diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 462 |
1 files changed, 406 insertions, 56 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 42d4e7bb7f..7ada2925bf 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -368,6 +368,17 @@ <key>Value</key> <real>0.5</real> </map> + <key>AudioLevelWind</key> + <map> + <key>Comment</key> + <string>Audio level of wind noise when standing still</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.5</real> + </map> <key>AudioStreamingMedia</key> <map> <key>Comment</key> @@ -632,16 +643,16 @@ <key>Value</key> <real>16.0</real> </map> - <key>AvatarPickerURL</key> + <key>AvatarWelcomePack</key> <map> - <key>Comment</key> - <string>Avatar picker contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> + <key>Comment</key> + <string>Avatar Welcome Pack contents</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/vawp/index.html</string> </map> <!--AvatarBakedTextureUploadTimeout is in use by QA--> <key>AvatarBakedTextureUploadTimeout</key> @@ -1150,6 +1161,39 @@ <key>Value</key> <integer>1</integer> </map> + <key>EnableDiscord</key> + <map> + <key>Comment</key> + <string>When set, connect to Discord to enable Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowDiscordActivityDetails</key> + <map> + <key>Comment</key> + <string>When set, show avatar name on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowDiscordActivityState</key> + <map> + <key>Comment</key> + <string>When set, show location on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>EnableDiskCacheDebugInfo</key> <map> <key>Comment</key> @@ -2491,6 +2535,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>UseGroupMemberPagination</key> + <map> + <key>Comment</key> + <string>Enable pagination of group memeber list 50 members at a time.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DisplayTimecode</key> <map> <key>Comment</key> @@ -3698,6 +3753,17 @@ <key>Value</key> <integer>5000</integer> </map> + <key>InventoryExposeFolderID</key> + <map> + <key>Comment</key> + <string>Allows copying folder id from context menu</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MarketplaceListingsSortOrder</key> <map> <key>Comment</key> @@ -6394,6 +6460,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>PlaySoundChatMention</key> + <map> + <key>Comment</key> + <string>Plays a sound when got mentioned in a chat</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>PluginAttachDebuggerToPlugins</key> <map> <key>Comment</key> @@ -7388,7 +7465,7 @@ <key>RenderBufferVisualization</key> <map> <key>Comment</key> - <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance</string> + <string>Outputs a selected buffer to the screen. -1 = final render buffer. 0 = Albedo, 1 = Specular/ORM, 2 = Normal, 3 = Emissive, 4 = Eye luminance, 5 = FXAA Luminance/SMAA Edge Tex, 6 = SMAA Blend Weights</string> <key>Persist</key> <integer>0</integer> <key>Type</key> @@ -7772,16 +7849,16 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderPostProcessingHDR</key> + <key>RenderEnableEmissiveBuffer</key> <map> <key>Comment</key> - <string>Enable HDR for post processing buffer</string> + <string>Enable emissive buffer in gbuffer. Should only be disabled in GL3 mode.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>RenderHDRIExposure</key> <map> @@ -7830,7 +7907,7 @@ <key>RenderMaxOpenGLVersion</key> <map> <key>Comment</key> - <string>Maximum OpenGL version to attempt use (minimum 3.2 maximum 4.6). Requires restart.</string> + <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7849,21 +7926,43 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderTextureVRAMDivisor</key> + <map> + <key>Comment</key> + <string>Divisor for maximum amount of VRAM the viewer will use for textures. 1 = all the VRAM. Used in conjunction with RenderMaxVRAMBudget.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderMinFreeMainMemoryThreshold</key> <map> <key>Comment</key> - <string>Minimum of available physical memory in MB before textures get scaled down</string> + <string>If available free physical memory is below this value textures get agresively scaled down</string> <key>Persist</key> - <integer>0</integer> + <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> - <integer>512</integer> + <integer>256</integer> </map> <key>RenderLowMemMinDiscardIncrement</key> <map> <key>Comment</key> - <string>Minimum increment of discard level if system memory gets low</string> + <string>Minimum increment of discard bias if available texture memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>RenderHighMemMinDiscardDecrement</key> + <map> + <key>Comment</key> + <string>Minimum decrement of discard bias if excess texture memory is available</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -7902,7 +8001,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderDebugTextureBind</key> <map> @@ -8420,7 +8519,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.8</real> + <real>0.7</real> </map> <key>RenderShadowGaussian</key> @@ -8487,7 +8586,18 @@ <key>RenderFSAASamples</key> <map> <key>Comment</key> - <string>Number of samples to use for FSAA (0 = no AA).