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-rw-r--r--indra/llwindow/llwindowsdl.cpp2394
1 files changed, 884 insertions, 1510 deletions
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index df8b2ba5ab..f87a00c34b 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -25,8 +25,6 @@
* $/LicenseInfo$
*/
-#if LL_SDL
-
#include "linden_common.h"
#include "llwindowsdl.h"
@@ -39,13 +37,11 @@
#include "llstring.h"
#include "lldir.h"
#include "llfindlocale.h"
+#include "llgamecontrol.h"
-#if LL_GTK
-extern "C" {
-# include "gtk/gtk.h"
-}
-#include <locale.h>
-#endif // LL_GTK
+#ifdef LL_GLIB
+#include <glib.h>
+#endif
extern "C" {
# include "fontconfig/fontconfig.h"
@@ -54,181 +50,209 @@ extern "C" {
#if LL_LINUX
// not necessarily available on random SDL platforms, so #if LL_LINUX
// for execv(), waitpid(), fork()
-# include <unistd.h>
-# include <sys/types.h>
-# include <sys/wait.h>
+#include <unistd.h>
+#include <sys/types.h>
+#include <sys/wait.h>
+#include <stdio.h>
#endif // LL_LINUX
-extern BOOL gDebugWindowProc;
+extern bool gDebugWindowProc;
const S32 MAX_NUM_RESOLUTIONS = 200;
-// static variable for ATI mouse cursor crash work-around:
-static bool ATIbug = false;
-
//
// LLWindowSDL
//
-#if LL_X11
-# include <X11/Xutil.h>
-#endif //LL_X11
+#include <X11/Xutil.h>
// TOFU HACK -- (*exactly* the same hack as LLWindowMacOSX for a similar
// set of reasons): Stash a pointer to the LLWindowSDL object here and
// maintain in the constructor and destructor. This assumes that there will
// be only one object of this class at any time. Currently this is true.
-static LLWindowSDL *gWindowImplementation = NULL;
-
+static LLWindowSDL *gWindowImplementation = nullptr;
void maybe_lock_display(void)
{
- if (gWindowImplementation && gWindowImplementation->Lock_Display) {
+ if (gWindowImplementation && gWindowImplementation->Lock_Display)
gWindowImplementation->Lock_Display();
- }
}
-
void maybe_unlock_display(void)
{
- if (gWindowImplementation && gWindowImplementation->Unlock_Display) {
+ if (gWindowImplementation && gWindowImplementation->Unlock_Display)
gWindowImplementation->Unlock_Display();
- }
}
-#if LL_GTK
-// Lazily initialize and check the runtime GTK version for goodness.
-// static
-bool LLWindowSDL::ll_try_gtk_init(void)
+Window LLWindowSDL::get_SDL_XWindowID(void)
{
- static BOOL done_gtk_diag = FALSE;
- static BOOL gtk_is_good = FALSE;
- static BOOL done_setlocale = FALSE;
- static BOOL tried_gtk_init = FALSE;
+ if (gWindowImplementation)
+ return gWindowImplementation->mX11Data.mXWindowID;
+ return None;
+}
- if (!done_setlocale)
- {
- LL_INFOS() << "Starting GTK Initialization." << LL_ENDL;
- maybe_lock_display();
- gtk_disable_setlocale();
- maybe_unlock_display();
- done_setlocale = TRUE;
- }
+Display* LLWindowSDL::get_SDL_Display(void)
+{
+ if (gWindowImplementation)
+ return gWindowImplementation->mX11Data.mDisplay;
+ return nullptr;
+}
- if (!tried_gtk_init)
- {
- tried_gtk_init = TRUE;
- if (!g_thread_supported ()) g_thread_init (NULL);
- maybe_lock_display();
- gtk_is_good = gtk_init_check(NULL, NULL);
- maybe_unlock_display();
- if (!gtk_is_good)
- LL_WARNS() << "GTK Initialization failed." << LL_ENDL;
- }
+/*
+ * In wayland a window does not have a state of "minimized" or gets messages that it got minimized [1]
+ * There's two ways to approach this challenge:
+ * 1) Ignore it, this would mean even if minimized/not visible the viewer will always fun at full fps
+ * 2) Try to detect something like "minimized", the best way I found so far is to as for frame_done events. Those will
+ * only happen if parts of the viewer are visible. As such it is not the same a "minimized" but rather "this window
+ * is not fully hidden behind another window or minimized". That's (I guess) still better than nothing and running
+ * full tilt even if hidden.
+ *
+ * [1] As of 2024-09, maybe in the future we get nice things
+*/
+#ifdef LL_WAYLAND
+#include <wayland-client-protocol.h>
+#include <dlfcn.h>
- if (gtk_is_good && !done_gtk_diag)
- {
- LL_INFOS() << "GTK Initialized." << LL_ENDL;
- LL_INFOS() << "- Compiled against GTK version "
- << GTK_MAJOR_VERSION << "."
- << GTK_MINOR_VERSION << "."
- << GTK_MICRO_VERSION << LL_ENDL;
- LL_INFOS() << "- Running against GTK version "
- << gtk_major_version << "."
- << gtk_minor_version << "."
- << gtk_micro_version << LL_ENDL;
- maybe_lock_display();
- const gchar* gtk_warning = gtk_check_version(
- GTK_MAJOR_VERSION,
- GTK_MINOR_VERSION,
- GTK_MICRO_VERSION);
- maybe_unlock_display();
- if (gtk_warning)
- {
- LL_WARNS() << "- GTK COMPATIBILITY WARNING: " <<
- gtk_warning << LL_ENDL;
- gtk_is_good = FALSE;
- } else {
- LL_INFOS() << "- GTK version is good." << LL_ENDL;
- }
+bool LLWindowSDL::isWaylandWindowNotDrawing() const
+{
+ if( Wayland != mServerProtocol || mWaylandData.mLastFrameEvent == 0 )
+ return false;
- done_gtk_diag = TRUE;
- }
+ auto currentTime = LLTimer::getTotalTime();
+ if( (currentTime - mWaylandData.mLastFrameEvent) > 250000 )
+ return true;
- return gtk_is_good;
+ return false;
}
-#endif // LL_GTK
+uint32_t (*ll_wl_proxy_get_version)(struct wl_proxy *proxy);
+void (*ll_wl_proxy_destroy)(struct wl_proxy *proxy);
+int (*ll_wl_proxy_add_listener)(struct wl_proxy *proxy, void (**implementation)(void), void *data);
-#if LL_X11
-// static
-Window LLWindowSDL::get_SDL_XWindowID(void)
+wl_interface *ll_wl_callback_interface;
+
+int ll_wl_callback_add_listener(struct wl_callback *wl_callback,
+ const struct wl_callback_listener *listener, void *data)
{
- if (gWindowImplementation) {
- return gWindowImplementation->mSDL_XWindowID;
- }
- return None;
+ return ll_wl_proxy_add_listener((struct wl_proxy *) wl_callback,
+ (void (**)(void)) listener, data);
}
-//static
-Display* LLWindowSDL::get_SDL_Display(void)
+struct wl_proxy* (*ll_wl_proxy_marshal_flags)(struct wl_proxy *proxy, uint32_t opcode,
+ const struct wl_interface *interface,
+ uint32_t version,
+ uint32_t flags, ...);
+
+
+bool loadWaylandClient()
+{
+ auto *pSO = dlopen( "libwayland-client.so", RTLD_NOW);
+ if( !pSO )
+ return false;
+
+
+ ll_wl_callback_interface = (wl_interface*)dlsym(pSO, "wl_callback_interface");
+ *(void**)&ll_wl_proxy_marshal_flags = dlsym(pSO, "wl_proxy_marshal_flags");
+ *(void**)&ll_wl_proxy_get_version = dlsym(pSO, "wl_proxy_get_version");
+ *(void**)&ll_wl_proxy_destroy = dlsym(pSO, "wl_proxy_destroy");
+ *(void**)&ll_wl_proxy_add_listener = dlsym(pSO, "wl_proxy_add_listener");
+
+ return ll_wl_callback_interface != nullptr && ll_wl_proxy_marshal_flags != nullptr &&
+ ll_wl_proxy_get_version != nullptr && ll_wl_proxy_destroy != nullptr &&
+ ll_wl_proxy_add_listener != nullptr;
+}
+
+struct wl_callback* ll_wl_surface_frame(struct wl_surface *wl_surface)
+{
+ auto version = ll_wl_proxy_get_version((struct wl_proxy *) wl_surface);
+
+ auto callback = ll_wl_proxy_marshal_flags((struct wl_proxy *) wl_surface,
+ WL_SURFACE_FRAME, ll_wl_callback_interface, version,
+ 0, nullptr);
+
+ return (struct wl_callback *) callback;
+}
+
+void ll_wl_callback_destroy(struct wl_callback *wl_callback)
+{
+ ll_wl_proxy_destroy((struct wl_proxy *) wl_callback);
+}
+
+void LLWindowSDL::waylandFrameDoneCB(void *data, struct wl_callback *cb, uint32_t time)
{
- if (gWindowImplementation) {
- return gWindowImplementation->mSDL_Display;
+ static uint32_t frame_count {0};
+ static F64SecondsImplicit lastInfo{0};
+
+ ++frame_count;
+
+ ll_wl_callback_destroy(cb);
+ auto pThis = reinterpret_cast<LLWindowSDL*>(data);
+ pThis->mWaylandData.mLastFrameEvent = LLTimer::getTotalTime();
+
+ auto now = LLTimer::getElapsedSeconds();
+ if( lastInfo > 0)
+ {
+ auto diff = now.value() - lastInfo.value();
+ constexpr double FPS_INFO_INTERVAL = 60.f * 5.f;
+ if( diff >= FPS_INFO_INTERVAL)
+ {
+ double fFPS = frame_count;
+ fFPS /= diff;
+ LL_INFOS() << "Wayland: FPS " << fFPS << " fps, " << frame_count << " #frames time " << (diff) << LL_ENDL;
+ frame_count = 0;
+ lastInfo = now;
+ }
}
- return NULL;
+ else
+ lastInfo = now;
+
+ pThis->setupWaylandFrameCallback(); // ask for a new frame
}
-#endif // LL_X11
+void LLWindowSDL::setupWaylandFrameCallback()
+{
+ static wl_callback_listener frame_listener { nullptr };
+ frame_listener.done = &LLWindowSDL::waylandFrameDoneCB;
+
+ auto cb = ll_wl_surface_frame(mWaylandData.mSurface);
+ ll_wl_callback_add_listener(cb, &frame_listener, this);
+}
+#else
+bool LLWindowSDL::isWaylandWindowNotDrawing()
+{
+ return false;
+}
+void LLWindowSDL::setupWaylandFrameCallback()
+{
+ LL_WARNS() << "Viewer is running under Wayland, but was not compiled with full wayland support!" << LL_ENDL;
+}
+#endif
LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks,
- const std::string& title, S32 x, S32 y, S32 width,
- S32 height, U32 flags,
- BOOL fullscreen, BOOL clearBg,
- BOOL disable_vsync, BOOL use_gl,
- BOOL ignore_pixel_depth, U32 fsaa_samples)
- : LLWindow(callbacks, fullscreen, flags),
- Lock_Display(NULL),
- Unlock_Display(NULL), mGamma(1.0f)
+ const std::string& title, const std::string& name, S32 x, S32 y, S32 width,
+ S32 height, U32 flags,
+ bool fullscreen, bool clearBg,
+ bool enable_vsync, bool use_gl,
+ bool ignore_pixel_depth, U32 fsaa_samples)
+ : LLWindow(callbacks, fullscreen, flags),
+ Lock_Display(nullptr),
+ Unlock_Display(nullptr), mGamma(1.0f)
{
// Initialize the keyboard
gKeyboard = new LLKeyboardSDL();
gKeyboard->setCallbacks(callbacks);
- // Note that we can't set up key-repeat until after SDL has init'd video
-
- // Ignore use_gl for now, only used for drones on PC
- mWindow = NULL;
- mNeedsResize = FALSE;
- mOverrideAspectRatio = 0.f;
- mGrabbyKeyFlags = 0;
- mReallyCapturedCount = 0;
- mHaveInputFocus = -1;
- mIsMinimized = -1;
- mFSAASamples = fsaa_samples;
-
-#if LL_X11
- mSDL_XWindowID = None;
- mSDL_Display = NULL;
-#endif // LL_X11
-
-#if LL_GTK
- // We MUST be the first to initialize GTK so that GTK doesn't get badly
- // initialized with a non-C locale and cause lots of serious random
- // weirdness.
- ll_try_gtk_init();
-#endif // LL_GTK
// Assume 4:3 aspect ratio until we know better
mOriginalAspectRatio = 1024.0 / 768.0;
if (title.empty())
- mWindowTitle = "SDL Window"; // *FIX: (?)
+ mWindowTitle = "Second Life";
else
mWindowTitle = title;
// Create the GL context and set it up for windowed or fullscreen, as appropriate.
- if(createContext(x, y, width, height, 32, fullscreen, disable_vsync))
+ if(createContext(x, y, width, height, 32, fullscreen, enable_vsync))
{
gGLManager.initGL();
@@ -242,13 +266,8 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks,
// Stash an object pointer for OSMessageBox()
gWindowImplementation = this;
-#if LL_X11
- mFlashing = FALSE;
-#endif // LL_X11
+ mFlashing = false;
- mKeyScanCode = 0;
- mKeyVirtualKey = 0;
- mKeyModifiers = KMOD_NONE;
}
static SDL_Surface *Load_BMP_Resource(const char *basename)
@@ -258,401 +277,195 @@ static SDL_Surface *Load_BMP_Resource(const char *basename)
// Figure out where our BMP is living on the disk
snprintf(path_buffer, PATH_BUFFER_SIZE-1, "%s%sres-sdl%s%s",
- gDirUtilp->getAppRODataDir().c_str(),
- gDirUtilp->getDirDelimiter().c_str(),
- gDirUtilp->getDirDelimiter().c_str(),
- basename);
+ gDirUtilp->getAppRODataDir().c_str(),
+ gDirUtilp->getDirDelimiter().c_str(),
+ gDirUtilp->getDirDelimiter().c_str(),
+ basename);
path_buffer[PATH_BUFFER_SIZE-1] = '\0';
return SDL_LoadBMP(path_buffer);
}
-#if LL_X11
-// This is an XFree86/XOrg-specific hack for detecting the amount of Video RAM
-// on this machine. It works by searching /var/log/var/log/Xorg.?.log or
-// /var/log/XFree86.?.log for a ': (VideoRAM ?|Memory): (%d+) kB' regex, where
-// '?' is the X11 display number derived from $DISPLAY
-static int x11_detect_VRAM_kb_fp(FILE *fp, const char *prefix_str)
-{
- const int line_buf_size = 1000;
- char line_buf[line_buf_size];
- while (fgets(line_buf, line_buf_size, fp))
- {
- //LL_DEBUGS() << "XLOG: " << line_buf << LL_ENDL;
-
- // Why the ad-hoc parser instead of using a regex? Our
- // favourite regex implementation - libboost_regex - is
- // quite a heavy and troublesome dependency for the client, so
- // it seems a shame to introduce it for such a simple task.
