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-rw-r--r--indra/newview/app_settings/settings.xml421
1 files changed, 85 insertions, 336 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5c0ea2f774..6c2ff61274 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1392,6 +1392,18 @@
<real>0.5</real>
</map>
+ <key>CameraMaxCoF</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum camera circle of confusion for DoF effect</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>10.0</real>
+ </map>
+
<key>CameraFNumber</key>
<map>
<key>Comment</key>
@@ -1605,17 +1617,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>CloseSnapshotOnKeep</key>
- <map>
- <key>Comment</key>
- <string>Close snapshot window after saving snapshot</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>CmdLineDisableVoice</key>
<map>
<key>Comment</key>
@@ -2630,17 +2631,6 @@
<key>Value</key>
<integer>-1</integer>
</map>
- <key>DebugToolbarFUI</key>
- <map>
- <key>Comment</key>
- <string>Turn on the FUI Toolbars</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>DebugViews</key>
<map>
<key>Comment</key>
@@ -3137,17 +3127,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>EnableRippleWater</key>
- <map>
- <key>Comment</key>
- <string>Whether to use ripple water shader or not</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>EnableTextureAtlas</key>
<map>
<key>Comment</key>
@@ -4667,6 +4646,17 @@
<string>0.0.0</string>
</map>
+ <key>LastSnapshotToProfileHeight</key>
+ <map>
+ <key>Comment</key>
+ <string>The height of the last profile snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>768</integer>
+ </map>
<key>LastSnapshotToEmailHeight</key>
<map>
<key>Comment</key>
@@ -4678,6 +4668,17 @@
<key>Value</key>
<integer>768</integer>
</map>
+ <key>LastSnapshotToProfileWidth</key>
+ <map>
+ <key>Comment</key>
+ <string>The width of the last profile snapshot, in px</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>1024</integer>
+ </map>
<key>LastSnapshotToEmailWidth</key>
<map>
<key>Comment</key>
@@ -4733,17 +4734,6 @@
<key>Value</key>
<integer>512</integer>
</map>
- <key>LastSnapshotType</key>
- <map>
- <key>Comment</key>
- <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>LeftClickShowMenu</key>
<map>
<key>Comment</key>
@@ -7807,7 +7797,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>6</integer>
+ <integer>16</integer>
</map>
<key>RenderDebugTextureBind</key>
<map>
@@ -7879,151 +7869,7 @@
<key>Value</key>
<integer>0</integer>
</map>
-
- <key>RenderGIRange</key>
- <map>
- <key>Comment</key>
- <string>Distance to cut off GI effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>96</real>
- </map>
-
- <key>RenderGILuminance</key>
- <map>
- <key>Comment</key>
- <string>Luminance factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.075</real>
- </map>
- <key>RenderGIBrightness</key>
- <map>
- <key>Comment</key>
- <string>Brightness factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.3</real>
- </map>
-
- <key>RenderGINoise</key>
- <map>
- <key>Comment</key>
- <string>Noise of position sampling for GI photon mapping.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.7</real>
- </map>
-
- <key>RenderGIAttenuation</key>
- <map>
- <key>Comment</key>
- <string>Distance attenuation factor for indirect lighting.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.1</real>
- </map>
-
- <key>RenderGIBlurBrightness</key>
- <map>
- <key>Comment</key>
- <string>Brightness factor of global illumination blur effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.025</real>
- </map>
-
- <key>RenderGIBlurEdgeWeight</key>
- <map>
- <key>Comment</key>
- <string>Edge weight for GI soften filter (sharpness).</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
-
- <key>RenderGIBlurIncrement</key>
- <map>
- <key>Comment</key>
- <string>Increment of scale for each pass of global illumination blur effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.8</real>
- </map>
-
- <key>RenderLuminanceScale</key>
- <map>
- <key>Comment</key>
- <string>Luminance value scalar for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderSunLuminanceScale</key>
- <map>
- <key>Comment</key>
- <string>Sun Luminance value scalar for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
-
- <key>RenderSunLuminanceOffset</key>
- <map>
- <key>Comment</key>
- <string>Sun Luminance value offset for darkening effect.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0</real>
