diff options
Diffstat (limited to 'indra/llwindow')
-rw-r--r-- | indra/llwindow/CMakeLists.txt | 163 | ||||
-rw-r--r-- | indra/llwindow/GL/glh_extensions.h | 207 | ||||
-rw-r--r-- | indra/llwindow/GL/glh_genext.h | 1671 | ||||
-rw-r--r-- | indra/llwindow/llwindow.cpp | 6 | ||||
-rw-r--r-- | indra/llwindow/llwindow.h | 6 | ||||
-rw-r--r-- | indra/llwindow/llwindowheadless.cpp | 2 | ||||
-rw-r--r-- | indra/llwindow/llwindowheadless.h | 2 | ||||
-rw-r--r-- | indra/llwindow/llwindowmacosx.cpp | 16 | ||||
-rw-r--r-- | indra/llwindow/llwindowmacosx.h | 4 | ||||
-rw-r--r-- | indra/llwindow/llwindowmesaheadless.cpp | 7 | ||||
-rw-r--r-- | indra/llwindow/llwindowmesaheadless.h | 2 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.cpp | 4 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.h | 2 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 4 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.h | 2 |
15 files changed, 2063 insertions, 35 deletions
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt new file mode 100644 index 0000000000..acfeb6484f --- /dev/null +++ b/indra/llwindow/CMakeLists.txt @@ -0,0 +1,163 @@ +# -*- cmake -*- +# +# Compared to other libraries, compiling this one is a mess. The +# reason is that we have several source files that have two different +# sets of behaviour, depending on whether they're intended to be part +# of the viewer or the map server. +# +# Unfortunately, the affected code is a rat's nest of #ifdefs, so it's +# easier to play compilation tricks than to actually fix the problem. + +project(llwindow) + +include(00-Common) +include(DirectX) +include(LLCommon) +include(LLImage) +include(LLMath) +include(LLRender) +include(LLVFS) +include(LLWindow) +include(LLXML) +include(Mozlib) +include(UI) + +include_directories( + ${LLCOMMON_INCLUDE_DIRS} + ${LLIMAGE_INCLUDE_DIRS} + ${LLMATH_INCLUDE_DIRS} + ${LLRENDER_INCLUDE_DIRS} + ${LLVFS_INCLUDE_DIRS} + ${LLWINDOW_INCLUDE_DIRS} + ${LLXML_INCLUDE_DIRS} + ) + +set(llwindow_SOURCE_FILES + llkeyboard.cpp + llwindowheadless.cpp + ) + +set(llwindows_HEADER_FILES + CMakeLists.txt + + llkeyboard.h + llwindowheadless.h + ) + +set(viewer_SOURCE_FILES + llgl.cpp + llwindow.cpp + ) + +set(viewer_HEADER_FILES + llgl.h + llwindow.h + llglheaders.h + llglstates.h + llgltypes.h + llpreeditor.h + llmousehandler.h + ) + +if (DARWIN) + list(APPEND llwindow_SOURCE_FILES + llkeyboardmacosx.cpp + llwindowmacosx.cpp + llwindowmacosx-objc.mm + ) + list(APPEND llwindow_HEADER_FILES + llkeyboardmacosx.h + llwindowmacosx.h + llwindowmacosx-objc.h + ) + + # We use a bunch of deprecated system APIs. + set_source_files_properties( + llkeyboardmacosx.cpp + llwindowmacosx.cpp + PROPERTIES + COMPILE_FLAGS "-Wno-deprecated-declarations -fpascal-strings" + ) +endif (DARWIN) + +if (LINUX) + list(APPEND viewer_SOURCE_FILES + llkeyboardsdl.cpp + llwindowsdl.cpp + ) + list(APPEND viewer_HEADER_FILES + llkeyboardsdl.h + llwindowsdl.h + ) +endif (LINUX) + +if (WINDOWS) + list(APPEND llwindow_SOURCE_FILES + llwindowwin32.cpp + lldxhardware.cpp + llkeyboardwin32.cpp + ) + list(APPEND llwindow_HEADER_FILES + llwindowwin32.h + lldxhardware.h + llkeyboardwin32.h + ) +endif (WINDOWS) + +if (SOLARIS) + list(APPEND llwindow_SOURCE_FILES + llwindowsolaris.cpp + ) + list(APPEND llwindow_HEADER_FILES + llwindowsolaris.h + ) +endif (SOLARIS) + +set_source_files_properties(${llwindow_HEADER_FILES} + PROPERTIES HEADER_FILE_ONLY TRUE) + +if (SERVER AND NOT WINDOWS AND NOT DARWIN) + set(server_SOURCE_FILES + llwindowmesaheadless.cpp + ) + set(server_HEADER_FILES + llwindowmesaheadless.h + ) + set(copied_SOURCES + llgl + llwindow + ) + + foreach (PREFIX ${copied_SOURCES}) + add_custom_command( + OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}_server.cpp + COMMAND ${CMAKE_COMMAND} + ARGS -E copy ${CMAKE_CURRENT_SOURCE_DIR}/${PREFIX}.cpp + ${CMAKE_CURRENT_BINARY_DIR}/${PREFIX}_server.cpp + DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${PREFIX}.cpp + ) + list(APPEND server_SOURCE_FILES ${PREFIX}_server.cpp) + endforeach (PREFIX ${copied_SOURCES}) + + set_source_files_properties( + ${server_SOURCE_FILES} + PROPERTIES + COMPILE_FLAGS "-DLL_MESA=1 -DLL_MESA_HEADLESS=1" + ) + add_library (llwindowheadless + ${llwindow_SOURCE_FILES} + ${server_SOURCE_FILES} + ) +endif (SERVER AND NOT WINDOWS AND NOT DARWIN) + +if (llwindow_HEADER_FILES) + list(APPEND llwindow_SOURCE_FILES ${llwindow_HEADER_FILES}) +endif (llwindow_HEADER_FILES) + list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES}) + +if (VIEWER) + add_library (llwindow + ${llwindow_SOURCE_FILES} + ${viewer_SOURCE_FILES} + ) +endif (VIEWER) diff --git a/indra/llwindow/GL/glh_extensions.h b/indra/llwindow/GL/glh_extensions.h new file mode 100644 index 0000000000..b936b5d307 --- /dev/null +++ b/indra/llwindow/GL/glh_extensions.h @@ -0,0 +1,207 @@ +/* + * glh_extensions.h + * From nVidia Corporation, downloaded 2006-12-18 from: + * http://developer.nvidia.com/attach/8196 + * ("NVParse Library with Source (.zip) (2390 KB)") + * + * License (quoted from license_info.txt in aforementioned file): + * "The files bison.exe, bison.simple, and flex.exe are covered by + * the GPL. All other files in this distribution can be used however + * you want." + */ + +#ifndef GLH_EXTENSIONS +#define GLH_EXTENSIONS + +#include <string.h> +#include <stdio.h> + +#ifdef _WIN32 +# include <windows.h> +#endif + +#ifndef __APPLE__ +#include <GL/gl.h> +#endif + +#ifdef _WIN32 +# include "GL/wglext.h" +#endif + +#define CHECK_MEMORY(ptr) \ + if (NULL == ptr) { \ + printf("Error allocating memory in file %s, line %d\n", __FILE__, __LINE__); \ + exit(-1); \ + } + +#ifdef GLH_EXT_SINGLE_FILE +# define GLH_EXTENSIONS_SINGLE_FILE // have to do this because glh_genext.h unsets GLH_EXT_SINGLE_FILE +#endif + +#include "glh_genext.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GLH_EXTENSIONS_SINGLE_FILE + +class GLHExts +{ +public: + GLHExts() + { + mSysExts = NULL; +// mUnsupportedExts = NULL; + } + ~GLHExts() + { + if (mSysExts) + { + free(mSysExts); + } +// if (mUnsupportedExts) +// { +// free(mUnsupportedExts); +// } + } + char *mSysExts; +// char *mUnsupportedExts; +}; + +GLHExts gGLHExts; + +static int ExtensionExists(const char* extName, const char* sysExts) +{ + char *padExtName = (char*)malloc(strlen(extName) + 2); + strcat(strcpy(padExtName, extName), " "); + + if (0 == strcmp(extName, "GL_VERSION_1_2")) { + const char *version = (const char*)glGetString(GL_VERSION); + if (strstr(version, "1.0") == version || strstr(version, "1.1") == version) { + return FALSE; + } else { + return TRUE; + } + } + if (strstr(sysExts, padExtName)) { + free(padExtName); + return TRUE; + } else { + free(padExtName); + return FALSE; + } +} + +static const char* EatWhiteSpace(const char *str) +{ + for (; *str && (' ' == *str || '\t' == *str || '\n' == *str); str++); + return str; +} + +static const char* EatNonWhiteSpace(const char *str) +{ + for (; *str && (' ' != *str && '\t' != *str && '\n' != *str); str++); + return str; +} + + +int glh_init_extensions(const char *origReqExts) +{ + // Length of requested extensions string + unsigned reqExtsLen; + char *reqExts; + // Ptr for individual extensions within reqExts + char *reqExt; + int success = TRUE; + + // build space-padded extension string + if (NULL == gGLHExts.mSysExts) { + const char *extensions = (const char*)glGetString(GL_EXTENSIONS); + int sysExtsLen = (int)strlen(extensions); + const char *winsys_extensions = 0; + int winsysExtsLen = 0; +#ifdef _WIN32 + { + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if(wglGetExtensionsStringARB) + { + winsys_extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); + winsysExtsLen = (S32)strlen(winsys_extensions); + } + } +#endif + // Add 2 bytes, one for padding space, one for terminating NULL + gGLHExts.mSysExts = (char*)malloc(sysExtsLen + winsysExtsLen + 3); + CHECK_MEMORY(gGLHExts.mSysExts); + strcpy(gGLHExts.mSysExts, extensions); + gGLHExts.mSysExts[sysExtsLen] = ' '; + gGLHExts.mSysExts[sysExtsLen + 1] = 0; + if (winsysExtsLen) + { + strcat(gGLHExts.mSysExts, winsys_extensions); + } + gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen] = ' '; + gGLHExts.mSysExts[sysExtsLen + 1 + winsysExtsLen + 1] = 0; + } + + if (NULL == origReqExts) + { + return TRUE; + } + reqExts = strdup(origReqExts); + reqExtsLen = (S32)strlen(reqExts); + /* + if (NULL == gGLHExts.mUnsupportedExts) + { + gGLHExts.mUnsupportedExts = (char*)malloc(reqExtsLen + 1); + } + else if (reqExtsLen > strlen(gGLHExts.mUnsupportedExts)) + { + gGLHExts.mUnsupportedExts = (char*)realloc(gGLHExts.mUnsupportedExts, reqExtsLen + 1); + } + CHECK_MEMORY(gGLHExts.mUnsupportedExts); + *gGLHExts.mUnsupportedExts = 0; + */ + + // Parse requested extension list + for (reqExt = reqExts; + (reqExt = (char*)EatWhiteSpace(reqExt)) && *reqExt; + reqExt = (char*)EatNonWhiteSpace(reqExt)) + { + char *extEnd = (char*)EatNonWhiteSpace(reqExt); + char saveChar = *extEnd; + *extEnd = (char)0; + + if (!ExtensionExists(reqExt, gGLHExts.mSysExts) || + !glh_init_extension(reqExt)) { + /* + // add reqExt to end of unsupportedExts + strcat(gGLHExts.mUnsupportedExts, reqExt); + strcat(gGLHExts.mUnsupportedExts, " "); + */ + success = FALSE; + } + *extEnd = saveChar; + } + free(reqExts); + return success; +} + +const char* glh_get_unsupported_extensions() +{ + return ""; +// return (const char*)gGLHExts.mUnsupportedExts; +} + +#else +int glh_init_extensions(const char *origReqExts); +const char* glh_get_unsupported_extensions(); +#endif /* GLH_EXT_SINGLE_FILE */ + +#ifdef __cplusplus +} +#endif + +#endif /* GLH_EXTENSIONS */ diff --git a/indra/llwindow/GL/glh_genext.h b/indra/llwindow/GL/glh_genext.h new file mode 100644 index 0000000000..8d42025198 --- /dev/null +++ b/indra/llwindow/GL/glh_genext.h @@ -0,0 +1,1671 @@ +/* + * glh_genext.h + * From nVidia Corporation, downloaded 2006-12-18 from: + * http://developer.nvidia.com/attach/8196 + * ("NVParse Library with Source (.zip) (2390 KB)") + * + * License (quoted from license_info.txt in aforementioned file): + * "The files bison.exe, bison.simple, and flex.exe are covered by + * the GPL. All other files in this distribution can be used however + * you want." + */ + +/* File generated by extgen.cpp -- do not modify */ +#ifndef GLH_GENEXT_H +#define GLH_GENEXT_H + +// MBW -- None of this is necessary on Mac OS. +#ifndef __APPLE__ + +#include <GL/gl.h> +#include <GL/glext.h> + +#ifdef _WIN32 /* supports windows, x -- need to generalize */ +# include <GL/wglext.h> +# define GLH_EXT_GET_PROC_ADDRESS(p) wglGetProcAddress(p) +#else if GLX_VERSION_1_3 +# include <GL/glxext.h> +# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB(p) +#endif + +#ifdef GLH_EXT_SINGLE_FILE + #define GLH_EXTERN + #define GLH_INITIALIZER = 0 +#else + #define GLH_EXTERN extern + #define GLH_INITIALIZER +#endif + +#define GLH__PREPROCESSOR_GYMNASTICS2(a,b) a##b +#define GLH__PREPROCESSOR_GYMNASTICS(a,b) GLH__PREPROCESSOR_GYMNASTICS2(a,b) + +#ifndef GLH_EXT_PREFIX +# define GLH_EXT_NAME(a) a +#else +# define GLH_EXT_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_EXT_PREFIX,a) +#endif + +#ifndef _WIN32 +# ifndef GLH_CORE_1_2_PREFIX +# define GLH_CORE_1_2_PREFIX _ +# endif +#endif + +#ifndef GLH_CORE_1_2_PREFIX +# define GLH_CORE_1_2_NAME(a) a +#else +# define GLH_CORE_1_2_NAME(a) GLH__PREPROCESSOR_GYMNASTICS(GLH_CORE_1_2_PREFIX,a) +#endif + +#ifdef GL_ARB_multitexture + GLH_EXTERN PFNGLMULTITEXCOORD1DARBPROC GLH_EXT_NAME(glMultiTexCoord1dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1DVARBPROC GLH_EXT_NAME(glMultiTexCoord1dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1FARBPROC GLH_EXT_NAME(glMultiTexCoord1fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1FVARBPROC GLH_EXT_NAME(glMultiTexCoord1fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1IARBPROC GLH_EXT_NAME(glMultiTexCoord1iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1IVARBPROC GLH_EXT_NAME(glMultiTexCoord1ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1SARBPROC GLH_EXT_NAME(glMultiTexCoord1sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD1SVARBPROC GLH_EXT_NAME(glMultiTexCoord1svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2DARBPROC GLH_EXT_NAME(glMultiTexCoord2dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2DVARBPROC GLH_EXT_NAME(glMultiTexCoord2dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2FARBPROC