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-llkeywords version 2
-
-# sections
-[word .5, .1, .3]
-default Name of default state that all scripts must have
-state Keyword to indicate state block or state transition
-
-# data types
-[word .1, .3, .1]
-integer Integer type
-float Floating-point type
-string String type
-key Key type. Use NULL_KEY to test for empty keys
-vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z
-rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w
-list List of various data types
-
-# events
-[word 0, .3, .5]
-state_entry state_entry():Triggered on any state transition and startup
-state_exit state_exit():Triggered on any state transition
-touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task
-touch touch(integer num_detected):Triggered while agent is clicking on task
-touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task
-collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task
-collision collision(integer num_detected):Triggered while task is colliding with another task
-collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task
-land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land
-land_collision land_collision(vector pos):Triggered when task is colliding with land
-land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land
-timer timer():Result of the llSetTimerEvent library function call
-listen listen(integer channel, string name, key id, string message):Result of the llListen library function call
-sensor sensor(integer num_detected):Result of the llSensor library function call
-no_sensor no_sensor():Result of the llSensor library function call
-control control(key id, integer level, integer edge):Result of llTakeControls library function call
-at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call
-not_at_target not_at_target():Result of llTarget library function call
-at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call
-not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call
-money money(key id, integer amount):Triggered when L$ is given to task
-email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email
-run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task
-attach attach(key id):Triggered when task attaches or detaches from agent
-dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data
-moving_start moving_start():Triggered when task begins moving
-moving_end moving_end():Triggered when task stops moving
-on_rez on_rez(integer start_param):Triggered when task is rezzed in from inventory or another task
-object_rez object_rez(key id):Triggered when task rezzes in another task
-link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call
-changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT, CHANGED_REGION_START, CHANGED_MEDIA)
-remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY)
-http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests
-http_request http_request(key id, string method, string body):Triggered when task receives an http request against a public URL
-
-# integer constants
-[word .1, .1, .5]
-TRUE Integer constant for Boolean operations
-FALSE Integer constant for Boolean operations
-STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically
-STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects
-STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis
-STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis
-STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis
-STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location
-STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, root prim of linkset (or unlinked prim) can't be grabbed and physically dragged
-STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner
-STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set
-STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects
-STATUS_BLOCK_GRAB_OBJECT Passed in the llSetStatus library function. If TRUE, no prims in linkset can be grabbed or physically dragged
-
-AGENT Passed in llSensor library function to look for other Agents
-ACTIVE Passed in llSensor library function to look for moving objects
-PASSIVE Passed in llSensor library function to look for objects that aren't moving
-SCRIPTED Passed in llSensor library function to look for scripted objects
-CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control
-CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control
-CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control
-CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control
-CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control
-CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control
-CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control
-CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control
-CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control
-CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look
-PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take L$ from agent's account
-PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls
-# PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet)
-PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent
-PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent
-# PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented)
-PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links
-# PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented)
-# PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions
-PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera
-PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera
-PERMISSION_TELEPORT Passed to llRequestPermissions library function to request permission to teleport agent
-PERMISSION_SILENT_ESTATE_MANAGEMENT Passed to llRequestPermissions library function to request permission to silently modify estate access lists
-PERMISSION_OVERRIDE_ANIMATIONS Passed to llRequestPermissions library function to request permission to override animations on agent
-PERMISSION_RETURN_OBJECTS Passed to llRequestPermissions library function to request permission to return objects
-
-DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts
-PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users
-
-AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying
-AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments
-AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments
-AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting
-AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object
-AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook
-AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode
-AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking
-AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air
-AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing
-AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching
-AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy
-AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled
-AGENT_AUTOPILOT Returned by llGetAgentInfo if the Agent is under autopilot control
-
-PSYS_PART_FLAGS
-PSYS_PART_START_COLOR
-PSYS_PART_START_ALPHA
-PSYS_PART_START_SCALE
-PSYS_PART_END_COLOR
-PSYS_PART_END_ALPHA
-PSYS_PART_END_SCALE
-PSYS_PART_MAX_AGE
-
-PSYS_PART_BOUNCE_MASK
-PSYS_PART_WIND_MASK
-PSYS_PART_INTERP_COLOR_MASK
-PSYS_PART_INTERP_SCALE_MASK
-PSYS_PART_FOLLOW_SRC_MASK
-PSYS_PART_FOLLOW_VELOCITY_MASK
-PSYS_PART_TARGET_POS_MASK
-PSYS_PART_EMISSIVE_MASK
-PSYS_PART_TARGET_LINEAR_MASK
-PSYS_PART_RIBBON_MASK
-
-PSYS_SRC_PATTERN
-PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN
-PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END
-PSYS_SRC_ANGLE_BEGIN
-PSYS_SRC_ANGLE_END
-PSYS_SRC_BURST_RATE
-PSYS_SRC_BURST_PART_COUNT
-PSYS_SRC_BURST_RADIUS
-PSYS_SRC_BURST_SPEED_MIN
-PSYS_SRC_BURST_SPEED_MAX
-PSYS_SRC_MAX_AGE
-PSYS_SRC_ACCEL
-PSYS_SRC_TEXTURE
-PSYS_SRC_TARGET_KEY
-PSYS_SRC_OMEGA
-PSYS_PART_BLEND_FUNC_SOURCE
-PSYS_PART_BLEND_FUNC_DEST
-PSYS_PART_START_GLOW
-PSYS_PART_END_GLOW
-
-PSYS_SRC_PATTERN_DROP
-PSYS_SRC_PATTERN_EXPLODE
-PSYS_SRC_PATTERN_ANGLE
-PSYS_SRC_PATTERN_ANGLE_CONE
-PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
-PSYS_PART_BF_ONE
-PSYS_PART_BF_ZERO
-PSYS_PART_BF_DEST_COLOR
-PSYS_PART_BF_SOURCE_COLOR
-PSYS_PART_BF_ONE_MINUS_DEST_COLOR
-PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR
-PSYS_PART_BF_SOURCE_ALPHA
-PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA
-
-OBJECT_UNKNOWN_DETAIL Returned by llGetObjectDetails when passed an invalid object parameter type
-OBJECT_NAME Used with llGetObjectDetails to get an object's name
-OBJECT_DESC Used with llGetObjectDetails to get an object's description
-OBJECT_POS Used with llGetObjectDetails to get an object's position
-OBJECT_ROT Used with llGetObjectDetails to get an object's rotation
-OBJECT_VELOCITY Used with llGetObjectDetails to get an object's velocity
-OBJECT_OWNER Used with llGetObjectDetails to get an object's owner's key. Will be NULL_KEY if group owned
-OBJECT_GROUP Used with llGetObjectDetails to get an object's group's key
-OBJECT_CREATOR Used with llGetObjectDetails to get an object's creator's key
-OBJECT_RUNNING_SCRIPT_COUNT Used with llGetObjectDetails to get the number of running scripts in an object
-OBJECT_TOTAL_SCRIPT_COUNT Used with llGetObjectDetails to get the total number of scripts in an object
-OBJECT_SCRIPT_MEMORY Used with llGetObjectDetails to get the total amount of script memory in an object
-OBJECT_SCRIPT_TIME Used with llGetObjectDetails to get the average script time used by an object
-OBJECT_PRIM_EQUIVALENCE Used with llGetObjectDetails to get the prim equivalence of an object
-OBJECT_SERVER_COST Used with llGetObjectDetails to get the server cost of an object
-OBJECT_STREAMING_COST Used with llGetObjectDetails to get the streaming (download) cost of an object
-OBJECT_PHYSICS_COST Used with llGetObjectDetails to get the physics cost of an object
-OBJECT_CHARACTER_TIME Used with llGetObjectDetails to get the pathfinding time (seconds) for an object
-OBJECT_ROOT Used with llGetObjectDetails to get root ID of an object
-OBJECT_ATTACHED_POINT Used with llGetObjectDetails to get attachent point where an object is attached
-OBJECT_PATHFINDING_TYPE Used with llGetObjectDetails to get the pathfinding setting of an object
-OBJECT_PHYSICS Used with llGetObjectDetails to determine if the object is physical or not
-OBJECT_PHANTOM Used with llGetObjectDetails to determine if the object is phantom or not
-OBJECT_TEMP_ON_REZ Used with llGetObjectDetails to determine if the object is temporary or not
-OBJECT_RENDER_WEIGHT Used with llGetObjectDetails to return an avatar's rendering weight
-
-
-# some vehicle params
-VEHICLE_TYPE_NONE
-VEHICLE_TYPE_SLED
-VEHICLE_TYPE_CAR
-VEHICLE_TYPE_BOAT
-VEHICLE_TYPE_AIRPLANE
-VEHICLE_TYPE_BALLOON
-
-VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame
-
-VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes
-VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes
-VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve
-VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied
-VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve
-
-VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover
-VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior
-VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height
-VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity)
-
-VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
-VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis
-
-VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity
-VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero
-
-VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
-VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection
-
-VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity
-VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero
-
-VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
-VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
-
-VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
-VEHICLE_BANKING_MIX A slider between 0 (static banking) and 1 (dynamic banking)
-VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect
-
-VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis
-VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch
-VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level
-VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height
-VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height
-VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up
-VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky
-VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction
-VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled
-VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates
-
-CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.")
-CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject
-CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position
-CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject
-CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject
-CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation
-CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle
-CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion
-CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion
-CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera
-CAMERA_POSITION Sets the position of the camera
-CAMERA_FOCUS Sets the focus (target position) of the camera
-CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move
-CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move
-
-INVENTORY_TEXTURE Passed to task inventory library functions to reference textures
-INVENTORY_SOUND Passed to task inventory library functions to reference sounds
-INVENTORY_OBJECT Passed to task inventory library functions to reference objects
-INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts
-INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks
-INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing
-INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards
-INVENTORY_BODYPART Passed to task inventory library functions to reference body parts
-INVENTORY_ANIMATION Passed to task inventory library functions to reference animations
-INVENTORY_GESTURE Passed to task inventory library functions to reference gestures
-INVENTORY_ALL Passed to task inventory library functions to reference all inventory items
-INVENTORY_NONE Returned by llGetInventoryType when no item is found
-
-ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest
-ATTACH_HEAD Passed to llAttachToAvatar to attach task to head
-ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder
-ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder
-ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand
-ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand
-ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot
-ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot
-ATTACH_BACK Passed to llAttachToAvatar to attach task to back
-ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis
-ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth
-ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin
-ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear
-ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear
-ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye
-ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye
-ATTACH_NOSE Passed to llAttachToAvatar to attach task to nose
-ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm
-ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm
-ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm
-ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm
-ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip
-ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg
-ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg
-ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip
-ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg
-ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg
-ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly
-ATTACH_LEFT_PEC Passed to llAttachToAvatar to attach task to left pectoral
-ATTACH_RIGHT_PEC Passed to llAttachToAvatar to attach task to right pectoral
-ATTACH_NECK Passed to llAttachToAvatar to attach task to neck
-ATTACH_AVATAR_CENTER Passed to llAttachToAvatar to attach task to avatar center
-LAND_LEVEL Passed to llModifyLand to level terrain
-LAND_RAISE Passed to llModifyLand to raise terrain
-LAND_LOWER Passed to llModifyLand to lower terrain
-LAND_SMOOTH Passed to llModifyLand to smooth terrain
-LAND_NOISE Passed to llModifyLand to randomize terrain
-LAND_REVERT Passed to llModifyLand to revert terrain toward original state
-LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas
-LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas
-LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas
-
-DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent
-DATA_ONLINE Passed to llRequestAgentData to determine if agent is online
-DATA_NAME Passed to llRequestAgentData to get full agent name
-DATA_BORN Passed to llRequestAgentData to get born on date as a string
-DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings
-DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position
-DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator
-DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator
-
-PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status
-PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status
-
-ANIM_ON Enable texture animation
-LOOP Loop when animating textures
-REVERSE Animate in the reverse direction
-PING_PONG Animate forward, then reverse
-SMOOTH Textures slides, instead of stepping
-ROTATE Rotates the texture, instead of using frames
-SCALE Scales the texture, instead of using frames
-
-ALL_SIDES Passed to various texture and color library functions to modify all sides
-
-LINK_SET Passed to various link functions to modify all blocks in the object
-LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects)
-LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object
-LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object
-LINK_THIS Passed to various link functions to modify only the calling block
-
-CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory
-CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color
-CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters
-CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale
-CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture
-CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status
-CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call
-CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group
-CHANGED_REGION Parameter of changed event handler used to indicate the region has changed
-CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed
-CHANGED_REGION_START Parameter of changed event handler used to indicate the region has been restarted
-CHANGED_MEDIA Parameter of changed event handler used to indicate that media has changed on a face of the task
-
-TYPE_INTEGER Indicates that the list entry is holding an integer
-TYPE_FLOAT Indicates that the list entry is holding an float
-TYPE_STRING Indicates that the list entry is holding an string
-TYPE_KEY Indicates that the list entry is holding an key
-TYPE_VECTOR Indicates that the list entry is holding an vector
-TYPE_ROTATION Indicates that the list entry is holding an rotation
-TYPE_INVALID Indicates that this wasn't a valid list entry
-
-
-REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel
-REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received
-REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received
-
-
-PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE, PRIM_TYPE_TORUS, PRIM_TYPE_TUBE, or PRIM_TYPE_SCULPT and their arguments
-PRIM_MATERIAL Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS, PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC, or PRIM_MATERIAL_RUBBER
-PRIM_PHYSICS Sets physics to TRUE or FALSE
-PRIM_FLEXIBLE Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force
-PRIM_POINT_LIGHT Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff
-PRIM_TEMP_ON_REZ Sets temporary on rez to TRUE or FALSE
-PRIM_PHANTOM Sets phantom to TRUE or FALSE
-PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams
-PRIM_POSITION Sets primitive position to a vector position
-PRIM_SIZE Sets primitive size to a vector size
-PRIM_ROTATION Sets primitive rotation
-PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians
-PRIM_COLOR Followed by an integer face, vector color, and float alpha
-PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc
-PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE
-PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR
-PRIM_GLOW Followed by an integer face, and a float from 0.0 to 1.0 specifying glow amount
-PRIM_TEXT Followed by string text, vector color, and float alpha
-PRIM_NAME Followed by string name
-PRIM_DESC Followed by string description
-PRIM_ROT_LOCAL Followed by rotation rot
-PRIM_PHYSICS_SHAPE_TYPE Followed by PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE, or PRIM_PHYSICS_SHAPE_CONVEX
-PRIM_OMEGA Followed by vector axis, float spinrate, and float gain
-PRIM_POS_LOCAL Followed by vector position
-PRIM_LINK_TARGET Followed by integer link_target, then additional prim parameter flags
-PRIM_SLICE Followed by vector slice
-
-PRIM_PHYSICS_SHAPE_PRIM Use the default physics shape
-PRIM_PHYSICS_SHAPE_CONVEX Use the convex hull of the prim shape for physics
-PRIM_PHYSICS_SHAPE_NONE Ignore this prim in the physics shape
-
-PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
-PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
-PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
-PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple
-PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
-PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
-PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
-PRIM_TYPE_SCULPT Followed by a key/string texture uuid, and one of PRIM_SCULPT_TYPE_SPHERE, PRIM_SCULPT_TYPE_TORUS, PRIM_SCULPT_TYPE_PLANE, or PRIM_SCULPT_TYPE_CYLINDER