- </map>
-
- <key>RenderLuminanceDetail</key>
- <map>
- <key>Comment</key>
- <string>Mipmap level to use for luminance</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>16.0</real>
- </map>
-
<key>RenderMinimumLODTriangleCount</key>
<map>
<key>Comment</key>
@@ -8160,7 +8006,19 @@
<key>Value</key>
<integer>0</integer>
</map>
-
+
+ <key>CameraDoFResScale</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount to scale down depth of field resolution. Valid range is 0.25 (quarter res) to 1.0 (full res)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>0.7</real>
+ </map>
+
<key>RenderSpotLightsInNondeferred</key>
<map>
<key>Comment</key>
@@ -8344,18 +8202,6 @@
<integer>0</integer>
</map>
- <key>RenderDeferredGI</key>
- <map>
- <key>Comment</key>
- <string>Enable GI in deferred renderer.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
-
<key>RenderDeferredSun</key>
<map>
<key>Comment</key>
@@ -8499,92 +8345,6 @@
<real>0</real>
</map>
- <key>RenderGIAmbiance</key>
- <map>
- <key>Comment</key>
- <string>Ambiance factor of global illumination contribution.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
-
- <key>RenderGIMinRenderSize</key>
- <map>
- <key>Comment</key>
- <string>Minimum size of objects to put into GI source map.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.5</real>
- </map>
-
- <key>RenderGIBlurColorCurve</key>
- <map>
- <key>Comment</key>
- <string>Color curve for GI softening kernel</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Vector3</string>
- <key>Value</key>
- <array>
- <real>1.0</real>
- <real>0.6</real>
- <real>0.02</real>
- </array>
- </map>
-
- <key>RenderGIBlurPasses</key>
- <map>
- <key>Comment</key>
- <string>Scale of GI softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>4</real>
- </map>
-
- <key>RenderGIBlurSize</key>
- <map>
- <key>Comment</key>
- <string>Scale of GI softening kernel.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>4.0</real>
- </map>
- <key>RenderGIBlurSamples</key>
- <map>
- <key>Comment</key>
- <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <real>16</real>
- </map>
- <key>RenderGIBlurDistFactor</key>
- <map>
- <key>Comment</key>
- <string>Distance scaler for GI blur.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>0.0</real>
- </map>
-
<key>RenderDynamicLOD</key>
<map>
<key>Comment</key>
@@ -8627,7 +8387,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderAutoMaskAlphaDeferred</key>
<map>
@@ -8684,6 +8444,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderGLCoreProfile</key>
+ <map>
+ <key>Comment</key>
+ <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderGlow</key>
<map>
<key>Comment</key>
@@ -9287,6 +9058,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderUseVAO</key>
+ <map>
+ <key>Comment</key>
+ <string>Use GL Vertex Array Objects</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
@@ -9296,7 +9078,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderUseStreamVBO</key>
<map>
@@ -10608,6 +10390,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SnapshotProfileLastResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Take next profile snapshot at this resolution</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>SnapshotPostcardLastResolution</key>
<map>
<key>Comment</key>
@@ -12421,50 +12214,6 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>VectorizeEnable</key>
- <map>
- <key>Comment</key>
- <string>Enable general vector operations and data alignment.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VectorizePerfTest</key>
- <map>
- <key>Comment</key>
- <string>Test SSE/vectorization performance and choose fastest version.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>VectorizeProcessor</key>
- <map>
- <key>Comment</key>
- <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>U32</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
- <key>VectorizeSkin</key>
- <map>
- <key>Comment</key>
- <string>Enable vector operations for avatar skinning.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
<key>VelocityInterpolate</key>
<map>
<key>Comment</key>
@@ -12916,10 +12665,10 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>WindowFullScreen</key>
+ <key>FullScreen</key>
<map>
<key>Comment</key>
- <string>SL viewer window full screen</string>
+ <string>run a fullscreen session</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>