- // *FIXME: libboost_regex is a dependency now anyway, so we may
- // as well use it instead of this hand-rolled nonsense.
- const char *part1_template = prefix_str;
- const char part2_template[] = " kB";
- char *part1 = strstr(line_buf, part1_template);
- if (part1) // found start of matching line
- {
- part1 = &part1[strlen(part1_template)]; // -> after
- char *part2 = strstr(part1, part2_template);
- if (part2) // found end of matching line
- {
- // now everything between part1 and part2 is
- // supposed to be numeric, describing the
- // number of kB of Video RAM supported
- int rtn = 0;
- for (; part1 < part2; ++part1)
- {
- if (*part1 < '0' || *part1 > '9')
- {
- // unexpected char, abort parse
- rtn = 0;
- break;
- }
- rtn *= 10;
- rtn += (*part1) - '0';
- }
- if (rtn > 0)
- {
- // got the kB number. return it now.
- return rtn;
- }
- }
- }
- }
- return 0; // 'could not detect'
+void LLWindowSDL::setTitle(const std::string title)
+{
+ SDL_SetWindowTitle( mWindow, title.c_str() );
}
-static int x11_detect_VRAM_kb()
+void LLWindowSDL::tryFindFullscreenSize( int &width, int &height )
{
- std::string x_log_location("/var/log/");
- std::string fname;
- int rtn = 0; // 'could not detect'
- int display_num = 0;
- FILE *fp;
- char *display_env = getenv("DISPLAY"); // e.g. :0 or :0.0 or :1.0 etc
- // parse DISPLAY number so we can go grab the right log file
- if (display_env[0] == ':' &&
- display_env[1] >= '0' && display_env[1] <= '9')
- {
- display_num = display_env[1] - '0';
- }
+ LL_INFOS() << "createContext: setting up fullscreen " << width << "x" << height << LL_ENDL;
- // *TODO: we could be smarter and see which of Xorg/XFree86 has the
- // freshest time-stamp.
-
- // Try Xorg log first
- fname = x_log_location;
- fname += "Xorg.";
- fname += ('0' + display_num);
- fname += ".log";
- fp = fopen(fname.c_str(), "r");
- if (fp)
+ // If the requested width or height is 0, find the best default for the monitor.
+ if(width == 0 || height == 0)
{
- LL_INFOS() << "Looking in " << fname
- << " for VRAM info..." << LL_ENDL;
- rtn = x11_detect_VRAM_kb_fp(fp, ": VideoRAM: ");
- fclose(fp);
- if (0 == rtn)
+ // Scan through the list of modes, looking for one which has:
+ // height between 700 and 800
+ // aspect ratio closest to the user's original mode
+ S32 resolutionCount = 0;
+ LLWindowResolution *resolutionList = getSupportedResolutions(resolutionCount);
+
+ if(resolutionList != nullptr)
{
- fp = fopen(fname.c_str(), "r");
- if (fp)
+ F32 closestAspect = 0;
+ U32 closestHeight = 0;
+ U32 closestWidth = 0;
+
+ LL_INFOS() << "createContext: searching for a display mode, original aspect is " << mOriginalAspectRatio << LL_ENDL;
+
+ for(S32 i=0; i < resolutionCount; i++)
{
- rtn = x11_detect_VRAM_kb_fp(fp, ": Video RAM: ");
- fclose(fp);
- if (0 == rtn)
+ F32 aspect = (F32)resolutionList[i].mWidth / (F32)resolutionList[i].mHeight;
+
+ LL_INFOS() << "createContext: width " << resolutionList[i].mWidth << " height " << resolutionList[i].mHeight << " aspect " << aspect << LL_ENDL;
+
+ if( (resolutionList[i].mHeight >= 700) && (resolutionList[i].mHeight <= 800) &&
+ (fabs(aspect - mOriginalAspectRatio) < fabs(closestAspect - mOriginalAspectRatio)))
{
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- rtn = x11_detect_VRAM_kb_fp(fp, ": Memory: ");
- fclose(fp);
- }
+ LL_INFOS() << " (new closest mode) " << LL_ENDL;
+
+ // This is the closest mode we've seen yet.
+ closestWidth = resolutionList[i].mWidth;
+ closestHeight = resolutionList[i].mHeight;
+ closestAspect = aspect;
}
}
+
+ width = closestWidth;
+ height = closestHeight;
}
}
- else
+
+ if(width == 0 || height == 0)
{
- LL_INFOS() << "Could not open " << fname
- << " - skipped." << LL_ENDL;
- // Try old XFree86 log otherwise
- fname = x_log_location;
- fname += "XFree86.";
- fname += ('0' + display_num);
- fname += ".log";
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- LL_INFOS() << "Looking in " << fname
- << " for VRAM info..." << LL_ENDL;
- rtn = x11_detect_VRAM_kb_fp(fp, ": VideoRAM: ");
- fclose(fp);
- if (0 == rtn)
- {
- fp = fopen(fname.c_str(), "r");
- if (fp)
- {
- rtn = x11_detect_VRAM_kb_fp(fp, ": Memory: ");
- fclose(fp);
- }
- }
- }
- else
- {
- LL_INFOS() << "Could not open " << fname
- << " - skipped." << LL_ENDL;
- }
+ // Mode search failed for some reason. Use the old-school default.
+ width = 1024;
+ height = 768;
}
- return rtn;
}
-#endif // LL_X11
-BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync)
+bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, bool fullscreen, bool enable_vsync)
{
- //bool glneedsinit = false;
-
- LL_INFOS() << "createContext, fullscreen=" << fullscreen <<
- " size=" << width << "x" << height << LL_ENDL;
+ LL_INFOS() << "createContext, fullscreen=" << fullscreen << " size=" << width << "x" << height << LL_ENDL;
// captures don't survive contexts
mGrabbyKeyFlags = 0;
- mReallyCapturedCount = 0;
- if (SDL_Init(SDL_INIT_VIDEO) < 0)
+ if (width == 0)
+ width = 1024;
+ if (height == 0)
+ width = 768;
+ if (x == 0)
+ x = SDL_WINDOWPOS_UNDEFINED;
+ if (y == 0)
+ y = SDL_WINDOWPOS_UNDEFINED;
+
+ mFullscreen = fullscreen;
+
+
+ // Setup default backing colors
+ GLint redBits{8}, greenBits{8}, blueBits{8}, alphaBits{8};
+ GLint depthBits{24}, stencilBits{8};
+
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, redBits);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, greenBits);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, blueBits);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, alphaBits);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthBits);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, stencilBits);
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ U32 context_flags = 0;
+ if (gDebugGL)
{
- LL_INFOS() << "sdl_init() failed! " << SDL_GetError() << LL_ENDL;
- setupFailure("sdl_init() failure, window creation error", "error", OSMB_OK);
- return false;
+ context_flags |= SDL_GL_CONTEXT_DEBUG_FLAG;
}
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, context_flags);
+ SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
- SDL_version c_sdl_version;
- SDL_VERSION(&c_sdl_version);
- LL_INFOS() << "Compiled against SDL "
- << int(c_sdl_version.major) << "."
- << int(c_sdl_version.minor) << "."
- << int(c_sdl_version.patch) << LL_ENDL;
- const SDL_version *r_sdl_version;
- r_sdl_version = SDL_Linked_Version();
- LL_INFOS() << " Running against SDL "
- << int(r_sdl_version->major) << "."
- << int(r_sdl_version->minor) << "."
- << int(r_sdl_version->patch) << LL_ENDL;
+ int sdlflags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE;
- const SDL_VideoInfo *video_info = SDL_GetVideoInfo( );
- if (!video_info)
+ if( mFullscreen )
{
- LL_INFOS() << "SDL_GetVideoInfo() failed! " << SDL_GetError() << LL_ENDL;
- setupFailure("SDL_GetVideoInfo() failed, Window creation error", "Error", OSMB_OK);
- return FALSE;
+ sdlflags |= SDL_WINDOW_FULLSCREEN;
+ tryFindFullscreenSize( width, height );
}
- if (video_info->current_h > 0)
+ mWindow = SDL_CreateWindow( mWindowTitle.c_str(), x, y, width, height, sdlflags );
+ if (mWindow == nullptr)
{
- mOriginalAspectRatio = (float)video_info->current_w / (float)video_info->current_h;
- LL_INFOS() << "Original aspect ratio was " << video_info->current_w << ":" << video_info->current_h << "=" << mOriginalAspectRatio << LL_ENDL;
+ LL_WARNS() << "Window creation failure. SDL: " << SDL_GetError() << LL_ENDL;
+ setupFailure("Window creation error", "Error", OSMB_OK);
}
- SDL_EnableUNICODE(1);
- SDL_WM_SetCaption(mWindowTitle.c_str(), mWindowTitle.c_str());
-
- // Set the application icon.
- SDL_Surface *bmpsurface;
- bmpsurface = Load_BMP_Resource("ll_icon.BMP");
- if (bmpsurface)
+ // Create the context
+ mContext = SDL_GL_CreateContext(mWindow);
+ if(!mContext)
{
- // This attempts to give a black-keyed mask to the icon.
- SDL_SetColorKey(bmpsurface,
- SDL_SRCCOLORKEY,
- SDL_MapRGB(bmpsurface->format, 0,0,0) );
- SDL_WM_SetIcon(bmpsurface, NULL);
- // The SDL examples cheerfully avoid freeing the icon
- // surface, but I'm betting that's leaky.
- SDL_FreeSurface(bmpsurface);
- bmpsurface = NULL;
+ LL_WARNS() << "Cannot create GL context " << SDL_GetError() << LL_ENDL;
+ setupFailure("GL Context creation error", "Error", OSMB_OK);
}
- // note: these SetAttributes make Tom's 9600-on-AMD64 fail to
- // get a visual, but it's broken anyway when it does, and without
- // these SetAttributes we might easily get an avoidable substandard
- // visual to work with on most other machines.
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24);
- // We need stencil support for a few (minor) things.
- if (!getenv("LL_GL_NO_STENCIL"))
- SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, (bits <= 16) ? 1 : 8);
-
- // *FIX: try to toggle vsync here?
-
- mFullscreen = fullscreen;
-
- int sdlflags = SDL_OPENGL | SDL_RESIZABLE | SDL_ANYFORMAT;
-
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- if (mFSAASamples > 0)
+ if (SDL_GL_MakeCurrent(mWindow, mContext) != 0)
{
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mFSAASamples);
+ LL_WARNS() << "Failed to make context current. SDL: " << SDL_GetError() << LL_ENDL;
+ setupFailure("GL Context failed to set current failure", "Error", OSMB_OK);
}
- mSDLFlags = sdlflags;
-
- if (mFullscreen)
+ mSurface = SDL_GetWindowSurface(mWindow);
+ if(mFullscreen)
{
- LL_INFOS() << "createContext: setting up fullscreen " << width << "x" << height << LL_ENDL;
-
- // If the requested width or height is 0, find the best default for the monitor.
- if((width == 0) || (height == 0))
- {
- // Scan through the list of modes, looking for one which has:
- // height between 700 and 800
- // aspect ratio closest to the user's original mode
- S32 resolutionCount = 0;
- LLWindowResolution *resolutionList = getSupportedResolutions(resolutionCount);
-
- if(resolutionList != NULL)
- {
- F32 closestAspect = 0;
- U32 closestHeight = 0;
- U32 closestWidth = 0;
- int i;
-
- LL_INFOS() << "createContext: searching for a display mode, original aspect is " << mOriginalAspectRatio << LL_ENDL;
-
- for(i=0; i < resolutionCount; i++)
- {
- F32 aspect = (F32)resolutionList[i].mWidth / (F32)resolutionList[i].mHeight;
-
- LL_INFOS() << "createContext: width " << resolutionList[i].mWidth << " height " << resolutionList[i].mHeight << " aspect " << aspect << LL_ENDL;
-
- if( (resolutionList[i].mHeight >= 700) && (resolutionList[i].mHeight <= 800) &&
- (fabs(aspect - mOriginalAspectRatio) < fabs(closestAspect - mOriginalAspectRatio)))
- {
- LL_INFOS() << " (new closest mode) " << LL_ENDL;
-
- // This is the closest mode we've seen yet.
- closestWidth = resolutionList[i].mWidth;
- closestHeight = resolutionList[i].mHeight;
- closestAspect = aspect;
- }
- }
-
- width = closestWidth;
- height = closestHeight;
- }
- }
-
- if((width == 0) || (height == 0))
- {
- // Mode search failed for some reason. Use the old-school default.
- width = 1024;
- height = 768;
- }
-
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN);
- if (!mWindow && bits > 16)
+ if (mSurface)
{
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags | SDL_FULLSCREEN);
- }
-
- if (mWindow)
- {
- mFullscreen = TRUE;
- mFullscreenWidth = mWindow->w;
- mFullscreenHeight = mWindow->h;
- mFullscreenBits = mWindow->format->BitsPerPixel;
+ mFullscreen = true;
+ mFullscreenWidth = mSurface->w;
+ mFullscreenHeight = mSurface->h;
+ mFullscreenBits = mSurface->format->BitsPerPixel;
mFullscreenRefresh = -1;
LL_INFOS() << "Running at " << mFullscreenWidth
- << "x" << mFullscreenHeight
- << "x" << mFullscreenBits
- << " @ " << mFullscreenRefresh
- << LL_ENDL;
+ << "x" << mFullscreenHeight
+ << "x" << mFullscreenBits
+ << " @ " << mFullscreenRefresh
+ << LL_ENDL;
}
else
{
LL_WARNS() << "createContext: fullscreen creation failure. SDL: " << SDL_GetError() << LL_ENDL;
- // No fullscreen support
- mFullscreen = FALSE;
+
+ mFullscreen = false;
mFullscreenWidth = -1;
mFullscreenHeight = -1;
mFullscreenBits = -1;
mFullscreenRefresh = -1;
std::string error = llformat("Unable to run fullscreen at %d x %d.\nRunning in window.", width, height);
- OSMessageBox(error, "Error", OSMB_OK);
+ setupFailure( error, "Error", OSMB_OK );
}
}
-
- if(!mFullscreen && (mWindow == NULL))
+ else
{
- if (width == 0)
- width = 1024;
- if (height == 0)
- width = 768;
-
- LL_INFOS() << "createContext: creating window " << width << "x" << height << "x" << bits << LL_ENDL;
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags);
- if (!mWindow && bits > 16)
- {
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- mWindow = SDL_SetVideoMode(width, height, bits, sdlflags);
- }
-
if (!mWindow)
{
LL_WARNS() << "createContext: window creation failure. SDL: " << SDL_GetError() << LL_ENDL;
setupFailure("Window creation error", "Error", OSMB_OK);
- return FALSE;
}
- } else if (!mFullscreen && (mWindow != NULL))
- {
- LL_INFOS() << "createContext: SKIPPING - !fullscreen, but +mWindow " << width << "x" << height << "x" << bits << LL_ENDL;
}
- // Detect video memory size.
