diff options
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 563 |
1 files changed, 515 insertions, 48 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 85ac38aa49..ecea9a3238 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2,7 +2,7 @@ <llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="llsd.xsd"> <map> - <key>ImporterDebug</key> + <key>ImporterDebugVerboseLogging</key> <map> <key>Comment</key> <string>Enable debug output to more precisely identify sources of import errors. Warning: the output can slow down import on many machines.</string> @@ -27,7 +27,7 @@ <key>ImporterModelLimit</key> <map> <key>Comment</key> - <string>Limits amount of importer generated models for dae files</string> + <string>Limits amount of importer generated (when over 8 faces) models for dae and gltf files</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -35,6 +35,17 @@ <key>Value</key> <integer>768</integer> </map> + <key>ImporterDebugMode</key> + <map> + <key>Comment</key> + <string>At 0 does nothing, at 1 dumps skinning data near orifinal file, at 2 dumps skining data and positions/weights of first 5 models, at 3 dumps skinning data and models as llsd</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ImporterPreprocessDAE</key> <map> <key>Comment</key> @@ -113,7 +124,7 @@ <key>Type</key> <string>S32</string> <key>Value</key> - <real>300.0</real> + <real>300</real> </map> <key>AckCollectTime</key> <map> @@ -643,16 +654,16 @@ <key>Value</key> <real>16.0</real> </map> - <key>AvatarPickerURL</key> + <key>AvatarWelcomePack</key> <map> - <key>Comment</key> - <string>Avatar picker contents</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>String</string> - <key>Value</key> - <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> + <key>Comment</key> + <string>Avatar Welcome Pack contents</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>String</string> + <key>Value</key> + <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/vawp/index.html</string> </map> <!--AvatarBakedTextureUploadTimeout is in use by QA--> <key>AvatarBakedTextureUploadTimeout</key> @@ -1161,6 +1172,39 @@ <key>Value</key> <integer>1</integer> </map> + <key>EnableDiscord</key> + <map> + <key>Comment</key> + <string>When set, connect to Discord to enable Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>ShowDiscordActivityDetails</key> + <map> + <key>Comment</key> + <string>When set, show avatar name on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowDiscordActivityState</key> + <map> + <key>Comment</key> + <string>When set, show location on Discord Rich Presence</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>EnableDiskCacheDebugInfo</key> <map> <key>Comment</key> @@ -1175,13 +1219,13 @@ <key>DiskCachePercentOfTotal</key> <map> <key>Comment</key> - <string>The percent of total cache size (defined by CacheSize) to use for the disk cache</string> + <string>The percent of total cache size (defined by CacheSize) to use for the disk cache (ex: asset storage, excludes textures)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>40.0</real> + <real>35.0</real> </map> <key>DiskCacheDirName</key> <map> @@ -1225,7 +1269,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>4096</integer> + <integer>6144</integer> </map> <key>CacheValidateCounter</key> <map> @@ -1886,6 +1930,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>DebugSelectionLODs</key> + <map> + <key>Comment</key> + <string>Force selection to show specific LOD, -1 for off, 0 - lowest, 4 - high.</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>-1</integer> + </map> <key>AnimatedObjectsAllowLeftClick</key> <map> <key>Comment</key> @@ -2436,16 +2491,16 @@ <key>Value</key> <integer>0</integer> </map> - <key>DisableMouseWarp</key> + <key>MouseWarpMode</key> <map> <key>Comment</key> - <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string> + <string>Controls warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels. 0 - automatic, 1 - on, 2 - off</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>Boolean</string> + <string>S32</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> <key>DisableExternalBrowser</key> <map> @@ -2557,7 +2612,7 @@ <key>Value</key> <integer>0</integer> </map> - <key>DoubleClickTeleport</key> + <key>DoubleClickTeleport</key> <map> <key>Comment</key> <string>Enable double-click to teleport where allowed (afects minimap and people panel)</string> @@ -4358,7 +4413,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>40.0</real> + <real>90.0</real> </map> <key>LogMessages</key> <map> @@ -7874,7 +7929,7 @@ <key>RenderMaxOpenGLVersion</key> <map> <key>Comment</key> - <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart.</string> + <string>Maximum OpenGL version to attempt use (minimum 3.1 maximum 4.6). Requires restart. Windows only.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -8514,7 +8569,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>1.4</real> + <real>1.0</real> </map> <key>RenderShadowBlurSamples</key> <map> @@ -9122,7 +9177,7 @@ <key>RenderQualityPerformance</key> <map> <key>Comment</key> - <string>Which graphics settings you've chosen</string> + <string>Which graphics settings you've chosen. Don't use this setting to change quality directly from debug settings.