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path: root/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl17
1 files changed, 4 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 506118d381..394ae80e53 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -73,7 +73,7 @@ void main()
vec3 norm;
//transform vertex
-#ifdef HAS_SKIN
+#if defined(HAS_SKIN)
mat4 trans = getObjectSkinnedTransform();
trans = modelview_matrix * trans;
@@ -83,9 +83,7 @@ void main()
norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
vec4 frag_pos = projection_matrix * pos;
gl_Position = frag_pos;
-#else
-
-#ifdef IS_AVATAR_SKIN
+#elif defined(IS_AVATAR_SKIN)
mat4 trans = getSkinnedTransform();
vec4 pos_in = vec4(position.xyz, 1.0);
pos.x = dot(trans[0], pos_in);
@@ -107,14 +105,11 @@ void main()
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
#endif
-#endif
-
#ifdef USE_INDEXED_TEX
passTextureIndex();
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
vary_norm = norm;
vary_position = pos.xyz;
@@ -122,18 +117,14 @@ void main()
vertex_color = diffuse_color;
#endif
-#ifdef HAS_SKIN
+#if defined(HAS_SKIN)
vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
-#else
-
-#ifdef IS_AVATAR_SKIN
+#elif defined(IS_AVATAR_SKIN)
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
#else
pos = modelview_projection_matrix * vert;
vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
#endif
-#endif
-
}