GLH_EXT_NAME(glMultiTexCoord2fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2FVARBPROC GLH_EXT_NAME(glMultiTexCoord2fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2IARBPROC GLH_EXT_NAME(glMultiTexCoord2iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2IVARBPROC GLH_EXT_NAME(glMultiTexCoord2ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2SARBPROC GLH_EXT_NAME(glMultiTexCoord2sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD2SVARBPROC GLH_EXT_NAME(glMultiTexCoord2svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3DARBPROC GLH_EXT_NAME(glMultiTexCoord3dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3DVARBPROC GLH_EXT_NAME(glMultiTexCoord3dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3FARBPROC GLH_EXT_NAME(glMultiTexCoord3fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3FVARBPROC GLH_EXT_NAME(glMultiTexCoord3fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3IARBPROC GLH_EXT_NAME(glMultiTexCoord3iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3IVARBPROC GLH_EXT_NAME(glMultiTexCoord3ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3SARBPROC GLH_EXT_NAME(glMultiTexCoord3sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD3SVARBPROC GLH_EXT_NAME(glMultiTexCoord3svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4DARBPROC GLH_EXT_NAME(glMultiTexCoord4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4DVARBPROC GLH_EXT_NAME(glMultiTexCoord4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4FARBPROC GLH_EXT_NAME(glMultiTexCoord4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4FVARBPROC GLH_EXT_NAME(glMultiTexCoord4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4IARBPROC GLH_EXT_NAME(glMultiTexCoord4iARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4IVARBPROC GLH_EXT_NAME(glMultiTexCoord4ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4SARBPROC GLH_EXT_NAME(glMultiTexCoord4sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTITEXCOORD4SVARBPROC GLH_EXT_NAME(glMultiTexCoord4svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLACTIVETEXTUREARBPROC GLH_EXT_NAME(glActiveTextureARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCLIENTACTIVETEXTUREARBPROC GLH_EXT_NAME(glClientActiveTextureARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_texture_border_clamp +#endif + +#ifdef GL_ARB_texture_compression + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexImage3DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexImage2DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexImage1DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLH_EXT_NAME(glCompressedTexSubImage3DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLH_EXT_NAME(glCompressedTexSubImage2DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLH_EXT_NAME(glCompressedTexSubImage1DARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLH_EXT_NAME(glGetCompressedTexImageARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_texture_cube_map +#endif + +#ifdef GL_ARB_transpose_matrix + GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glLoadTransposeMatrixfARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLLOADTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glLoadTransposeMatrixdARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXFARBPROC GLH_EXT_NAME(glMultTransposeMatrixfARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLMULTTRANSPOSEMATRIXDARBPROC GLH_EXT_NAME(glMultTransposeMatrixdARB) GLH_INITIALIZER; +#endif + +#ifdef GL_ARB_vertex_program + GLH_EXTERN PFNGLVERTEXATTRIB1SARBPROC GLH_EXT_NAME(glVertexAttrib1sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FARBPROC GLH_EXT_NAME(glVertexAttrib1fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DARBPROC GLH_EXT_NAME(glVertexAttrib1dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SARBPROC GLH_EXT_NAME(glVertexAttrib2sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FARBPROC GLH_EXT_NAME(glVertexAttrib2fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DARBPROC GLH_EXT_NAME(glVertexAttrib2dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SARBPROC GLH_EXT_NAME(glVertexAttrib3sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FARBPROC GLH_EXT_NAME(glVertexAttrib3fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DARBPROC GLH_EXT_NAME(glVertexAttrib3dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SARBPROC GLH_EXT_NAME(glVertexAttrib4sARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FARBPROC GLH_EXT_NAME(glVertexAttrib4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DARBPROC GLH_EXT_NAME(glVertexAttrib4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUBARBPROC GLH_EXT_NAME(glVertexAttrib4NubARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1SVARBPROC GLH_EXT_NAME(glVertexAttrib1svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FVARBPROC GLH_EXT_NAME(glVertexAttrib1fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DVARBPROC GLH_EXT_NAME(glVertexAttrib1dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SVARBPROC GLH_EXT_NAME(glVertexAttrib2svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FVARBPROC GLH_EXT_NAME(glVertexAttrib2fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DVARBPROC GLH_EXT_NAME(glVertexAttrib2dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SVARBPROC GLH_EXT_NAME(glVertexAttrib3svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FVARBPROC GLH_EXT_NAME(glVertexAttrib3fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DVARBPROC GLH_EXT_NAME(glVertexAttrib3dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4BVARBPROC GLH_EXT_NAME(glVertexAttrib4bvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SVARBPROC GLH_EXT_NAME(glVertexAttrib4svARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4IVARBPROC GLH_EXT_NAME(glVertexAttrib4ivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4UBVARBPROC GLH_EXT_NAME(glVertexAttrib4ubvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4USVARBPROC GLH_EXT_NAME(glVertexAttrib4usvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4UIVARBPROC GLH_EXT_NAME(glVertexAttrib4uivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FVARBPROC GLH_EXT_NAME(glVertexAttrib4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DVARBPROC GLH_EXT_NAME(glVertexAttrib4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NBVARBPROC GLH_EXT_NAME(glVertexAttrib4NbvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NSVARBPROC GLH_EXT_NAME(glVertexAttrib4NsvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NIVARBPROC GLH_EXT_NAME(glVertexAttrib4NivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUBVARBPROC GLH_EXT_NAME(glVertexAttrib4NubvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUSVARBPROC GLH_EXT_NAME(glVertexAttrib4NusvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4NUIVARBPROC GLH_EXT_NAME(glVertexAttrib4NuivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBPOINTERARBPROC GLH_EXT_NAME(glVertexAttribPointerARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLENABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glEnableVertexAttribArrayARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLH_EXT_NAME(glDisableVertexAttribArrayARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMSTRINGARBPROC GLH_EXT_NAME(glProgramStringARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDPROGRAMARBPROC GLH_EXT_NAME(glBindProgramARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEPROGRAMSARBPROC GLH_EXT_NAME(glDeleteProgramsARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENPROGRAMSARBPROC GLH_EXT_NAME(glGenProgramsARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DARBPROC GLH_EXT_NAME(glProgramEnvParameter4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramEnvParameter4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FARBPROC GLH_EXT_NAME(glProgramEnvParameter4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMENVPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramEnvParameter4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DARBPROC GLH_EXT_NAME(glProgramLocalParameter4dARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLH_EXT_NAME(glProgramLocalParameter4dvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FARBPROC GLH_EXT_NAME(glProgramLocalParameter4fARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLH_EXT_NAME(glProgramLocalParameter4fvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterdvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMENVPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramEnvParameterfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterdvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLH_EXT_NAME(glGetProgramLocalParameterfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMIVARBPROC GLH_EXT_NAME(glGetProgramivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMSTRINGARBPROC GLH_EXT_NAME(glGetProgramStringARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBDVARBPROC GLH_EXT_NAME(glGetVertexAttribdvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBFVARBPROC GLH_EXT_NAME(glGetVertexAttribfvARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBIVARBPROC GLH_EXT_NAME(glGetVertexAttribivARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVARBPROC GLH_EXT_NAME(glGetVertexAttribPointervARB) GLH_INITIALIZER; + GLH_EXTERN PFNGLISPROGRAMARBPROC GLH_EXT_NAME(glIsProgramARB) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_abgr +#endif + +#ifdef GL_EXT_bgra +#endif + +#ifdef GL_EXT_blend_color + GLH_EXTERN PFNGLBLENDCOLOREXTPROC GLH_EXT_NAME(glBlendColorEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_blend_minmax + GLH_EXTERN PFNGLBLENDEQUATIONEXTPROC GLH_EXT_NAME(glBlendEquationEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_blend_subtract +#endif + +#ifdef GL_EXT_compiled_vertex_array + GLH_EXTERN PFNGLLOCKARRAYSEXTPROC GLH_EXT_NAME(glLockArraysEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLUNLOCKARRAYSEXTPROC GLH_EXT_NAME(glUnlockArraysEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_fog_coord + GLH_EXTERN PFNGLFOGCOORDDEXTPROC GLH_EXT_NAME(glFogCoorddEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDDVEXTPROC GLH_EXT_NAME(glFogCoorddvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDFEXTPROC GLH_EXT_NAME(glFogCoordfEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDFVEXTPROC GLH_EXT_NAME(glFogCoordfvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLFOGCOORDPOINTEREXTPROC GLH_EXT_NAME(glFogCoordPointerEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_light_max_exponent +#endif + +#ifdef GL_EXT_packed_pixels +#endif + +#ifdef GL_EXT_paletted_texture + GLH_EXTERN PFNGLCOLORSUBTABLEEXTPROC GLH_EXT_NAME(glColorSubTableEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLORTABLEEXTPROC GLH_EXT_NAME(glColorTableEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEEXTPROC GLH_EXT_NAME(glGetColorTableEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLH_EXT_NAME(glGetColorTableParameterfvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLH_EXT_NAME(glGetColorTableParameterivEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_point_parameters + GLH_EXTERN PFNGLPOINTPARAMETERFEXTPROC GLH_EXT_NAME(glPointParameterfEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLPOINTPARAMETERFVEXTPROC GLH_EXT_NAME(glPointParameterfvEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_rescale_normal +#endif + +#ifdef GL_EXT_secondary_color + GLH_EXTERN PFNGLSECONDARYCOLOR3BEXTPROC GLH_EXT_NAME(glSecondaryColor3bEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3BVEXTPROC GLH_EXT_NAME(glSecondaryColor3bvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3DEXTPROC GLH_EXT_NAME(glSecondaryColor3dEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3DVEXTPROC GLH_EXT_NAME(glSecondaryColor3dvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3FEXTPROC GLH_EXT_NAME(glSecondaryColor3fEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3FVEXTPROC GLH_EXT_NAME(glSecondaryColor3fvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3IEXTPROC GLH_EXT_NAME(glSecondaryColor3iEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3IVEXTPROC GLH_EXT_NAME(glSecondaryColor3ivEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3SEXTPROC GLH_EXT_NAME(glSecondaryColor3sEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3SVEXTPROC GLH_EXT_NAME(glSecondaryColor3svEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UBEXTPROC GLH_EXT_NAME(glSecondaryColor3ubEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UBVEXTPROC