-# if LL_X11
- gGLManager.mVRAM = x11_detect_VRAM_kb() / 1024;
- if (gGLManager.mVRAM != 0)
- {
- LL_INFOS() << "X11 log-parser detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL;
- } else
-# endif // LL_X11
- {
- // fallback to letting SDL detect VRAM.
- // note: I've not seen SDL's detection ever actually find
- // VRAM != 0, but if SDL *does* detect it then that's a bonus.
- gGLManager.mVRAM = video_info->video_mem / 1024;
- if (gGLManager.mVRAM != 0)
- {
- LL_INFOS() << "SDL detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL;
- }
- }
- // If VRAM is not detected, that is handled later
-
- // *TODO: Now would be an appropriate time to check for some
- // explicitly unsupported cards.
- //const char* RENDERER = (const char*) glGetString(GL_RENDERER);
-
- GLint depthBits, stencilBits, redBits, greenBits, blueBits, alphaBits;
-
- glGetIntegerv(GL_RED_BITS, &redBits);
- glGetIntegerv(GL_GREEN_BITS, &greenBits);
- glGetIntegerv(GL_BLUE_BITS, &blueBits);
- glGetIntegerv(GL_ALPHA_BITS, &alphaBits);
- glGetIntegerv(GL_DEPTH_BITS, &depthBits);
- glGetIntegerv(GL_STENCIL_BITS, &stencilBits);
+ SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits);
+ SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits);
+ SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits);
+ SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &alphaBits);
+ SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depthBits);
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencilBits);
LL_INFOS() << "GL buffer:" << LL_ENDL;
- LL_INFOS() << " Red Bits " << S32(redBits) << LL_ENDL;
- LL_INFOS() << " Green Bits " << S32(greenBits) << LL_ENDL;
- LL_INFOS() << " Blue Bits " << S32(blueBits) << LL_ENDL;
- LL_INFOS() << " Alpha Bits " << S32(alphaBits) << LL_ENDL;
- LL_INFOS() << " Depth Bits " << S32(depthBits) << LL_ENDL;
- LL_INFOS() << " Stencil Bits " << S32(stencilBits) << LL_ENDL;
+ LL_INFOS() << " Red Bits " << S32(redBits) << LL_ENDL;
+ LL_INFOS() << " Green Bits " << S32(greenBits) << LL_ENDL;
+ LL_INFOS() << " Blue Bits " << S32(blueBits) << LL_ENDL;
+ LL_INFOS() << " Alpha Bits " << S32(alphaBits) << LL_ENDL;
+ LL_INFOS() << " Depth Bits " << S32(depthBits) << LL_ENDL;
+ LL_INFOS() << " Stencil Bits " << S32(stencilBits) << LL_ENDL;
GLint colorBits = redBits + greenBits + blueBits + alphaBits;
// fixme: actually, it's REALLY important for picking that we get at
@@ -662,86 +475,131 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
{
close();
setupFailure(
- "Second Life requires True Color (32-bit) to run in a window.\n"
- "Please go to Control Panels -> Display -> Settings and\n"
- "set the screen to 32-bit color.\n"
- "Alternately, if you choose to run fullscreen, Second Life\n"
- "will automatically adjust the screen each time it runs.",
- "Error",
- OSMB_OK);
- return FALSE;
+ "Second Life requires True Color (32-bit) to run in a window.\n"
+ "Please go to Control Panels -> Display -> Settings and\n"
+ "set the screen to 32-bit color.\n"
+ "Alternately, if you choose to run fullscreen, Second Life\n"
+ "will automatically adjust the screen each time it runs.",
+ "Error",
+ OSMB_OK);
}
-#if 0 // *FIX: we're going to brave it for now...
- if (alphaBits < 8)
+ LL_PROFILER_GPU_CONTEXT;
+
+ // Enable vertical sync
+ toggleVSync(enable_vsync);
+
+ // Set the application icon.
+ SDL_Surface* bmpsurface = Load_BMP_Resource("ll_icon.BMP");
+ if (bmpsurface)
{
- close();
- setupFailure(
- "Second Life is unable to run because it can't get an 8 bit alpha\n"
- "channel. Usually this is due to video card driver issues.\n"
- "Please make sure you have the latest video card drivers installed.\n"
- "Also be sure your monitor is set to True Color (32-bit) in\n"
- "Control Panels -> Display -> Settings.\n"
- "If you continue to receive this message, contact customer service.",
- "Error",
- OSMB_OK);
- return FALSE;
+ SDL_SetWindowIcon(mWindow, bmpsurface);
+ SDL_FreeSurface(bmpsurface);
+ bmpsurface = nullptr;
}
-#endif
-#if LL_X11
/* Grab the window manager specific information */
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
- if ( SDL_GetWMInfo(&info) )
+ if ( SDL_GetWindowWMInfo(mWindow, &info) )
{
/* Save the information for later use */
if ( info.subsystem == SDL_SYSWM_X11 )
{
- mSDL_Display = info.info.x11.display;
- mSDL_XWindowID = info.info.x11.wmwindow;
- Lock_Display = info.info.x11.lock_func;
- Unlock_Display = info.info.x11.unlock_func;
+ mX11Data.mDisplay = info.info.x11.display;
+ mX11Data.mXWindowID = info.info.x11.window;
+ mServerProtocol = X11;
+ LL_INFOS() << "Running under X11" << LL_ENDL;
+ }
+ else if ( info.subsystem == SDL_SYSWM_WAYLAND )
+ {
+#ifdef LL_WAYLAND
+ if( !loadWaylandClient() )
+ LL_ERRS() << "Failed to load wayland-client.so or grab required functions" << LL_ENDL;
+
+ mWaylandData.mSurface = info.info.wl.surface;
+ mServerProtocol = Wayland;
+ setupWaylandFrameCallback();
+
+ // If set (XWayland) remove DISPLAY, this will prompt dullahan to also use Wayland
+ if( getenv("DISPLAY") )
+ unsetenv("DISPLAY");
+
+ LL_INFOS() << "Running under Wayland" << LL_ENDL;
+ LL_WARNS() << "Be aware that with at least SDL2 the window will not receive minimizing events, thus minimized state can only be estimated."
+ "also setting the application icon via SDL_SetWindowIcon does not work." << LL_ENDL;
+#else
+ setupFailure("Viewer is running under Wayland, but was not compiled with full wayland support!\nYou can compile the viewer with wayland prelimiary support using COMPILE_WAYLAND_SUPPORT", "Error", OSMB_OK);
+#endif
}
else
{
- LL_WARNS() << "We're not running under X11? Wild."
- << LL_ENDL;
+ LL_WARNS() << "We're not running under X11 or Wayland? Wild." << LL_ENDL;
}
}
else
{
- LL_WARNS() << "We're not running under any known WM. Wild."
- << LL_ENDL;
+ LL_WARNS() << "We're not running under any known WM. Wild." << LL_ENDL;
}
-#endif // LL_X11
-
+ SDL_StartTextInput();
//make sure multisampling is disabled by default
glDisable(GL_MULTISAMPLE_ARB);
- // We need to do this here, once video is init'd
- if (-1 == SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
- SDL_DEFAULT_REPEAT_INTERVAL))
- LL_WARNS() << "Couldn't enable key-repeat: " << SDL_GetError() <<LL_ENDL;
-
// Don't need to get the current gamma, since there's a call that restores it to the system defaults.
- return TRUE;
+ return true;
+}
+
+void* LLWindowSDL::createSharedContext()
+{
+ SDL_GLContext pContext = SDL_GL_CreateContext(mWindow);
+ if (pContext)
+ {
+ LL_DEBUGS() << "Creating shared OpenGL context successful!" << LL_ENDL;
+ return (void*)pContext;
+ }
+
+ LL_WARNS() << "Creating shared OpenGL context failed!" << LL_ENDL;
+ return nullptr;
}
+void LLWindowSDL::makeContextCurrent(void* contextPtr)
+{
+ SDL_GL_MakeCurrent(mWindow, contextPtr);
+ LL_PROFILER_GPU_CONTEXT;
+}
+
+void LLWindowSDL::destroySharedContext(void* contextPtr)
+{
+ SDL_GL_DeleteContext(contextPtr);
+}
+
+void LLWindowSDL::toggleVSync(bool enable_vsync)
+{
+ if (!enable_vsync)
+ {
+ LL_INFOS("Window") << "Disabling vertical sync" << LL_ENDL;
+ SDL_GL_SetSwapInterval(0);
+ }
+ else
+ {
+ LL_INFOS("Window") << "Enabling vertical sync" << LL_ENDL;
+ SDL_GL_SetSwapInterval(1);
+ }
+}
// changing fullscreen resolution, or switching between windowed and fullscreen mode.
-BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp)
+bool LLWindowSDL::switchContext(bool fullscreen, const LLCoordScreen &size, bool enable_vsync, const LLCoordScreen * const posp)
{
- const BOOL needsRebuild = TRUE; // Just nuke the context and start over.
- BOOL result = true;
+ const bool needsRebuild = true; // Just nuke the context and start over.
+ bool result = true;
LL_INFOS() << "switchContext, fullscreen=" << fullscreen << LL_ENDL;
stop_glerror();
if(needsRebuild)
{
destroyContext();
- result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, disable_vsync);
+ result = createContext(0, 0, size.mX, size.mY, 32, fullscreen, enable_vsync);
if (result)
{
gGLManager.initGL();
@@ -761,206 +619,238 @@ void LLWindowSDL::destroyContext()
{
LL_INFOS() << "destroyContext begins" << LL_ENDL;
-#if LL_X11
- mSDL_Display = NULL;
- mSDL_XWindowID = None;
- Lock_Display = NULL;
- Unlock_Display = NULL;
-#endif // LL_X11
+ // Stop unicode input
+ SDL_StopTextInput();
// Clean up remaining GL state before blowing away window
LL_INFOS() << "shutdownGL begins" << LL_ENDL;
gGLManager.shutdownGL();
+
+ mX11Data.mDisplay = nullptr;
+ mX11Data.mXWindowID = None;
+ Lock_Display = nullptr;
+ Unlock_Display = nullptr;
+ mServerProtocol = Unknown;
+
+ LL_INFOS() << "Destroying SDL cursors" << LL_ENDL;
+ quitCursors();
+
+ if (mContext)
+ {
+ LL_INFOS() << "Destroying SDL GL Context" << LL_ENDL;
+ SDL_GL_DeleteContext(mContext);
+ mContext = nullptr;
+ }
+ else
+ {
+ LL_INFOS() << "SDL GL Context already destroyed" << LL_ENDL;
+ }
+
+ if (mWindow)
+ {
+ LL_INFOS() << "Destroying SDL Window" << LL_ENDL;
+ SDL_DestroyWindow(mWindow);
+ mWindow = nullptr;
+ }
+ else
+ {
+ LL_INFOS() << "SDL Window already destroyed" << LL_ENDL;
+ }
+ LL_INFOS() << "destroyContext end" << LL_ENDL;
+
LL_INFOS() << "SDL_QuitSS/VID begins" << LL_ENDL;
SDL_QuitSubSystem(SDL_INIT_VIDEO); // *FIX: this might be risky...
-
- mWindow = NULL;
}
LLWindowSDL::~LLWindowSDL()
{
- quitCursors();
destroyContext();
- if(mSupportedResolutions != NULL)
- {
- delete []mSupportedResolutions;
- }
+ delete []mSupportedResolutions;
- gWindowImplementation = NULL;
+ gWindowImplementation = nullptr;
}
void LLWindowSDL::show()
{
- // *FIX: What to do with SDL?
+ if (mWindow)
+ {
+ SDL_ShowWindow(mWindow);
+ }
}
void LLWindowSDL::hide()
{
- // *FIX: What to do with SDL?
+ if (mWindow)
+ {
+ SDL_HideWindow(mWindow);
+ }
}
-//virtual
void LLWindowSDL::minimize()
{
- // *FIX: What to do with SDL?
+ if (mWindow)
+ {
+ SDL_MinimizeWindow(mWindow);
+ }
}
-//virtual
void LLWindowSDL::restore()
{
- // *FIX: What to do with SDL?
+ if (mWindow)
+ {
+ SDL_RestoreWindow(mWindow);
+ }
}
-
// close() destroys all OS-specific code associated with a window.
// Usually called from LLWindowManager::destroyWindow()
void LLWindowSDL::close()
{
- // Is window is already closed?
- // if (!mWindow)
- // {
- // return;
- // }
-
// Make sure cursor is visible and we haven't mangled the clipping state.
- setMouseClipping(FALSE);
+ setMouseClipping(false);
showCursor();
destroyContext();
}
-BOOL LLWindowSDL::isValid()
+bool LLWindowSDL::isValid()
{
- return (mWindow != NULL);
+ return mWindow != nullptr;
}
-BOOL LLWindowSDL::getVisible()
+bool LLWindowSDL::getVisible() const
{
- BOOL result = FALSE;
-
- // *FIX: This isn't really right...
- // Then what is?
