diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x[-rw-r--r--] | indra/newview/app_settings/settings.xml | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5e50bd6e01..47b1222f3c 100644..100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3270,6 +3270,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>FastCacheFetchEnabled</key> + <map> + <key>Comment</key> + <string>Enable texture fast cache fetching if set</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <string>1</string> + </map> <key>FeatureManagerHTTPTable</key> <map> <key>Comment</key> @@ -10789,6 +10800,83 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureFetchSource</key> + <map> + <key>Comment</key> + <string>Debug use: Source to fetch textures</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchUpdateHighPriority</key> + <map> + <key>Comment</key> + <string>Number of high priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdateMaxMediumPriority</key> + <map> + <key>Comment</key> + <string>Maximum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>TextureFetchUpdateMinMediumPriority</key> + <map> + <key>Comment</key> + <string>Minimum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdatePriorityThreshold</key> + <map> + <key>Comment</key> + <string>Threshold under which textures will be considered too low priority and skipped for update</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0.0</integer> + </map> + <key>TextureFetchUpdateSkipLowPriority</key> + <map> + <key>Comment</key> + <string>Flag indicating if we want to skip textures with too low of a priority</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchUpdatePriorities</key> + <map> + <key>Comment</key> + <string>Number of priority texture to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> |