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -9130,6 +9185,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>DebugQualityPerformance</key> + <map> + <key>Comment</key> + <string>Allows to change performance quality directly from debug settings.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderReflectionDetail</key> <map> @@ -9219,7 +9285,7 @@ <key>Value</key> <real>1.0</real> </map> - + <key>RenderReflectionProbeDrawDistance</key> <map> <key>Comment</key> @@ -9293,9 +9359,9 @@ <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>U32</string> + <string>F32</string> <key>Value</key> - <integer>1</integer> + <integer>1.0</integer> </map> <key>RenderShaderLightingMaxLevel</key> <map> @@ -9418,7 +9484,7 @@ <key>Value</key> <real>1.0</real> </map> - + <key>RenderReflectionProbeMaxLocalLightAmbiance</key> <map> <key>Comment</key> @@ -9661,6 +9727,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>ObscureBalanceInStatusBar</key> + <map> + <key>Comment</key> + <string>If true, balance will be shows as '*'</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderUIBuffer</key> <map> <key>Comment</key> @@ -10407,13 +10484,13 @@ <key>SceneLoadRearMaxRadiusFraction</key> <map> <key>Comment</key> - <string>a percentage of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> + <string>a fraction of draw distance beyond which all objects outside of view frustum will be unloaded, regardless of pixel threshold</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>75.0</real> + <real>0.75</real> </map> <key>SceneLoadRearPixelThreshold</key> <map> @@ -11008,7 +11085,7 @@ <string>Boolean</string> <key>Value</key> <integer>0</integer> - </map> + </map> <key>NearbyListShowMap</key> <map> <key>Comment</key> @@ -11521,6 +11598,17 @@ <key>Value</key> <integer>75</integer> </map> + <key>SnapshotTimestamp</key> + <map> + <key>Comment</key> + <string>Add timestamp to snapshot file names</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>AbuseReportScreenshotDelay</key> <map> <key>Comment</key> @@ -11631,6 +11719,28 @@ <key>Value</key> <string>fss.txt</string> </map> + <key>StatsFrametimeSampleSeconds</key> + <map> + <key>Comment</key> + <string>The number of seconds to sample extended frametime data (percentiles, stddev).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>5</integer> + </map> + <key>StatsFrametimeEventThreshold</key> + <map> + <key>Comment</key> + <string>The percentage that the frametime difference must exceed in order to register a frametime event. 0.1 = 10%, 0.25 = 25%, etc.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> <key>SystemLanguage</key> <map> <key>Comment</key> @@ -13091,9 +13201,9 @@ <key>Use24HourClock</key> <map> <key>Comment</key> - <string>12 vs 24. At the moment only for region restart schedule floater</string> + <string>12 vs 24. At the moment coverage is partial</string> <key>Persist</key> - <integer>0</integer> + <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> @@ -13863,7 +13973,7 @@ <key>FullScreen</key> <map> <key>Comment</key> - <string>run a fullscreen session</string> + <string>Run a fullscreen session. MacOS not supported</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -14286,7 +14396,133 @@ <!-- megapahit settings --> - <key>MPVBufferOptiMode</key> + + <key>MPVertexBufferMode</key> + <map> + <key>Comment</key> + <string>Vertex Buffer Mode for Mac (0=LL, 1=MP)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MPHDRDisplay</key> + <map> + <key>Comment</key> + <string>Enable / Disable HDR Display Support (Mac)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MPHDRBoost</key> + <map> + <key>Comment</key> + <string>HDR Boost</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>1.0</integer> + </map> + <key>MPHDRGamma</key> + <map> + <key>Comment</key> + <string>HDR Gamma</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2.4</integer> + </map> + <key>MPHDRUIBoost</key> + <map> + <key>Comment</key> + <string>HDR UI Boost</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>1.0</integer> + </map> + <key>MPColorPrecision</key> + <map> + <key>Comment</key> + <string>Color buffers precision</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>MPNoGLDebug</key> + <map> + <key>Comment</key> + <string>Enable / Disable GL Debug</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPGamma</key> + <map> + <key>Comment</key> + <string>Enable / Disable Gamma</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPTone</key> + <map> + <key>Comment</key> + <string>Enable / Disable Tonemap</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPGlow</key> + <map> + <key>Comment</key> + <string>Enable / Disable Glow</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MPLuminanceMipmap</key> + <map> + <key>Comment</key> + <string> + Luminance Map Mipmaps: + (set to 0 to fix post-processing slowdowns) + 0:no + 1:yes + </string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <map> <key>Comment</key> <string> @@ -14302,39 +14538,138 @@ <key>Value</key> <integer>0</integer> </map> - <key>MPRenderShadowOpti</key> + <key>MPRenderShadowMaxDist</key> <map> <key>Comment</key> - <string>Shadows Optimisations</string> + <string>Shadows Max Draw distance</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>F32</string> <key>Value</key> - <integer>0</integer> + <integer>64</integer> </map> - <key>MPVCameraCollapsed</key> + <key>MPRenderBloom</key> <map> <key>Comment</key> - <string> - Camera floater collapsed</string> + <string>Automatic