diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--[-rwxr-xr-x] | indra/newview/app_settings/settings.xml | 643 |
1 files changed, 234 insertions, 409 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9c055bdc5a..05c05b9393 100755..100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -621,6 +621,28 @@ <key>Value</key> <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> </map> + <key>AvatarRotateThresholdSlow</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>60</integer> + </map> + <key>AvatarRotateThresholdFast</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2</integer> + </map> <key>AvatarBakedTextureUploadTimeout</key> <map> <key>Comment</key> @@ -1150,6 +1172,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>EnableButtonFlashing</key> + <map> + <key>Comment</key> + <string>Allow UI to flash buttons to get your attention</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>ButtonHPad</key> <map> <key>Comment</key> @@ -1392,6 +1425,18 @@ <real>0.5</real> </map> + <key>CameraMaxCoF</key> + <map> + <key>Comment</key> + <string>Maximum camera circle of confusion for DoF effect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <key>CameraFNumber</key> <map> <key>Comment</key> @@ -1550,17 +1595,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>ChatVisible</key> - <map> - <key>Comment</key> - <string>Chat bar is visible</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>ChatWindow</key> <map> <key>Comment</key> @@ -1816,6 +1850,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>CurlMaximumNumberOfHandles</key> + <map> + <key>Comment</key> + <string>Maximum number of handles curl can use (requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>CurlRequestTimeOut</key> + <map> + <key>Comment</key> + <string>Max idle time of a curl request before killed (requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>120.0</real> + </map> <key>CurlUseMultipleThreads</key> <map> <key>Comment</key> @@ -1893,6 +1949,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>DebugHideEmptySystemFolders</key> + <map> + <key>Comment</key> + <string>Hide empty system folders when on</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>DebugInventoryFilters</key> <map> <key>Comment</key> @@ -3115,17 +3182,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>EnableRippleWater</key> - <map> - <key>Comment</key> - <string>Whether to use ripple water shader or not</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>EnableTextureAtlas</key> <map> <key>Comment</key> @@ -4259,16 +4315,49 @@ <key>Value</key> <integer>0</integer> </map> - <key>InventoryMarketplaceUserStatus</key> + <key>InventoryOutboxLogging</key> + <map> + <key>Comment</key> + <string>Enable debug output associated with the Merchant Outbox.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>InventoryOutboxMaxFolderCount</key> <map> <key>Comment</key> - <string>Marketplace user status.</string> + <string>Maximum number of subfolders allowed in a listing in the merchant outbox.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> - <string>String</string> + <string>U32</string> <key>Value</key> - <string /> + <integer>21</integer> + </map> + <key>InventoryOutboxMaxFolderDepth</key> + <map> + <key>Comment</key> + <string>Maximum number of nested levels of subfolders allowed in a listing in the merchant outbox.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>InventoryOutboxMaxItemCount</key> + <map> + <key>Comment</key> + <string>Maximum number of items allowed in a listing in the merchant outbox.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>200</integer> </map> <key>InventorySortOrder</key> <map> @@ -7796,7 +7885,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>6</integer> + <integer>16</integer> </map> <key>RenderDebugTextureBind</key> <map> @@ -7857,162 +7946,6 @@ <integer>0</integer> </map> - <key>RenderAnimateTrees</key> - <map> - <key>Comment</key> - <string>Use GL matrix ops to animate tree branches.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - - <key>RenderGIRange</key> - <map> - <key>Comment</key> - <string>Distance to cut off GI effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>96</real> - </map> - - <key>RenderGILuminance</key> - <map> - <key>Comment</key> - <string>Luminance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.075</real> - </map> - - <key>RenderGIBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.3</real> - </map> - - <key>RenderGINoise</key> - <map> - <key>Comment</key> - <string>Noise of position sampling for GI photon mapping.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.7</real> - </map> - - <key>RenderGIAttenuation</key> - <map> - <key>Comment</key> - <string>Distance attenuation factor for indirect lighting.