summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl51
1 files changed, 51 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl
new file mode 100644
index 0000000000..52f85ef30c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAABlendWeightsV.glsl
@@ -0,0 +1,51 @@
+/**
+ * @file SMAABlendWeightsV.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+uniform mat4 modelview_projection_matrix;
+
+in vec3 position;
+
+out vec2 vary_texcoord0;
+out vec2 vary_pixcoord;
+out vec4 vary_offset[3];
+
+#define float4 vec4
+#define float2 vec2
+void SMAABlendingWeightCalculationVS(float2 texcoord,
+ out float2 pixcoord,
+ out float4 offset[3]);
+
+void main()
+{
+ gl_Position = vec4(position.xyz, 1.0);
+ vary_texcoord0 = (gl_Position.xy*0.5+0.5);
+
+ SMAABlendingWeightCalculationVS(vary_texcoord0,
+ vary_pixcoord,
+ vary_offset);
+}
+