GLH_EXT_NAME(glSecondaryColor3ubvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UIEXTPROC GLH_EXT_NAME(glSecondaryColor3uiEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3UIVEXTPROC GLH_EXT_NAME(glSecondaryColor3uivEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3USEXTPROC GLH_EXT_NAME(glSecondaryColor3usEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLOR3USVEXTPROC GLH_EXT_NAME(glSecondaryColor3usvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLSECONDARYCOLORPOINTEREXTPROC GLH_EXT_NAME(glSecondaryColorPointerEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_separate_specular_color +#endif + +#ifdef GL_EXT_shared_texture_palette +#endif + +#ifdef GL_EXT_stencil_wrap +#endif + +#ifdef GL_EXT_texture_compression_s3tc +#endif + +#ifdef GL_EXT_texture_cube_map +#endif + +#ifdef GL_EXT_texture_edge_clamp +#endif + +#ifdef GL_EXT_texture_env_add +#endif + +#ifdef GL_EXT_texture_env_combine +#endif + +#ifdef GL_EXT_texture_filter_anisotropic +#endif + +#ifdef GL_EXT_texture_lod_bias +#endif + +#ifdef GL_EXT_texture_object + GLH_EXTERN PFNGLARETEXTURESRESIDENTEXTPROC GLH_EXT_NAME(glAreTexturesResidentEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDTEXTUREEXTPROC GLH_EXT_NAME(glBindTextureEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETETEXTURESEXTPROC GLH_EXT_NAME(glDeleteTexturesEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENTEXTURESEXTPROC GLH_EXT_NAME(glGenTexturesEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLISTEXTUREEXTPROC GLH_EXT_NAME(glIsTextureEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLPRIORITIZETEXTURESEXTPROC GLH_EXT_NAME(glPrioritizeTexturesEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_texture3D + GLH_EXTERN PFNGLTEXIMAGE3DEXTPROC GLH_EXT_NAME(glTexImage3DEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_vertex_array + GLH_EXTERN PFNGLARRAYELEMENTEXTPROC GLH_EXT_NAME(glArrayElementEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLORPOINTEREXTPROC GLH_EXT_NAME(glColorPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLEDGEFLAGPOINTEREXTPROC GLH_EXT_NAME(glEdgeFlagPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPOINTERVEXTPROC GLH_EXT_NAME(glGetPointervEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLINDEXPOINTEREXTPROC GLH_EXT_NAME(glIndexPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLNORMALPOINTEREXTPROC GLH_EXT_NAME(glNormalPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXCOORDPOINTEREXTPROC GLH_EXT_NAME(glTexCoordPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXPOINTEREXTPROC GLH_EXT_NAME(glVertexPointerEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLDRAWARRAYSEXTPROC GLH_EXT_NAME(glDrawArraysEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_EXT_vertex_weighting + GLH_EXTERN PFNGLVERTEXWEIGHTFEXTPROC GLH_EXT_NAME(glVertexWeightfEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXWEIGHTFVEXTPROC GLH_EXT_NAME(glVertexWeightfvEXT) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXWEIGHTPOINTEREXTPROC GLH_EXT_NAME(glVertexWeightPointerEXT) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_blend_square +#endif + +#ifdef GL_NV_evaluators + GLH_EXTERN PFNGLMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glMapControlPointsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMAPPARAMETERIVNVPROC GLH_EXT_NAME(glMapParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLMAPPARAMETERFVNVPROC GLH_EXT_NAME(glMapParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETMAPCONTROLPOINTSNVPROC GLH_EXT_NAME(glGetMapControlPointsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETMAPPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETMAPPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERIVNVPROC GLH_EXT_NAME(glGetMapAttribParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETMAPATTRIBPARAMETERFVNVPROC GLH_EXT_NAME(glGetMapAttribParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLEVALMAPSNVPROC GLH_EXT_NAME(glEvalMapsNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_fence + GLH_EXTERN PFNGLGENFENCESNVPROC GLH_EXT_NAME(glGenFencesNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEFENCESNVPROC GLH_EXT_NAME(glDeleteFencesNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLSETFENCENVPROC GLH_EXT_NAME(glSetFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTESTFENCENVPROC GLH_EXT_NAME(glTestFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLFINISHFENCENVPROC GLH_EXT_NAME(glFinishFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLISFENCENVPROC GLH_EXT_NAME(glIsFenceNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETFENCEIVNVPROC GLH_EXT_NAME(glGetFenceivNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_fog_distance +#endif + +#ifdef GL_NV_packed_depth_stencil +#endif + +#ifdef GL_NV_register_combiners + GLH_EXTERN PFNGLCOMBINERPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERPARAMETERFNVPROC GLH_EXT_NAME(glCombinerParameterfNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERPARAMETERIVNVPROC GLH_EXT_NAME(glCombinerParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERPARAMETERINVPROC GLH_EXT_NAME(glCombinerParameteriNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINERINPUTNVPROC GLH_EXT_NAME(glCombinerInputNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOMBINEROUTPUTNVPROC GLH_EXT_NAME(glCombinerOutputNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLFINALCOMBINERINPUTNVPROC GLH_EXT_NAME(glFinalCombinerInputNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerInputParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetCombinerOutputParameterivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_register_combiners2 + GLH_EXTERN PFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glCombinerStageParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLH_EXT_NAME(glGetCombinerStageParameterfvNV) GLH_INITIALIZER; +#endif + +#ifdef GL_NV_texgen_reflection +#endif + +#ifdef GL_NV_texture_env_combine4 +#endif + +#ifdef GL_NV_texture_rectangle +#endif + +#ifdef GL_NV_texture_shader +#endif + +#ifdef GL_NV_vertex_array_range + GLH_EXTERN PFNGLFLUSHVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glFlushVertexArrayRangeNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXARRAYRANGENVPROC GLH_EXT_NAME(glVertexArrayRangeNV) GLH_INITIALIZER; +# ifdef _WIN32 + GLH_EXTERN PFNWGLALLOCATEMEMORYNVPROC GLH_EXT_NAME(wglAllocateMemoryNV) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXALLOCATEMEMORYNVPROC GLH_EXT_NAME(glXAllocateMemoryNV) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLFREEMEMORYNVPROC GLH_EXT_NAME(wglFreeMemoryNV) GLH_INITIALIZER; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXTERN PFNGLXFREEMEMORYNVPROC GLH_EXT_NAME(glXFreeMemoryNV) GLH_INITIALIZER; +# endif +#endif + +#ifdef GL_NV_vertex_program + GLH_EXTERN PFNGLAREPROGRAMSRESIDENTNVPROC GLH_EXT_NAME(glAreProgramsResidentNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLBINDPROGRAMNVPROC GLH_EXT_NAME(glBindProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLDELETEPROGRAMSNVPROC GLH_EXT_NAME(glDeleteProgramsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLEXECUTEPROGRAMNVPROC GLH_EXT_NAME(glExecuteProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGENPROGRAMSNVPROC GLH_EXT_NAME(glGenProgramsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMPARAMETERDVNVPROC GLH_EXT_NAME(glGetProgramParameterdvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMPARAMETERFVNVPROC GLH_EXT_NAME(glGetProgramParameterfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMIVNVPROC GLH_EXT_NAME(glGetProgramivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETPROGRAMSTRINGNVPROC GLH_EXT_NAME(glGetProgramStringNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETTRACKMATRIXIVNVPROC GLH_EXT_NAME(glGetTrackMatrixivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBDVNVPROC GLH_EXT_NAME(glGetVertexAttribdvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBFVNVPROC GLH_EXT_NAME(glGetVertexAttribfvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBIVNVPROC GLH_EXT_NAME(glGetVertexAttribivNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETVERTEXATTRIBPOINTERVNVPROC GLH_EXT_NAME(glGetVertexAttribPointervNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLISPROGRAMNVPROC GLH_EXT_NAME(glIsProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLLOADPROGRAMNVPROC GLH_EXT_NAME(glLoadProgramNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4DNVPROC GLH_EXT_NAME(glProgramParameter4dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4DVNVPROC GLH_EXT_NAME(glProgramParameter4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4FNVPROC GLH_EXT_NAME(glProgramParameter4fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETER4FVNVPROC GLH_EXT_NAME(glProgramParameter4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETERS4DVNVPROC GLH_EXT_NAME(glProgramParameters4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLPROGRAMPARAMETERS4FVNVPROC GLH_EXT_NAME(glProgramParameters4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLREQUESTRESIDENTPROGRAMSNVPROC GLH_EXT_NAME(glRequestResidentProgramsNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLTRACKMATRIXNVPROC GLH_EXT_NAME(glTrackMatrixNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBPOINTERNVPROC GLH_EXT_NAME(glVertexAttribPointerNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DNVPROC GLH_EXT_NAME(glVertexAttrib1dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1DVNVPROC GLH_EXT_NAME(glVertexAttrib1dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FNVPROC GLH_EXT_NAME(glVertexAttrib1fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1FVNVPROC GLH_EXT_NAME(glVertexAttrib1fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1SNVPROC GLH_EXT_NAME(glVertexAttrib1sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB1SVNVPROC GLH_EXT_NAME(glVertexAttrib1svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DNVPROC GLH_EXT_NAME(glVertexAttrib2dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2DVNVPROC GLH_EXT_NAME(glVertexAttrib2dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FNVPROC GLH_EXT_NAME(glVertexAttrib2fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2FVNVPROC GLH_EXT_NAME(glVertexAttrib2fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SNVPROC GLH_EXT_NAME(glVertexAttrib2sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB2SVNVPROC GLH_EXT_NAME(glVertexAttrib2svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DNVPROC GLH_EXT_NAME(glVertexAttrib3dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3DVNVPROC GLH_EXT_NAME(glVertexAttrib3dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FNVPROC GLH_EXT_NAME(glVertexAttrib3fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3FVNVPROC GLH_EXT_NAME(glVertexAttrib3fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SNVPROC GLH_EXT_NAME(glVertexAttrib3sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB3SVNVPROC GLH_EXT_NAME(glVertexAttrib3svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DNVPROC GLH_EXT_NAME(glVertexAttrib4dNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4DVNVPROC GLH_EXT_NAME(glVertexAttrib4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FNVPROC GLH_EXT_NAME(glVertexAttrib4fNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4FVNVPROC GLH_EXT_NAME(glVertexAttrib4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SNVPROC GLH_EXT_NAME(glVertexAttrib4sNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4SVNVPROC GLH_EXT_NAME(glVertexAttrib4svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIB4UBVNVPROC GLH_EXT_NAME(glVertexAttrib4ubvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS1DVNVPROC GLH_EXT_NAME(glVertexAttribs1dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS1FVNVPROC GLH_EXT_NAME(glVertexAttribs1fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS1SVNVPROC GLH_EXT_NAME(glVertexAttribs1svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS2DVNVPROC GLH_EXT_NAME(glVertexAttribs2dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS2FVNVPROC GLH_EXT_NAME(glVertexAttribs2fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS2SVNVPROC GLH_EXT_NAME(glVertexAttribs2svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS3DVNVPROC GLH_EXT_NAME(glVertexAttribs3dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS3FVNVPROC GLH_EXT_NAME(glVertexAttribs3fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS3SVNVPROC