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+llkeywords version 2
+
+# sections
+[word .5, .1, .3]
+default Name of default state that all scripts must have
+state Keyword to indicate state block or state transition
+
+# data types
+[word .1, .3, .1]
+integer Integer type
+float Floating-point type
+string String type
+key Key type. Use NULL_KEY to test for empty keys.
+vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z
+rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w
+list List of various data types
+
+# events
+[word 0, .3, .5]
+state_entry state_entry():Triggered on any state transition and startup
+state_exit state_exit():Triggered on any state transition
+touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task
+touch touch(integer num_detected):Triggered while agent is clicking on task
+touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task
+collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task
+collision collision(integer num_detected):Triggered while task is colliding with another task
+collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task
+land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land
+land_collision land_collision(vector pos):Triggered when task is colliding with land
+land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land
+timer timer():Result of the llSetTimerEvent library function call.
+listen listen(integer channel, string name, key id, string message):Result of the llListen library function call
+sensor sensor(integer num_detected):Result of the llSensor library function call
+no_sensor no_sensor():Result of the llSensor library function call
+control control(key id, integer level, integer edge):Result of llTakeControls library function call
+at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call
+not_at_target not_at_target():Result of llTarget library function call
+at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call
+not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call
+money money(key id, integer amount):Triggered when money is given to task
+email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email
+run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task
+attach attach(key id):Triggered when an agent attaches or detaches from agent
+dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data
+moving_start moving_start():Triggered when task begins moving
+moving_end moving_end():Triggered when task stops moving
+on_rez on_rez(integer start_param):Triggered when task is rezed in from inventory or another task
+object_rez object_rez(key id):Triggered when task rezes in another task
+link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call
+changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT)
+remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY)
+http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests
+
+# integer constants
+[word .1, .1, .5]
+TRUE Integer constant for Boolean operations
+FALSE Integer constant for Boolean operations
+STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically
+STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects
+STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis
+STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis
+STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis
+STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location
+STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged
+STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner
+STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set
+STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects
+AGENT Passed in llSensor library function to look for other Agents
+ACTIVE Passed in llSensor library function to look for moving objects
+PASSIVE Passed in llSensor library function to look for objects that aren't moving
+SCRIPTED Passed in llSensor library function to look for scripted objects
+CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control
+CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control
+CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control
+CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control
+CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control
+CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control
+CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control
+CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control
+CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control
+CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look
+PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take money from agent's account
+PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls
+# PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet)
+PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent
+PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent
+# PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented)
+PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links
+# PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented)
+# PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions
+PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera
+PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera
+
+DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts
+PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users
+
+AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying
+AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments
+AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments
+AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting
+AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object
+AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook
+AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode
+AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking
+AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air
+AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing
+AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching
+AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy
+AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled
+
+PSYS_PART_FLAGS
+PSYS_PART_START_COLOR
+PSYS_PART_START_ALPHA
+PSYS_PART_START_SCALE
+PSYS_PART_END_COLOR
+PSYS_PART_END_ALPHA
+PSYS_PART_END_SCALE
+PSYS_PART_MAX_AGE
+
+PSYS_PART_BOUNCE_MASK
+PSYS_PART_WIND_MASK
+PSYS_PART_INTERP_COLOR_MASK
+PSYS_PART_INTERP_SCALE_MASK
+PSYS_PART_FOLLOW_SRC_MASK
+PSYS_PART_FOLLOW_VELOCITY_MASK
+PSYS_PART_TARGET_POS_MASK
+PSYS_PART_EMISSIVE_MASK
+PSYS_PART_TARGET_LINEAR_MASK
+
+PSYS_SRC_PATTERN
+PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN
+PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END
+PSYS_SRC_ANGLE_BEGIN
+PSYS_SRC_ANGLE_END
+PSYS_SRC_BURST_RATE
+PSYS_SRC_BURST_PART_COUNT
+PSYS_SRC_BURST_RADIUS
+PSYS_SRC_BURST_SPEED_MIN
+PSYS_SRC_BURST_SPEED_MAX
+PSYS_SRC_MAX_AGE
+PSYS_SRC_ACCEL
+PSYS_SRC_TEXTURE
+PSYS_SRC_TARGET_KEY
+PSYS_SRC_OMEGA
+
+PSYS_SRC_PATTERN_DROP
+PSYS_SRC_PATTERN_EXPLODE
+PSYS_SRC_PATTERN_ANGLE
