diff options
Diffstat (limited to 'indra/llwindow/llkeyboardwin32.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardwin32.cpp | 464 |
1 files changed, 232 insertions, 232 deletions
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp index 4c207faa81..4934e21d55 100644 --- a/indra/llwindow/llkeyboardwin32.cpp +++ b/indra/llwindow/llkeyboardwin32.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llkeyboardwin32.cpp * @brief Handler for assignable key bindings * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,110 +37,110 @@ LLKeyboardWin32::LLKeyboardWin32() { - // Set up key mapping for windows - eventually can read this from a file? - // Anything not in the key map gets dropped - // Add default A-Z - - // Virtual key mappings from WinUser.h - - KEY cur_char; - for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) - { - mTranslateKeyMap[cur_char] = (KEY)cur_char; - } - - for (cur_char = '0'; cur_char <= '9'; cur_char++) - { - mTranslateKeyMap[cur_char] = (KEY)cur_char; - } - // numpad number keys - for (cur_char = 0x60; cur_char <= 0x69; cur_char++) - { - mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60)); - } - - - mTranslateKeyMap[VK_SPACE] = ' '; - mTranslateKeyMap[VK_OEM_1] = ';'; - // When the user hits, for example, Ctrl-= as a keyboard shortcut, - // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK - // keyboards in the US. Numeric keypad '+' generates VK_ADD below. - // Thus we translate it as '='. - // Potential bug: This may not be true on international keyboards. JC - mTranslateKeyMap[VK_OEM_PLUS] = '='; - mTranslateKeyMap[VK_OEM_COMMA] = ','; - mTranslateKeyMap[VK_OEM_MINUS] = '-'; - mTranslateKeyMap[VK_OEM_PERIOD] = '.'; - mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims - mTranslateKeyMap[VK_OEM_3] = '`'; - mTranslateKeyMap[VK_OEM_4] = '['; - mTranslateKeyMap[VK_OEM_5] = '\\'; - mTranslateKeyMap[VK_OEM_6] = ']'; - mTranslateKeyMap[VK_OEM_7] = '\''; - mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE; - mTranslateKeyMap[VK_RETURN] = KEY_RETURN; - mTranslateKeyMap[VK_LEFT] = KEY_LEFT; - mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT; - mTranslateKeyMap[VK_UP] = KEY_UP; - mTranslateKeyMap[VK_DOWN] = KEY_DOWN; - mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE; - mTranslateKeyMap[VK_INSERT] = KEY_INSERT; - mTranslateKeyMap[VK_DELETE] = KEY_DELETE; - mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT; - mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL; - mTranslateKeyMap[VK_MENU] = KEY_ALT; - mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK; - mTranslateKeyMap[VK_HOME] = KEY_HOME; - mTranslateKeyMap[VK_END] = KEY_END; - mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP; - mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN; - mTranslateKeyMap[VK_TAB] = KEY_TAB; - mTranslateKeyMap[VK_ADD] = KEY_ADD; - mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT; - mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY; - mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE; - mTranslateKeyMap[VK_F1] = KEY_F1; - mTranslateKeyMap[VK_F2] = KEY_F2; - mTranslateKeyMap[VK_F3] = KEY_F3; - mTranslateKeyMap[VK_F4] = KEY_F4; - mTranslateKeyMap[VK_F5] = KEY_F5; - mTranslateKeyMap[VK_F6] = KEY_F6; - mTranslateKeyMap[VK_F7] = KEY_F7; - mTranslateKeyMap[VK_F8] = KEY_F8; - mTranslateKeyMap[VK_F9] = KEY_F9; - mTranslateKeyMap[VK_F10] = KEY_F10; - mTranslateKeyMap[VK_F11] = KEY_F11; - mTranslateKeyMap[VK_F12] = KEY_F12; - mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER; - - // Build inverse map - std::map<U16, KEY>::iterator iter; - for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) - { - mInvTranslateKeyMap[iter->second] = iter->first; - } - - // numpad map - mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0 - mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1 - mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2 - mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3 - mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4 - mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5 - mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6 - mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7 - mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8 - mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9 - mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad * - mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad + - mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad - - mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad . - mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad / - - for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) - { - mInvTranslateNumpadMap[iter->second] = iter->first; - } + // Set up key mapping for windows - eventually can read this from a file? + // Anything not in the key map gets dropped + // Add default A-Z + + // Virtual key mappings from WinUser.h + + KEY cur_char; + for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) + { + mTranslateKeyMap[cur_char] = (KEY)cur_char; + } + + for (cur_char = '0'; cur_char <= '9'; cur_char++) + { + mTranslateKeyMap[cur_char] = (KEY)cur_char; + } + // numpad number keys + for (cur_char = 0x60; cur_char <= 0x69; cur_char++) + { + mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60)); + } + + + mTranslateKeyMap[VK_SPACE] = ' '; + mTranslateKeyMap[VK_OEM_1] = ';'; + // When the user hits, for example, Ctrl-= as a keyboard shortcut, + // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK + // keyboards in the US. Numeric keypad '+' generates VK_ADD below. + // Thus we translate it as '='. + // Potential bug: This may not be true on international keyboards. JC + mTranslateKeyMap[VK_OEM_PLUS] = '='; + mTranslateKeyMap[VK_OEM_COMMA] = ','; + mTranslateKeyMap[VK_OEM_MINUS] = '-'; + mTranslateKeyMap[VK_OEM_PERIOD] = '.'; + mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims + mTranslateKeyMap[VK_OEM_3] = '`'; + mTranslateKeyMap[VK_OEM_4] = '['; + mTranslateKeyMap[VK_OEM_5] = '\\'; + mTranslateKeyMap[VK_OEM_6] = ']'; + mTranslateKeyMap[VK_OEM_7] = '\''; + mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE; + mTranslateKeyMap[VK_RETURN] = KEY_RETURN; + mTranslateKeyMap[VK_LEFT] = KEY_LEFT; + mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT; + mTranslateKeyMap[VK_UP] = KEY_UP; + mTranslateKeyMap[VK_DOWN] = KEY_DOWN; + mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE; + mTranslateKeyMap[VK_INSERT] = KEY_INSERT; + mTranslateKeyMap[VK_DELETE] = KEY_DELETE; + mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT; + mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL; + mTranslateKeyMap[VK_MENU] = KEY_ALT; + mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK; + mTranslateKeyMap[VK_HOME] = KEY_HOME; + mTranslateKeyMap[VK_END] = KEY_END; + mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP; + mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN; + mTranslateKeyMap[VK_TAB] = KEY_TAB; + mTranslateKeyMap[VK_ADD] = KEY_ADD; + mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT; + mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY; + mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE; + mTranslateKeyMap[VK_F1] = KEY_F1; + mTranslateKeyMap[VK_F2] = KEY_F2; + mTranslateKeyMap[VK_F3] = KEY_F3; + mTranslateKeyMap[VK_F4] = KEY_F4; + mTranslateKeyMap[VK_F5] = KEY_F5; + mTranslateKeyMap[VK_F6] = KEY_F6; + mTranslateKeyMap[VK_F7] = KEY_F7; + mTranslateKeyMap[VK_F8] = KEY_F8; + mTranslateKeyMap[VK_F9] = KEY_F9; + mTranslateKeyMap[VK_F10] = KEY_F10; + mTranslateKeyMap[VK_F11] = KEY_F11; + mTranslateKeyMap[VK_F12] = KEY_F12; + mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER; + + // Build inverse map + std::map<U16, KEY>::iterator iter; + for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) + { + mInvTranslateKeyMap[iter->second] = iter->first; + } + + // numpad map + mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0 + mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1 + mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2 + mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3 + mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4 + mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5 + mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6 + mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7 + mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8 + mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9 + mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad * + mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad + + mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad - + mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad . + mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad / + + for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) + { + mInvTranslateNumpadMap[iter->second] = iter->first; + } } // Asynchronously poll the control, alt and shift keys and set the @@ -148,177 +148,177 @@ LLKeyboardWin32::LLKeyboardWin32() // Note: this does not generate edges. void LLKeyboardWin32::resetMaskKeys() { - // GetAsyncKeyState returns a short and uses the most significant - // bit to indicate that the key is down. - if (GetAsyncKeyState(VK_SHIFT) & 0x8000) - { - mKeyLevel[KEY_SHIFT] = TRUE; - } - - if (GetAsyncKeyState(VK_CONTROL) & 0x8000) - { - mKeyLevel[KEY_CONTROL] = TRUE; - } - - if (GetAsyncKeyState(VK_MENU) & 0x8000) - { - mKeyLevel[KEY_ALT] = TRUE; - } + // GetAsyncKeyState returns a short and uses the most significant + // bit to indicate that the key is down. + if (GetAsyncKeyState(VK_SHIFT) & 0x8000) + { + mKeyLevel[KEY_SHIFT] = TRUE; + } + + if (GetAsyncKeyState(VK_CONTROL) & 0x8000) + { + mKeyLevel[KEY_CONTROL] = TRUE; + } + + if (GetAsyncKeyState(VK_MENU) & 0x8000) + { + mKeyLevel[KEY_ALT] = TRUE; + } } //void LLKeyboardWin32::setModifierKeyLevel( KEY key, BOOL new_state ) //{ -// if( mKeyLevel[key] != new_state ) -// { -// mKeyLevelFrameCount[key] = 0; +// if( mKeyLevel[key] != new_state ) +// { +// mKeyLevelFrameCount[key] = 0; // -// if( new_state ) -// { -// mKeyLevelTimer[key].reset(); -// } -// mKeyLevel[key] = new_state; -// } +// if( new_state ) +// { +// mKeyLevelTimer[key].reset(); +// } +// mKeyLevel[key] = new_state; +// } //} MASK