+ bool result = false;
if (mWindow)
{
- result = TRUE;
+ Uint32 flags = SDL_GetWindowFlags(mWindow);
+ if (flags & SDL_WINDOW_SHOWN)
+ {
+ result = true;
+ }
}
-
- return(result);
+ return result;
}
-BOOL LLWindowSDL::getMinimized()
+bool LLWindowSDL::getMinimized() const
{
- BOOL result = FALSE;
+ if( isWaylandWindowNotDrawing() )
+ return true;
- if (mWindow && (1 == mIsMinimized))
+ bool result = false;
+ if (mWindow)
{
- result = TRUE;
+ Uint32 flags = SDL_GetWindowFlags(mWindow);
+ if (flags & SDL_WINDOW_MINIMIZED)
+ {
+ result = true;
+ }
}
- return(result);
+ return result;
}
-BOOL LLWindowSDL::getMaximized()
+bool LLWindowSDL::getMaximized() const
{
- BOOL result = FALSE;
-
+ bool result = false;
if (mWindow)
{
- // TODO
+ Uint32 flags = SDL_GetWindowFlags(mWindow);
+ if (flags & SDL_WINDOW_MAXIMIZED)
+ {
+ result = true;
+ }
}
- return(result);
-}
-
-BOOL LLWindowSDL::maximize()
-{
- // TODO
- return FALSE;
+ return result;
}
-BOOL LLWindowSDL::getFullscreen()
+bool LLWindowSDL::maximize()
{
- return mFullscreen;
+ if (mWindow)
+ {
+ SDL_MaximizeWindow(mWindow);
+ return true;
+ }
+ return false;
}
-BOOL LLWindowSDL::getPosition(LLCoordScreen *position)
+bool LLWindowSDL::getPosition(LLCoordScreen *position) const
{
- // *FIX: can anything be done with this?
- position->mX = 0;
- position->mY = 0;
- return TRUE;
+ if (mWindow)
+ {
+ SDL_GetWindowPosition(mWindow, &position->mX, &position->mY);
+ return true;
+ }
+ return false;
}
-BOOL LLWindowSDL::getSize(LLCoordScreen *size)
+bool LLWindowSDL::getSize(LLCoordScreen *size) const
{
- if (mWindow)
+ if (mSurface)
{
- size->mX = mWindow->w;
- size->mY = mWindow->h;
- return (TRUE);
+ size->mX = mSurface->w;
+ size->mY = mSurface->h;
+ return true;
}
- return (FALSE);
+ return false;
}
-BOOL LLWindowSDL::getSize(LLCoordWindow *size)
+bool LLWindowSDL::getSize(LLCoordWindow *size) const
{
- if (mWindow)
+ if (mSurface)
{
- size->mX = mWindow->w;
- size->mY = mWindow->h;
- return (TRUE);
+ size->mX = mSurface->w;
+ size->mY = mSurface->h;
+ return true;
}
- return (FALSE);
+ return false;
}
-BOOL LLWindowSDL::setPosition(const LLCoordScreen position)
+bool LLWindowSDL::setPosition(const LLCoordScreen position)
{
- if(mWindow)
+ if (mWindow)
{
- // *FIX: (?)
- //MacMoveWindow(mWindow, position.mX, position.mY, false);
+ SDL_SetWindowPosition(mWindow, position.mX, position.mY);
+ return true;
}
- return TRUE;
+ return false;
}
-BOOL LLWindowSDL::setSizeImpl(const LLCoordScreen size)
+template< typename T > bool setSizeImpl( const T& newSize, SDL_Window *pWin )
{
- if(mWindow)
- {
- // Push a resize event onto SDL's queue - we'll handle it
- // when it comes out again.
- SDL_Event event;
- event.type = SDL_VIDEORESIZE;
- event.resize.w = size.mX;
- event.resize.h = size.mY;
- SDL_PushEvent(&event); // copied into queue
+ if( !pWin )
+ return false;
- return TRUE;
- }
+ auto nFlags = SDL_GetWindowFlags( pWin );
+
+ if( nFlags & SDL_WINDOW_MAXIMIZED )
+ SDL_RestoreWindow( pWin );
- return FALSE;
+ SDL_SetWindowSize( pWin, newSize.mX, newSize.mY );
+ SDL_Event event;
+ event.type = SDL_WINDOWEVENT;
+ event.window.event = SDL_WINDOWEVENT_RESIZED;
+ event.window.windowID = SDL_GetWindowID( pWin );
+ event.window.data1 = newSize.mX;
+ event.window.data2 = newSize.mY;
+ SDL_PushEvent( &event );
+
+ return true;
}
-BOOL LLWindowSDL::setSizeImpl(const LLCoordWindow size)
+bool LLWindowSDL::setSizeImpl(const LLCoordScreen size)
{
- if(mWindow)
- {
- // Push a resize event onto SDL's queue - we'll handle it
- // when it comes out again.
- SDL_Event event;
- event.type = SDL_VIDEORESIZE;
- event.resize.w = size.mX;
- event.resize.h = size.mY;
- SDL_PushEvent(&event); // copied into queue
-
- return TRUE;
- }
+ return ::setSizeImpl( size, mWindow );
+}
- return FALSE;
+bool LLWindowSDL::setSizeImpl(const LLCoordWindow size)
+{
+ return ::setSizeImpl( size, mWindow );
}
@@ -968,11 +858,12 @@ void LLWindowSDL::swapBuffers()
{
if (mWindow)
{
- SDL_GL_SwapBuffers();
+ SDL_GL_SwapWindow(mWindow);
}
+ LL_PROFILER_GPU_COLLECT;
}
-U32 LLWindowSDL::getFSAASamples()
+U32 LLWindowSDL::getFSAASamples() const
{
return mFSAASamples;
}
@@ -982,38 +873,49 @@ void LLWindowSDL::setFSAASamples(const U32 samples)
mFSAASamples = samples;
}
-F32 LLWindowSDL::getGamma()
+F32 LLWindowSDL::getGamma() const
{
- return 1/mGamma;
+ return 1.f / mGamma;
}
-BOOL LLWindowSDL::restoreGamma()
+bool LLWindowSDL::restoreGamma()
{
- //CGDisplayRestoreColorSyncSettings();
- SDL_SetGamma(1.0f, 1.0f, 1.0f);
+ if (mWindow)
+ {
+ Uint16 ramp[256];
+ SDL_CalculateGammaRamp(1.f, ramp);
+ SDL_SetWindowGammaRamp(mWindow, ramp, ramp, ramp);
+ }
return true;
}
-BOOL LLWindowSDL::setGamma(const F32 gamma)
+bool LLWindowSDL::setGamma(const F32 gamma)
{
- mGamma = gamma;
- if (mGamma == 0) mGamma = 0.1f;
- mGamma = 1/mGamma;
- SDL_SetGamma(mGamma, mGamma, mGamma);
+ if (mWindow)
+ {
+ Uint16 ramp[256];
+
+ mGamma = gamma;
+ if (mGamma == 0)
+ mGamma = 0.1f;
+ mGamma = 1.f / mGamma;
+
+ SDL_CalculateGammaRamp(mGamma, ramp);
+ SDL_SetWindowGammaRamp(mWindow, ramp, ramp, ramp);
+ }
return true;
}
-BOOL LLWindowSDL::isCursorHidden()
+bool LLWindowSDL::isCursorHidden()
{
return mCursorHidden;
}
-
-
// Constrains the mouse to the window.
-void LLWindowSDL::setMouseClipping( BOOL b )
+void LLWindowSDL::setMouseClipping(bool b)
{
- //SDL_WM_GrabInput(b ? SDL_GRAB_ON : SDL_GRAB_OFF);
+ if( mWindow )
+ SDL_SetWindowGrab( mWindow, b?SDL_TRUE:SDL_FALSE );
}
// virtual
@@ -1021,46 +923,31 @@ void LLWindowSDL::setMinSize(U32 min_width, U32 min_height, bool enforce_immedia
{
LLWindow::setMinSize(min_width, min_height, enforce_immediately);
-#if LL_X11
- // Set the minimum size limits for X11 window
- // so the window manager doesn't allow resizing below those limits.
- XSizeHints* hints = XAllocSizeHints();
- hints->flags |= PMinSize;
- hints->min_width = mMinWindowWidth;
- hints->min_height = mMinWindowHeight;
-
- XSetWMNormalHints(mSDL_Display, mSDL_XWindowID, hints);
-
- XFree(hints);
-#endif
+ if (mWindow && min_width > 0 && min_height > 0)
+ {
+ SDL_SetWindowMinimumSize(mWindow, mMinWindowWidth, mMinWindowHeight);
+ }
}
-BOOL LLWindowSDL::setCursorPosition(const LLCoordWindow position)
+bool LLWindowSDL::setCursorPosition(const LLCoordWindow position)
{
- BOOL result = TRUE;
+ bool result = true;
LLCoordScreen screen_pos;
if (!convertCoords(position, &screen_pos))
- {
- return FALSE;
- }
-
- //LL_INFOS() << "setCursorPosition(" << screen_pos.mX << ", " << screen_pos.mY << ")" << LL_ENDL;
+ return false;
// do the actual forced cursor move.
- SDL_WarpMouse(screen_pos.mX, screen_pos.mY);
-
- //LL_INFOS() << llformat("llcw %d,%d -> scr %d,%d", position.mX, position.mY, screen_pos.mX, screen_pos.mY) << LL_ENDL;
+ SDL_WarpMouseInWindow(mWindow, screen_pos.mX, screen_pos.mY);
return result;
}
-BOOL LLWindowSDL::getCursorPosition(LLCoordWindow *position)
+bool LLWindowSDL::getCursorPosition(LLCoordWindow *position)
{
//Point cursor_point;
LLCoordScreen screen_pos;
- //GetMouse(&cursor_point);
int x, y;
SDL_GetMouseState(&x, &y);
@@ -1070,21 +957,8 @@ BOOL LLWindowSDL::getCursorPosition(LLCoordWindow *position)
return convertCoords(screen_pos, position);
}
-
F32 LLWindowSDL::getNativeAspectRatio()
{
-#if 0
- // RN: this hack presumes that the largest supported resolution is monitor-limited
- // and that pixels in that mode are square, therefore defining the native aspect ratio
- // of the monitor...this seems to work to a close approximation for most CRTs/LCDs
- S32 num_resolutions;
- LLWindowResolution* resolutions = getSupportedResolutions(num_resolutions);
-
-
- return ((F32)resolutions[num_resolutions - 1].mWidth / (F32)resolutions[num_resolutions - 1].mHeight);
- //rn: AC
-#endif
-
// MBW -- there are a couple of bad assumptions here. One is that the display list won't include
// ridiculous resolutions nobody would ever use. The other is that the list is in order.
@@ -1103,9 +977,7 @@ F32 LLWindowSDL::getNativeAspectRatio()
// switching, and stashes it in mOriginalAspectRatio. Here, we just return it.
if (mOverrideAspectRatio > 0.f)
- {
return mOverrideAspectRatio;
- }
return mOriginalAspectRatio;
}
@@ -1117,9 +989,7 @@ F32 LLWindowSDL::getPixelAspectRatio()
{
LLCoordScreen screen_size;
if (getSize(&screen_size))
- {
pixel_aspect = getNativeAspectRatio() * (F32)screen_size.mY / (F32)screen_size.mX;
- }
}
return pixel_aspect;
@@ -1130,104 +1000,39 @@ F32 LLWindowSDL::getPixelAspectRatio()
// dialogs are still usable in fullscreen.
void LLWindowSDL::beforeDialog()
{
- bool running_x11 = false;
-#if LL_X11
- running_x11 = (mSDL_XWindowID != None);
-#endif //LL_X11
-
LL_INFOS() << "LLWindowSDL::beforeDialog()" << LL_ENDL;
- if (SDLReallyCaptureInput(FALSE)) // must ungrab input so popup works!
+ if (SDLReallyCaptureInput(false)) // must ungrab input so popup works!
{
- if (mFullscreen)
- {
- // need to temporarily go non-fullscreen; bless SDL
- // for providing a SDL_WM_ToggleFullScreen() - though
- // it only works in X11
- if (running_x11 && mWindow)
- {
- SDL_WM_ToggleFullScreen(mWindow);
- }
- }
+ if (mFullscreen && mWindow )
+ SDL_SetWindowFullscreen( mWindow, 0 );
}
-#if LL_X11
- if (mSDL_Display)
+ if (mServerProtocol == X11 && mX11Data.mDisplay)
{
// Everything that we/SDL asked for should happen before we
// potentially hand control over to GTK.
maybe_lock_display();
- XSync(mSDL_Display, False);
+ XSync(mX11Data.mDisplay, False);
maybe_unlock_display();
}
-#endif // LL_X11
-
-#if LL_GTK
- // this is a good time to grab some GTK version information for
- // diagnostics, if not already done.
- ll_try_gtk_init();
-#endif // LL_GTK
maybe_lock_display();
}
void LLWindowSDL::afterDialog()
{
- bool running_x11 = false;
-#if LL_X11
- running_x11 = (mSDL_XWindowID != None);
-#endif //LL_X11
-
LL_INFOS() << "LLWindowSDL::afterDialog()" << LL_ENDL;
maybe_unlock_display();
- if (mFullscreen)
- {
- // need to restore fullscreen mode after dialog - only works
- // in X11
- if (running_x11 && mWindow)
- {
- SDL_WM_ToggleFullScreen(mWindow);
- }
- }
+ if (mFullscreen && mWindow )
+ SDL_SetWindowFullscreen( mWindow, 0 );
}
-
-#if LL_X11
-// set/reset the XWMHints flag for 'urgency' that usually makes the icon flash
-void LLWindowSDL::x11_set_urgent(BOOL urgent)
-{
- if (mSDL_Display && !mFullscreen)
- {
- XWMHints *wm_hints;
-
- LL_INFOS() << "X11 hint for urgency, " << urgent << LL_ENDL;
-
- maybe_lock_display();
- wm_hints = XGetWMHints(mSDL_Display, mSDL_XWindowID);
- if (!wm_hints)
- wm_hints = XAllocWMHints();
-
- if (urgent)
- wm_hints->flags |= XUrgencyHint;
- else
- wm_hints->flags &= ~XUrgencyHint;
-
- XSetWMHints(mSDL_Display, mSDL_XWindowID, wm_hints);
- XFree(wm_hints);
- XSync(mSDL_Display, False);
- maybe_unlock_display();
- }
-}
-#endif // LL_X11
-
void LLWindowSDL::flashIcon(F32 seconds)
{
-#if !LL_X11
- LL_INFOS() << "Stub LLWindowSDL::flashIcon(" << seconds << ")" << LL_ENDL;
-#else
- LL_INFOS() << "X11 LLWindowSDL::flashIcon(" << seconds << ")" << LL_ENDL;
+ LL_INFOS() << "LLWindowSDL::flashIcon(" << seconds << ")" << LL_ENDL;
F32 remaining_time = mFlashTimer.getRemainingTimeF32();
if (remaining_time < seconds)
@@ -1235,132 +1040,71 @@ void LLWindowSDL::flashIcon(F32 seconds)
mFlashTimer.reset();
mFlashTimer.setTimerExpirySec(remaining_time);
- x11_set_urgent(TRUE);
- mFlashing = TRUE;
-#endif // LL_X11
+ SDL_FlashWindow(mWindow, SDL_FLASH_UNTIL_FOCUSED);
+ mFlashing = true;
}
-
-#if LL_GTK
-BOOL LLWindowSDL::isClipboardTextAvailable()
+void LLWindowSDL::maybeStopFlashIcon()
{
- if (ll_try_gtk_init())
+ if (mFlashing && mFlashTimer.hasExpired())
{
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_NONE);
- return gtk_clipboard_wait_is_text_available(clipboard) ?
