diff options
author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-12-13 17:36:29 -0500 |
commit | e4f1f611a4736e4b0b78c0d61c3c5f576fec93d0 (patch) | |
tree | 87aeed34bc9378648e1b8729bacf8462b4d9ec2d /indra/newview/app_settings/settings.xml | |
parent | 20bc02d2544320a5ad99c61b8d012608319e3161 (diff) | |
parent | d8aa31d10a89aa826cc549594c083a054a2ad967 (diff) |
merged .hgtags
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 421 |
1 files changed, 85 insertions, 336 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5c0ea2f774..6c2ff61274 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1392,6 +1392,18 @@ <real>0.5</real> </map> + <key>CameraMaxCoF</key> + <map> + <key>Comment</key> + <string>Maximum camera circle of confusion for DoF effect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>CameraFNumber</key> <map> <key>Comment</key> @@ -1605,17 +1617,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>CloseSnapshotOnKeep</key> - <map> - <key>Comment</key> - <string>Close snapshot window after saving snapshot</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>CmdLineDisableVoice</key> <map> <key>Comment</key> @@ -2630,17 +2631,6 @@ <key>Value</key> <integer>-1</integer> </map> - <key>DebugToolbarFUI</key> - <map> - <key>Comment</key> - <string>Turn on the FUI Toolbars</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>DebugViews</key> <map> <key>Comment</key> @@ -3137,17 +3127,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>EnableRippleWater</key> - <map> - <key>Comment</key> - <string>Whether to use ripple water shader or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>EnableTextureAtlas</key> <map> <key>Comment</key> @@ -4667,6 +4646,17 @@ <string>0.0.0</string> </map> + <key>LastSnapshotToProfileHeight</key> + <map> + <key>Comment</key> + <string>The height of the last profile snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>768</integer> + </map> <key>LastSnapshotToEmailHeight</key> <map> <key>Comment</key> @@ -4678,6 +4668,17 @@ <key>Value</key> <integer>768</integer> </map> + <key>LastSnapshotToProfileWidth</key> + <map> + <key>Comment</key> + <string>The width of the last profile snapshot, in px</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> <key>LastSnapshotToEmailWidth</key> <map> <key>Comment</key> @@ -4733,17 +4734,6 @@ <key>Value</key> <integer>512</integer> </map> - <key>LastSnapshotType</key> - <map> - <key>Comment</key> - <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> <key>LeftClickShowMenu</key> <map> <key>Comment</key> @@ -7807,7 +7797,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>6</integer> + <integer>16</integer> </map> <key>RenderDebugTextureBind</key> <map> @@ -7879,151 +7869,7 @@ <key>Value</key> <integer>0</integer> </map> - - <key>RenderGIRange</key> - <map> - <key>Comment</key> - <string>Distance to cut off GI effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>96</real> - </map> - - <key>RenderGILuminance</key> - <map> - <key>Comment</key> - <string>Luminance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.075</real> - </map> - <key>RenderGIBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.3</real> - </map> - - <key>RenderGINoise</key> - <map> - <key>Comment</key> - <string>Noise of position sampling for GI photon mapping.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.7</real> - </map> - - <key>RenderGIAttenuation</key> - <map> - <key>Comment</key> - <string>Distance attenuation factor for indirect lighting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - - <key>RenderGIBlurBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.025</real> - </map> - - <key>RenderGIBlurEdgeWeight</key> - <map> - <key>Comment</key> - <string>Edge weight for GI soften filter (sharpness).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderGIBlurIncrement</key> - <map> - <key>Comment</key> - <string>Increment of scale for each pass of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderLuminanceScale</key> - <map> - <key>Comment</key> - <string>Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderSunLuminanceScale</key> - <map> - <key>Comment</key> - <string>Sun Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderSunLuminanceOffset</key> - <map> - <key>Comment</key> - <string>Sun Luminance value offset for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - - <key>RenderLuminanceDetail</key> - <map> - <key>Comment</key> - <string>Mipmap level to use for luminance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>RenderMinimumLODTriangleCount</key> <map> <key>Comment</key> @@ -8160,7 +8006,19 @@ <key>Value</key> <integer>0</integer> </map> - + + <key>CameraDoFResScale</key> + <map> + <key>Comment</key> + <string>Amount to scale down depth of field resolution. Valid range is 0.25 (quarter res) to 1.0 (full res)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.7</real> + </map> + <key>RenderSpotLightsInNondeferred</key> <map> <key>Comment</key> @@ -8344,18 +8202,6 @@ <integer>0</integer> </map> - <key>RenderDeferredGI</key> - <map> - <key>Comment</key> - <string>Enable GI in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderDeferredSun</key> <map> <key>Comment</key> @@ -8499,92 +8345,6 @@ <real>0</real> </map> - <key>RenderGIAmbiance</key> - <map> - <key>Comment</key> - <string>Ambiance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - - <key>RenderGIMinRenderSize</key> - <map> - <key>Comment</key> - <string>Minimum size of objects to put into GI source map.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - - <key>RenderGIBlurColorCurve</key> - <map> - <key>Comment</key> - <string>Color curve for GI softening kernel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.6</real> - <real>0.02</real> - </array> - </map> - - <key>RenderGIBlurPasses</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>4</real> - </map> - - <key>RenderGIBlurSize</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>RenderGIBlurSamples</key> - <map> - <key>Comment</key> - <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>16</real> - </map> - <key>RenderGIBlurDistFactor</key> - <map> - <key>Comment</key> - <string>Distance scaler for GI blur.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderDynamicLOD</key> <map> <key>Comment</key> @@ -8627,7 +8387,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderAutoMaskAlphaDeferred</key> <map> @@ -8684,6 +8444,17 @@ <key>Value</key> <real>1.0</real> </map> + <key>RenderGLCoreProfile</key> + <map> + <key>Comment</key> + <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderGlow</key> <map> <key>Comment</key> @@ -9287,6 +9058,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderUseVAO</key> + <map> + <key>Comment</key> + <string>Use GL Vertex Array Objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderVBOMappingDisable</key> <map> <key>Comment</key> @@ -9296,7 +9078,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderUseStreamVBO</key> <map> @@ -10608,6 +10390,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>SnapshotProfileLastResolution</key> + <map> + <key>Comment</key> + <string>Take next profile snapshot at this resolution</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>SnapshotPostcardLastResolution</key> <map> <key>Comment</key> @@ -12421,50 +12214,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>VectorizeEnable</key> - <map> - <key>Comment</key> - <string>Enable general vector operations and data alignment.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizePerfTest</key> - <map> - <key>Comment</key> - <string>Test SSE/vectorization performance and choose fastest version.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VectorizeProcessor</key> - <map> - <key>Comment</key> - <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizeSkin</key> - <map> - <key>Comment</key> - <string>Enable vector operations for avatar skinning.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>VelocityInterpolate</key> <map> <key>Comment</key> @@ -12916,10 +12665,10 @@ <key>Value</key> <integer>1</integer> </map> - <key>WindowFullScreen</key> + <key>FullScreen</key> <map> <key>Comment</key> - <string>SL viewer window full screen</string> + <string>run a fullscreen session</string> <key>Persist</key> <integer>1</integer> <key>Type</key> |