diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl index 5837308965..10a48f1e01 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/SMAA.glsl @@ -1373,7 +1373,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, SMAA_BRANCH if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { float4 color = SMAASampleLevelZero(colorTex, texcoord); - color.rgb = srgb_to_linear(color.rgb); + //color.rgb = srgb_to_linear(color.rgb); #if SMAA_REPROJECTION float2 velocity = SMAA_DECODE_VELOCITY(SMAASampleLevelZero(velocityTex, texcoord)); @@ -1382,7 +1382,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif - color.rgb = linear_to_srgb(color.rgb); + //color.rgb = linear_to_srgb(color.rgb); return color; } else { bool h = max(a.x, a.z) > max(a.y, a.w); // max(horizontal) > max(vertical) @@ -1400,11 +1400,11 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, // We exploit bilinear filtering to mix current pixel with the chosen // neighbor: float4 color = SMAASampleLevelZero(colorTex, blendingCoord.xy); - color.rgb = srgb_to_linear(color.rgb); + //color.rgb = srgb_to_linear(color.rgb); color = blendingWeight.x * color; float4 color2 = SMAASampleLevelZero(colorTex, blendingCoord.zw); - color2.rgb = srgb_to_linear(color2.rgb); + //color2.rgb = srgb_to_linear(color2.rgb); color += blendingWeight.y * color2; #if SMAA_REPROJECTION @@ -1416,7 +1416,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, color.a = sqrt(5.0 * length(velocity)); #endif - color.rgb = linear_to_srgb(color.rgb); + //color.rgb = linear_to_srgb(color.rgb); return color; } } |