- TRUE : FALSE;
+ mFlashing = false;
+ SDL_FlashWindow( mWindow, SDL_FLASH_CANCEL );
}
- return FALSE; // failure
}
-BOOL LLWindowSDL::pasteTextFromClipboard(LLWString &text)
+bool LLWindowSDL::isClipboardTextAvailable()
+{
+ return SDL_HasClipboardText() == SDL_TRUE;
+}
+
+bool LLWindowSDL::pasteTextFromClipboard(LLWString &dst)
{
- if (ll_try_gtk_init())
+ if (isClipboardTextAvailable())
{
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_NONE);
- gchar * const data = gtk_clipboard_wait_for_text(clipboard);
+ char* data = SDL_GetClipboardText();
if (data)
{
- text = LLWString(utf8str_to_wstring(data));
- g_free(data);
- return TRUE;
+ dst = LLWString(utf8str_to_wstring(data));
+ SDL_free(data);
+ return true;
}
}
- return FALSE; // failure
+ return false;
}
-BOOL LLWindowSDL::copyTextToClipboard(const LLWString &text)
+bool LLWindowSDL::copyTextToClipboard(const LLWString& text)
{
- if (ll_try_gtk_init())
- {
- const std::string utf8 = wstring_to_utf8str(text);
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_NONE);
- gtk_clipboard_set_text(clipboard, utf8.c_str(), utf8.length());
- return TRUE;
- }
- return FALSE; // failure
+ const std::string utf8 = wstring_to_utf8str(text);
+ return SDL_SetClipboardText(utf8.c_str()) == 0; // success == 0
}
-
-BOOL LLWindowSDL::isPrimaryTextAvailable()
+bool LLWindowSDL::isPrimaryTextAvailable()
{
- if (ll_try_gtk_init())
- {
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_SELECTION_PRIMARY);
- return gtk_clipboard_wait_is_text_available(clipboard) ?
- TRUE : FALSE;
- }
- return FALSE; // failure
+ return SDL_HasPrimarySelectionText() == SDL_TRUE;
}
-BOOL LLWindowSDL::pasteTextFromPrimary(LLWString &text)
+bool LLWindowSDL::pasteTextFromPrimary(LLWString &dst)
{
- if (ll_try_gtk_init())
+ if (isPrimaryTextAvailable())
{
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_SELECTION_PRIMARY);
- gchar * const data = gtk_clipboard_wait_for_text(clipboard);
+ char* data = SDL_GetPrimarySelectionText();
if (data)
{
- text = LLWString(utf8str_to_wstring(data));
- g_free(data);
- return TRUE;
+ dst = LLWString(utf8str_to_wstring(data));
+ SDL_free(data);
+ return true;
}
}
- return FALSE; // failure
-}
-
-BOOL LLWindowSDL::copyTextToPrimary(const LLWString &text)
-{
- if (ll_try_gtk_init())
- {
- const std::string utf8 = wstring_to_utf8str(text);
- GtkClipboard * const clipboard =
- gtk_clipboard_get(GDK_SELECTION_PRIMARY);
- gtk_clipboard_set_text(clipboard, utf8.c_str(), utf8.length());
- return TRUE;
- }
- return FALSE; // failure
-}
-
-#else
-
-BOOL LLWindowSDL::isClipboardTextAvailable()
-{
- return FALSE; // unsupported
-}
-
-BOOL LLWindowSDL::pasteTextFromClipboard(LLWString &dst)
-{
- return FALSE; // unsupported
-}
-
-BOOL LLWindowSDL::copyTextToClipboard(const LLWString &s)
-{
- return FALSE; // unsupported
-}
-
-BOOL LLWindowSDL::isPrimaryTextAvailable()
-{
- return FALSE; // unsupported
+ return false;
}
-BOOL LLWindowSDL::pasteTextFromPrimary(LLWString &dst)
+bool LLWindowSDL::copyTextToPrimary(const LLWString& text)
{
- return FALSE; // unsupported
+ const std::string utf8 = wstring_to_utf8str(text);
+ return SDL_SetPrimarySelectionText(utf8.c_str()) == 0; // success == 0
}
-BOOL LLWindowSDL::copyTextToPrimary(const LLWString &s)
-{
- return FALSE; // unsupported
-}
-
-#endif // LL_GTK
-
LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_resolutions)
{
if (!mSupportedResolutions)
@@ -1368,33 +1112,28 @@ LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_reso
mSupportedResolutions = new LLWindowResolution[MAX_NUM_RESOLUTIONS];
mNumSupportedResolutions = 0;
- SDL_Rect **modes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
- if ( (modes != NULL) && (modes != ((SDL_Rect **) -1)) )
+ // <FS:ND> Use display no from mWindow/mSurface here?
+ int max = SDL_GetNumDisplayModes(0);
+ max = llclamp( max, 0, MAX_NUM_RESOLUTIONS );
+
+ for( int i =0; i < max; ++i )
{
- int count = 0;
- while (*modes && count<MAX_NUM_RESOLUTIONS) // they're sorted biggest to smallest, so find end...
- {
- modes++;
- count++;
- }
+ SDL_DisplayMode mode = { SDL_PIXELFORMAT_UNKNOWN, 0, 0, 0, 0 };
+ if (SDL_GetDisplayMode( 0 , i, &mode) != 0)
+ continue;
- while (count--)
+ int w = mode.w;
+ int h = mode.h;
+ if ((w >= 800) && (h >= 600))
{
- modes--;
- SDL_Rect *r = *modes;
- int w = r->w;
- int h = r->h;
- if ((w >= 800) && (h >= 600))
+ // make sure we don't add the same resolution multiple times!
+ if ( (mNumSupportedResolutions == 0) ||
+ ((mSupportedResolutions[mNumSupportedResolutions-1].mWidth != w) &&
+ (mSupportedResolutions[mNumSupportedResolutions-1].mHeight != h)) )
{
- // make sure we don't add the same resolution multiple times!
- if ( (mNumSupportedResolutions == 0) ||
- ((mSupportedResolutions[mNumSupportedResolutions-1].mWidth != w) &&
- (mSupportedResolutions[mNumSupportedResolutions-1].mHeight != h)) )
- {
- mSupportedResolutions[mNumSupportedResolutions].mWidth = w;
- mSupportedResolutions[mNumSupportedResolutions].mHeight = h;
- mNumSupportedResolutions++;
- }
+ mSupportedResolutions[mNumSupportedResolutions].mWidth = w;
+ mSupportedResolutions[mNumSupportedResolutions].mHeight = h;
+ mNumSupportedResolutions++;
}
}
}
@@ -1404,157 +1143,83 @@ LLWindow::LLWindowResolution* LLWindowSDL::getSupportedResolutions(S32 &num_reso
return mSupportedResolutions;
}
-BOOL LLWindowSDL::convertCoords(LLCoordGL from, LLCoordWindow *to)
+bool LLWindowSDL::convertCoords(LLCoordGL from, LLCoordWindow *to) const
{
if (!to)
- return FALSE;
+ return false;
to->mX = from.mX;
- to->mY = mWindow->h - from.mY - 1;
+ to->mY = mSurface->h - from.mY - 1;
- return TRUE;
+ return true;
}
-BOOL LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordGL* to)
+bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordGL* to) const
{
if (!to)
- return FALSE;
+ return false;
to->mX = from.mX;
- to->mY = mWindow->h - from.mY - 1;
+ to->mY = mSurface->h - from.mY - 1;
- return TRUE;
+ return true;
}
-BOOL LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordWindow* to)
+bool LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordWindow* to) const
{
if (!to)
- return FALSE;
+ return false;
// In the fullscreen case, window and screen coordinates are the same.
to->mX = from.mX;
to->mY = from.mY;
- return (TRUE);
+ return true;
}
-BOOL LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordScreen *to)
+bool LLWindowSDL::convertCoords(LLCoordWindow from, LLCoordScreen *to) const
{
if (!to)
- return FALSE;
+ return false;
// In the fullscreen case, window and screen coordinates are the same.
to->mX = from.mX;
to->mY = from.mY;
- return (TRUE);
+ return true;
}
-BOOL LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordGL *to)
+bool LLWindowSDL::convertCoords(LLCoordScreen from, LLCoordGL *to) const
{
LLCoordWindow window_coord;
- return(convertCoords(from, &window_coord) && convertCoords(window_coord, to));
+ return convertCoords(from, &window_coord) && convertCoords(window_coord, to);
}
-BOOL LLWindowSDL::convertCoords(LLCoordGL from, LLCoordScreen *to)
+bool LLWindowSDL::convertCoords(LLCoordGL from, LLCoordScreen *to) const
{
LLCoordWindow window_coord;
- return(convertCoords(from, &window_coord) && convertCoords(window_coord, to));
+ return convertCoords(from, &window_coord) && convertCoords(window_coord, to);
}
-
-
-
void LLWindowSDL::setupFailure(const std::string& text, const std::string& caption, U32 type)
{
destroyContext();
OSMessageBox(text, caption, type);
+
+ // This is so catastrophic > bail as fast as possible. Otherwise the viewer can be stuck in a perpetual state of startup pain
+ std::terminate();
}
-BOOL LLWindowSDL::SDLReallyCaptureInput(BOOL capture)
+bool LLWindowSDL::SDLReallyCaptureInput(bool capture)
{
- // note: this used to be safe to call nestedly, but in the
- // end that's not really a wise usage pattern, so don't.
-
- if (capture)
- mReallyCapturedCount = 1;
- else
- mReallyCapturedCount = 0;
-
- SDL_GrabMode wantmode, newmode;
- if (mReallyCapturedCount <= 0) // uncapture
- {
- wantmode = SDL_GRAB_OFF;
- } else // capture
- {
- wantmode = SDL_GRAB_ON;
- }
-
- if (mReallyCapturedCount < 0) // yuck, imbalance.
- {
- mReallyCapturedCount = 0;
- LL_WARNS() << "ReallyCapture count was < 0" << LL_ENDL;
- }
-
- if (!mFullscreen) /* only bother if we're windowed anyway */
- {
-#if LL_X11
- if (mSDL_Display)
- {
- /* we dirtily mix raw X11 with SDL so that our pointer
- isn't (as often) constrained to the limits of the
- window while grabbed, which feels nicer and
- hopefully eliminates some reported 'sticky pointer'
- problems. We use raw X11 instead of
- SDL_WM_GrabInput() because the latter constrains
- the pointer to the window and also steals all
- *keyboard* input from the window manager, which was
- frustrating users. */
- int result;
- if (wantmode == SDL_GRAB_ON)
- {
- //LL_INFOS() << "X11 POINTER GRABBY" << LL_ENDL;
- //newmode = SDL_WM_GrabInput(wantmode);
- maybe_lock_display();
- result = XGrabPointer(mSDL_Display, mSDL_XWindowID,
- True, 0, GrabModeAsync,
- GrabModeAsync,
- None, None, CurrentTime);
- maybe_unlock_display();
- if (GrabSuccess == result)
- newmode = SDL_GRAB_ON;
- else
- newmode = SDL_GRAB_OFF;
- } else if (wantmode == SDL_GRAB_OFF)
- {
- //LL_INFOS() << "X11 POINTER UNGRABBY" << LL_ENDL;
- newmode = SDL_GRAB_OFF;
- //newmode = SDL_WM_GrabInput(SDL_GRAB_OFF);
-
- maybe_lock_display();
- XUngrabPointer(mSDL_Display, CurrentTime);
- // Make sure the ungrab happens RIGHT NOW.
- XSync(mSDL_Display, False);
- maybe_unlock_display();
- } else
- {
- newmode = SDL_GRAB_QUERY; // neutral
- }
- } else // not actually running on X11, for some reason
- newmode = wantmode;
-#endif // LL_X11
- } else {
- // pretend we got what we wanted, when really we don't care.
