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-rw-r--r--indra/llwindow/llwindowwin32.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index e20c0e5c3f..91d98fe0bf 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -48,8 +48,6 @@
#include "llthreadsafequeue.h"
#include "stringize.h"
#include "llframetimer.h"
-#include "commoncontrol.h" // TODO: Remove after testing
-#include "llsd.h" // TODO: Remove after testing
// System includes
#include <commdlg.h>
@@ -420,9 +418,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
// best guess at available video memory in MB
std::atomic<U32> mAvailableVRAM;
- bool mTryUseDXGIAdapter; // TODO: Remove after testing
IDXGIAdapter3* mDXGIAdapter = nullptr;
- bool mTryUseD3DDevice; // TODO: Remove after testing
LPDIRECT3D9 mD3D = nullptr;
LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -4580,14 +4576,6 @@ U32 LLWindowWin32::getAvailableVRAMMegabytes()
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
- const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
- LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL;
- mTryUseDXGIAdapter = !skipDXGI.asBoolean();
- LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL;
- const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
- LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL;
- mTryUseD3DDevice = !skipD3D.asBoolean();
- LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL;
ThreadPool::start();
}
@@ -4704,7 +4692,7 @@ void debugEnumerateGraphicsAdapters()
void LLWindowWin32::LLWindowWin32Thread::initDX()
{
- if (mDXGIAdapter == NULL && mTryUseDXGIAdapter)
+ if (mDXGIAdapter == NULL)
{
debugEnumerateGraphicsAdapters();
@@ -4738,7 +4726,7 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()
void LLWindowWin32::LLWindowWin32Thread::initD3D()
{
- if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0)
+ if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
{
mD3D = Direct3DCreate9(D3D_SDK_VERSION);