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path: root/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl7
1 files changed, 0 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 767fad016c..c4caed4d71 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -38,12 +38,5 @@ mat4 getSkinnedTransform()
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
ret[3] = vec4(0,0,0,1);
-
return ret;
-
-#ifdef IS_AMD_CARD
- // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
- vec4 dummy1 = matrixPalette[0];
- vec4 dummy2 = matrixPalette[44];
-#endif
}