- newmode = wantmode;
- }
+ if (!mFullscreen && mWindow ) /* only bother if we're windowed anyway */
+ SDL_SetWindowGrab( mWindow, capture?SDL_TRUE:SDL_FALSE);
- // return boolean success for whether we ended up in the desired state
- return (capture && SDL_GRAB_ON==newmode) ||
- (!capture && SDL_GRAB_OFF==newmode);
+ return capture;
}
-U32 LLWindowSDL::SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain)
+U32 LLWindowSDL::SDLCheckGrabbyKeys(U32 keysym, bool gain)
{
/* part of the fix for SL-13243: Some popular window managers like
to totally eat alt-drag for the purposes of moving windows. We
@@ -1572,16 +1237,16 @@ U32 LLWindowSDL::SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain)
U32 mask = 0;
switch (keysym)
{
- case SDLK_LALT:
- mask = 1U << 0; break;
- case SDLK_RALT:
- mask = 1U << 1; break;
- case SDLK_LCTRL:
- mask = 1U << 2; break;
- case SDLK_RCTRL:
- mask = 1U << 3; break;
- default:
- break;
+ case SDLK_LALT:
+ mask = 1U << 0; break;
+ case SDLK_RALT:
+ mask = 1U << 1; break;
+ case SDLK_LCTRL:
+ mask = 1U << 2; break;
+ case SDLK_RCTRL:
+ mask = 1U << 3; break;
+ default:
+ break;
}
if (gain)
@@ -1598,7 +1263,6 @@ U32 LLWindowSDL::SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain)
void check_vm_bloat()
{
-#if LL_LINUX
// watch our own VM and RSS sizes, warn if we bloated rapidly
static const std::string STATS_FILE = "/proc/self/stat";
FILE *fp = fopen(STATS_FILE.c_str(), "r");
@@ -1613,7 +1277,7 @@ void check_vm_bloat()
ssize_t res;
size_t dummy;
- char *ptr = NULL;
+ char *ptr = nullptr;
for (int i=0; i<22; ++i) // parse past the values we don't want
{
res = getdelim(&ptr, &dummy, ' ', fp);
@@ -1623,7 +1287,7 @@ void check_vm_bloat()
goto finally;
}
free(ptr);
- ptr = NULL;
+ ptr = nullptr;
}
// 23rd space-delimited entry is vsize
res = getdelim(&ptr, &dummy, ' ', fp);
@@ -1635,7 +1299,7 @@ void check_vm_bloat()
}
this_vm_size = atoll(ptr);
free(ptr);
- ptr = NULL;
+ ptr = nullptr;
// 24th space-delimited entry is RSS
res = getdelim(&ptr, &dummy, ' ', fp);
llassert(ptr);
@@ -1646,12 +1310,11 @@ void check_vm_bloat()
}
this_rss_size = getpagesize() * atoll(ptr);
free(ptr);
- ptr = NULL;
+ ptr = nullptr;
LL_INFOS() << "VM SIZE IS NOW " << (this_vm_size/(1024*1024)) << " MB, RSS SIZE IS NOW " << (this_rss_size/(1024*1024)) << " MB" << LL_ENDL;
- if (llabs(last_vm_size - this_vm_size) >
- significant_vm_difference)
+ if (llabs(last_vm_size - this_vm_size) > significant_vm_difference)
{
if (this_vm_size > last_vm_size)
{
@@ -1663,8 +1326,7 @@ void check_vm_bloat()
}
}
- if (llabs(last_rss_size - this_rss_size) >
- significant_rss_difference)
+ if (llabs(last_rss_size - this_rss_size) > significant_rss_difference)
{
if (this_rss_size > last_rss_size)
{
@@ -1680,167 +1342,146 @@ void check_vm_bloat()
last_vm_size = this_vm_size;
finally:
- if (NULL != ptr)
- {
+ if (ptr)
free(ptr);
- ptr = NULL;
- }
fclose(fp);
}
-#endif // LL_LINUX
}
// virtual
void LLWindowSDL::processMiscNativeEvents()
{
-#if LL_GTK
- // Pump GTK events to avoid starvation for:
- // * DBUS servicing
- // * Anything else which quietly hooks into the default glib/GTK loop
- if (ll_try_gtk_init())
- {
- // Yuck, Mozilla's GTK callbacks play with the locale - push/pop
- // the locale to protect it, as exotic/non-C locales
- // causes our code lots of general critical weirdness
- // and crashness. (SL-35450)
- static std::string saved_locale;
- saved_locale = ll_safe_string(setlocale(LC_ALL, NULL));
-
- // Pump until we've nothing left to do or passed 1/15th of a
- // second pumping for this frame.
- static LLTimer pump_timer;
- pump_timer.reset();
- pump_timer.setTimerExpirySec(1.0f / 15.0f);
- do {
- // Always do at least one non-blocking pump
- gtk_main_iteration_do(FALSE);
- } while (gtk_events_pending() &&
- !pump_timer.hasExpired());
-
- setlocale(LC_ALL, saved_locale.c_str() );
- }
-#endif // LL_GTK
+ // Pump until we've nothing left to do or passed 1/15th of a
+ // second pumping for this frame.
+ static LLTimer pump_timer;
+ pump_timer.reset();
+ pump_timer.setTimerExpirySec(1.0f / 15.0f);
+ do
+ {
+ g_main_context_iteration(g_main_context_default(), false);
+ } while( g_main_context_pending(g_main_context_default()) && !pump_timer.hasExpired());
// hack - doesn't belong here - but this is just for debugging
if (getenv("LL_DEBUG_BLOAT"))
- {
check_vm_bloat();
- }
}
-void LLWindowSDL::gatherInput()
+void LLWindowSDL::gatherInput(bool app_has_focus)
{
- const Uint32 CLICK_THRESHOLD = 300; // milliseconds
- static int leftClick = 0;
- static int rightClick = 0;
- static Uint32 lastLeftDown = 0;
- static Uint32 lastRightDown = 0;
- SDL_Event event;
+ SDL_Event event;
// Handle all outstanding SDL events
while (SDL_PollEvent(&event))
{
switch (event.type)
{
+ case SDL_MOUSEWHEEL:
+ {
+ if( event.wheel.y != 0 )
+ {
+ mCallbacks->handleScrollWheel(this, -event.wheel.y);
+ }
+ if (event.wheel.x != 0)
+ {
+ mCallbacks->handleScrollHWheel(this, -event.wheel.x);
+ }
+ break;
+ }
+
case SDL_MOUSEMOTION:
{
- LLCoordWindow winCoord(event.button.x, event.button.y);
+ LLCoordWindow winCoord(event.motion.x, event.motion.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
- MASK mask = gKeyboard->currentMask(TRUE);
+ MASK mask = gKeyboard->currentMask(true);
mCallbacks->handleMouseMove(this, openGlCoord, mask);
break;
}
- case SDL_KEYDOWN:
- mKeyScanCode = event.key.keysym.scancode;
- mKeyVirtualKey = event.key.keysym.unicode;
- mKeyModifiers = event.key.keysym.mod;
+ case SDL_TEXTINPUT:
+ {
+ auto string = utf8str_to_utf16str( event.text.text );
+ mKeyModifiers = gKeyboard->currentMask( false );
- gKeyboard->handleKeyDown(event.key.keysym.sym, event.key.keysym.mod);
- // part of the fix for SL-13243
- if (SDLCheckGrabbyKeys(event.key.keysym.sym, TRUE) != 0)
- SDLReallyCaptureInput(TRUE);
+ for( auto key: string )
+ {
+ mKeyVirtualKey = key;
- if (event.key.keysym.unicode)
- {
- handleUnicodeUTF16(event.key.keysym.unicode,
- gKeyboard->currentMask(FALSE));
+ if( (MASK_CONTROL|MASK_ALT)&mKeyModifiers )
+ gKeyboard->handleKeyDown(mKeyVirtualKey, mKeyModifiers );
+ else
+ handleUnicodeUTF16( key, mKeyModifiers );
+ }
+ break;
}
+
+ case SDL_KEYDOWN:
+ mKeyVirtualKey = event.key.keysym.sym;
+ mKeyModifiers = event.key.keysym.mod;
+
+ // treat all possible Enter/Return keys the same
+ if (mKeyVirtualKey == SDLK_RETURN2 || mKeyVirtualKey == SDLK_KP_ENTER)
+ mKeyVirtualKey = SDLK_RETURN;
+
+ gKeyboard->handleKeyDown(mKeyVirtualKey, mKeyModifiers );
+
+ // <FS:ND> Slightly hacky :| To make the viewer honor enter (eg to accept form input) we've to not only send handleKeyDown but also send a
+ // invoke handleUnicodeUTF16 in case the user hits return.
+ // Note that we cannot blindly use handleUnicodeUTF16 for each SDL_KEYDOWN. Doing so will create bogus keyboard input (like % for cursor left).
+ if( mKeyVirtualKey == SDLK_RETURN )
+ {
+ // fix return key not working when capslock, scrolllock or numlock are enabled
+ mKeyModifiers &= (~(KMOD_NUM | KMOD_CAPS | KMOD_MODE | KMOD_SCROLL));
+ handleUnicodeUTF16( mKeyVirtualKey, mKeyModifiers );
+ }
+
+ // part of the fix for SL-13243
+ if (SDLCheckGrabbyKeys(event.key.keysym.sym, true) != 0)
+ SDLReallyCaptureInput(true);
+
break;
case SDL_KEYUP:
- mKeyScanCode = event.key.keysym.scancode;
- mKeyVirtualKey = event.key.keysym.unicode;
- mKeyModifiers = event.key.keysym.mod;
+ mKeyVirtualKey = event.key.keysym.sym;
+ mKeyModifiers = event.key.keysym.mod;
- if (SDLCheckGrabbyKeys(event.key.keysym.sym, FALSE) == 0)
- SDLReallyCaptureInput(FALSE); // part of the fix for SL-13243
+ // treat all possible Enter/Return keys the same
+ if (mKeyVirtualKey == SDLK_RETURN2 || mKeyVirtualKey == SDLK_KP_ENTER)
+ mKeyVirtualKey = SDLK_RETURN;
- gKeyboard->handleKeyUp(event.key.keysym.sym, event.key.keysym.mod);
- break;
+ if (SDLCheckGrabbyKeys(mKeyVirtualKey, false) == 0)
+ SDLReallyCaptureInput(false); // part of the fix for SL-13243
+
+ gKeyboard->handleKeyUp(mKeyVirtualKey,mKeyModifiers);
+ break;
case SDL_MOUSEBUTTONDOWN:
{
- bool isDoubleClick = false;
LLCoordWindow winCoord(event.button.x, event.button.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
- MASK mask = gKeyboard->currentMask(TRUE);
-
- if (event.button.button == SDL_BUTTON_LEFT) // SDL doesn't manage double clicking...
- {
- Uint32 now = SDL_GetTicks();
- if ((now - lastLeftDown) > CLICK_THRESHOLD)
- leftClick = 1;
- else
- {
- if (++leftClick >= 2)
- {
- leftClick = 0;
- isDoubleClick = true;
- }
- }
- lastLeftDown = now;
- }
- else if (event.button.button == SDL_BUTTON_RIGHT)
- {
- Uint32 now = SDL_GetTicks();
- if ((now - lastRightDown) > CLICK_THRESHOLD)
- rightClick = 1;
- else
- {
- if (++rightClick >= 2)
- {
- rightClick = 0;
- isDoubleClick = true;
- }
- }
- lastRightDown = now;
- }
+ MASK mask = gKeyboard->currentMask(true);
if (event.button.button == SDL_BUTTON_LEFT) // left
{
- if (isDoubleClick)
+ if (event.button.clicks >= 2)
mCallbacks->handleDoubleClick(this, openGlCoord, mask);
else
mCallbacks->handleMouseDown(this, openGlCoord, mask);
}
-
- else if (event.button.button == SDL_BUTTON_RIGHT) // right
+ else if (event.button.button == SDL_BUTTON_RIGHT)
{
- mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
+ mCallbacks->handleRightMouseDown(this, openGlCoord, mask);
}
-
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
{
mCallbacks->handleMiddleMouseDown(this, openGlCoord, mask);
}
- else if (event.button.button == 4) // mousewheel up...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, -1);
- else if (event.button.button == 5) // mousewheel down...thanks to X11 for making SDL consider these "buttons".
- mCallbacks->handleScrollWheel(this, 1);
+ else
+ {
+ mCallbacks->handleOtherMouseDown(this, openGlCoord, mask, event.button.button);
+ }
break;
}
@@ -1850,86 +1491,70 @@ void LLWindowSDL::gatherInput()
LLCoordWindow winCoord(event.button.x, event.button.y);
LLCoordGL openGlCoord;
convertCoords(winCoord, &openGlCoord);
- MASK mask = gKeyboard->currentMask(TRUE);
+ MASK mask = gKeyboard->currentMask(true);
if (event.button.button == SDL_BUTTON_LEFT) // left
- mCallbacks->handleMouseUp(this, openGlCoord, mask);
+ {
+ mCallbacks->handleMouseUp(this, openGlCoord, mask);
+ }
else if (event.button.button == SDL_BUTTON_RIGHT) // right
- mCallbacks->handleRightMouseUp(this, openGlCoord, mask);
+ {
+ mCallbacks->handleRightMouseUp(this, openGlCoord, mask);
+ }
else if (event.button.button == SDL_BUTTON_MIDDLE) // middle
- mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask);
- // don't handle mousewheel here...
-
- break;
- }
-
- case SDL_VIDEOEXPOSE: // VIDEOEXPOSE doesn't specify the damage, but hey, it's OpenGL...repaint the whole thing!
- mCallbacks->handlePaint(this, 0, 0, mWindow->w, mWindow->h);
- break;
-
- case SDL_VIDEORESIZE: // *FIX: handle this?
- {
- LL_INFOS() << "Handling a resize event: " << event.resize.w <<
- "x" << event.resize.h << LL_ENDL;
-
- S32 width = llmax(event.resize.w, (S32)mMinWindowWidth);
- S32 height = llmax(event.resize.h, (S32)mMinWindowHeight);
-
- // *FIX: I'm not sure this is necessary!
- mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags);
- if (!mWindow)
- {
- // *FIX: More informative dialog?
- LL_INFOS() << "Could not recreate context after resize! Quitting..." << LL_ENDL;
- if(mCallbacks->handleCloseRequest(this))
{
- // Get the app to initiate cleanup.
- mCallbacks->handleQuit(this);
- // The app is responsible for calling destroyWindow when done with GL
+ mCallbacks->handleMiddleMouseUp(this, openGlCoord, mask);
+ }
+ else
+ {
+ mCallbacks->handleOtherMouseUp(this, openGlCoord, mask, event.button.button);
}
- break;
- }
- mCallbacks->handleResize(this, width, height);
break;
}
- case SDL_ACTIVEEVENT:
- if (event.active.state & SDL_APPINPUTFOCUS)
- {
- // Note that for SDL (particularly on X11), keyboard
- // and mouse focus are independent things. Here we are
- // tracking keyboard focus state changes.
-
- // We have to do our own state massaging because SDL
- // can send us two unfocus events in a row for example,
- // which confuses the focus code [SL-24071].
- if (event.active.gain != mHaveInputFocus)
- {
- mHaveInputFocus = !!event.active.gain;
- if (mHaveInputFocus)
- mCallbacks->handleFocus(this);
- else
- mCallbacks->handleFocusLost(this);
- }
- }
- if (event.active.state & SDL_APPACTIVE)
- {
- // Change in iconification/minimization state.
