); @@ -353,18 +354,24 @@ void main() col.rgb += light.rgb; +vec3 post_lighting = col.rgb; + glare = min(glare, 1.0); float al = max(diffcol.a,glare)*vertex_color.a; //convert to gamma space for display on screen col.rgb = linear_to_srgb(col.rgb); +vec3 post_srgb = col.rgb; + #ifdef WATER_FOG vec4 temp = applyWaterFogView(pos, vec4(col.rgb, al)); col.rgb = temp.rgb; al = temp.a; #endif +//col.rgb = post_lighting; + frag_color.rgb = col.rgb; frag_color.a = al; |