</string> + <string>Quality of antialiasing: 0 = Low, 1 = Medium, 2 = High, 3 = Ultra</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderFSAAType</key> + <map> + <key>Comment</key> + <string>Type of Antialiasing to use: 0 = None, 1 = FXAA, 2 = SMAA</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9098,6 +9208,28 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderReflectionProbeDynamicAllocation</key> + <map> + <key>Comment</key> + <string>Enable dynamic allocation of reflection probes. -1 means no dynamic allocation. Sets a buffer to allocate when a dynamic allocation occurs otherwise.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> + <key>RenderReflectionProbeCount</key> + <map> + <key>Comment</key> + <string>Number of probes to render. Maximum of 256. Clamps to the nearest power of 2.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>256</integer> + </map> <key>RenderReflectionProbeResolution</key> <map> <key>Comment</key> @@ -9118,7 +9250,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1</real> + <real>1.0</real> </map> <key>RenderReflectionProbeDrawDistance</key> @@ -9218,7 +9350,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderSkyAutoAdjustAmbientScale</key> <map> @@ -9289,14 +9421,25 @@ <key>RenderSkySunlightScale</key> <map> <key>Comment</key> - <string>Sunlight scale fudge factor for matching with pre-PBR viewer</string> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is disabled</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> + <key>RenderHDRSkySunlightScale</key> + <map> + <key>Comment</key> + <string>Sunlight scale fudge factor for matching with pre-PBR viewer when HDR is enabled</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> <key>RenderSkyAmbientScale</key> <map> <key>Comment</key> @@ -9306,7 +9449,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.7</real> + <real>1.0</real> </map> <key>RenderReflectionProbeMaxLocalLightAmbiance</key> @@ -9320,6 +9463,17 @@ <key>Value</key> <real>4.0</real> </map> + <key>RenderUseExposureSkySettings</key> + <map> + <key>Comment</key> + <string>Use exposure sky settings instead of deriving from HDR scale.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderDynamicExposureCoefficient</key> <map> <key>Comment</key> @@ -9529,6 +9683,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderBalanceInSnapshot</key> + <map> + <key>Comment</key> + <string>Display L$ balance in snapshot</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderUIBuffer</key> <map> <key>Comment</key> @@ -9630,6 +9795,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>CollectFontVertexBuffers</key> + <map> + <key>Comment</key> + <string>When enabled some UI elements with cache buffers generated by fonts and reuse them. When disabled general cahce will be used with a significant overhead for hash, but it regenerates vertices each frame so it's always up to date.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>1</real> + </map> <key>ShowMyComplexityChanges</key> <map> <key>Comment</key> @@ -9898,6 +10074,39 @@ <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> + <key>RenderCASSharpness</key> + <map> + <key>Comment</key> + <string>Level of sharpening to apply via Contrast Adaptive Sharpening (0.0(off) - 1.0)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.4</real> + </map> + <key>RenderTonemapMix</key> + <map> + <key>Comment</key> + <string>Mix between linear and tonemapped colors (0.0(Linear) - 1.0(Tonemapped)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.7</real> + </map> + <key>RenderTonemapType</key> + <map> + <key>Comment</key> + <string>What tonemapper to use: 0 = Khronos Neutral, 1 = ACES</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>ReplaySession</key> <map> <key>Comment</key> @@ -9920,6 +10129,83 @@ <key>Value</key> <string>https://megapahit.com/enter_bug.cgi?product=Viewer</string> </map> + <key>RestrainedLove</key> + <map> + <key>Comment</key> + <string>Toggles RLVa features (requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>0</boolean> + </map> + <key>RestrainedLoveDebug</key> + <map> + <key>Comment</key> + <string>Toggles RLVa debug mode (displays the commands when in debug mode)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>0</boolean> + </map> + <key>RLVaBlockedExperiences</key> + <map> + <key>Comment</key> + <string>List of experiences blocked from interacting with