- if ((!event.active.gain) != mIsMinimized)
+ case SDL_WINDOWEVENT:
{
- mIsMinimized = (!event.active.gain);
+ switch(event.window.event)
+ {
+ //case SDL_WINDOWEVENT_SIZE_CHANGED: <FS:ND> SDL_WINDOWEVENT_SIZE_CHANGED is followed by SDL_WINDOWEVENT_RESIZED, so handling one shall be enough
+ case SDL_WINDOWEVENT_RESIZED:
+ {
+ LL_INFOS() << "Handling a resize event: " << event.window.data1 << "x" << event.window.data2 << LL_ENDL;
+ S32 width = llmax(event.window.data1, (S32)mMinWindowWidth);
+ S32 height = llmax(event.window.data2, (S32)mMinWindowHeight);
- mCallbacks->handleActivate(this, !mIsMinimized);
- LL_INFOS() << "SDL deiconification state switched to " << BOOL(event.active.gain) << LL_ENDL;
- }
- else
- {
- LL_INFOS() << "Ignored bogus redundant SDL deiconification state switch to " << BOOL(event.active.gain) << LL_ENDL;
- }
+ mSurface = SDL_GetWindowSurface(mWindow);
+ mCallbacks->handleResize(this, width, height);
+ break;
+ }
+ case SDL_WINDOWEVENT_LEAVE:
+ mCallbacks->handleMouseLeave(this);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ mCallbacks->handleFocus(this);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ mCallbacks->handleFocusLost(this);
+ break;
+ case SDL_WINDOWEVENT_EXPOSED:
+ case SDL_WINDOWEVENT_SHOWN:
+ case SDL_WINDOWEVENT_HIDDEN:
+ case SDL_WINDOWEVENT_MINIMIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ {
+ Uint32 flags = SDL_GetWindowFlags(mWindow);
+ bool minimized = (flags & SDL_WINDOW_MINIMIZED);
+ bool hidden = (flags & SDL_WINDOW_HIDDEN);
+
+ mCallbacks->handleActivate(this, !minimized || !hidden);
+ LL_INFOS() << "SDL deiconification state switched to " << minimized << LL_ENDL;
+ break;
+ }
}
break;
-
+ }
case SDL_QUIT:
if(mCallbacks->handleCloseRequest(this))
{
@@ -1938,28 +1563,26 @@ void LLWindowSDL::gatherInput()
// The app is responsible for calling destroyWindow when done with GL
}
break;
- default:
- //LL_INFOS() << "Unhandled SDL event type " << event.type << LL_ENDL;
- break;
+ default:
+ LLGameControl::handleEvent(event, app_has_focus);
+ break;
}
}
updateCursor();
-#if LL_X11
// This is a good time to stop flashing the icon if our mFlashTimer has
// expired.
if (mFlashing && mFlashTimer.hasExpired())
{
- x11_set_urgent(FALSE);
- mFlashing = FALSE;
+ SDL_FlashWindow(mWindow, SDL_FLASH_CANCEL);
+ mFlashing = false;
}
-#endif // LL_X11
}
static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty)
{
- SDL_Cursor *sdlcursor = NULL;
+ SDL_Cursor *sdlcursor = nullptr;
SDL_Surface *bmpsurface;
// Load cursor pixel data from BMP file
@@ -1968,21 +1591,21 @@ static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty
{
SDL_Surface *cursurface;
LL_DEBUGS() << "Loaded cursor file " << filename << " "
- << bmpsurface->w << "x" << bmpsurface->h << LL_ENDL;
+ << bmpsurface->w << "x" << bmpsurface->h << LL_ENDL;
cursurface = SDL_CreateRGBSurface (SDL_SWSURFACE,
- bmpsurface->w,
- bmpsurface->h,
- 32,
- SDL_SwapLE32(0xFFU),
- SDL_SwapLE32(0xFF00U),
- SDL_SwapLE32(0xFF0000U),
- SDL_SwapLE32(0xFF000000U));
- SDL_FillRect(cursurface, NULL, SDL_SwapLE32(0x00000000U));
+ bmpsurface->w,
+ bmpsurface->h,
+ 32,
+ SDL_SwapLE32(0xFFU),
+ SDL_SwapLE32(0xFF00U),
+ SDL_SwapLE32(0xFF0000U),
+ SDL_SwapLE32(0xFF000000U));
+ SDL_FillRect(cursurface, nullptr, SDL_SwapLE32(0x00000000U));
// Blit the cursor pixel data onto a 32-bit RGBA surface so we
// only have to cope with processing one type of pixel format.
- if (0 == SDL_BlitSurface(bmpsurface, NULL,
- cursurface, NULL))
+ if (0 == SDL_BlitSurface(bmpsurface, nullptr,
+ cursurface, nullptr))
{
// n.b. we already checked that width is a multiple of 8.
const int bitmap_bytes = (cursurface->w * cursurface->h) / 8;
@@ -1997,26 +1620,26 @@ static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty
for (i=0; i<cursurface->h; ++i) {
for (j=0; j<cursurface->w; ++j) {
U8 *pixelp =
- ((U8*)cursurface->pixels)
- + cursurface->pitch * i
- + j*cursurface->format->BytesPerPixel;
+ ((U8*)cursurface->pixels)
+ + cursurface->pitch * i
+ + j*cursurface->format->BytesPerPixel;
U8 srcred = pixelp[0];
U8 srcgreen = pixelp[1];
U8 srcblue = pixelp[2];
- BOOL mask_bit = (srcred != 200)
- || (srcgreen != 200)
- || (srcblue != 200);
- BOOL data_bit = mask_bit && (srcgreen <= 80);//not 0x80
+ bool mask_bit = (srcred != 200)
+ || (srcgreen != 200)
+ || (srcblue != 200);
+ bool data_bit = mask_bit && (srcgreen <= 80);//not 0x80
unsigned char bit_offset = (cursurface->w/8) * i
- + j/8;
+ + j/8;
cursor_data[bit_offset] |= (data_bit) << (7 - (j&7));
cursor_mask[bit_offset] |= (mask_bit) << (7 - (j&7));
}
}
sdlcursor = SDL_CreateCursor((Uint8*)cursor_data,
- (Uint8*)cursor_mask,
- cursurface->w, cursurface->h,
- hotx, hoty);
+ (Uint8*)cursor_mask,
+ cursurface->w, cursurface->h,
+ hotx, hoty);
delete[] cursor_data;
delete[] cursor_mask;
} else {
@@ -2033,12 +1656,6 @@ static SDL_Cursor *makeSDLCursorFromBMP(const char *filename, int hotx, int hoty
void LLWindowSDL::updateCursor()
{
- if (ATIbug) {
- // cursor-updating is very flaky when this bug is
- // present; do nothing.
- return;
- }
-
if (mCurrentCursor != mNextCursor)
{
if (mNextCursor < UI_CURSOR_COUNT)
@@ -2050,37 +1667,38 @@ void LLWindowSDL::updateCursor()
sdlcursor = mSDLCursors[UI_CURSOR_ARROW];
if (sdlcursor)
SDL_SetCursor(sdlcursor);
- } else {
+
+ mCurrentCursor = mNextCursor;
+ }
+ else
+ {
LL_WARNS() << "Tried to set invalid cursor number " << mNextCursor << LL_ENDL;
}
- mCurrentCursor = mNextCursor;
}
}
void LLWindowSDL::initCursors()
{
- int i;
// Blank the cursor pointer array for those we may miss.
- for (i=0; i<UI_CURSOR_COUNT; ++i)
- {
- mSDLCursors[i] = NULL;
- }
+ for ( int i=0; i<UI_CURSOR_COUNT; ++i)
+ mSDLCursors[i] = nullptr;
+
// Pre-make an SDL cursor for each of the known cursor types.
// We hardcode the hotspots - to avoid that we'd have to write
// a .cur file loader.
// NOTE: SDL doesn't load RLE-compressed BMP files.
- mSDLCursors[UI_CURSOR_ARROW] = makeSDLCursorFromBMP("llarrow.BMP",0,0);
- mSDLCursors[UI_CURSOR_WAIT] = makeSDLCursorFromBMP("wait.BMP",12,15);
- mSDLCursors[UI_CURSOR_HAND] = makeSDLCursorFromBMP("hand.BMP",7,10);
- mSDLCursors[UI_CURSOR_IBEAM] = makeSDLCursorFromBMP("ibeam.BMP",15,16);
- mSDLCursors[UI_CURSOR_CROSS] = makeSDLCursorFromBMP("cross.BMP",16,14);
- mSDLCursors[UI_CURSOR_SIZENWSE] = makeSDLCursorFromBMP("sizenwse.BMP",14,17);
- mSDLCursors[UI_CURSOR_SIZENESW] = makeSDLCursorFromBMP("sizenesw.BMP",17,17);
- mSDLCursors[UI_CURSOR_SIZEWE] = makeSDLCursorFromBMP("sizewe.BMP",16,14);
- mSDLCursors[UI_CURSOR_SIZENS] = makeSDLCursorFromBMP("sizens.BMP",17,16);
- mSDLCursors[UI_CURSOR_SIZEALL] = makeSDLCursorFromBMP("sizeall.BMP", 17, 17);
- mSDLCursors[UI_CURSOR_NO] = makeSDLCursorFromBMP("llno.BMP",8,8);
- mSDLCursors[UI_CURSOR_WORKING] = makeSDLCursorFromBMP("working.BMP",12,15);
+ mSDLCursors[UI_CURSOR_ARROW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
+ mSDLCursors[UI_CURSOR_WAIT] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
+ mSDLCursors[UI_CURSOR_HAND] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
+ mSDLCursors[UI_CURSOR_IBEAM] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
+ mSDLCursors[UI_CURSOR_CROSS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
+ mSDLCursors[UI_CURSOR_SIZENWSE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
+ mSDLCursors[UI_CURSOR_SIZENESW] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
+ mSDLCursors[UI_CURSOR_SIZEWE] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
+ mSDLCursors[UI_CURSOR_SIZENS] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
+ mSDLCursors[UI_CURSOR_SIZEALL] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
+ mSDLCursors[UI_CURSOR_NO] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
+ mSDLCursors[UI_CURSOR_WORKING] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAITARROW);
mSDLCursors[UI_CURSOR_TOOLGRAB] = makeSDLCursorFromBMP("lltoolgrab.BMP",2,13);
mSDLCursors[UI_CURSOR_TOOLLAND] = makeSDLCursorFromBMP("lltoolland.BMP",1,6);
mSDLCursors[UI_CURSOR_TOOLFOCUS] = makeSDLCursorFromBMP("lltoolfocus.BMP",8,5);
@@ -2113,32 +1731,28 @@ void LLWindowSDL::initCursors()
mSDLCursors[UI_CURSOR_TOOLPATHFINDING_PATH_END] = makeSDLCursorFromBMP("lltoolpathfindingpathend.BMP", 16, 16);
mSDLCursors[UI_CURSOR_TOOLPATHFINDING_PATH_END_ADD] = makeSDLCursorFromBMP("lltoolpathfindingpathendadd.BMP", 16, 16);
mSDLCursors[UI_CURSOR_TOOLNO] = makeSDLCursorFromBMP("llno.BMP",8,8);
-
- if (getenv("LL_ATI_MOUSE_CURSOR_BUG") != NULL) {
- LL_INFOS() << "Disabling cursor updating due to LL_ATI_MOUSE_CURSOR_BUG" << LL_ENDL;
- ATIbug = true;
- }
}
void LLWindowSDL::quitCursors()
{
- int i;
if (mWindow)
{
- for (i=0; i<UI_CURSOR_COUNT; ++i)
+ for (int i=0; i<UI_CURSOR_COUNT; ++i)
{
if (mSDLCursors[i])
{
SDL_FreeCursor(mSDLCursors[i]);
- mSDLCursors[i] = NULL;
+ mSDLCursors[i] = nullptr;
}
}
- } else {
+ }
+ else
+ {
// SDL doesn't refcount cursors, so if the window has
// already been destroyed then the cursors have gone with it.
LL_INFOS() << "Skipping quitCursors: mWindow already gone." << LL_ENDL;
- for (i=0; i<UI_CURSOR_COUNT; ++i)
- mSDLCursors[i] = NULL;
+ for (int i=0; i<UI_CURSOR_COUNT; ++i)
+ mSDLCursors[i] = nullptr;
}
}
@@ -2165,9 +1779,9 @@ void LLWindowSDL::hideCursor()
if(!mCursorHidden)
{
// LL_INFOS() << "hideCursor: hiding" << LL_ENDL;
- mCursorHidden = TRUE;
- mHideCursorPermanent = TRUE;
- SDL_ShowCursor(0);
+ mCursorHidden = true;
+ mHideCursorPermanent = true;
+ SDL_ShowCursor(SDL_DISABLE);
}
else
{
@@ -2180,9 +1794,9 @@ void LLWindowSDL::showCursor()
if(mCursorHidden)
{
// LL_INFOS() << "showCursor: showing" << LL_ENDL;
- mCursorHidden = FALSE;
- mHideCursorPermanent = FALSE;
- SDL_ShowCursor(1);
+ mCursorHidden = false;
+ mHideCursorPermanent = false;
+ SDL_ShowCursor(SDL_ENABLE);
}
else
{
@@ -2203,12 +1817,10 @@ void LLWindowSDL::hideCursorUntilMouseMove()
if (!mHideCursorPermanent)
{
hideCursor();
- mHideCursorPermanent = FALSE;
+ mHideCursorPermanent = false;
}
}
-
-
//
// LLSplashScreenSDL - I don't think we'll bother to implement this; it's
// fairly obsolete at this point.
@@ -2233,133 +1845,51 @@ void LLSplashScreenSDL::hideImpl()
{
}
-
-
-#if LL_GTK
-static void response_callback (GtkDialog *dialog,
- gint arg1,
- gpointer user_data)
-{
- gint *response = (gint*)user_data;
- *response = arg1;
- gtk_widget_destroy(GTK_WIDGET(dialog));
- gtk_main_quit();
-}
-
S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type)
{
- S32 rtn = OSBTN_CANCEL;
-
- if(gWindowImplementation != NULL)
- gWindowImplementation->beforeDialog();
+ SDL_MessageBoxData oData = { SDL_MESSAGEBOX_INFORMATION, nullptr, caption.c_str(), text.c_str(), 0, nullptr, nullptr };
+ SDL_MessageBoxButtonData btnOk[] = {{SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, OSBTN_OK, "OK" }};
+ SDL_MessageBoxButtonData btnOkCancel [] = {{SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, OSBTN_OK, "OK" }, {SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, OSBTN_CANCEL, "Cancel"} };
+ SDL_MessageBoxButtonData btnYesNo[] = { {SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, OSBTN_YES, "Yes" }, {SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, OSBTN_NO, "No"} };
- if (LLWindowSDL::ll_try_gtk_init())
+ switch (type)
{
- GtkWidget *win = NULL;
-
- LL_INFOS() << "Creating a dialog because we're in windowed mode and GTK is happy." << LL_ENDL;
-
- GtkDialogFlags flags = GTK_DIALOG_MODAL;
- GtkMessageType messagetype;
- GtkButtonsType buttons;
- switch (type)
- {
default:
case OSMB_OK:
- messagetype = GTK_MESSAGE_WARNING;
- buttons = GTK_BUTTONS_OK;
+ oData.flags = SDL_MESSAGEBOX_WARNING;
+ oData.buttons = btnOk;
+ oData.numbuttons = 1;
break;
case OSMB_OKCANCEL:
- messagetype = GTK_MESSAGE_QUESTION;
- buttons = GTK_BUTTONS_OK_CANCEL;
+ oData.flags = SDL_MESSAGEBOX_INFORMATION;
+ oData.buttons = btnOkCancel;
+ oData.numbuttons = 2;
break;
case OSMB_YESNO:
- messagetype = GTK_MESSAGE_QUESTION;
- buttons = GTK_BUTTONS_YES_NO;
+ oData.flags = SDL_MESSAGEBOX_INFORMATION;
+ oData.buttons = btnYesNo;
+ oData.numbuttons = 2;
break;
- }
- win = gtk_message_dialog_new(NULL, flags, messagetype, buttons, "%s",
- text.c_str());
-
-# if LL_X11
- // Make GTK tell the window manager to associate this
- // dialog with our non-GTK SDL window, which should try
- // to keep it on top etc.