GLH_EXT_NAME(glVertexAttribs3svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4DVNVPROC GLH_EXT_NAME(glVertexAttribs4dvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4FVNVPROC GLH_EXT_NAME(glVertexAttribs4fvNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4SVNVPROC GLH_EXT_NAME(glVertexAttribs4svNV) GLH_INITIALIZER; + GLH_EXTERN PFNGLVERTEXATTRIBS4UBVNVPROC GLH_EXT_NAME(glVertexAttribs4ubvNV) GLH_INITIALIZER; +#endif + +#ifdef GL_SGIS_generate_mipmap +#endif + +#ifdef GL_SGIS_texture_lod +#endif + +#ifdef GL_SGIX_depth_texture +#endif + +#ifdef GL_SGIX_shadow +#endif + +#ifdef GL_VERSION_1_2 + /* These routines are prefixed by the preprocessor constant + GLH_CORE_1_2_PREFIX to avoid colliding with the OpenGL 1.2 namespace. */ + GLH_EXTERN PFNGLBLENDCOLORPROC GLH_CORE_1_2_NAME(glBlendColor) GLH_INITIALIZER; + GLH_EXTERN PFNGLBLENDEQUATIONPROC GLH_CORE_1_2_NAME(glBlendEquation) GLH_INITIALIZER; + GLH_EXTERN PFNGLDRAWRANGEELEMENTSPROC GLH_CORE_1_2_NAME(glDrawRangeElements) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLORTABLEPROC GLH_CORE_1_2_NAME(glColorTable) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glColorTableParameterfv) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glColorTableParameteriv) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOPYCOLORTABLEPROC GLH_CORE_1_2_NAME(glCopyColorTable) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEPROC GLH_CORE_1_2_NAME(glGetColorTable) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERFVPROC GLH_CORE_1_2_NAME(glGetColorTableParameterfv) GLH_INITIALIZER; + GLH_EXTERN PFNGLGETCOLORTABLEPARAMETERIVPROC GLH_CORE_1_2_NAME(glGetColorTableParameteriv) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXIMAGE3DPROC GLH_CORE_1_2_NAME(glTexImage3D) GLH_INITIALIZER; + GLH_EXTERN PFNGLTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glTexSubImage3D) GLH_INITIALIZER; + GLH_EXTERN PFNGLCOPYTEXSUBIMAGE3DPROC GLH_CORE_1_2_NAME(glCopyTexSubImage3D) GLH_INITIALIZER; +#endif + +#ifdef GL_WIN_swap_hint + GLH_EXTERN PFNGLADDSWAPHINTRECTWINPROC GLH_EXT_NAME(glAddSwapHintRectWIN) GLH_INITIALIZER; +#endif + +#ifdef WGL_ARB_pbuffer +# ifdef _WIN32 + GLH_EXTERN PFNWGLCREATEPBUFFERARBPROC GLH_EXT_NAME(wglCreatePbufferARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETPBUFFERDCARBPROC GLH_EXT_NAME(wglGetPbufferDCARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLRELEASEPBUFFERDCARBPROC GLH_EXT_NAME(wglReleasePbufferDCARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLDESTROYPBUFFERARBPROC GLH_EXT_NAME(wglDestroyPbufferARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLQUERYPBUFFERARBPROC GLH_EXT_NAME(wglQueryPbufferARB) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_ARB_render_texture +# ifdef _WIN32 + GLH_EXTERN PFNWGLBINDTEXIMAGEARBPROC GLH_EXT_NAME(wglBindTexImageARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLRELEASETEXIMAGEARBPROC GLH_EXT_NAME(wglReleaseTexImageARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLSETPBUFFERATTRIBARBPROC GLH_EXT_NAME(wglSetPbufferAttribARB) GLH_INITIALIZER; +# endif +#endif + +#ifdef WGL_ARB_pixel_format +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBIVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribivARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLGETPIXELFORMATATTRIBFVARBPROC GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) GLH_INITIALIZER; +# endif +# ifdef _WIN32 + GLH_EXTERN PFNWGLCHOOSEPIXELFORMATARBPROC GLH_EXT_NAME(wglChoosePixelFormatARB) GLH_INITIALIZER; +# endif +#endif + + +#ifdef GLH_EXT_SINGLE_FILE + +int glh_init_extension(const char* extension) +{ + if (NULL == extension) { + return FALSE; +#ifdef GL_ARB_multitexture + } else if (0 == strcmp(extension, "GL_ARB_multitexture")) { + GLH_EXT_NAME(glMultiTexCoord1dARB) = (PFNGLMULTITEXCOORD1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1dARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord1dvARB) = (PFNGLMULTITEXCOORD1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1dvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord1fARB) = (PFNGLMULTITEXCOORD1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1fARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord1fvARB) = (PFNGLMULTITEXCOORD1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1fvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord1iARB) = (PFNGLMULTITEXCOORD1IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1iARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord1ivARB) = (PFNGLMULTITEXCOORD1IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1ivARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord1sARB) = (PFNGLMULTITEXCOORD1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1sARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord1svARB) = (PFNGLMULTITEXCOORD1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord1svARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2dARB) = (PFNGLMULTITEXCOORD2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2dARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2dvARB) = (PFNGLMULTITEXCOORD2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2dvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2fARB) = (PFNGLMULTITEXCOORD2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2fARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2fvARB) = (PFNGLMULTITEXCOORD2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2fvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2iARB) = (PFNGLMULTITEXCOORD2IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2iARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2ivARB) = (PFNGLMULTITEXCOORD2IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2ivARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2sARB) = (PFNGLMULTITEXCOORD2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2sARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord2svARB) = (PFNGLMULTITEXCOORD2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord2svARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3dARB) = (PFNGLMULTITEXCOORD3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3dARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3dvARB) = (PFNGLMULTITEXCOORD3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3dvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3fARB) = (PFNGLMULTITEXCOORD3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3fARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3fvARB) = (PFNGLMULTITEXCOORD3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3fvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3iARB) = (PFNGLMULTITEXCOORD3IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3iARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3ivARB) = (PFNGLMULTITEXCOORD3IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3ivARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3sARB) = (PFNGLMULTITEXCOORD3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3sARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord3svARB) = (PFNGLMULTITEXCOORD3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord3svARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4dARB) = (PFNGLMULTITEXCOORD4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4dARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4dvARB) = (PFNGLMULTITEXCOORD4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4dvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4fARB) = (PFNGLMULTITEXCOORD4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4fARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4fvARB) = (PFNGLMULTITEXCOORD4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fvARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4fvARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4iARB) = (PFNGLMULTITEXCOORD4IARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4iARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4ivARB) = (PFNGLMULTITEXCOORD4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4ivARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4ivARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4sARB) = (PFNGLMULTITEXCOORD4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4sARB)) + return FALSE; + GLH_EXT_NAME(glMultiTexCoord4svARB) = (PFNGLMULTITEXCOORD4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4svARB"); + if (NULL == GLH_EXT_NAME(glMultiTexCoord4svARB)) + return FALSE; + GLH_EXT_NAME(glActiveTextureARB) = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); + if (NULL == GLH_EXT_NAME(glActiveTextureARB)) + return FALSE; + GLH_EXT_NAME(glClientActiveTextureARB) = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); + if (NULL == GLH_EXT_NAME(glClientActiveTextureARB)) + return FALSE; +#endif + +#ifdef GL_ARB_texture_border_clamp + } else if (0 == strcmp(extension, "GL_ARB_texture_border_clamp")) { +#endif + +#ifdef GL_ARB_texture_compression + } else if (0 == strcmp(extension, "GL_ARB_texture_compression")) { + GLH_EXT_NAME(glCompressedTexImage3DARB) = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexImage3DARB)) + return FALSE; + GLH_EXT_NAME(glCompressedTexImage2DARB) = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexImage2DARB)) + return FALSE; + GLH_EXT_NAME(glCompressedTexImage1DARB) = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexImage1DARB)) + return FALSE; + GLH_EXT_NAME(glCompressedTexSubImage3DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexSubImage3DARB)) + return FALSE; + GLH_EXT_NAME(glCompressedTexSubImage2DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexSubImage2DARB)) + return FALSE; + GLH_EXT_NAME(glCompressedTexSubImage1DARB) = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1DARB"); + if (NULL == GLH_EXT_NAME(glCompressedTexSubImage1DARB)) + return FALSE; + GLH_EXT_NAME(glGetCompressedTexImageARB) = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImageARB"); + if (NULL == GLH_EXT_NAME(glGetCompressedTexImageARB)) + return FALSE; +#endif + +#ifdef GL_ARB_texture_cube_map + } else if (0 == strcmp(extension, "GL_ARB_texture_cube_map")) { +#endif + +#ifdef GL_ARB_transpose_matrix + } else if (0 == strcmp(extension, "GL_ARB_transpose_matrix")) { + GLH_EXT_NAME(glLoadTransposeMatrixfARB) = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixfARB"); + if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixfARB)) + return FALSE; + GLH_EXT_NAME(glLoadTransposeMatrixdARB) = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixdARB"); + if (NULL == GLH_EXT_NAME(glLoadTransposeMatrixdARB)) + return FALSE; + GLH_EXT_NAME(glMultTransposeMatrixfARB) = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixfARB"); + if (NULL == GLH_EXT_NAME(glMultTransposeMatrixfARB)) + return FALSE; + GLH_EXT_NAME(glMultTransposeMatrixdARB) = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixdARB"); + if (NULL == GLH_EXT_NAME(glMultTransposeMatrixdARB)) + return FALSE; +#endif + +#ifdef GL_ARB_vertex_program + } else if (0 == strcmp(extension, "GL_ARB_vertex_program")) { + GLH_EXT_NAME(glVertexAttrib1sARB) = (PFNGLVERTEXATTRIB1SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1fARB) = (PFNGLVERTEXATTRIB1FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1dARB) = (PFNGLVERTEXATTRIB1DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2sARB) = (PFNGLVERTEXATTRIB2SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2fARB) = (PFNGLVERTEXATTRIB2FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2dARB) = (PFNGLVERTEXATTRIB2DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3sARB) = (PFNGLVERTEXATTRIB3SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3fARB) = (PFNGLVERTEXATTRIB3FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3dARB) = (PFNGLVERTEXATTRIB3DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4sARB) = (PFNGLVERTEXATTRIB4SARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4sARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4fARB) = (PFNGLVERTEXATTRIB4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4dARB) = (PFNGLVERTEXATTRIB4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NubARB) = (PFNGLVERTEXATTRIB4NUBARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NubARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1svARB) = (PFNGLVERTEXATTRIB1SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1fvARB) = (PFNGLVERTEXATTRIB1FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib1dvARB) = (PFNGLVERTEXATTRIB1DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2svARB) = (PFNGLVERTEXATTRIB2SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2fvARB) = (PFNGLVERTEXATTRIB2FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib2dvARB) = (PFNGLVERTEXATTRIB2DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3svARB) = (PFNGLVERTEXATTRIB3SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3fvARB) = (PFNGLVERTEXATTRIB3FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib3dvARB) = (PFNGLVERTEXATTRIB3DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4bvARB) = (PFNGLVERTEXATTRIB4BVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4bvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4svARB) = (PFNGLVERTEXATTRIB4SVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4svARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4ivARB) = (PFNGLVERTEXATTRIB4IVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4ivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4ubvARB) = (PFNGLVERTEXATTRIB4UBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4usvARB) = (PFNGLVERTEXATTRIB4USVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4usvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4uivARB) = (PFNGLVERTEXATTRIB4UIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4uivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4fvARB) = (PFNGLVERTEXATTRIB4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4dvARB) = (PFNGLVERTEXATTRIB4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NbvARB) = (PFNGLVERTEXATTRIB4NBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NbvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NbvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NsvARB) = (PFNGLVERTEXATTRIB4NSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NsvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NsvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NivARB) = (PFNGLVERTEXATTRIB4NIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NubvARB) = (PFNGLVERTEXATTRIB4NUBVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NubvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NubvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NusvARB) = (PFNGLVERTEXATTRIB4NUSVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NusvARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NusvARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttrib4NuivARB) = (PFNGLVERTEXATTRIB4NUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4NuivARB"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4NuivARB)) + return GL_FALSE; + GLH_EXT_NAME(glVertexAttribPointerARB) = (PFNGLVERTEXATTRIBPOINTERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + if (NULL == GLH_EXT_NAME(glVertexAttribPointerARB)) + return GL_FALSE; + GLH_EXT_NAME(glEnableVertexAttribArrayARB) = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); + if (NULL == GLH_EXT_NAME(glEnableVertexAttribArrayARB)) + return GL_FALSE; + GLH_EXT_NAME(glDisableVertexAttribArrayARB) = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); + if (NULL == GLH_EXT_NAME(glDisableVertexAttribArrayARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramStringARB) = (PFNGLPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); + if (NULL == GLH_EXT_NAME(glProgramStringARB)) + return GL_FALSE; + GLH_EXT_NAME(glBindProgramARB) = (PFNGLBINDPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); + if (NULL == GLH_EXT_NAME(glBindProgramARB)) + return GL_FALSE; + GLH_EXT_NAME(glDeleteProgramsARB) = (PFNGLDELETEPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); + if (NULL == GLH_EXT_NAME(glDeleteProgramsARB)) + return GL_FALSE; + GLH_EXT_NAME(glGenProgramsARB) = (PFNGLGENPROGRAMSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); + if (NULL == GLH_EXT_NAME(glGenProgramsARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4dARB) = (PFNGLPROGRAMENVPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4dvARB) = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4fARB) = (PFNGLPROGRAMENVPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramEnvParameter4fvARB) = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); + if (NULL == GLH_EXT_NAME(glProgramEnvParameter4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4dARB) = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4dvARB) = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4dvARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4fARB) = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fARB)) + return GL_FALSE; + GLH_EXT_NAME(glProgramLocalParameter4fvARB) = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); + if (NULL == GLH_EXT_NAME(glProgramLocalParameter4fvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramEnvParameterdvARB) = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterdvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramEnvParameterfvARB) = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramEnvParameterfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramLocalParameterdvARB) = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterdvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramLocalParameterfvARB) = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); + if (NULL == GLH_EXT_NAME(glGetProgramLocalParameterfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramivARB) = (PFNGLGETPROGRAMIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); + if (NULL == GLH_EXT_NAME(glGetProgramivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetProgramStringARB) = (PFNGLGETPROGRAMSTRINGARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); + if (NULL == GLH_EXT_NAME(glGetProgramStringARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribdvARB) = (PFNGLGETVERTEXATTRIBDVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribdvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribfvARB) = (PFNGLGETVERTEXATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribfvARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribivARB) = (PFNGLGETVERTEXATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribivARB)) + return GL_FALSE; + GLH_EXT_NAME(glGetVertexAttribPointervARB) = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervARB"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervARB)) + return GL_FALSE; + GLH_EXT_NAME(glIsProgramARB) = (PFNGLISPROGRAMARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); + if (NULL == GLH_EXT_NAME(glIsProgramARB)) + return GL_FALSE; +#endif + +#ifdef GL_EXT_abgr + } else if (0 == strcmp(extension, "GL_EXT_abgr")) { +#endif + +#ifdef GL_EXT_bgra + } else if (0 == strcmp(extension, "GL_EXT_bgra")) { +#endif + +#ifdef GL_EXT_blend_color + } else if (0 == strcmp(extension, "GL_EXT_blend_color")) { + GLH_EXT_NAME(glBlendColorEXT) = (PFNGLBLENDCOLOREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColorEXT"); + if (NULL == GLH_EXT_NAME(glBlendColorEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_blend_minmax + } else if (0 == strcmp(extension, "GL_EXT_blend_minmax")) { + GLH_EXT_NAME(glBlendEquationEXT) = (PFNGLBLENDEQUATIONEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationEXT"); + if (NULL == GLH_EXT_NAME(glBlendEquationEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_blend_subtract + } else if (0 == strcmp(extension, "GL_EXT_blend_subtract")) { +#endif + +#ifdef GL_EXT_compiled_vertex_array + } else if (0 == strcmp(extension, "GL_EXT_compiled_vertex_array")) { + GLH_EXT_NAME(glLockArraysEXT) = (PFNGLLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glLockArraysEXT"); + if (NULL == GLH_EXT_NAME(glLockArraysEXT)) + return FALSE; + GLH_EXT_NAME(glUnlockArraysEXT) = (PFNGLUNLOCKARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glUnlockArraysEXT"); + if (NULL == GLH_EXT_NAME(glUnlockArraysEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_fog_coord + } else if (0 == strcmp(extension, "GL_EXT_fog_coord")) { + GLH_EXT_NAME(glFogCoorddEXT) = (PFNGLFOGCOORDDEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddEXT"); + if (NULL == GLH_EXT_NAME(glFogCoorddEXT)) + return FALSE; + GLH_EXT_NAME(glFogCoorddvEXT) = (PFNGLFOGCOORDDVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddvEXT"); + if (NULL == GLH_EXT_NAME(glFogCoorddvEXT)) + return FALSE; + GLH_EXT_NAME(glFogCoordfEXT) = (PFNGLFOGCOORDFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfEXT"); + if (NULL == GLH_EXT_NAME(glFogCoordfEXT)) + return FALSE; + GLH_EXT_NAME(glFogCoordfvEXT) = (PFNGLFOGCOORDFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfvEXT"); + if (NULL == GLH_EXT_NAME(glFogCoordfvEXT)) + return FALSE; + GLH_EXT_NAME(glFogCoordPointerEXT) = (PFNGLFOGCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointerEXT"); + if (NULL == GLH_EXT_NAME(glFogCoordPointerEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_light_max_exponent + } else if (0 == strcmp(extension, "GL_EXT_light_max_exponent")) { +#endif + +#ifdef GL_EXT_packed_pixels + } else if (0 == strcmp(extension, "GL_EXT_packed_pixels")) { +#endif + +#ifdef GL_EXT_paletted_texture + } else if (0 == strcmp(extension, "GL_EXT_paletted_texture")) { + GLH_EXT_NAME(glColorSubTableEXT) = (PFNGLCOLORSUBTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorSubTableEXT"); + if (NULL == GLH_EXT_NAME(glColorSubTableEXT)) + return FALSE; + GLH_EXT_NAME(glColorTableEXT) = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); + if (NULL == GLH_EXT_NAME(glColorTableEXT)) + return FALSE; + GLH_EXT_NAME(glGetColorTableEXT) = (PFNGLGETCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableEXT"); + if (NULL == GLH_EXT_NAME(glGetColorTableEXT)) + return FALSE; + GLH_EXT_NAME(glGetColorTableParameterfvEXT) = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfvEXT"); + if (NULL == GLH_EXT_NAME(glGetColorTableParameterfvEXT)) + return FALSE; + GLH_EXT_NAME(glGetColorTableParameterivEXT) = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterivEXT"); + if (NULL == GLH_EXT_NAME(glGetColorTableParameterivEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_point_parameters + } else if (0 == strcmp(extension, "GL_EXT_point_parameters")) { + GLH_EXT_NAME(glPointParameterfEXT) = (PFNGLPOINTPARAMETERFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfEXT"); + if (NULL == GLH_EXT_NAME(glPointParameterfEXT)) + return FALSE; + GLH_EXT_NAME(glPointParameterfvEXT) = (PFNGLPOINTPARAMETERFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvEXT"); + if (NULL == GLH_EXT_NAME(glPointParameterfvEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_rescale_normal + } else if (0 == strcmp(extension, "GL_EXT_rescale_normal")) { +#endif + +#ifdef GL_EXT_secondary_color + } else if (0 == strcmp(extension, "GL_EXT_secondary_color")) { + GLH_EXT_NAME(glSecondaryColor3bEXT) = (PFNGLSECONDARYCOLOR3BEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3bEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3bvEXT) = (PFNGLSECONDARYCOLOR3BVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3bvEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3dEXT) = (PFNGLSECONDARYCOLOR3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3dEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3dvEXT) = (PFNGLSECONDARYCOLOR3DVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3dvEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3fEXT) = (PFNGLSECONDARYCOLOR3FEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3fEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3fvEXT) = (PFNGLSECONDARYCOLOR3FVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3fvEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3iEXT) = (PFNGLSECONDARYCOLOR3IEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3iEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3ivEXT) = (PFNGLSECONDARYCOLOR3IVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ivEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3ivEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3sEXT) = (PFNGLSECONDARYCOLOR3SEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3sEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3svEXT) = (PFNGLSECONDARYCOLOR3SVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3svEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3svEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3ubEXT) = (PFNGLSECONDARYCOLOR3UBEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3ubEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3ubvEXT) = (PFNGLSECONDARYCOLOR3UBVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3ubvEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3uiEXT) = (PFNGLSECONDARYCOLOR3UIEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3uiEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3uivEXT) = (PFNGLSECONDARYCOLOR3UIVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uivEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3uivEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3usEXT) = (PFNGLSECONDARYCOLOR3USEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3usEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColor3usvEXT) = (PFNGLSECONDARYCOLOR3USVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usvEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColor3usvEXT)) + return