bloom (n blur iterations, 0: Disable)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>Boolean</string> + <string>U32</string> <key>Value</key> <integer>0</integer> </map> - <key>MPVNearMeRange</key> + <key>MPBloomExtractBrightness</key> <map> <key>Comment</key> - <string>Search radius in the people panel</string> + <string>Auto bloom: Min extracted brightness</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <integer>4096</integer> + <real>0.20</real> + </map> + <key>MPBloomExtractMetal</key> + <map> + <key>Comment</key> + <string>Auto bloom: Metal roughness limit filter</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.40</real> + </map> + <key>MPBloomExtractNonMetal</key> + <map> + <key>Comment</key> + <string>Auto bloom: Non Metal roughness limit filter</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.0</real> + </map> + <key>MPBloomStrength</key> + <map> + <key>Comment</key> + <string>Auto bloom Strength (0.1 to 1.5)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>MPBloomBlurRadius</key> + <map> + <key>Comment</key> + <string>Auto bloom: Radius</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> + <key>MPBloomBlurRadiusAdd</key> + <map> + <key>Comment</key> + <string>Auto bloom: Radius add</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.9</real> + </map> + <key>MPRenderProbeUpdatePeriod</key> + <map> + <key>Comment</key> + <string>Delay between probes updates</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>15.0</real> + </map> + <key>MPRenderProbeSlowDown</key> + <map> + <key>Comment</key> + <string>Slow down probes updates</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.05</real> + </map> + <key>MPRenderProbeProgressive</key> + <map> + <key>Comment</key> + <string>Calculate Radiance progressively</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <real>0</real> + </map> + <key>MPVCameraCollapsed</key> + <map> + <key>Comment</key> + <string> + Camera floater collapsed</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> </map> <key>RenderVSyncEnabled</key> <map> @@ -14711,10 +15046,32 @@ <key>Value</key> <integer>1</integer> </map> - <key>OutfitGallerySortByName</key> + <key>OutfitGallerySortOrder</key> <map> <key>Comment</key> - <string>Always sort outfits by name in Outfit Gallery</string> + <string>Gallery sorting: 0 - sort outfits by name, 1 - images frst, 2 - favorites first</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OutfitListSortOrder</key> + <map> + <key>Comment</key> + <string>How outfit list in Avatar's floater is sorted. 0 - by name 1 - favorites to top</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>OutfitListFilterFullList</key> + <map> + <key>Comment</key> + <string> 0 - show only matches. 1 - show all items in outfit as long as outfit or item inside matches.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -16595,6 +16952,50 @@ <key>Value</key> <integer>0</integer> </map> + <key>InventoryFavoritesUseStar</key> + <map> + <key>Comment</key> + <string>Show star near favorited items in inventory</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryFavoritesUseHollowStar</key> + <map> + <key>Comment</key> + <string>Show star near folders that contain favorites</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryFavoritesColorText</key> + <map> + <key>Comment</key> + <string>render favorite items using InventoryFavoriteText as color</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>InventoryAddAttachmentBehavior</key> + <map> + <key>Comment</key> + <string>Defines behavior when hitting return on an inventory item</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>StatsReportMaxDuration</key> <map> <key>Comment</key> @@ -16683,5 +17084,71 @@ <key>Value</key> <integer>1</integer> </map> + <key>MediaAutoPlayHuds</key> + <map> + <key>Comment</key> + <string>Automatically play HUD media</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>MediaFirstClickInteract</key> + <map> + <key>Comment</key> + <string>This setting controls which media (once loaded) does not require a first click to focus before interaction can begin. This allows clicks to be passed directly to media bypassing the focus click requirement. This setting is a bitfield, precomputed values are as follows: Disabled=0; Worn HUDs only=1; Owned objects=2; Friend objects=4; Group objects=8; Landowner objects=16; Any object=32767; All MOAP=32768. For complete details see lltoolpie.h enum MediaFirstClickTypes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>31</integer> + </map> + <key>EnableSelectionHints</key> + <map> + <key>Comment</key> + <string>Whether or not to send editing hints to animate the arm when editing an object.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>EnableLookAtTarget</key> + <map> + <key>Comment</key> + <string>Whether or not to animate the avatar head and send look at targets when moving the cursor or focusing on objects</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>LimitLookAtTarget</key> + <map> + <key>Comment</key> + <string>Whether or not to clamp the look at targets around the avatar head before sending</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>LimitLookAtTargetDistance</key> + <map> + <key>Comment</key> + <string>Distance to limit look at target to</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2</integer> + </map> </map> </llsd> |
