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path: root/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/cofF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cofF.glsl17
1 files changed, 6 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
index fef1c5a584..079d8458c9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl
@@ -50,15 +50,6 @@ uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
-float getDepth(vec2 pos_screen)
-{
- float z = texture2DRect(depthMap, pos_screen.xy).r;
- z = z*2.0-1.0;
- vec4 ndc = vec4(0.0, 0.0, z, 1.0);
- vec4 p = inv_proj*ndc;
- return p.z/p.w;
-}
-
float calc_cof(float depth)
{
float sc = (depth-focal_distance)/-depth*blur_constant;
@@ -77,8 +68,12 @@ float calc_cof(float depth)
void main()
{
vec2 tc = vary_fragcoord.xy;
-
- float depth = getDepth(tc);
+
+ float z = texture2DRect(depthMap, tc).r;
+ z = z*2.0-1.0;
+ vec4 ndc = vec4(0.0, 0.0, z, 1.0);
+ vec4 p = inv_proj*ndc;
+ float depth = p.z/p.w;
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);