diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 99 |
1 files changed, 67 insertions, 32 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0c5126574f..de81f8f0ee 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8287,15 +8287,13 @@ <key>RenderAvatarMaxVisible</key> <map> <key>Comment</key> - <string>Maximum number of avatars to fully render at one time; - over this limit uses impostor rendering (simplified rendering - with less frequent updates)</string> + <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> - <integer>12</integer> + <integer>0</integer> </map> <key>RenderAvatarPhysicsLODFactor</key> <map> @@ -9846,29 +9844,28 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseFarClip</key> - <map> - <key>Comment</key> - <string>If false, frustum culling will ignore far clip plane.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseImpostors</key> - <map> - <key>Comment</key> - <string>Whether we want to use impostors for far away avatars.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - + <key>RenderUseFarClip</key> + <map> + <key>Comment</key> + <string>If false, frustum culling will ignore far clip plane.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderUseImpostors</key> + <map> + <key>Comment</key> + <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors and RenderAvatarMaxComplexity.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderAutoMuteByteLimit</key> <map> <key>Comment</key> @@ -9880,10 +9877,35 @@ <key>Value</key> <integer>10000000</integer> </map> + <key>RenderAvatarMaxNonImpostors</key> + <map> + <key>Comment</key> + <string>Maximum number of avatars to fully render at one time; + over this limit uses impostor rendering (simplified rendering + with less frequent updates), reducing client lag.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>12</integer> + </map> <key>RenderAutoMuteRenderWeightLimit</key> <map> <key>Comment</key> - <string>Maximum render weight before an avatar is rendered as a simple impostor (0 to not use this limit).</string> + <string>OBSOLETE. This setting has been renamed RenderAvatarMaxNonImpostors.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderAvatarMaxComplexity</key> + <map> + <key>Comment</key> + <string>Maximum Avatar Complexity; above this value, the avatar is + rendered as a solid color outline (0 to disable this limit).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -15575,12 +15597,25 @@ <key>Value</key> <string /> </map> - <key>MaximumARC</key> + <key>IndirectMaxComplexity</key> <map> <key>Comment</key> - <string>Controls RenderAutoMuteRenderWeightLimit in a non-linear fashion</string> + <string>Controls RenderAvatarMaxComplexity in a non-linear fashion (do + not set this value)</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>IndirectMaxNonImpostors</key> + <map> + <key>Comment</key> + <string>Controls RenderAvatarMaxNonImpostors in a non-linear fashion (do + not set this value)</string> + <key>Persist</key> + <integer>0</integer> <key>Type</key> <string>U32</string> <key>Value</key> |