-
-PRIM_HOLE_DEFAULT Sets hole type to match the prim type
-PRIM_HOLE_SQUARE Sets hole type to square
-PRIM_HOLE_CIRCLE Sets hole type to circle
-PRIM_HOLE_TRIANGLE Sets hole type to triangle
-
-PRIM_MATERIAL_STONE Sets material to stone
-PRIM_MATERIAL_METAL Sets material to metal
-PRIM_MATERIAL_GLASS Sets material to glass
-PRIM_MATERIAL_WOOD Sets material to wood
-PRIM_MATERIAL_FLESH Sets material to flesh
-PRIM_MATERIAL_PLASTIC Sets material to plastic
-PRIM_MATERIAL_RUBBER Sets material to rubber
-PRIM_MATERIAL_LIGHT Sets material to light
-
-PRIM_SHINY_NONE No shininess
-PRIM_SHINY_LOW Low shininess
-PRIM_SHINY_MEDIUM Medium shininess
-PRIM_SHINY_HIGH High shininess
-
-PRIM_BUMP_NONE No bump map
-PRIM_BUMP_BRIGHT Generate bump map from highlights
-PRIM_BUMP_DARK Generate bump map from lowlights
-PRIM_BUMP_WOOD Wood bump map
-PRIM_BUMP_BARK Bark bump map
-PRIM_BUMP_BRICKS Brick bump map
-PRIM_BUMP_CHECKER Checker bump map
-PRIM_BUMP_CONCRETE Concrete bump map
-PRIM_BUMP_TILE Tile bump map
-PRIM_BUMP_STONE Stone bump map
-PRIM_BUMP_DISKS Disk bump map
-PRIM_BUMP_GRAVEL Gravel bump map
-PRIM_BUMP_BLOBS Blob bump map
-PRIM_BUMP_SIDING Siding bump map
-PRIM_BUMP_LARGETILE Large tile bump map
-PRIM_BUMP_STUCCO Stucco bump map
-PRIM_BUMP_SUCTION Suction cup bump map
-PRIM_BUMP_WEAVE Weave bump map
-
-PRIM_TEXGEN_DEFAULT Default texture mapping
-PRIM_TEXGEN_PLANAR Planar texture mapping
-
-PRIM_SCULPT_TYPE_SPHERE Stitch edges in a sphere-like way
-PRIM_SCULPT_TYPE_TORUS Stitch edges in a torus-like way
-PRIM_SCULPT_TYPE_PLANE Do not stitch edges
-PRIM_SCULPT_TYPE_CYLINDER Stitch edges in a cylinder-like way
-PRIM_SCULPT_TYPE_MASK Mask used to determine stitching type
-PRIM_SCULPT_FLAG_INVERT Flag to specify that the surface normals should be inverted
-PRIM_SCULPT_FLAG_MIRROR Flag to specify that the prim should be reflected along X axis
-
-MASK_BASE Base permissions
-MASK_OWNER Owner permissions
-MASK_GROUP Group permissions
-MASK_EVERYONE Everyone permissions
-MASK_NEXT Next owner permissions
-
-PERM_TRANSFER Transfer permission
-PERM_MODIFY Modify permission
-PERM_COPY Copy permission
-PERM_MOVE Move permission
-PERM_ALL Move/Modify/Copy/Transfer permissions
-
-PARCEL_MEDIA_COMMAND_STOP Stop media stream
-PARCEL_MEDIA_COMMAND_PAUSE Pause media stream
-PARCEL_MEDIA_COMMAND_PLAY Play media stream
-PARCEL_MEDIA_COMMAND_LOOP Loop media stream
-PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture
-PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url
-PARCEL_MEDIA_COMMAND_TYPE Get or set the parcel's media mimetype
-PARCEL_MEDIA_COMMAND_DESC Get or set the parcel's media description
-PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time
-PARCEL_MEDIA_COMMAND_SIZE Get or set the parcel's media pixel resolution
-PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent
-PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream
-PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality
-
-PAY_HIDE Used with llSetPayPrice to hide a button
-PAY_DEFAULT Used with llSetPayPrice to use the default price for a button
-
-LIST_STAT_MAX Used with llListStatistics to find the largest number in a list
-LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list
-LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list
-LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list
-LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list
-LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list
-LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list
-LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list
-LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0)
-LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list
-
-PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying
-PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts
-PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts
-PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created
-PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land
-PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage
-PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects
-PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS Used with llGetParcelFlags to find if a parcel allows group members or objects to create objects
-PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group
-PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents
-PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list
-PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased
-PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel
-PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls
-PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel allows all objects to enter
-PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel only allows group (and owner) objects to enter
-
-REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled
-REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position
-REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled
-REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox
-REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions
-REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics
-REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying
-REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports
-REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls
-
-HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST"
-HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain"
-HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maximum response body to return
-HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification
-HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes
-
-PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel
-PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner
-PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group
-PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others
-PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon
-PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez
-
-PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name
-PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description
-PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id
-PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id
-PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters
-PARCEL_DETAILS_ID Used with llGetParcelDetails to get the parcel id
-PARCEL_DETAILS_SEE_AVATARS Used with llGetParcelDetails to get the avatars visibility setting
-
-STRING_TRIM_HEAD Used with llStringTrim to trim leading spaces from a string
-STRING_TRIM_TAIL Used with llStringTrim to trim trailing spaces from a string
-STRING_TRIM Used with llStringTrim to trim both leading and trailing spaces from a string
-
-CLICK_ACTION_NONE Used with llSetClickAction to disable the click action
-CLICK_ACTION_TOUCH Used with llSetClickAction to set touch as the default action when object is clicked
-CLICK_ACTION_SIT Used with llSetClickAction to set sit as the default action when object is clicked
-CLICK_ACTION_BUY Used with llSetClickAction to set buy as the default action when object is clicked
-CLICK_ACTION_PAY Used with llSetClickAction to set pay as the default action when object is clicked
-CLICK_ACTION_OPEN Used with llSetClickAction to set open as the default action when object is clicked
-CLICK_ACTION_PLAY Used with llSetClickAction to set play as the default action when object is clicked
-CLICK_ACTION_OPEN_MEDIA Used with llSetClickAction to set open-media as the default action when object is clicked
-CLICK_ACTION_ZOOM Used with llSetClickAction to set zoom in as the default action when object is clicked
-
-TOUCH_INVALID_TEXCOORD Value returned by llDetectedTouchUV() and llDetectedTouchST() when the touch position is not valid
-TOUCH_INVALID_VECTOR Value returned by llDetectedTouchPos(), llDetectedTouchNormal(), and llDetectedTouchBinormal() when the touch position is not valid
-TOUCH_INVALID_FACE Value returned by llDetectedTouchFace() when the touch position is not valid
-
-PRIM_MEDIA_ALT_IMAGE_ENABLE Used with ll{Get,Set}PrimMediaParams to enable the default alt image for media
-PRIM_MEDIA_CONTROLS Used with ll{Get,Set}PrimMediaParams to determine the controls shown for media
-PRIM_MEDIA_CURRENT_URL Used with ll{Get,Set}PrimMediaParams to navigate/access the current URL
-PRIM_MEDIA_HOME_URL Used with ll{Get,Set}PrimMediaParams to access the home URL
-PRIM_MEDIA_AUTO_LOOP Used with ll{Get,Set}PrimMediaParams to determine if media should auto-loop (if applicable)
-PRIM_MEDIA_AUTO_PLAY Used with ll{Get,Set}PrimMediaParams to determine if media should start playing as soon as it is created
-PRIM_MEDIA_AUTO_SCALE Used with ll{Get,Set}PrimMediaParams to determine if media should scale to fit the face it is on
-PRIM_MEDIA_AUTO_ZOOM Used with ll{Get,Set}PrimMediaParams to determine if the user would zoom in when viewing media
-PRIM_MEDIA_FIRST_CLICK_INTERACT Used with ll{Get,Set}PrimMediaParams to determine whether the user interacts with media or not when she first clicks it (versus selection)
-PRIM_MEDIA_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's width in pixels
-PRIM_MEDIA_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's height in pixels
-PRIM_MEDIA_WHITELIST_ENABLE Used with ll{Get,Set}PrimMediaParams to determine if the domain whitelist is enabled