RLVa</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>bfe25fb4-222c-11e5-85a2-fa4c4ccaa202</string> + </map> + <key>RLVaDebugHideUnsetDuplicate</key> + <map> + <key>Comment</key> + <string>Suppresses reporting "unset" or "duplicate" command restrictions when RestrainedLoveDebug is TRUE</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>0</boolean> + </map> + <key>RLVaEnableTemporaryAttachments</key> + <map> + <key>Comment</key> + <string>Allows temporary attachments (regardless of origin) to issue RLV commands</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>1</boolean> + </map> + <key>RLVaExperimentalCommands</key> + <map> + <key>Comment</key> + <string>Enables the experimental command set</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>1</boolean> + </map> + <key>RLVaTopLevelMenu</key> + <map> + <key>Comment</key> + <string>Show the RLVa specific menu as a top level menu</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <boolean>1</boolean> + </map> <key>RevokePermsOnStopAnimation</key> <map> <key>Comment</key> @@ -11422,30 +11708,17 @@ <key>Value</key> <real>20.0</real> </map> - <key>TextureBiasDistanceScale</key> + <key>TextureCameraBoost</key> <map> <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string> + <string>Amount to boost resolution of textures that are important to the camera.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>8.0</real> </map> - <key>TextureBiasUnimportantFactor</key> - <map> - <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - <key>Backup</key> - <integer>0</integer> - </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -11479,6 +11752,28 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureDiscardBackgroundedTime</key> + <map> + <key>Comment</key> + <string>Specify how long to wait before discarding texture data after viewer is backgrounded. (zero or negative to disable)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>60.0</real> + </map> + <key>TextureDiscardMinimizedTime</key> + <map> + <key>Comment</key> + <string>Specify how long to wait before discarding texture data after viewer is minimized. (zero or negative to disable)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> <key>TextureFetchConcurrency</key> <map> <key>Comment</key> @@ -11576,7 +11871,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.04</real> + <real>0.0095</real> </map> <key>TextureScaleMaxAreaFactor</key> <map> @@ -12287,6 +12582,28 @@ <key>Value</key> <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> </map> + <key>UISndChatMention</key> + <map> + <key>Comment</key> + <string>Sound file for chat mention(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>03e77cb5-592c-5b33-d271-2e46497c3fb3</string> + </map> + <key>UISndChatPing</key> + <map> + <key>Comment</key> + <string>Sound file for chat ping(uuid for sound asset)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>7dd36df6-2624-5438-f988-fdf8588a0ad9</string> + </map> <key>UISndClick</key> <map> <key>Comment</key> @@ -12675,7 +12992,7 @@ <key>UpdaterWillingToTest</key> <map> <key>Comment</key> - <string>Whether or not the updater should offer test candidate upgrades.</string> + <string>Whether or not the updater should offer Beta upgrades.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -13235,17 +13552,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>VoiceEffectExpiryWarningTime</key> - <map> - <key>Comment</key> - <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>259200</integer> - </map> <key>VoiceMorphingEnabled</key> <map> <key>Comment</key> @@ -13466,6 +13772,17 @@ <key>Value</key> <integer>4</integer> </map> + <key>VoiceVisualizerEnabled</key> + <map> + <key>Comment</key> + <string>Display voice dot indicator above an avatar</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>WarningsAsChat</key> <map> <key>Comment</key> @@ -14018,6 +14335,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>MPRenderShadowOpti</key> + <map> + <key>Comment</key> + <string>Shadows Optimisations</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>MPVCameraCollapsed</key> <map> <key>Comment</key> @@ -14685,7 +15013,7 @@ <key>Comment</key> <string>Avatar follows cursor with avatars eyes, when disabled, avatar will look forward</string> <key>Persist</key> - <integer>0</integer> + <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> @@ -16366,5 +16694,27 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderHDREnabled</key> + <map> + <key>Comment</key> + <string>Enable HDR rendering.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderDisableVintageMode</key> + <map> + <key>Comment</key> + <string>Enables additional rendering pipeline features on newer machines such as HDR and emissive textures on PBR content.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> </map> </llsd> |