+PSYS_SRC_PATTERN_ANGLE_CONE
+PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
+
+# some vehicle params
+VEHICLE_TYPE_NONE
+VEHICLE_TYPE_SLED
+VEHICLE_TYPE_CAR
+VEHICLE_TYPE_BOAT
+VEHICLE_TYPE_AIRPLANE
+VEHICLE_TYPE_BALLOON
+
+VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame
+
+VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes
+VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes
+VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve
+VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied
+VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve
+
+VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover
+VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior
+VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height
+VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity)
+
+VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
+VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis
+
+VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity
+VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero
+
+VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
+VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection
+
+VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity
+VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero
+
+VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
+VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
+
+VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
+VEHICLE_BANKING_MIX A slider betwen 0 (static banking) and 1 (dynamic banking)
+VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect
+
+VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis
+VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch
+VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level
+VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height
+VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height
+VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up
+VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky
+VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction.
+VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled.
+VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates.
+
+CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.")
+CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject
+CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position
+CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject
+CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject
+CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation
+CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle
+CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion
+CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion
+CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera
+CAMERA_POSITION Sets the position of the camera
+CAMERA_FOCUS Sets the focus (target position) of the camera
+CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move
+CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move
+
+INVENTORY_TEXTURE Passed to task inventory library functions to reference textures
+INVENTORY_SOUND Passed to task inventory library functions to reference sounds
+INVENTORY_OBJECT Passed to task inventory library functions to reference objects
+INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts
+INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks
+INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing
+INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards
+INVENTORY_BODYPART Passed to task inventory library functions to reference body parts
+INVENTORY_ANIMATION Passed to task inventory library functions to reference animations
+INVENTORY_GESTURE Passed to task inventory library functions to reference gestures
+INVENTORY_ALL Passed to task inventory library functions to reference all inventory items
+INVENTORY_NONE Returned by llGetInventoryType when no item is found.
+
+ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest
+ATTACH_HEAD Passed to llAttachToAvatar to attach task to head
+ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder
+ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder
+ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand
+ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand
+ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot
+ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot
+ATTACH_BACK Passed to llAttachToAvatar to attach task to back
+ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis
+ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth
+ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin
+ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear
+ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear
+ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye
+ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye
+ATTACH_NOSE Passed to llAttachToAvatar to attach task to noce
+ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm
+ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm
+ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm
+ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm
+ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip
+ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg
+ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg
+ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip
+ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg
+ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg
+ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly
+ATTACH_RPEC Passed to llAttachToAvatar to attach task to right pectoral
+ATTACH_LPEC Passed to llAttachToAvatar to attach task to left pectoral
+
+LAND_LEVEL Passed to llModifyLand to level terrain
+LAND_RAISE Passed to llModifyLand to raise terrain
+LAND_LOWER Passed to llModifyLand to lower terrain
+LAND_SMOOTH Passed to llModifyLand to smooth terrain
+LAND_NOISE Passed to llModifyLand to randomize terrain
+LAND_REVERT Passed to llModifyLand to revert terrain toward original state
+LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas
+LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas
+LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas
+
+DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent
+DATA_ONLINE Passed to llRequestAgentData to determine if agent is online
+DATA_NAME Passed to llRequestAgentData to get full agent name
+DATA_BORN Passed to llRequestAgentData to get born on date as a string
+DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings
+DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position
+DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator
+DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator
+
+PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status
+PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status
+
+ANIM_ON Enable texture animation
+LOOP Loop when animating textures
+REVERSE Animate in the reverse direction
+PING_PONG Animate forward, then reverse.
