diff options
Diffstat (limited to 'indra/llwindow/llwindowsdl.h')
-rw-r--r-- | indra/llwindow/llwindowsdl.h | 304 |
1 files changed, 152 insertions, 152 deletions
diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h index 7193e6f45a..e96fce92f5 100644 --- a/indra/llwindow/llwindowsdl.h +++ b/indra/llwindow/llwindowsdl.h @@ -1,25 +1,25 @@ -/** +/** * @file llwindowsdl.h * @brief SDL implementation of LLWindow class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -49,181 +49,181 @@ class LLWindowSDL : public LLWindow { public: - /*virtual*/ void show(); - /*virtual*/ void hide(); - /*virtual*/ void close(); - /*virtual*/ BOOL getVisible(); - /*virtual*/ BOOL getMinimized(); - /*virtual*/ BOOL getMaximized(); - /*virtual*/ BOOL maximize(); - /*virtual*/ void minimize(); - /*virtual*/ void restore(); - /*virtual*/ BOOL getFullscreen(); - /*virtual*/ BOOL getPosition(LLCoordScreen *position); - /*virtual*/ BOOL getSize(LLCoordScreen *size); - /*virtual*/ BOOL getSize(LLCoordWindow *size); - /*virtual*/ BOOL setPosition(LLCoordScreen position); - /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); - /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); - /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); - /*virtual*/ void showCursor(); - /*virtual*/ void hideCursor(); - /*virtual*/ void showCursorFromMouseMove(); - /*virtual*/ void hideCursorUntilMouseMove(); - /*virtual*/ BOOL isCursorHidden(); - /*virtual*/ void updateCursor(); - /*virtual*/ void captureMouse(); - /*virtual*/ void releaseMouse(); - /*virtual*/ void setMouseClipping( BOOL b ); - /*virtual*/ void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); - - /*virtual*/ BOOL isClipboardTextAvailable(); - /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); - /*virtual*/ BOOL copyTextToClipboard(const LLWString & src); - - /*virtual*/ BOOL isPrimaryTextAvailable(); - /*virtual*/ BOOL pasteTextFromPrimary(LLWString &dst); - /*virtual*/ BOOL copyTextToPrimary(const LLWString & src); - - /*virtual*/ void flashIcon(F32 seconds); - /*virtual*/ F32 getGamma(); - /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma - /*virtual*/ U32 getFSAASamples(); - /*virtual*/ void setFSAASamples(const U32 samples); - /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) - /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } - /*virtual*/ void processMiscNativeEvents(); - /*virtual*/ void gatherInput(); - /*virtual*/ void swapBuffers(); - /*virtual*/ void restoreGLContext() {}; - - /*virtual*/ void delayInputProcessing() { }; - - // handy coordinate space conversion routines - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); - - /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); - /*virtual*/ F32 getNativeAspectRatio(); - /*virtual*/ F32 getPixelAspectRatio(); - /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } - - /*virtual*/ void beforeDialog(); - /*virtual*/ void afterDialog(); - - /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); - - /*virtual*/ void *getPlatformWindow(); - /*virtual*/ void bringToFront(); - - /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async); - - static std::vector<std::string> getDynamicFallbackFontList(); - - // Not great that these are public, but they have to be accessible - // by non-class code and it's better than making them global. + /*virtual*/ void show(); + /*virtual*/ void hide(); + /*virtual*/ void close(); + /*virtual*/ BOOL getVisible(); + /*virtual*/ BOOL getMinimized(); + /*virtual*/ BOOL getMaximized(); + /*virtual*/ BOOL maximize(); + /*virtual*/ void minimize(); + /*virtual*/ void restore(); + /*virtual*/ BOOL getFullscreen(); + /*virtual*/ BOOL getPosition(LLCoordScreen *position); + /*virtual*/ BOOL getSize(LLCoordScreen *size); + /*virtual*/ BOOL getSize(LLCoordWindow *size); + /*virtual*/ BOOL setPosition(LLCoordScreen position); + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); + /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); + /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); + /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); + /*virtual*/ void showCursor(); + /*virtual*/ void hideCursor(); + /*virtual*/ void showCursorFromMouseMove(); + /*virtual*/ void hideCursorUntilMouseMove(); + /*virtual*/ BOOL isCursorHidden(); + /*virtual*/ void updateCursor(); + /*virtual*/ void captureMouse(); + /*virtual*/ void releaseMouse(); + /*virtual*/ void setMouseClipping( BOOL b ); + /*virtual*/ void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); + + /*virtual*/ BOOL isClipboardTextAvailable(); + /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); + /*virtual*/ BOOL copyTextToClipboard(const LLWString & src); + + /*virtual*/ BOOL isPrimaryTextAvailable(); + /*virtual*/ BOOL pasteTextFromPrimary(LLWString &dst); + /*virtual*/ BOOL copyTextToPrimary(const LLWString & src); + + /*virtual*/ void flashIcon(F32 seconds); + /*virtual*/ F32 getGamma(); + /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma + /*virtual*/ U32 getFSAASamples(); + /*virtual*/ void setFSAASamples(const U32 samples); + /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) + /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } + /*virtual*/ void processMiscNativeEvents(); + /*virtual*/ void gatherInput(); + /*virtual*/ void swapBuffers(); + /*virtual*/ void restoreGLContext() {}; + + /*virtual*/ void delayInputProcessing() { }; + + // handy coordinate space conversion routines + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); + + /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); + /*virtual*/ F32 getNativeAspectRatio(); + /*virtual*/ F32 getPixelAspectRatio(); + /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } + + /*virtual*/ void beforeDialog(); + /*virtual*/ void afterDialog(); + + /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); + + /*virtual*/ void *getPlatformWindow(); + /*virtual*/ void bringToFront(); + + /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async); + + static std::vector<std::string> getDynamicFallbackFontList(); + + // Not great that these are public, but they have to be accessible + // by non-class code and it's better than making them global. #if LL_X11 - Window mSDL_XWindowID; - Display *mSDL_Display; + Window mSDL_XWindowID; + Display *mSDL_Display; #endif - void (*Lock_Display)(void); - void (*Unlock_Display)(void); + void (*Lock_Display)(void); + void (*Unlock_Display)(void); #if LL_GTK - // Lazily initialize and check the runtime GTK version for goodness. - static bool ll_try_gtk_init(void); + // Lazily initialize and check the runtime GTK version for goodness. + static bool ll_try_gtk_init(void); #endif // LL_GTK #if LL_X11 - static Window get_SDL_XWindowID(void); - static Display* get_SDL_Display(void); -#endif // LL_X11 + static Window get_SDL_XWindowID(void); + static Display* get_SDL_Display(void); +#endif // LL_X11 protected: - LLWindowSDL(LLWindowCallbacks* callbacks, - const std::string& title, int x, int y, int width, int height, U32 flags, - BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, - BOOL ignore_pixel_depth, U32 fsaa_samples); - ~LLWindowSDL(); + LLWindowSDL(LLWindowCallbacks* callbacks, + const std::string& title, int x, int y, int width, int height, U32 flags, + BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, + BOOL ignore_pixel_depth, U32 fsaa_samples); + ~LLWindowSDL(); - /*virtual*/ BOOL isValid(); - /*virtual*/ LLSD getNativeKeyData(); + /*virtual*/ BOOL isValid(); + /*virtual*/ LLSD getNativeKeyData(); - void initCursors(); - void quitCursors(); - void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size); + void initCursors(); + void quitCursors(); + void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size); - // Changes display resolution. Returns true if successful - BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh); + // Changes display resolution. Returns true if successful + BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh); - // Go back to last fullscreen display resolution. - BOOL setFullscreenResolution(); + // Go back to last fullscreen display resolution. + BOOL setFullscreenResolution(); - BOOL shouldPostQuit() { return mPostQuit; } + BOOL shouldPostQuit() { return mPostQuit; } protected: - // - // Platform specific methods - // - - // create or re-create the GL context/window. Called from the constructor and switchContext(). - BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync); - void destroyContext(); - void setupFailure(const std::string& text, const std::string& caption, U32 type); - void fixWindowSize(void); - U32 SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain); - BOOL SDLReallyCaptureInput(BOOL capture); - - // - // Platform specific variables - // - U32 mGrabbyKeyFlags; - int mReallyCapturedCount; - SDL_Surface * mWindow; - std::string mWindowTitle; - double mOriginalAspectRatio; - BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize. - LLCoordScreen mNeedsResizeSize; - F32 mOverrideAspectRatio; - F32 mGamma; - U32 mFSAASamples; - - int mSDLFlags; - - SDL_Cursor* mSDLCursors[UI_CURSOR_COUNT]; - int mHaveInputFocus; /* 0=no, 1=yes, else unknown */ - int mIsMinimized; /* 0=no, 1=yes, else unknown */ - - friend class LLWindowManager; + // + // Platform specific methods + // + + // create or re-create the GL context/window. Called from the constructor and switchContext(). + BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync); + void destroyContext(); + void setupFailure(const std::string& text, const std::string& caption, U32 type); + void fixWindowSize(void); + U32 SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain); + BOOL SDLReallyCaptureInput(BOOL capture); + + // + // Platform specific variables + // + U32 mGrabbyKeyFlags; + int mReallyCapturedCount; + SDL_Surface * mWindow; + std::string mWindowTitle; + double mOriginalAspectRatio; + BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize. + LLCoordScreen mNeedsResizeSize; + F32 mOverrideAspectRatio; + F32 mGamma; + U32 mFSAASamples; + + int mSDLFlags; + + SDL_Cursor* mSDLCursors[UI_CURSOR_COUNT]; + int mHaveInputFocus; /* 0=no, 1=yes, else unknown */ + int mIsMinimized; /* 0=no, 1=yes, else unknown */ + + friend class LLWindowManager; private: #if LL_X11 - void x11_set_urgent(BOOL urgent); - BOOL mFlashing; - LLTimer mFlashTimer; + void x11_set_urgent(BOOL urgent); + BOOL mFlashing; + LLTimer mFlashTimer; #endif //LL_X11 - - U32 mKeyScanCode; + + U32 mKeyScanCode; U32 mKeyVirtualKey; - SDLMod mKeyModifiers; + SDLMod mKeyModifiers; }; class LLSplashScreenSDL : public LLSplashScreen { public: - LLSplashScreenSDL(); - virtual ~LLSplashScreenSDL(); + LLSplashScreenSDL(); + virtual ~LLSplashScreenSDL(); - /*virtual*/ void showImpl(); - /*virtual*/ void updateImpl(const std::string& mesg); - /*virtual*/ void hideImpl(); + /*virtual*/ void showImpl(); + /*virtual*/ void updateImpl(const std::string& mesg); + /*virtual*/ void hideImpl(); }; S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type); |