diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl new file mode 100644 index 0000000000..3c6700a871 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -0,0 +1,48 @@ +/** + * @file blurLightF.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect positionMap; +uniform sampler2DRect normalMap; +uniform sampler2DRect lightMap; + +uniform float blur_size; +uniform vec2 delta; +uniform vec3 kern[32]; +uniform int kern_length; +uniform float kern_scale; + +varying vec2 vary_fragcoord; + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + vec3 pos = texture2DRect(positionMap, vary_fragcoord.xy).xyz; + vec2 ccol = texture2DRect(lightMap, vary_fragcoord.xy).rg; + + vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); + + vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 col = defined_weight * ccol; + + for (int i = 1; i < kern_length; i++) + { + vec2 tc = vary_fragcoord.xy + kern[i].z*dlt; + vec3 samppos = texture2DRect(positionMap, tc).xyz; + float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane + if (d*d <= 0.003) + { + col += texture2DRect(lightMap, tc).rg*kern[i].xy; + defined_weight += kern[i].xy; + } + } + + col /= defined_weight; + + gl_FragColor = vec4(col.r, col.g, 0.0, 1.0); +} |