+SMOOTH Textures slides, instead of stepping
+ROTATE Rotates the texture, instead of using frames
+SCALE Scales the texture, instead of using frames
+
+ALL_SIDES Passed to various texture and color library functions to modify all sides
+
+LINK_SET Passed to various link functions to modify all blocks in the object
+LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects)
+LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object
+LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object
+LINK_THIS Passed to various link functions to modify only the calling block
+
+CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory
+CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color
+CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters
+CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale
+CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture
+CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status
+CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call
+CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group
+CHANGED_REGION Parameter of changed event handler used to indicate the region has changed
+CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed
+
+TYPE_INTEGER Indicates that the list entry is holding an integer
+TYPE_FLOAT Indicates that the list entry is holding an float
+TYPE_STRING Indicates that the list entry is holding an string
+TYPE_KEY Indicates that the list entry is holding an key
+TYPE_VECTOR Indicates that the list entry is holding an vector
+TYPE_ROTATION Indicates that the list entry is holding an rotation
+TYPE_INVALID Indicates that this wasn't a valid list entry
+
+
+REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel
+REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received
+REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received
+
+
+PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE,:PRIM_TYPE_TORUS, or PRIM_TYPE_TUBE and their arguments
+PRIM_MATERIAL Sets material to PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS,:PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC,:PRIM_MATERIAL_RUBBER, or PRIM_MATERIAL_LIGHT
+PRIM_PHYSICS Sets physics to TRUE or FALSE
+PRIM_FLEXIBLE Sets primitive flexibility to TRUE or FALSE
+PRIM_POINT_LIGHT Sets light emission to TRUE or FALSE
+PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE
+PRIM_PHANTOM Sets phantom to TRUE or FALSE
+PRIM_CAST_SHADOWS Enables or disables shadow casting for the primitive
+PRIM_POSITION Sets primitive position to a vector position
+PRIM_SIZE Sets primitive size to a vector size
+PRIM_ROTATION Sets primitive rotation
+PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians
+PRIM_COLOR Followed by an integer face, vector color, and float alpha
+PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc
+PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE
+PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR
+
+PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
+PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
+PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
+PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple
+PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
+PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
+PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
+
+PRIM_HOLE_DEFAULT Sets hole type to match the prim type.
+PRIM_HOLE_SQUARE Sets hole type to square.
+PRIM_HOLE_CIRCLE Sets hole type to circle.
+PRIM_HOLE_TRIANGLE Sets hole type to triangle.
+
+PRIM_MATERIAL_STONE Sets material to stone
+PRIM_MATERIAL_METAL Sets material to metal
+PRIM_MATERIAL_GLASS Sets material to glass
+PRIM_MATERIAL_WOOD Sets material to wood
+PRIM_MATERIAL_FLESH Sets material to flesh
+PRIM_MATERIAL_PLASTIC Sets material to plastic
+PRIM_MATERIAL_RUBBER Sets material to rubber
+PRIM_MATERIAL_LIGHT Sets material to light
+
+PRIM_SHINY_NONE No shininess
+PRIM_SHINY_LOW Low shininess
+PRIM_SHINY_MEDIUM Medium shininess
+PRIM_SHINY_HIGH High shininess
+
+PRIM_BUMP_NONE No bump map
+PRIM_BUMP_BRIGHT Generate bump map from highlights
+PRIM_BUMP_DARK Generate bump map from lowlights
+PRIM_BUMP_WOOD Wood bump map
+PRIM_BUMP_BARK Bark bump map
+PRIM_BUMP_BRICKS Brick bump map
+PRIM_BUMP_CHECKER Checker bump map
+PRIM_BUMP_CONCRETE Concrete bump map
+PRIM_BUMP_TILE Tile bump map
+PRIM_BUMP_STONE Stone bump map
+PRIM_BUMP_DISKS Disk bump map
+PRIM_BUMP_GRAVEL Gravel bump map
+PRIM_BUMP_BLOBS Blob bump map
+PRIM_BUMP_SIDING Siding bump map
+PRIM_BUMP_LARGETILE Large tile bump map
+PRIM_BUMP_STUCCO Stucco bump map
+PRIM_BUMP_SUCTION Suction cup bump map
+PRIM_BUMP_WEAVE Weave bump map
+
+PRIM_TEXGEN_DEFAULT Default texture mapping
+PRIM_TEXGEN_PLANAR Planar texture mapping
+
+MASK_BASE Base permissions
+MASK_OWNER Owner permissions
+MASK_GROUP Group permissions
+MASK_EVERYONE Everyone permissions
+MASK_NEXT Next owner permissions
+
+PERM_TRANSFER Transfer permission
