diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 31db10ae85..9a19fb928b 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -35,12 +39,12 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz; - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); |