-PRIM_MEDIA_WHITELIST Used with ll{Get,Set}PrimMediaParams to access the media's list of allowable URL prefixes to navigate to
-PRIM_MEDIA_PERMS_INTERACT Used with ll{Get,Set}PrimMediaParams to determine the permissions for who can interact with the media
-PRIM_MEDIA_PERMS_CONTROL Used with ll{Get,Set}PrimMediaParams to determine the permissions for who has controls
-PRIM_MEDIA_PARAM_MAX The value of the largest media param
-
-PRIM_MEDIA_CONTROLS_STANDARD Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "standard controls"
-PRIM_MEDIA_CONTROLS_MINI Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "mini controls"
-
-PRIM_MEDIA_PERM_NONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, no permissions
-PRIM_MEDIA_PERM_OWNER Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, owner permissions
-PRIM_MEDIA_PERM_GROUP Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, group permissions
-PRIM_MEDIA_PERM_ANYONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, anyone has permissions
-
-PRIM_MEDIA_MAX_URL_LENGTH Used with ll{Get,Set}PrimMediaParams, the maximum length of PRIM_MEDIA_CURRENT_URL or PRIM_MEDIA_HOME_URL
-PRIM_MEDIA_MAX_WHITELIST_SIZE Used with ll{Get,Set}PrimMediaParams, the maximum length, in bytes, of PRIM_MEDIA_WHITELIST
-PRIM_MEDIA_MAX_WHITELIST_COUNT Used with ll{Get,Set}PrimMediaParams, the maximum number of items allowed in PRIM_MEDIA_WHITELIST
-PRIM_MEDIA_MAX_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_WIDTH_PIXELS
-PRIM_MEDIA_MAX_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_HEIGHT_PIXELS
-
-STATUS_OK Result of function call was success
-STATUS_MALFORMED_PARAMS Function was called with malformed params
-STATUS_TYPE_MISMATCH Argument(s) passed to function had a type mismatch
-STATUS_BOUNDS_ERROR Argument(s) passed to function had a bounds error
-STATUS_NOT_FOUND Object or other item was not found
-STATUS_NOT_SUPPORTED Feature not supported
-STATUS_INTERNAL_ERROR An internal error occurred
-STATUS_WHITELIST_FAILED URL failed to pass whitelist
-
-PROFILE_NONE Disables profiling
-PROFILE_SCRIPT_MEMORY Enables memory profiling
-
-RC_DATA_FLAGS TODO: add documentation
-RC_DETECT_PHANTOM TODO: add documentation
-RC_GET_LINK_NUM TODO: add documentation
-RC_GET_NORMAL TODO: add documentation
-RC_GET_ROOT_KEY TODO: add documentation
-RC_MAX_HITS TODO: add documentation
-RC_REJECT_TYPES Optional parameter set in llCastRay() to reject hit against certain object types.
-RC_REJECT_AGENTS Bit mask for RC_REJECT_TYPES, rejects hits against avatars.
-RC_REJECT_PHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against moving objects.
-RC_REJECT_NONPHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against non-moving objects.
-RC_REJECT_LAND Bit mask for RC_REJECT_TYPES, rejects hits against the terrian.
-
-RCERR_CAST_TIME_EXCEEDED TODO: add documentation
-RCERR_SIM_PERF_LOW TODO: add documentation
-RCERR_UNKNOWN TODO: add documentation
-
-ESTATE_ACCESS_ALLOWED_AGENT_ADD TODO: add documentation
-ESTATE_ACCESS_ALLOWED_AGENT_REMOVE TODO: add documentation
-ESTATE_ACCESS_ALLOWED_GROUP_ADD TODO: add documentation
-ESTATE_ACCESS_ALLOWED_GROUP_REMOVE TODO: add documentation
-ESTATE_ACCESS_BANNED_AGENT_ADD TODO: add documentation
-ESTATE_ACCESS_BANNED_AGENT_REMOVE TODO: add documentation
-
-DENSITY TODO: add documentation
-FRICTION TODO: add documentation
-RESTITUTION TODO: add documentation
-GRAVITY_MULTIPLIER TODO: add documentation
-
-KFM_COMMAND TODO: add documentation
-KFM_CMD_PLAY TODO: add documentation
-KFM_CMD_STOP TODO: add documentation
-KFM_CMD_PAUSE TODO: add documentation
-KFM_CMD_SET_MODE TODO: add documentation
-KFM_MODE TODO: add documentation
-KFM_FORWARD TODO: add documentation
-KFM_LOOP TODO: add documentation
-KFM_PING_PONG TODO: add documentation
-KFM_REVERSE TODO: add documentation
-KFM_DATA TODO: add documentation
-KFM_ROTATION TODO: add documentation
-KFM_TRANSLATION TODO: add documentation
-
-CHARACTER_CMD_STOP TODO: add documentation
-CHARACTER_CMD_JUMP TODO: add documentation
-
-CHARACTER_DESIRED_SPEED TODO: add documentation
-CHARACTER_RADIUS TODO: add documentation
-CHARACTER_LENGTH TODO: add documentation
-CHARACTER_ORIENTATION TODO: add documentation
-CHARACTER_AVOIDANCE_MODE TODO: add documentation
-PURSUIT_OFFSET TODO: add documentation
-REQUIRE_LINE_OF_SIGHT TODO: add documentation
-PURSUIT_FUZZ_FACTOR TODO: add documentation
-PURSUIT_INTERCEPT TODO: add documentation
-FORCE_DIRECT_PATH TODO: add documentation
-VERTICAL TODO: add documentation
-HORIZONTAL TODO: add documentation
-AVOID_CHARACTERS TODO: add documentation
-AVOID_DYNAMIC_OBSTACLES TODO: add documentation
-
-PU_EVADE_HIDDEN Triggered when an llEvade character thinks it has hidden from its pursuer.
