summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
index c95f791dbf..0c86ec4563 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file emissiveF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
/*[EXTRA_CODE_HERE]*/
out vec4 frag_color;
@@ -30,10 +30,10 @@ out vec4 frag_color;
in vec4 vertex_color;
in vec2 vary_texcoord0;
-void main()
+void main()
{
// NOTE: when this shader is used, only alpha is being written to
- float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a;
- frag_color = max(vec4(0, 0, 0, a), vec4(0));
+ float a = diffuseLookup(vary_texcoord0.xy).a*vertex_color.a;
+ frag_color = max(vec4(0, 0, 0, a), vec4(0));
}