FALSE; + GLH_EXT_NAME(glSecondaryColorPointerEXT) = (PFNGLSECONDARYCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointerEXT"); + if (NULL == GLH_EXT_NAME(glSecondaryColorPointerEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_separate_specular_color + } else if (0 == strcmp(extension, "GL_EXT_separate_specular_color")) { +#endif + +#ifdef GL_EXT_shared_texture_palette + } else if (0 == strcmp(extension, "GL_EXT_shared_texture_palette")) { +#endif + +#ifdef GL_EXT_stencil_wrap + } else if (0 == strcmp(extension, "GL_EXT_stencil_wrap")) { +#endif + +#ifdef GL_EXT_texture_compression_s3tc + } else if (0 == strcmp(extension, "GL_EXT_texture_compression_s3tc")) { +#endif + +#ifdef GL_EXT_texture_cube_map + } else if (0 == strcmp(extension, "GL_EXT_texture_cube_map")) { +#endif + +#ifdef GL_EXT_texture_edge_clamp + } else if (0 == strcmp(extension, "GL_EXT_texture_edge_clamp")) { +#endif + +#ifdef GL_EXT_texture_env_add + } else if (0 == strcmp(extension, "GL_EXT_texture_env_add")) { +#endif + +#ifdef GL_EXT_texture_env_combine + } else if (0 == strcmp(extension, "GL_EXT_texture_env_combine")) { +#endif + +#ifdef GL_EXT_texture_filter_anisotropic + } else if (0 == strcmp(extension, "GL_EXT_texture_filter_anisotropic")) { +#endif + +#ifdef GL_EXT_texture_lod_bias + } else if (0 == strcmp(extension, "GL_EXT_texture_lod_bias")) { +#endif + +#ifdef GL_EXT_texture_object + } else if (0 == strcmp(extension, "GL_EXT_texture_object")) { + GLH_EXT_NAME(glAreTexturesResidentEXT) = (PFNGLARETEXTURESRESIDENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glAreTexturesResidentEXT"); + if (NULL == GLH_EXT_NAME(glAreTexturesResidentEXT)) + return FALSE; + GLH_EXT_NAME(glBindTextureEXT) = (PFNGLBINDTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureEXT"); + if (NULL == GLH_EXT_NAME(glBindTextureEXT)) + return FALSE; + GLH_EXT_NAME(glDeleteTexturesEXT) = (PFNGLDELETETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTexturesEXT"); + if (NULL == GLH_EXT_NAME(glDeleteTexturesEXT)) + return FALSE; + GLH_EXT_NAME(glGenTexturesEXT) = (PFNGLGENTEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTexturesEXT"); + if (NULL == GLH_EXT_NAME(glGenTexturesEXT)) + return FALSE; + GLH_EXT_NAME(glIsTextureEXT) = (PFNGLISTEXTUREEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTextureEXT"); + if (NULL == GLH_EXT_NAME(glIsTextureEXT)) + return FALSE; + GLH_EXT_NAME(glPrioritizeTexturesEXT) = (PFNGLPRIORITIZETEXTURESEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glPrioritizeTexturesEXT"); + if (NULL == GLH_EXT_NAME(glPrioritizeTexturesEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_texture3D + } else if (0 == strcmp(extension, "GL_EXT_texture3D")) { + GLH_EXT_NAME(glTexImage3DEXT) = (PFNGLTEXIMAGE3DEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DEXT"); + if (NULL == GLH_EXT_NAME(glTexImage3DEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_vertex_array + } else if (0 == strcmp(extension, "GL_EXT_vertex_array")) { + GLH_EXT_NAME(glArrayElementEXT) = (PFNGLARRAYELEMENTEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glArrayElementEXT"); + if (NULL == GLH_EXT_NAME(glArrayElementEXT)) + return FALSE; + GLH_EXT_NAME(glColorPointerEXT) = (PFNGLCOLORPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorPointerEXT"); + if (NULL == GLH_EXT_NAME(glColorPointerEXT)) + return FALSE; + GLH_EXT_NAME(glEdgeFlagPointerEXT) = (PFNGLEDGEFLAGPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glEdgeFlagPointerEXT"); + if (NULL == GLH_EXT_NAME(glEdgeFlagPointerEXT)) + return FALSE; + GLH_EXT_NAME(glGetPointervEXT) = (PFNGLGETPOINTERVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glGetPointervEXT"); + if (NULL == GLH_EXT_NAME(glGetPointervEXT)) + return FALSE; + GLH_EXT_NAME(glIndexPointerEXT) = (PFNGLINDEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glIndexPointerEXT"); + if (NULL == GLH_EXT_NAME(glIndexPointerEXT)) + return FALSE; + GLH_EXT_NAME(glNormalPointerEXT) = (PFNGLNORMALPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalPointerEXT"); + if (NULL == GLH_EXT_NAME(glNormalPointerEXT)) + return FALSE; + GLH_EXT_NAME(glTexCoordPointerEXT) = (PFNGLTEXCOORDPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordPointerEXT"); + if (NULL == GLH_EXT_NAME(glTexCoordPointerEXT)) + return FALSE; + GLH_EXT_NAME(glVertexPointerEXT) = (PFNGLVERTEXPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexPointerEXT"); + if (NULL == GLH_EXT_NAME(glVertexPointerEXT)) + return FALSE; + GLH_EXT_NAME(glDrawArraysEXT) = (PFNGLDRAWARRAYSEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysEXT"); + if (NULL == GLH_EXT_NAME(glDrawArraysEXT)) + return FALSE; +#endif + +#ifdef GL_EXT_vertex_weighting + } else if (0 == strcmp(extension, "GL_EXT_vertex_weighting")) { + GLH_EXT_NAME(glVertexWeightfEXT) = (PFNGLVERTEXWEIGHTFEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfEXT"); + if (NULL == GLH_EXT_NAME(glVertexWeightfEXT)) + return FALSE; + GLH_EXT_NAME(glVertexWeightfvEXT) = (PFNGLVERTEXWEIGHTFVEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightfvEXT"); + if (NULL == GLH_EXT_NAME(glVertexWeightfvEXT)) + return FALSE; + GLH_EXT_NAME(glVertexWeightPointerEXT) = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexWeightPointerEXT"); + if (NULL == GLH_EXT_NAME(glVertexWeightPointerEXT)) + return FALSE; +#endif + +#ifdef GL_NV_blend_square + } else if (0 == strcmp(extension, "GL_NV_blend_square")) { +#endif + +#ifdef GL_NV_evaluators + } else if (0 == strcmp(extension, "GL_NV_evaluators")) { + GLH_EXT_NAME(glMapControlPointsNV) = (PFNGLMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapControlPointsNV"); + if (NULL == GLH_EXT_NAME(glMapControlPointsNV)) + return FALSE; + GLH_EXT_NAME(glMapParameterivNV) = (PFNGLMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterivNV"); + if (NULL == GLH_EXT_NAME(glMapParameterivNV)) + return FALSE; + GLH_EXT_NAME(glMapParameterfvNV) = (PFNGLMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glMapParameterfvNV"); + if (NULL == GLH_EXT_NAME(glMapParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glGetMapControlPointsNV) = (PFNGLGETMAPCONTROLPOINTSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapControlPointsNV"); + if (NULL == GLH_EXT_NAME(glGetMapControlPointsNV)) + return FALSE; + GLH_EXT_NAME(glGetMapParameterivNV) = (PFNGLGETMAPPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetMapParameterivNV)) + return FALSE; + GLH_EXT_NAME(glGetMapParameterfvNV) = (PFNGLGETMAPPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetMapParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glGetMapAttribParameterivNV) = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetMapAttribParameterivNV)) + return FALSE; + GLH_EXT_NAME(glGetMapAttribParameterfvNV) = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMapAttribParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetMapAttribParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glEvalMapsNV) = (PFNGLEVALMAPSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glEvalMapsNV"); + if (NULL == GLH_EXT_NAME(glEvalMapsNV)) + return FALSE; +#endif + +#ifdef GL_NV_fence + } else if (0 == strcmp(extension, "GL_NV_fence")) { + GLH_EXT_NAME(glGenFencesNV) = (PFNGLGENFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFencesNV"); + if (NULL == GLH_EXT_NAME(glGenFencesNV)) + return FALSE; + GLH_EXT_NAME(glDeleteFencesNV) = (PFNGLDELETEFENCESNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFencesNV"); + if (NULL == GLH_EXT_NAME(glDeleteFencesNV)) + return FALSE; + GLH_EXT_NAME(glSetFenceNV) = (PFNGLSETFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glSetFenceNV"); + if (NULL == GLH_EXT_NAME(glSetFenceNV)) + return FALSE; + GLH_EXT_NAME(glTestFenceNV) = (PFNGLTESTFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glTestFenceNV"); + if (NULL == GLH_EXT_NAME(glTestFenceNV)) + return FALSE; + GLH_EXT_NAME(glFinishFenceNV) = (PFNGLFINISHFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinishFenceNV"); + if (NULL == GLH_EXT_NAME(glFinishFenceNV)) + return FALSE; + GLH_EXT_NAME(glIsFenceNV) = (PFNGLISFENCENVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFenceNV"); + if (NULL == GLH_EXT_NAME(glIsFenceNV)) + return FALSE; + GLH_EXT_NAME(glGetFenceivNV) = (PFNGLGETFENCEIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFenceivNV"); + if (NULL == GLH_EXT_NAME(glGetFenceivNV)) + return FALSE; +#endif + +#ifdef GL_NV_fog_distance + } else if (0 == strcmp(extension, "GL_NV_fog_distance")) { +#endif + +#ifdef GL_NV_packed_depth_stencil + } else if (0 == strcmp(extension, "GL_NV_packed_depth_stencil")) { +#endif + +#ifdef GL_NV_register_combiners + } else if (0 == strcmp(extension, "GL_NV_register_combiners")) { + GLH_EXT_NAME(glCombinerParameterfvNV) = (PFNGLCOMBINERPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfvNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glCombinerParameterfNV) = (PFNGLCOMBINERPARAMETERFNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterfNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameterfNV)) + return FALSE; + GLH_EXT_NAME(glCombinerParameterivNV) = (PFNGLCOMBINERPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameterivNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameterivNV)) + return FALSE; + GLH_EXT_NAME(glCombinerParameteriNV) = (PFNGLCOMBINERPARAMETERINVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerParameteriNV"); + if (NULL == GLH_EXT_NAME(glCombinerParameteriNV)) + return FALSE; + GLH_EXT_NAME(glCombinerInputNV) = (PFNGLCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerInputNV"); + if (NULL == GLH_EXT_NAME(glCombinerInputNV)) + return FALSE; + GLH_EXT_NAME(glCombinerOutputNV) = (PFNGLCOMBINEROUTPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerOutputNV"); + if (NULL == GLH_EXT_NAME(glCombinerOutputNV)) + return FALSE; + GLH_EXT_NAME(glFinalCombinerInputNV) = (PFNGLFINALCOMBINERINPUTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glFinalCombinerInputNV"); + if (NULL == GLH_EXT_NAME(glFinalCombinerInputNV)) + return FALSE; + GLH_EXT_NAME(glGetCombinerInputParameterfvNV) = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glGetCombinerInputParameterivNV) = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerInputParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerInputParameterivNV)) + return FALSE; + GLH_EXT_NAME(glGetCombinerOutputParameterfvNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glGetCombinerOutputParameterivNV) = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerOutputParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerOutputParameterivNV)) + return FALSE; + GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV) = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFinalCombinerInputParameterivNV"); + if (NULL == GLH_EXT_NAME(glGetFinalCombinerInputParameterivNV)) + return FALSE; +#endif + +#ifdef GL_NV_register_combiners2 + } else if (0 == strcmp(extension, "GL_NV_register_combiners2")) { + GLH_EXT_NAME(glCombinerStageParameterfvNV) = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glCombinerStageParameterfvNV"); + if (NULL == GLH_EXT_NAME(glCombinerStageParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glGetCombinerStageParameterfvNV) = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCombinerStageParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetCombinerStageParameterfvNV)) + return FALSE; +#endif + +#ifdef GL_NV_texgen_reflection + } else if (0 == strcmp(extension, "GL_NV_texgen_reflection")) { +#endif + +#ifdef GL_NV_texture_env_combine4 + } else if (0 == strcmp(extension, "GL_NV_texture_env_combine4")) { +#endif + +#ifdef GL_NV_texture_rectangle + } else if (0 == strcmp(extension, "GL_NV_texture_rectangle")) { +#endif + +#ifdef GL_NV_texture_shader + } else if (0 == strcmp(extension, "GL_NV_texture_shader")) { +#endif + +#ifdef GL_NV_vertex_array_range + } else if (0 == strcmp(extension, "GL_NV_vertex_array_range")) { + GLH_EXT_NAME(glFlushVertexArrayRangeNV) = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushVertexArrayRangeNV"); + if (NULL == GLH_EXT_NAME(glFlushVertexArrayRangeNV)) + return FALSE; + GLH_EXT_NAME(glVertexArrayRangeNV) = (PFNGLVERTEXARRAYRANGENVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayRangeNV"); + if (NULL == GLH_EXT_NAME(glVertexArrayRangeNV)) + return FALSE; +# ifdef _WIN32 + GLH_EXT_NAME(wglAllocateMemoryNV) = (PFNWGLALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglAllocateMemoryNV"); + if (NULL == GLH_EXT_NAME(wglAllocateMemoryNV)) + return FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXAllocateMemoryNV) = (PFNGLXALLOCATEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXAllocateMemoryNV"); + if (NULL == GLH_EXT_NAME(glXAllocateMemoryNV)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglFreeMemoryNV) = (PFNWGLFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("wglFreeMemoryNV"); + if (NULL == GLH_EXT_NAME(wglFreeMemoryNV)) + return FALSE; +# endif +# ifdef GLX_VERSION_1_3 + GLH_EXT_NAME(glXFreeMemoryNV) = (PFNGLXFREEMEMORYNVPROC)GLH_EXT_GET_PROC_ADDRESS("glXFreeMemoryNV"); + if (NULL == GLH_EXT_NAME(glXFreeMemoryNV)) + return FALSE; +# endif +#endif + +#ifdef GL_NV_vertex_program + } else if (0 == strcmp(extension, "GL_NV_vertex_program")) { + GLH_EXT_NAME(glAreProgramsResidentNV) = (PFNGLAREPROGRAMSRESIDENTNVPROC)GLH_EXT_GET_PROC_ADDRESS("glAreProgramsResidentNV"); + if (NULL == GLH_EXT_NAME(glAreProgramsResidentNV)) + return FALSE; + GLH_EXT_NAME(glBindProgramNV) = (PFNGLBINDPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramNV"); + if (NULL == GLH_EXT_NAME(glBindProgramNV)) + return FALSE; + GLH_EXT_NAME(glDeleteProgramsNV) = (PFNGLDELETEPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsNV"); + if (NULL == GLH_EXT_NAME(glDeleteProgramsNV)) + return FALSE; + GLH_EXT_NAME(glExecuteProgramNV) = (PFNGLEXECUTEPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glExecuteProgramNV"); + if (NULL == GLH_EXT_NAME(glExecuteProgramNV)) + return FALSE; + GLH_EXT_NAME(glGenProgramsNV) = (PFNGLGENPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramsNV"); + if (NULL == GLH_EXT_NAME(glGenProgramsNV)) + return FALSE; + GLH_EXT_NAME(glGetProgramParameterdvNV) = (PFNGLGETPROGRAMPARAMETERDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterdvNV"); + if (NULL == GLH_EXT_NAME(glGetProgramParameterdvNV)) + return FALSE; + GLH_EXT_NAME(glGetProgramParameterfvNV) = (PFNGLGETPROGRAMPARAMETERFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramParameterfvNV"); + if (NULL == GLH_EXT_NAME(glGetProgramParameterfvNV)) + return FALSE; + GLH_EXT_NAME(glGetProgramivNV) = (PFNGLGETPROGRAMIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramivNV"); + if (NULL == GLH_EXT_NAME(glGetProgramivNV)) + return FALSE; + GLH_EXT_NAME(glGetProgramStringNV) = (PFNGLGETPROGRAMSTRINGNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringNV"); + if (NULL == GLH_EXT_NAME(glGetProgramStringNV)) + return FALSE; + GLH_EXT_NAME(glGetTrackMatrixivNV) = (PFNGLGETTRACKMATRIXIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTrackMatrixivNV"); + if (NULL == GLH_EXT_NAME(glGetTrackMatrixivNV)) + return FALSE; + GLH_EXT_NAME(glGetVertexAttribdvNV) = (PFNGLGETVERTEXATTRIBDVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribdvNV)) + return FALSE; + GLH_EXT_NAME(glGetVertexAttribfvNV) = (PFNGLGETVERTEXATTRIBFVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribfvNV)) + return FALSE; + GLH_EXT_NAME(glGetVertexAttribivNV) = (PFNGLGETVERTEXATTRIBIVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribivNV)) + return FALSE; + GLH_EXT_NAME(glGetVertexAttribPointervNV) = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointervNV"); + if (NULL == GLH_EXT_NAME(glGetVertexAttribPointervNV)) + return FALSE; + GLH_EXT_NAME(glIsProgramNV) = (PFNGLISPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramNV"); + if (NULL == GLH_EXT_NAME(glIsProgramNV)) + return FALSE; + GLH_EXT_NAME(glLoadProgramNV) = (PFNGLLOADPROGRAMNVPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadProgramNV"); + if (NULL == GLH_EXT_NAME(glLoadProgramNV)) + return FALSE; + GLH_EXT_NAME(glProgramParameter4dNV) = (PFNGLPROGRAMPARAMETER4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4dNV)) + return FALSE; + GLH_EXT_NAME(glProgramParameter4dvNV) = (PFNGLPROGRAMPARAMETER4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4dvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4dvNV)) + return FALSE; + GLH_EXT_NAME(glProgramParameter4fNV) = (PFNGLPROGRAMPARAMETER4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4fNV)) + return FALSE; + GLH_EXT_NAME(glProgramParameter4fvNV) = (PFNGLPROGRAMPARAMETER4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameter4fvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameter4fvNV)) + return FALSE; + GLH_EXT_NAME(glProgramParameters4dvNV) = (PFNGLPROGRAMPARAMETERS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4dvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameters4dvNV)) + return FALSE; + GLH_EXT_NAME(glProgramParameters4fvNV) = (PFNGLPROGRAMPARAMETERS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameters4fvNV"); + if (NULL == GLH_EXT_NAME(glProgramParameters4fvNV)) + return FALSE; + GLH_EXT_NAME(glRequestResidentProgramsNV) = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)GLH_EXT_GET_PROC_ADDRESS("glRequestResidentProgramsNV"); + if (NULL == GLH_EXT_NAME(glRequestResidentProgramsNV)) + return FALSE; + GLH_EXT_NAME(glTrackMatrixNV) = (PFNGLTRACKMATRIXNVPROC)GLH_EXT_GET_PROC_ADDRESS("glTrackMatrixNV"); + if (NULL == GLH_EXT_NAME(glTrackMatrixNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribPointerNV) = (PFNGLVERTEXATTRIBPOINTERNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribPointerNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib1dNV) = (PFNGLVERTEXATTRIB1DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib1dvNV) = (PFNGLVERTEXATTRIB1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib1fNV) = (PFNGLVERTEXATTRIB1FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib1fvNV) = (PFNGLVERTEXATTRIB1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib1sNV) = (PFNGLVERTEXATTRIB1SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1sNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib1svNV) = (PFNGLVERTEXATTRIB1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib1svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib2dNV) = (PFNGLVERTEXATTRIB2DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib2dvNV) = (PFNGLVERTEXATTRIB2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib2fNV) = (PFNGLVERTEXATTRIB2FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib2fvNV) = (PFNGLVERTEXATTRIB2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib2sNV) = (PFNGLVERTEXATTRIB2SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2sNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib2svNV) = (PFNGLVERTEXATTRIB2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib2svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib3dNV) = (PFNGLVERTEXATTRIB3DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib3dvNV) = (PFNGLVERTEXATTRIB3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib3fNV) = (PFNGLVERTEXATTRIB3FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib3fvNV) = (PFNGLVERTEXATTRIB3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib3sNV) = (PFNGLVERTEXATTRIB3SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3sNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib3svNV) = (PFNGLVERTEXATTRIB3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib3svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib4dNV) = (PFNGLVERTEXATTRIB4DNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib4dvNV) = (PFNGLVERTEXATTRIB4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib4fNV) = (PFNGLVERTEXATTRIB4FNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib4fvNV) = (PFNGLVERTEXATTRIB4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib4sNV) = (PFNGLVERTEXATTRIB4SNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4sNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib4svNV) = (PFNGLVERTEXATTRIB4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttrib4ubvNV) = (PFNGLVERTEXATTRIB4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttrib4ubvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs1dvNV) = (PFNGLVERTEXATTRIBS1DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs1dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs1fvNV) = (PFNGLVERTEXATTRIBS1FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs1fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs1svNV) = (PFNGLVERTEXATTRIBS1SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs1svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs1svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs2dvNV) = (PFNGLVERTEXATTRIBS2DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs2dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs2fvNV) = (PFNGLVERTEXATTRIBS2FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs2fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs2svNV) = (PFNGLVERTEXATTRIBS2SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs2svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs2svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs3dvNV) = (PFNGLVERTEXATTRIBS3DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs3dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs3fvNV) = (PFNGLVERTEXATTRIBS3FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs3fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs3svNV) = (PFNGLVERTEXATTRIBS3SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs3svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs3svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs4dvNV) = (PFNGLVERTEXATTRIBS4DVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4dvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4dvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs4fvNV) = (PFNGLVERTEXATTRIBS4FVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4fvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4fvNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs4svNV) = (PFNGLVERTEXATTRIBS4SVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4svNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4svNV)) + return FALSE; + GLH_EXT_NAME(glVertexAttribs4ubvNV) = (PFNGLVERTEXATTRIBS4UBVNVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribs4ubvNV"); + if (NULL == GLH_EXT_NAME(glVertexAttribs4ubvNV)) + return FALSE; +#endif + +#ifdef GL_SGIS_generate_mipmap + } else if (0 == strcmp(extension, "GL_SGIS_generate_mipmap")) { +#endif + +#ifdef GL_SGIS_texture_lod + } else if (0 == strcmp(extension, "GL_SGIS_texture_lod")) { +#endif + +#ifdef GL_SGIX_depth_texture + } else if (0 == strcmp(extension, "GL_SGIX_depth_texture")) { +#endif + +#ifdef GL_SGIX_shadow + } else if (0 == strcmp(extension, "GL_SGIX_shadow")) { +#endif + +#ifdef GL_VERSION_1_2 + } else if (0 == strcmp(extension, "GL_VERSION_1_2")) { + GLH_CORE_1_2_NAME(glBlendColor) = (PFNGLBLENDCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendColor"); + if (NULL == GLH_CORE_1_2_NAME(glBlendColor)) + return FALSE; + GLH_CORE_1_2_NAME(glBlendEquation) = (PFNGLBLENDEQUATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquation"); + if (NULL == GLH_CORE_1_2_NAME(glBlendEquation)) + return FALSE; + GLH_CORE_1_2_NAME(glDrawRangeElements) = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); + if (NULL == GLH_CORE_1_2_NAME(glDrawRangeElements)) + return FALSE; + GLH_CORE_1_2_NAME(glColorTable) = (PFNGLCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTable"); + if (NULL == GLH_CORE_1_2_NAME(glColorTable)) + return FALSE; + GLH_CORE_1_2_NAME(glColorTableParameterfv) = (PFNGLCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameterfv"); + if (NULL == GLH_CORE_1_2_NAME(glColorTableParameterfv)) + return FALSE; + GLH_CORE_1_2_NAME(glColorTableParameteriv) = (PFNGLCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableParameteriv"); + if (NULL == GLH_CORE_1_2_NAME(glColorTableParameteriv)) + return