-PU_EVADE_SPOTTED Triggered when an llEvade character switches from hiding to running
-PU_FAILURE_INVALID_GOAL Goal is not on the navigation-mesh and cannot be reached.
-PU_FAILURE_INVALID_START Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.
-PU_FAILURE_NO_VALID_DESTINATION There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.
-PU_FAILURE_OTHER Unknown failure
-PU_FAILURE_TARGET_GONE Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.
-PU_FAILURE_UNREACHABLE Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.
-PU_GOAL_REACHED Character has reached the goal and will stop or choose a new goal (if wandering).
-PU_SLOWDOWN_DISTANCE_REACHED Character is near current goal.
-
-CHARACTER_TYPE TODO: add documentation
-CHARACTER_TYPE_A TODO: add documentation
-CHARACTER_TYPE_B TODO: add documentation
-CHARACTER_TYPE_C TODO: add documentation
-CHARACTER_TYPE_D TODO: add documentation
-CHARACTER_TYPE_NONE TODO: add documentation
-
-TRAVERSAL_TYPE TODO: add documentation
-TRAVERSAL_TYPE_SLOW TODO: add documentation
-TRAVERSAL_TYPE_FAST TODO: add documentation
-TRAVERSAL_TYPE_NONE TODO: add documentation
-
-CHARACTER_MAX_ACCEL TODO: add documentation
-CHARACTER_MAX_DECEL TODO: add documentation
-CHARACTER_MAX_ANGULAR_SPEED TODO: add documentation
-CHARACTER_MAX_ANGULAR_ACCEL TODO: add documentation
-CHARACTER_TURN_SPEED_MULTIPLIER TODO: add documentation
-
-# string constants
-[word .1, .3, .5]
-NULL_KEY Indicates an empty key
-EOF Indicates the last line of a notecard was read
-TEXTURE_BLANK UUID for the "Blank" texture
-TEXTURE_DEFAULT Alias for TEXTURE_PLYWOOD
-TEXTURE_MEDIA UUID for the "Default Media" texture
-TEXTURE_PLYWOOD UUID for the default "Plywood" texture
-TEXTURE_TRANSPARENT UUID for the "White - Transparent" texture
-
-URL_REQUEST_GRANTED Used with http_request when a public URL is successfully granted
-URL_REQUEST_DENIED Used with http_request when a public URL is not available
-
-# float constants
-[word .3, .1, .5]
-PI 3.1415926535897932384626433832795
-TWO_PI 6.283185307179586476925286766559
-PI_BY_TWO 1.5707963267948966192313216916398
-DEG_TO_RAD To convert from degrees to radians
-RAD_TO_DEG To convert from radians to degrees
-SQRT2 1.4142135623730950488016887242097
-
-# compound constants
-[word .4, .2, .4]
-ZERO_VECTOR <0.0, 0.0, 0.0>
-ZERO_ROTATION <0.0, 0.0, 0.0, 1.0>
-
-
-# flow control keywords
-[word 0, 0, .8]
-for for loop:for (initializer; test; iteration):{: statements:}
-do do loop:do:{: statements:} while (test);
-while while loop:while (test):{ statements:}
-if if statement:if (test):{ statements:}
-else else clause:if (test):{ statements:}:else:{ statements:}
-jump jump statement:jump label;:
-return Leave current function or event handler
-
-# flow control label
-[line 0, 0, .8]
-@ Label:Target for jump statement
-
-# Comment
-[one_sided_delimiter .8, .3, .15]
-// Comment:Non-functional commentary or disabled code
-[two_sided_delimiter .8, .3, .15]
-/* */ Comment:Non-functional commentary or disabled code
-
-# String literals
-[double_quotation_marks 0, .2, 0]
-" String literal
-
-#functions are supplied by the program now