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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl38
1 files changed, 38 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
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index 0000000000..9841943fe6
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+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl
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+/**
+ * @file emissiveV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * $/LicenseInfo$
+ */
+
+
+attribute vec4 position;
+attribute float emissive;
+attribute vec2 texcoord0;
+
+void calcAtmospherics(vec3 inPositionEye);
+
+vec3 atmosAmbient(vec3 light);
+vec3 atmosAffectDirectionalLight(float lightIntensity);
+vec3 scaleDownLight(vec3 light);
+vec3 scaleUpLight(vec3 light);
+
+varying float vary_texture_index;
+
+void main()
+{
+ //transform vertex
+ vec4 vert = vec4(position.xyz, 1.0);
+ vec4 pos = (gl_ModelViewMatrix * vert);
+ vary_texture_index = position.w;
+
+ gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0);
+
+ gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1);
+
+ calcAtmospherics(pos.xyz);
+
+ gl_FrontColor = vec4(0,0,0,emissive);
+
+ gl_FogFragCoord = pos.z;
+}