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.1</real> - </map> - - <key>RenderGIBlurBrightness</key> - <map> - <key>Comment</key> - <string>Brightness factor of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.025</real> - </map> - - <key>RenderGIBlurEdgeWeight</key> - <map> - <key>Comment</key> - <string>Edge weight for GI soften filter (sharpness).</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderGIBlurIncrement</key> - <map> - <key>Comment</key> - <string>Increment of scale for each pass of global illumination blur effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.8</real> - </map> - - <key>RenderLuminanceScale</key> - <map> - <key>Comment</key> - <string>Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderSunLuminanceScale</key> - <map> - <key>Comment</key> - <string>Sun Luminance value scalar for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> - - <key>RenderSunLuminanceOffset</key> - <map> - <key>Comment</key> - <string>Sun Luminance value offset for darkening effect.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0</real> - </map> - - <key>RenderLuminanceDetail</key> - <map> - <key>Comment</key> - <string>Mipmap level to use for luminance</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>16.0</real> - </map> - <key>RenderMinimumLODTriangleCount</key> <map> <key>Comment</key> @@ -8149,7 +8082,19 @@ <key>Value</key> <integer>0</integer> </map> - + + <key>CameraDoFResScale</key> + <map> + <key>Comment</key> + <string>Amount to scale down depth of field resolution. Valid range is 0.25 (quarter res) to 1.0 (full res)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.7</real> + </map> + <key>RenderSpotLightsInNondeferred</key> <map> <key>Comment</key> @@ -8294,7 +8239,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <real>128</real> + <real>512</real> </map> <key>RenderSpecularResY</key> @@ -8318,7 +8263,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>8</real> + <real>384</real> </map> <key>RenderDeferred</key> @@ -8333,18 +8278,6 @@ <integer>0</integer> </map> - <key>RenderDeferredGI</key> - <map> - <key>Comment</key> - <string>Enable GI in deferred renderer.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>RenderDeferredSun</key> <map> <key>Comment</key> @@ -8488,92 +8421,6 @@ <real>0</real> </map> - <key>RenderGIAmbiance</key> - <map> - <key>Comment</key> - <string>Ambiance factor of global illumination contribution.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - - <key>RenderGIMinRenderSize</key> - <map> - <key>Comment</key> - <string>Minimum size of objects to put into GI source map.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.5</real> - </map> - - <key>RenderGIBlurColorCurve</key> - <map> - <key>Comment</key> - <string>Color curve for GI softening kernel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Vector3</string> - <key>Value</key> - <array> - <real>1.0</real> - <real>0.6</real> - <real>0.02</real> - </array> - </map> - - <key>RenderGIBlurPasses</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>4</real> - </map> - - <key>RenderGIBlurSize</key> - <map> - <key>Comment</key> - <string>Scale of GI softening kernel.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>4.0</real> - </map> - <key>RenderGIBlurSamples</key> - <map> - <key>Comment</key> - <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <real>16</real> - </map> - <key>RenderGIBlurDistFactor</key> - <map> - <key>Comment</key> - <string>Distance scaler for GI blur.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>RenderDynamicLOD</key> <map> <key>Comment</key> @@ -8616,7 +8463,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderAutoMaskAlphaDeferred</key> <map> @@ -8673,6 +8520,17 @@ <key>Value</key> <real>1.0</real> </map> + <key>RenderGLCoreProfile</key> + <map> + <key>Comment</key> + <string>Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderGlow</key> <map> <key>Comment</key> @@ -9243,6 +9101,28 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderAutoMuteByteLimit</key> + <map> + <key>Comment</key> + <string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAutoMuteSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUseShaderLOD</key> <map> <key>Comment</key> @@ -9276,6 +9156,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderUseVAO</key> + <map> + <key>Comment</key> + <string>Use GL Vertex Array Objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderVBOMappingDisable</key> <map> <key>Comment</key> @@ -9285,7 +9176,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderUseStreamVBO</key> <map> @@ -9739,18 +9630,29 @@ <key>Value</key> <integer>1</integer> </map> - <key>ShowConsoleWindow</key> - <map> - <key>Comment</key> - <string>Show