- if (gWindowImplementation &&
- gWindowImplementation->mSDL_XWindowID != None)
- {
- gtk_widget_realize(GTK_WIDGET(win)); // so we can get its gdkwin
- GdkWindow *gdkwin = gdk_window_foreign_new(gWindowImplementation->mSDL_XWindowID);
- gdk_window_set_transient_for(GTK_WIDGET(win)->window,
- gdkwin);
- }
-# endif //LL_X11
-
- gtk_window_set_position(GTK_WINDOW(win),
- GTK_WIN_POS_CENTER_ON_PARENT);
-
- gtk_window_set_type_hint(GTK_WINDOW(win),
- GDK_WINDOW_TYPE_HINT_DIALOG);
-
- if (!caption.empty())
- gtk_window_set_title(GTK_WINDOW(win), caption.c_str());
-
- gint response = GTK_RESPONSE_NONE;
- g_signal_connect (win,
- "response",
- G_CALLBACK (response_callback),
- &response);
-
- // we should be able to use a gtk_dialog_run(), but it's
- // apparently not written to exist in a world without a higher
- // gtk_main(), so we manage its signal/destruction outselves.
- gtk_widget_show_all (win);
- gtk_main();
-
- //LL_INFOS() << "response: " << response << LL_ENDL;
- switch (response)
- {
- case GTK_RESPONSE_OK: rtn = OSBTN_OK; break;
- case GTK_RESPONSE_YES: rtn = OSBTN_YES; break;
- case GTK_RESPONSE_NO: rtn = OSBTN_NO; break;
- case GTK_RESPONSE_APPLY: rtn = OSBTN_OK; break;
- case GTK_RESPONSE_NONE:
- case GTK_RESPONSE_CANCEL:
- case GTK_RESPONSE_CLOSE:
- case GTK_RESPONSE_DELETE_EVENT:
- default: rtn = OSBTN_CANCEL;
- }
- }
- else
- {
- LL_INFOS() << "MSGBOX: " << caption << ": " << text << LL_ENDL;
- LL_INFOS() << "Skipping dialog because we're in fullscreen mode or GTK is not happy." << LL_ENDL;
- rtn = OSBTN_OK;
}
- if(gWindowImplementation != NULL)
- gWindowImplementation->afterDialog();
-
- return rtn;
+ int btn{0};
+ if( 0 == SDL_ShowMessageBox( &oData, &btn ) )
+ return btn;
+ return OSBTN_CANCEL;
}
-static void color_changed_callback(GtkWidget *widget,
- gpointer user_data)
+bool LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
{
- GtkColorSelection *colorsel = GTK_COLOR_SELECTION(widget);
- GdkColor *colorp = (GdkColor*)user_data;
-
- gtk_color_selection_get_current_color(colorsel, colorp);
+ return false;
}
-
/*
Make the raw keyboard data available - used to poke through to LLQtWebKit so
that Qt/Webkit has access to the virtual keycodes etc. that it needs
*/
-LLSD LLWindowSDL::getNativeKeyData()
+LLSD LLWindowSDL::getNativeKeyData() const
{
- LLSD result = LLSD::emptyMap();
+ LLSD result = LLSD::emptyMap();
U32 modifiers = 0; // pretend-native modifiers... oh what a tangled web we weave!
@@ -2377,130 +1907,11 @@ LLSD LLWindowSDL::getNativeKeyData()
// *todo: test ALTs - I don't have a case for testing these. Do you?
// *todo: NUM? - I don't care enough right now (and it's not a GDK modifier).
- result["scan_code"] = (S32)mKeyScanCode;
- result["virtual_key"] = (S32)mKeyVirtualKey;
+ result["virtual_key"] = (S32)mKeyVirtualKey;
+ result["virtual_key_win"] = (S32)LLKeyboardSDL::mapSDL2toWin( mKeyVirtualKey );
result["modifiers"] = (S32)modifiers;
-
- return result;
-}
-
-
-BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
-{
- BOOL rtn = FALSE;
-
- beforeDialog();
-
- if (ll_try_gtk_init())
- {
- GtkWidget *win = NULL;
-
- win = gtk_color_selection_dialog_new(NULL);
-
-# if LL_X11
- // Get GTK to tell the window manager to associate this
- // dialog with our non-GTK SDL window, which should try
- // to keep it on top etc.
- if (mSDL_XWindowID != None)
- {
- gtk_widget_realize(GTK_WIDGET(win)); // so we can get its gdkwin
- GdkWindow *gdkwin = gdk_window_foreign_new(mSDL_XWindowID);
- gdk_window_set_transient_for(GTK_WIDGET(win)->window,
- gdkwin);
- }
-# endif //LL_X11
-
- GtkColorSelection *colorsel = GTK_COLOR_SELECTION (GTK_COLOR_SELECTION_DIALOG(win)->colorsel);
-
- GdkColor color, orig_color;
- orig_color.pixel = 0;
- orig_color.red = guint16(65535 * *r);
- orig_color.green= guint16(65535 * *g);
- orig_color.blue = guint16(65535 * *b);
- color = orig_color;
-
- gtk_color_selection_set_previous_color (colorsel, &color);
- gtk_color_selection_set_current_color (colorsel, &color);
- gtk_color_selection_set_has_palette (colorsel, TRUE);
- gtk_color_selection_set_has_opacity_control(colorsel, FALSE);
-
- gint response = GTK_RESPONSE_NONE;
- g_signal_connect (win,
- "response",
- G_CALLBACK (response_callback),
- &response);
-
- g_signal_connect (G_OBJECT (colorsel), "color_changed",
- G_CALLBACK (color_changed_callback),
- &color);
-
- gtk_window_set_modal(GTK_WINDOW(win), TRUE);
- gtk_widget_show_all(win);
- // hide the help button - we don't service it.
- gtk_widget_hide(GTK_COLOR_SELECTION_DIALOG(win)->help_button);
- gtk_main();
-
- if (response == GTK_RESPONSE_OK &&
- (orig_color.red != color.red
- || orig_color.green != color.green
- || orig_color.blue != color.blue) )
- {
- *r = color.red / 65535.0f;
- *g = color.green / 65535.0f;
- *b = color.blue / 65535.0f;
- rtn = TRUE;
- }
- }
-
- afterDialog();
-
- return rtn;
-}
-#else
-S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type)
-{
- LL_INFOS() << "MSGBOX: " << caption << ": " << text << LL_ENDL;
- return 0;
-}
-
-BOOL LLWindowSDL::dialogColorPicker( F32 *r, F32 *g, F32 *b)
-{
- return (FALSE);
-}
-#endif // LL_GTK
-
-#if LL_LINUX
-// extracted from spawnWebBrowser for clarity and to eliminate
-// compiler confusion regarding close(int fd) vs. LLWindow::close()
-void exec_cmd(const std::string& cmd, const std::string& arg)
-{
- char* const argv[] = {(char*)cmd.c_str(), (char*)arg.c_str(), NULL};
- fflush(NULL);
- pid_t pid = fork();
- if (pid == 0)
- { // child
- // disconnect from stdin/stdout/stderr, or child will
- // keep our output pipe undesirably alive if it outlives us.
- close(0);
- close(1);
- close(2);
- // end ourself by running the command
- execv(cmd.c_str(), argv); /* Flawfinder: ignore */
- // if execv returns at all, there was a problem.
- LL_WARNS() << "execv failure when trying to start " << cmd << LL_ENDL;
- _exit(1); // _exit because we don't want atexit() clean-up!
- } else {
- if (pid > 0)
- {
- // parent - wait for child to die
- int childExitStatus;
- waitpid(pid, &childExitStatus, 0);
- } else {
- LL_WARNS() << "fork failure." << LL_ENDL;
- }
- }
+ return result;
}
-#endif
// Open a URL with the user's default web browser.
// Must begin with protocol identifier.
@@ -2525,56 +1936,17 @@ void LLWindowSDL::spawnWebBrowser(const std::string& escaped_url, bool async)
LL_INFOS() << "spawn_web_browser: " << escaped_url << LL_ENDL;
-#if LL_LINUX
-# if LL_X11
- if (mSDL_Display)
+ if (SDL_OpenURL(escaped_url.c_str()) != 0)
{
- maybe_lock_display();
- // Just in case - before forking.
- XSync(mSDL_Display, False);
- maybe_unlock_display();
+ LL_WARNS() << "spawn_web_browser failed with error: " << SDL_GetError() << LL_ENDL;
}
-# endif // LL_X11
-
- std::string cmd, arg;
- cmd = gDirUtilp->getAppRODataDir();
- cmd += gDirUtilp->getDirDelimiter();
- cmd += "etc";
- cmd += gDirUtilp->getDirDelimiter();
- cmd += "launch_url.sh";
- arg = escaped_url;
- exec_cmd(cmd, arg);
-#endif // LL_LINUX
LL_INFOS() << "spawn_web_browser returning." << LL_ENDL;
}
-
void *LLWindowSDL::getPlatformWindow()
{
-#if LL_GTK && LL_LLMOZLIB_ENABLED
- if (LLWindowSDL::ll_try_gtk_init())
- {
- maybe_lock_display();
-
- GtkWidget *owin = gtk_window_new(GTK_WINDOW_POPUP);
- // Why a layout widget? A MozContainer would be ideal, but
- // it involves exposing Mozilla headers to mozlib-using apps.
- // A layout widget with a GtkWindow parent has the desired
- // properties of being plain GTK, having a window, and being
- // derived from a GtkContainer.
- GtkWidget *rtnw = gtk_layout_new(NULL, NULL);
- gtk_container_add(GTK_CONTAINER(owin), rtnw);
- gtk_widget_realize(rtnw);
- GTK_WIDGET_UNSET_FLAGS(GTK_WIDGET(rtnw), GTK_NO_WINDOW);
-
- maybe_unlock_display();
-
- return rtnw;
- }
-#endif // LL_GTK && LL_LLMOZLIB_ENABLED
- // Unixoid mozilla really needs GTK.
- return NULL;
+ return nullptr;
}
void LLWindowSDL::bringToFront()
@@ -2582,15 +1954,10 @@ void LLWindowSDL::bringToFront()
// This is currently used when we are 'launched' to a specific
// map position externally.
LL_INFOS() << "bringToFront" << LL_ENDL;
-#if LL_X11
- if (mSDL_Display && !mFullscreen)
+ if (mWindow && !mFullscreen)
{
- maybe_lock_display();
- XRaiseWindow(mSDL_Display, mSDL_XWindowID);
- XSync(mSDL_Display, False);
- maybe_unlock_display();
+ SDL_RaiseWindow(mWindow);
}
-#endif // LL_X11
}
//static
@@ -2613,8 +1980,8 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
// to use some of the fonts we want it to.
const bool elide_unicode_coverage = true;
std::vector<std::string> rtns;
- FcFontSet *fs = NULL;
- FcPattern *sortpat = NULL;
+ FcFontSet *fs = nullptr;
+ FcPattern *sortpat = nullptr;
LL_INFOS() << "Getting system font list from FontConfig..." << LL_ENDL;
@@ -2623,7 +1990,7 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
// of languages that can be displayed, but ensures that their
// preferred language is rendered from a single consistent font where
// possible.
- FL_Locale *locale = NULL;
+ FL_Locale *locale = nullptr;
FL_Success success = FL_FindLocale(&locale, FL_MESSAGES);
if (success != 0)
{
@@ -2634,10 +2001,10 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
LL_INFOS("AppInit") << "Variant " << locale->variant << LL_ENDL;
LL_INFOS() << "Preferring fonts of language: "
- << locale->lang
- << LL_ENDL;
+ << locale->lang
+ << LL_ENDL;
sort_order = "lang=" + std::string(locale->lang) + ":"
- + sort_order;
+ + sort_order;
}
}
FL_FreeLocale(&locale);
@@ -2654,8 +2021,7 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
{
// Sort the list of system fonts from most-to-least-desirable.
FcResult result;
- fs = FcFontSort(NULL, sortpat, elide_unicode_coverage,
- NULL, &result);
+ fs = FcFontSort(nullptr, sortpat, elide_unicode_coverage, nullptr, &result);
FcPatternDestroy(sortpat);
}
@@ -2668,10 +2034,7 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
for (int i=0; i<fs->nfont; ++i)
{
FcChar8 *filename;
- if (FcResultMatch == FcPatternGetString(fs->fonts[i],
- FC_FILE, 0,
- &filename)
- && filename)
+ if (FcResultMatch == FcPatternGetString(fs->fonts[i], FC_FILE, 0, &filename) && filename)
{
rtns.push_back(std::string((const char*)filename));
if (rtns.size() >= max_font_count_cutoff)
@@ -2682,16 +2045,27 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
}
LL_DEBUGS() << "Using font list: " << LL_ENDL;
- for (std::vector<std::string>::iterator it = rtns.begin();
- it != rtns.end();
- ++it)
+ for (auto it = rtns.begin(); it != rtns.end(); ++it)
{
LL_DEBUGS() << " file: " << *it << LL_ENDL;
}
+
LL_INFOS() << "Using " << rtns.size() << "/" << found_font_count << " system fonts." << LL_ENDL;
rtns.push_back(final_fallback);
return rtns;
}
-#endif // LL_SDL
+void LLWindowSDL::setLanguageTextInput(const LLCoordGL& position)
+{
+ LLCoordWindow win_pos;
+ convertCoords( position, &win_pos );
+
+ SDL_Rect r;
+ r.x = win_pos.mX;
+ r.y = win_pos.mY;
+ r.w = 500;
+ r.h = 16;
+
+ SDL_SetTextInputRect(&r);
+}