FALSE; + GLH_CORE_1_2_NAME(glCopyColorTable) = (PFNGLCOPYCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyColorTable"); + if (NULL == GLH_CORE_1_2_NAME(glCopyColorTable)) + return FALSE; + GLH_CORE_1_2_NAME(glGetColorTable) = (PFNGLGETCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTable"); + if (NULL == GLH_CORE_1_2_NAME(glGetColorTable)) + return FALSE; + GLH_CORE_1_2_NAME(glGetColorTableParameterfv) = (PFNGLGETCOLORTABLEPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameterfv"); + if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameterfv)) + return FALSE; + GLH_CORE_1_2_NAME(glGetColorTableParameteriv) = (PFNGLGETCOLORTABLEPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetColorTableParameteriv"); + if (NULL == GLH_CORE_1_2_NAME(glGetColorTableParameteriv)) + return FALSE; + GLH_CORE_1_2_NAME(glTexImage3D) = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + if (NULL == GLH_CORE_1_2_NAME(glTexImage3D)) + return FALSE; + GLH_CORE_1_2_NAME(glTexSubImage3D) = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); + if (NULL == GLH_CORE_1_2_NAME(glTexSubImage3D)) + return FALSE; + GLH_CORE_1_2_NAME(glCopyTexSubImage3D) = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); + if (NULL == GLH_CORE_1_2_NAME(glCopyTexSubImage3D)) + return FALSE; +#endif + +#ifdef GL_WIN_swap_hint + } else if (0 == strcmp(extension, "GL_WIN_swap_hint")) { + GLH_EXT_NAME(glAddSwapHintRectWIN) = (PFNGLADDSWAPHINTRECTWINPROC)GLH_EXT_GET_PROC_ADDRESS("glAddSwapHintRectWIN"); + if (NULL == GLH_EXT_NAME(glAddSwapHintRectWIN)) + return FALSE; +#endif + +#ifdef WGL_ARB_pbuffer + } else if (0 == strcmp(extension, "WGL_ARB_pbuffer")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglCreatePbufferARB) = (PFNWGLCREATEPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreatePbufferARB"); + if (NULL == GLH_EXT_NAME(wglCreatePbufferARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglGetPbufferDCARB) = (PFNWGLGETPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPbufferDCARB"); + if (NULL == GLH_EXT_NAME(wglGetPbufferDCARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglReleasePbufferDCARB) = (PFNWGLRELEASEPBUFFERDCARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleasePbufferDCARB"); + if (NULL == GLH_EXT_NAME(wglReleasePbufferDCARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglDestroyPbufferARB) = (PFNWGLDESTROYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglDestroyPbufferARB"); + if (NULL == GLH_EXT_NAME(wglDestroyPbufferARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglQueryPbufferARB) = (PFNWGLQUERYPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglQueryPbufferARB"); + if (NULL == GLH_EXT_NAME(wglQueryPbufferARB)) + return FALSE; +# endif +#endif + +#ifdef WGL_ARB_render_texture +# ifdef _WIN32 + GLH_EXT_NAME(wglBindTexImageARB) = (PFNWGLBINDTEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglBindTexImageARB"); + if (NULL == GLH_EXT_NAME(wglBindTexImageARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglReleaseTexImageARB) = (PFNWGLRELEASETEXIMAGEARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglReleaseTexImageARB"); + if (NULL == GLH_EXT_NAME(wglReleaseTexImageARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglSetPbufferAttribARB) = (PFNWGLSETPBUFFERATTRIBARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglSetPbufferAttribARB"); + if (NULL == GLH_EXT_NAME(wglSetPbufferAttribARB)) + return FALSE; +# endif +#endif + +#ifdef WGL_ARB_pixel_format + } else if (0 == strcmp(extension, "WGL_ARB_pixel_format")) { +# ifdef _WIN32 + GLH_EXT_NAME(wglGetPixelFormatAttribivARB) = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); + if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribivARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglGetPixelFormatAttribfvARB) = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); + if (NULL == GLH_EXT_NAME(wglGetPixelFormatAttribfvARB)) + return FALSE; +# endif +# ifdef _WIN32 + GLH_EXT_NAME(wglChoosePixelFormatARB) = (PFNWGLCHOOSEPIXELFORMATARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); + if (NULL == GLH_EXT_NAME(wglChoosePixelFormatARB)) + return FALSE; +# endif +#endif + + } else { + return FALSE; + } + return TRUE; +} +#endif + +#else // defined(__APPLE__) + +#ifdef GLH_EXT_SINGLE_FILE + +int glh_init_extension(const char* extension) +{ + // MBW -- XXX -- Should this check for extension availability? + return TRUE; +} +#endif // GLH_EXT_SINGLE_FILE + +#endif // defined(__APPLE__) + +#undef GLH_EXT_SINGLE_FILE + +#endif /* GLH_GENEXT_H */ diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index 1c1e1b6f2b..d954bdf86b 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -417,8 +417,8 @@ void LLSplashScreen::hide() static std::set<LLWindow*> sWindowList; LLWindow* LLWindowManager::createWindow( - char *title, - char *name, + const char *title, + const char *name, LLCoordScreen upper_left, LLCoordScreen size, U32 flags, @@ -434,7 +434,7 @@ LLWindow* LLWindowManager::createWindow( } LLWindow* LLWindowManager::createWindow( - char *title, char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, + const char *title, const char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index 7a7c14fa35..9fc91d3643 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -325,8 +325,8 @@ class LLWindowManager { public: static LLWindow* createWindow( - char *title, - char *name, + const char *title, + const char *name, LLCoordScreen upper_left = LLCoordScreen(10, 10), LLCoordScreen size = LLCoordScreen(320, 240), U32 flags = 0, @@ -336,7 +336,7 @@ public: BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE); static LLWindow *createWindow( - char* title, char* name, S32 x, S32 y, S32 width, S32 height, + const char* title, const char* name, S32 x, S32 y, S32 width, S32 height, U32 flags = 0, BOOL fullscreen = FALSE, BOOL clearBg = FALSE, diff --git a/indra/llwindow/llwindowheadless.cpp b/indra/llwindow/llwindowheadless.cpp index 1b55791467..77bee891b7 100644 --- a/indra/llwindow/llwindowheadless.cpp +++ b/indra/llwindow/llwindowheadless.cpp @@ -37,7 +37,7 @@ // // LLWindowHeadless // -LLWindowHeadless::LLWindowHeadless(char *title, char *name, S32 x, S32 y, S32 width, S32 height, +LLWindowHeadless::LLWindowHeadless(const char *title, const char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) : LLWindow(fullscreen, flags) diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index a138814241..1970a03931 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -99,7 +99,7 @@ public: /*virtual*/ void *getPlatformWindow() { return 0; }; /*virtual*/ void bringToFront() {}; - LLWindowHeadless(char *title, char *name, S32 x, S32 y, S32 width, S32 height, + LLWindowHeadless(const char *title, const char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); virtual ~LLWindowHeadless(); diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 4940e06f39..22b594d745 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -29,8 +29,6 @@ * $/LicenseInfo$ */ -#if LL_DARWIN - #include "linden_common.h" #include <Carbon/Carbon.h> @@ -42,10 +40,6 @@ #include "llgl.h" #include "llstring.h" #include "lldir.h" -#include "llviewercontrol.h" - -#include "llglheaders.h" - #include "indra_constants.h" #include "llwindowmacosx-objc.h" @@ -66,6 +60,8 @@ const S32 MAX_NUM_RESOLUTIONS = 32; // LLWindowMacOSX // +BOOL LLWindowMacOSX::sUseMultGL = FALSE; + // Cross-platform bits: void show_window_creation_error(const char* title) @@ -242,7 +238,7 @@ static LLWindowMacOSX *gWindowImplementation = NULL; -LLWindowMacOSX::LLWindowMacOSX(char *title, char *name, S32 x, S32 y, S32 width, +LLWindowMacOSX::LLWindowMacOSX(const char *title, const char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, @@ -809,7 +805,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits aglSetInteger(mContext, AGL_SWAP_INTERVAL, &frames_per_swap); //enable multi-threaded OpenGL - if (gSavedSettings.getBOOL("RenderAppleUseMultGL")) + if (sUseMultGL) { CGLError cgl_err; CGLContextObj ctx = CGLGetCurrentContext(); @@ -3286,7 +3282,7 @@ void *LLWindowMacOSX::getPlatformWindow() dummywindowref = NewCWindow( NULL, &window_rect, - "\p", + (ConstStr255Param) "\p", false, // Create the window invisible. zoomDocProc, // Window with a grow box and a zoom box kLastWindowOfClass, // create it behind other windows @@ -3402,5 +3398,3 @@ std::string LLWindowMacOSX::getFontListSans() // The third filename is in UTF8, but it shows up in the font menu as "STHeiti Light" return "\xE3\x83\x92\xE3\x83\xA9\xE3\x82\xAD\xE3\x82\x99\xE3\x83\x8E\xE8\xA7\x92\xE3\x82\xB3\xE3\x82\x99 Pro W3.otf;\xE3\x83\x92\xE3\x83\xA9\xE3\x82\xAD\xE3\x82\x99\xE3\x83\x8E\xE8\xA7\x92\xE3\x82\xB3\xE3\x82\x99 ProN W3.otf;AppleGothic.dfont;AppleGothic.ttf;\xe5\x8d\x8e\xe6\x96\x87\xe7\xbb\x86\xe9\xbb\x91.ttf"; } - -#endif // LL_DARWIN diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index 0534893aa7..171ec9864a 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -120,7 +120,7 @@ public: protected: LLWindowMacOSX( - char *title, char *name, int x, int y, int width, int height, U32 flags, + const char *title, const char *name, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples); @@ -203,6 +203,8 @@ protected: LangCode mTSMLangCode; LLPreeditor* mPreeditor; + static BOOL sUseMultGL; + friend class LLWindowManager; }; diff --git a/indra/llwindow/llwindowmesaheadless.cpp b/indra/llwindow/llwindowmesaheadless.cpp index f32ca01888..b24d3b91f8 100644 --- a/indra/llwindow/llwindowmesaheadless.cpp +++ b/indra/llwindow/llwindowmesaheadless.cpp @@ -29,14 +29,11 @@ * $/LicenseInfo$ */ -#if LL_MESA_HEADLESS - #include "linden_common.h" #include "indra_constants.h" #include "llwindowmesaheadless.h" #include "llgl.h" -#include "llglheaders.h" #define MESA_CHANNEL_TYPE GL_UNSIGNED_SHORT #define MESA_CHANNEL_SIZE 2 @@ -46,7 +43,7 @@ U16 *gMesaBuffer = NULL; // // LLWindowMesaHeadless // -LLWindowMesaHeadless::LLWindowMesaHeadless(char *title, char *name, S32 x, S32 y, S32 width, S32 height, +LLWindowMesaHeadless::LLWindowMesaHeadless(const char *title, const char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) : LLWindow(fullscreen, flags) @@ -83,5 +80,3 @@ void LLWindowMesaHeadless::swapBuffers() { glFinish(); } - -#endif diff --git a/indra/llwindow/llwindowmesaheadless.h b/indra/llwindow/llwindowmesaheadless.h index 4ed88d7b81..4ecc971abb 100644 --- a/indra/llwindow/llwindowmesaheadless.h +++ b/indra/llwindow/llwindowmesaheadless.h @@ -103,7 +103,7 @@ public: /*virtual*/ void *getPlatformWindow() { return 0; }; /*virtual*/ void bringToFront() {}; - LLWindowMesaHeadless(char *title, char *name, S32 x, S32 y, S32 width, S32 height, + LLWindowMesaHeadless(const char *title, const char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); ~LLWindowMesaHeadless(); diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index 8ca0b4b4b8..50925dcebf 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -41,8 +41,6 @@ #include "lldir.h" #include "llfindlocale.h" -#include "llglheaders.h" - #include "indra_constants.h" #if LL_GTK @@ -219,7 +217,7 @@ BOOL check_for_card(const char* RENDERER, const char* bad_card) -LLWindowSDL::LLWindowSDL(char *title, S32 x, S32 y, S32 width, +LLWindowSDL::LLWindowSDL(const char *title, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h index 58bb93bbc7..f878ded891 100644 --- a/indra/llwindow/llwindowsdl.h +++ b/indra/llwindow/llwindowsdl.h @@ -134,7 +134,7 @@ public: protected: LLWindowSDL( - char *title, int x, int y, int width, int height, U32 flags, + const char *title, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowSDL(); diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 841cac941a..3ed566062f 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -54,8 +54,6 @@ #include "llstring.h" #include "lldir.h" -#include "llglheaders.h" - #include "indra_constants.h" #include "llpreeditor.h" @@ -359,7 +357,7 @@ LLWinImm::~LLWinImm() } -LLWindowWin32::LLWindowWin32(char *title, char *name, S32 x, S32 y, S32 width, +LLWindowWin32::LLWindowWin32(const char *title, const char *name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 38836e0d81..039774f138 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -120,7 +120,7 @@ public: protected: LLWindowWin32( - char *title, char *name, int x, int y, int width, int height, U32 flags, + const char *title, const char *name, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowWin32(); |