log in separate OS window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NavBarShowCoordinates</key> + <key>ShowConsoleWindow</key> + <map> + <key>Comment</key> + <string>Show log in separate OS window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>EnableVisualLeakDetector</key> + <map> + <key>Comment</key> + <string>EnableVisualLeakDetector</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NavBarShowCoordinates</key> <map> <key>Comment</key> <string>Show coordinates in navigation bar</string> @@ -10586,39 +10488,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>SnapshotLocalLastResolution</key> - <map> - <key>Comment</key> - <string>Take next local snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotProfileLastResolution</key> - <map> - <key>Comment</key> - <string>Take next profile snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>SnapshotPostcardLastResolution</key> - <map> - <key>Comment</key> - <string>Take next postcard snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> <key>SnapshotQuality</key> <map> <key>Comment</key> @@ -10652,17 +10521,6 @@ <key>Value</key> <string>http://photos.apps.staging.avatarsunited.com/viewer_config</string> </map> - <key>SnapshotTextureLastResolution</key> - <map> - <key>Comment</key> - <string>Take next texture snapshot at this resolution</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> <key>SpeedTest</key> <map> <key>Comment</key> @@ -11597,17 +11455,6 @@ <key>Value</key> <real>3</real> </map> - <key>UIResizeBarOverlap</key> - <map> - <key>Comment</key> - <string>Size of UI resize bar overlap</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <real>1</real> - </map> <key>UIScaleFactor</key> <map> <key>Comment</key> @@ -12277,7 +12124,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <boolean>1</boolean> </map> <key>UseFreezeFrame</key> <map> @@ -12421,50 +12268,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>VectorizeEnable</key> - <map> - <key>Comment</key> - <string>Enable general vector operations and data alignment.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizePerfTest</key> - <map> - <key>Comment</key> - <string>Test SSE/vectorization performance and choose fastest version.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>VectorizeProcessor</key> - <map> - <key>Comment</key> - <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string> - <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>U32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>VectorizeSkin</key> - <map> - <key>Comment</key> - <string>Enable vector operations for avatar skinning.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> <key>VelocityInterpolate</key> <map> <key>Comment</key> @@ -12916,10 +12719,10 @@ <key>Value</key> <integer>1</integer> </map> - <key>WindowFullScreen</key> + <key>FullScreen</key> <map> <key>Comment</key> - <string>SL viewer window full screen</string> + <string>run a fullscreen session</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12927,6 +12730,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>MinWindowHeight</key> + <map> + <key>Comment</key> + <string>SL viewer minimum window height in pixels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>WindowHeight</key> <map> <key>Comment</key> @@ -12934,7 +12748,7 @@ <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>U32</string> <key>Value</key> <integer>738</integer> </map> @@ -12949,6 +12763,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>MinWindowWidth</key> + <map> + <key>Comment</key> + <string>SL viewer minimum window width in pixels</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>WindowWidth</key> <map> <key>Comment</key> @@ -12956,14 +12781,14 @@ <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>U32</string> <key>Value</key> <integer>1024</integer> </map> <key>WindowX</key> <map> <key>Comment</key> - <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <string>X coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12974,7 +12799,7 @@ <key>WindowY</key> <map> <key>Comment</key> - <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <string>Y coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -13653,10 +13478,10 @@ <key>Value</key> <integer>1</integer> </map> - <key>WebProfileRect</key> + <key>WebProfileFloaterRect</key> <map> <key>Comment</key> - <string>Web profile dimensions</string> + <string>Web profile floater dimensions</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -13664,8 +13489,8 @@ <key>Value</key> <array> <integer>0</integer> - <integer>650</integer> - <integer>490</integer> + <integer>680</integer> + <integer>485</integer> <integer>0</integer> </array> </map> |