diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 171 |
1 files changed, 168 insertions, 3 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3d43a20c21..1a614062d9 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9153,6 +9153,17 @@ <real>0.00</real> </array> </map> + <key>RenderMirrors</key> + <map> + <key>Comment</key> + <string>Renders realtime mirrors.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderScreenSpaceReflections</key> <map> <key>Comment</key> @@ -10357,6 +10368,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderHeroProbeResolution</key> + <map> + <key>Comment</key> + <string>Resolution to render hero probes used for mirrors, water, etc.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> + <key>RenderHeroProbeDistance</key> + <map> + <key>Comment</key> + <string>Distance in meters for hero probes to render out to.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>8</real> + </map> <key>RenderReflectionProbeVolumes</key> <map> <key>Comment</key> @@ -10781,7 +10814,7 @@ <key>RenderTerrainScale</key> <map> <key>Comment</key> - <string>Terrain detail texture scale</string> + <string>Terrain detail texture scale (meters)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -10789,6 +10822,83 @@ <key>Value</key> <real>12.0</real> </map> + <key>RenderTerrainPBREnabled</key> + <map> + <key>Comment</key> + <string>EXPERIMENTAL: Enable PBR Terrain features. Requires restart.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderTerrainPBRForce</key> + <map> + <key>Comment</key> + <string>Force-load PBR terrain if enabled</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderTerrainPBRDetail</key> + <map> + <key>Comment</key> + <string>Detail level for PBR terrain. 0 is full detail. Negative values drop rendering features, in accordance with the GLTF specification when possible, which reduces the number of texture binds.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderTerrainPBRScale</key> + <map> + <key>Comment</key> + <string>PBR terrain detail texture scale (meters)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.0</real> + </map> + <key>RenderTerrainPBRPlanarSampleCount</key> + <map> + <key>Comment</key> + <string>How many UV planes to sample PBR terrain textures from. 1 is "flat", 3 is triplanar mapping (aka box mapping)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <real>3</real> + </map> + <key>RenderTerrainPBRTriplanarBlendFactor</key> + <map> + <key>Comment</key> + <string>Higher values create sharper transitions, but are more likely to produce artifacts.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>8.0</real> + </map> + <key>RenderTerrainPBRNormalsEnabled</key> + <map> + <key>Comment</key> + <string>EXPERIMENTAL: Change normal gen for PBR Terrain.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderTrackerBeacon</key> <map> <key>Comment</key> @@ -13719,6 +13829,17 @@ <key>Value</key> <integer>2</integer> </map> + <key>UIPreviewMaterial</key> + <map> + <key>Comment</key> + <string>Whether or not PBR material swatch is enabled</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> <key>UIResizeBarHeight</key> <map> <key>Comment</key> @@ -15634,7 +15755,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>2048</integer> + <integer>1024</integer> </map> <key>max_texture_dimension_Y</key> <map> @@ -15645,7 +15766,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <integer>2048</integer> + <integer>1024</integer> </map> <!-- End of back compatibility settings --> <key>teleport_offer_invitation_max_length</key> @@ -16521,6 +16642,50 @@ <key>Value</key> <integer>0</integer> </map> + <key>LocalTerrainAsset1</key> + <map> + <key>Comment</key> + <string>If set to a non-null UUID, overrides the terrain asset locally for all regions with material assets. Local terrain assets are not visible to others. Please keep in mind that this debug setting may be temporary. Do not rely on this setting existing in future viewer builds.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>00000000-0000-0000-0000-000000000000</string> + </map> + <key>LocalTerrainAsset2</key> + <map> + <key>Comment</key> + <string>If set to a non-null UUID, overrides the terrain asset locally for all regions with material assets. Local terrain assets are not visible to others. Please keep in mind that this debug setting may be temporary. Do not rely on this setting existing in future viewer builds.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>00000000-0000-0000-0000-000000000000</string> + </map> + <key>LocalTerrainAsset3</key> + <map> + <key>Comment</key> + <string>If set to a non-null UUID, overrides the terrain asset locally for all regions with material assets. Local terrain assets are not visible to others. Please keep in mind that this debug setting may be temporary. Do not rely on this setting existing in future viewer builds.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>00000000-0000-0000-0000-000000000000</string> + </map> + <key>LocalTerrainAsset4</key> + <map> + <key>Comment</key> + <string>If set to a non-null UUID, overrides the terrain asset locally for all regions with material assets. Local terrain assets are not visible to others. Please keep in mind that this debug setting may be temporary. Do not rely on this setting existing in future viewer builds.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>00000000-0000-0000-0000-000000000000</string> + </map> <key>PathfindingRetrieveNeighboringRegion</key> <map> <key>Comment</key> |