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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl62
1 files changed, 31 insertions, 31 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
index 3b9b8ae696..65476c24ff 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file dofCombineF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,34 +42,34 @@ in vec2 vary_fragcoord;
vec4 dofSample(sampler2D tex, vec2 tc)
{
- tc.x = min(tc.x, dof_width);
- tc.y = min(tc.y, dof_height);
+ tc.x = min(tc.x, dof_width);
+ tc.y = min(tc.y, dof_height);
- return texture(tex, tc);
+ return texture(tex, tc);
}
-void main()
+void main()
{
- vec2 tc = vary_fragcoord.xy;
-
- vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale);
-
- vec4 diff = texture(lightMap, vary_fragcoord.xy);
-
- float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0);
-
- if (a > 0.25 && a < 0.75)
- { //help out the transition a bit
- float sc = a/res_scale;
-
- vec4 col;
- col = texture(lightMap, vary_fragcoord.xy+vec2(sc,sc)/screen_res);
- col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,sc)/screen_res);
- col += texture(lightMap, vary_fragcoord.xy+vec2(sc,-sc)/screen_res);
- col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)/screen_res);
-
- diff = mix(diff, col*0.25, a);
- }
-
- frag_color = mix(diff, dof, a);
+ vec2 tc = vary_fragcoord.xy;
+
+ vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale);
+
+ vec4 diff = texture(lightMap, vary_fragcoord.xy);
+
+ float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0);
+
+ if (a > 0.25 && a < 0.75)
+ { //help out the transition a bit
+ float sc = a/res_scale;
+
+ vec4 col;
+ col = texture(lightMap, vary_fragcoord.xy+vec2(sc,sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(sc,-sc)/screen_res);
+ col += texture(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)/screen_res);
+
+ diff = mix(diff, col*0.25, a);
+ }
+
+ frag_color = mix(diff, dof, a);
}