+PERM_MODIFY Modify permission
+PERM_COPY Copy permission
+PERM_MOVE Move permission
+PERM_ALL Move/Modify/Copy/Transfer permissions
+
+PARCEL_MEDIA_COMMAND_STOP Stop media stream
+PARCEL_MEDIA_COMMAND_PAUSE Pause media stream
+PARCEL_MEDIA_COMMAND_PLAY Play media stream
+PARCEL_MEDIA_COMMAND_LOOP Loop media stream
+PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture
+PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url
+PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time
+PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent
+PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream
+PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality.
+
+PAY_HIDE Used with llSetPayPrice to hide a button
+PAY_DEFAULT Used with llSetPayPrice to use the default price for a button
+
+LIST_STAT_MAX Used with llListStatistics to find the largest number in a list
+LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list
+LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list
+LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list
+LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list
+LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list
+LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list
+LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list
+LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0)
+LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list
+
+PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying
+PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts
+PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts
+PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created
+PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land
+PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage
+PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects
+PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group
+PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents
+PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list
+PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased
+PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel
+PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls
+
+REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled
+REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position
+REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled
+REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox
+REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions
+REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics
+REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying
+REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports
+REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls
+
+HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST"
+HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain"
+HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maxium reponse body to return
+HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification
+HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes
+
+PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel
+PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner
+PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group
+PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others
+PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon
+PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez
+
+PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name.
+PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description.
+PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id.
+PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id.
+PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters.
+
+# string constants
+[word .1, .3, .5]
+NULL_KEY Indicates an empty key
+EOF Indicates the last line of a notecard was read
+
+# float constants
+[word .3, .1, .5]
+PI 3.1415926535897932384626433832795
+TWO_PI 6.283185307179586476925286766559
+PI_BY_TWO 1.5707963267948966192313216916398
+DEG_TO_RAD To convert from degrees to radians
+RAD_TO_DEG To convert from radians to degrees
+SQRT2 1.4142135623730950488016887242097
+
+# compound constants
+[word .4, .2, .4]
+ZERO_VECTOR <0.0, 0.0, 0.0>
+ZERO_ROTATION <0.0, 0.0, 0.0, 1.0>
+
+
+# flow control keywords
+[word 0, 0, .8]
+for for loop:for (initializer; test; iteration):{: statements:}
+do do loop:do:{: statements:} while (test);
+while while loop:while (test):{ statements:}
+if if statement:if (test):{ statements:}
+else else clause:if (test):{ statements:}:else:{ statements:}
+jump jump statement:jump label;:
+return Leave current function or event handler
+
+# flow control label
+[line 0, 0, .8]
+@ Label:Target for jump statement
+
+# Comment
+[one_sided_delimiter .8, .3, .15]
+// Comment:Non-functional commentary or disabled code
+
+# String literals
+[two_sided_delimiter 0, .2, 0]
+" String literal
+
+#functions are supplied by the program now.