diff options
Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
| -rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 84 |
1 files changed, 72 insertions, 12 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 5471e1c87a..dbdbfe390f 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -49,6 +49,7 @@ #include "llthreadsafequeue.h" #include "stringize.h" #include "llframetimer.h" +#include "llwatchdog.h" // System includes #include <commdlg.h> @@ -364,7 +365,8 @@ static LLMonitorInfo sMonitorInfo; // the containing class a friend. struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool { - static const int MAX_QUEUE_SIZE = 2048; + static constexpr int MAX_QUEUE_SIZE = 2048; + static constexpr F32 WINDOW_TIMEOUT_SEC = 90.f; LLThreadSafeQueue<MSG> mMessageQueue; @@ -426,6 +428,50 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool PostMessage(windowHandle, WM_POST_FUNCTION_, wparam, LPARAM(ptr)); } + // Call from main thread. + void initTimeout() + { + // post into thread's queue to avoid threading issues + post([this]() + { + if (!mWindowTimeout) + { + mWindowTimeout = std::make_unique<LLWatchdogTimeout>("WindowThread"); + // supposed to be executed within run(), + // so no point checking if thread is alive + resumeTimeout("TimeoutInit"); + } + }); + } +private: + // These timeout related functions are strictly for the thread. + void resumeTimeout(std::string_view state) + { + if (mWindowTimeout) + { + mWindowTimeout->setTimeout(WINDOW_TIMEOUT_SEC); + mWindowTimeout->start(state); + } + } + + void pauseTimeout() + { + if (mWindowTimeout) + { + mWindowTimeout->stop(); + } + } + + void pingTimeout(std::string_view state) + { + if (mWindowTimeout) + { + mWindowTimeout->setTimeout(WINDOW_TIMEOUT_SEC); + mWindowTimeout->ping(state); + } + } + +public: using FuncType = std::function<void()>; // call GetMessage() and pull enqueue messages for later processing HWND mWindowHandleThrd = NULL; @@ -436,6 +482,8 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool bool mGLReady = false; bool mGotGLBuffer = false; LLAtomicBool mDeleteOnExit = false; +private: + std::unique_ptr<LLWatchdogTimeout> mWindowTimeout; }; @@ -2504,16 +2552,13 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ // Comes after WM_QUERYENDSESSION LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("mwp - WM_ENDSESSION"); LL_INFOS("Window") << "Received WM_ENDSESSION with wParam: " << (U32)w_param << " lParam: " << (U32)l_param << LL_ENDL; - unsigned int end_session_flags = (U32)w_param; - if (end_session_flags == 0) - { - // session is not actually ending - return 0; - } + unsigned int end_session_flags = (U32)l_param; - if ((end_session_flags & ENDSESSION_CLOSEAPP) - || (end_session_flags & ENDSESSION_CRITICAL) - || (end_session_flags & ENDSESSION_LOGOFF)) + if (w_param == TRUE // if true, session is ending + || end_session_flags == 0 // not possible to determine type of the event + // || (end_session_flags & ENDSESSION_CLOSEAPP)) system update or low resources, must be acompanied by w_param == TRUE + || (end_session_flags & ENDSESSION_CRITICAL) // will shutdown regardless of app state + || (end_session_flags & ENDSESSION_LOGOFF)) // logoff, can delay shutdown { window_imp->post([=]() { @@ -2522,13 +2567,13 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ { // Get the app to initiate cleanup. window_imp->mCallbacks->handleQuit(window_imp); - // The app is responsible for calling destroyWindow when done with GL } }); // Give app a second to finish up. That's not enough for a clean exit, // but better than nothing. // Todo: sync this better, some kind of waitForResult? Can't wait forever, - // but can potentially use ShutdownBlockReasonCreate for a bigger delay. + // but for ENDSESSION_LOGOFF can potentially use ShutdownBlockReasonCreate + // for a bigger delay. ms_sleep(1000); } // Don't need to post quit or destroy window, @@ -4600,6 +4645,11 @@ bool LLWindowWin32::getInputDevices(U32 device_type_filter, return false; } +void LLWindowWin32::initWatchdog() +{ + mWindowThread->initTimeout(); +} + F32 LLWindowWin32::getSystemUISize() { F32 scale_value = 1.f; @@ -4737,6 +4787,8 @@ void LLWindowWin32::LLWindowWin32Thread::checkDXMem() return; } + pauseTimeout(); + IDXGIFactory4* p_factory = nullptr; HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&p_factory); @@ -4840,6 +4892,8 @@ void LLWindowWin32::LLWindowWin32Thread::checkDXMem() } mGotGLBuffer = true; + + resumeTimeout("checkDXMem"); } void LLWindowWin32::LLWindowWin32Thread::run() @@ -4855,6 +4909,9 @@ void LLWindowWin32::LLWindowWin32Thread::run() timeBeginPeriod(llclamp((U32) 1, tc.wPeriodMin, tc.wPeriodMax)); } + // Normally won't exist yet, but in case of re-init, make sure it's cleaned up + resumeTimeout("WindowThread"); + while (! getQueue().done()) { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; @@ -4864,6 +4921,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() if (mWindowHandleThrd != 0) { + pingTimeout("messages"); MSG msg; BOOL status; if (mhDCThrd == 0) @@ -4891,6 +4949,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Function Queue"); + pingTimeout("queue"); logger.onChange("runPending()"); //process any pending functions getQueue().runPending(); @@ -4905,6 +4964,7 @@ void LLWindowWin32::LLWindowWin32Thread::run() #endif } + pauseTimeout(); destroyWindow(); if (mDeleteOnExit) |