LLKeyboardWin32::updateModifiers() { - //RN: this seems redundant, as we should have already received the appropriate - // messages for the modifier keys - - // Scan the modifier keys as of the last Windows key message - // (keydown encoded in high order bit of short) - mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state. - // Get mask for keyboard events - MASK mask = currentMask(FALSE); - return mask; + //RN: this seems redundant, as we should have already received the appropriate + // messages for the modifier keys + + // Scan the modifier keys as of the last Windows key message + // (keydown encoded in high order bit of short) + mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state. + // Get mask for keyboard events + MASK mask = currentMask(FALSE); + return mask; } // mask is ignored, except for extended flag -- we poll the modifier keys for the other flags BOOL LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask) { - KEY translated_key; - U32 translated_mask; - BOOL handled = FALSE; + KEY translated_key; + U32 translated_mask; + BOOL handled = FALSE; - translated_mask = updateModifiers(); + translated_mask = updateModifiers(); - if (translateExtendedKey(key, mask, &translated_key)) - { - handled = handleTranslatedKeyDown(translated_key, translated_mask); - } + if (translateExtendedKey(key, mask, &translated_key)) + { + handled = handleTranslatedKeyDown(translated_key, translated_mask); + } - return handled; + return handled; } // mask is ignored, except for extended flag -- we poll the modifier keys for the other flags BOOL LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask) { - KEY translated_key; - U32 translated_mask; - BOOL handled = FALSE; + KEY translated_key; + U32 translated_mask; + BOOL handled = FALSE; - translated_mask = updateModifiers(); + translated_mask = updateModifiers(); - if (translateExtendedKey(key, mask, &translated_key)) - { - handled = handleTranslatedKeyUp(translated_key, translated_mask); - } + if (translateExtendedKey(key, mask, &translated_key)) + { + handled = handleTranslatedKeyUp(translated_key, translated_mask); + } - return handled; + return handled; } MASK LLKeyboardWin32::currentMask(BOOL) { - MASK mask = MASK_NONE; + MASK mask = MASK_NONE; - if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT; - if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL; - if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT; + if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT; + if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL; + if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT; - return mask; + return mask; } void LLKeyboardWin32::scanKeyboard() { - S32 key; - MSG msg; - PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); - for (key = 0; key < KEY_COUNT; key++) - { - // Generate callback if any event has occurred on this key this frame. - // Can't just test mKeyLevel, because this could be a slow frame and - // key might have gone down then up. JC - if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) - { - mCurScanKey = key; - mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); - } - } - - // Reset edges for next frame - for (key = 0; key < KEY_COUNT; key++) - { - mKeyUp[key] = FALSE; - mKeyDown[key] = FALSE; - if (mKeyLevel[key]) - { - mKeyLevelFrameCount[key]++; - } - } + S32 key; + MSG msg; + PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); + for (key = 0; key < KEY_COUNT; key++) + { + // Generate callback if any event has occurred on this key this frame. + // Can't just test mKeyLevel, because this could be a slow frame and + // key might have gone down then up. JC + if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) + { + mCurScanKey = key; + mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); + } + } + + // Reset edges for next frame + for (key = 0; key < KEY_COUNT; key++) + { + mKeyUp[key] = FALSE; + mKeyDown[key] = FALSE; + if (mKeyLevel[key]) + { + mKeyLevelFrameCount[key]++; + } + } } BOOL LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key) { - return translateKey(os_key, translated_key); + return translateKey(os_key, translated_key); } U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key) { - // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number - if(GetKeyState(VK_NUMLOCK) & 1) - { - std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key); - if (iter != mInvTranslateNumpadMap.end()) - { - return iter->second; - } - } - - // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows - // to regular arrows since Windows doesn't distinguish between them - KEY converted_key = translated_key; - switch (converted_key) - { - case KEY_PAD_LEFT: - converted_key = KEY_LEFT; break; - case KEY_PAD_RIGHT: - converted_key = KEY_RIGHT; break; - case KEY_PAD_UP: - converted_key = KEY_UP; break; - case KEY_PAD_DOWN: - converted_key = KEY_DOWN; break; - case KEY_PAD_HOME: - converted_key = KEY_HOME; break; - case KEY_PAD_END: - converted_key = KEY_END; break; - case KEY_PAD_PGUP: - converted_key = KEY_PAGE_UP; break; - case KEY_PAD_PGDN: - converted_key = KEY_PAGE_DOWN; break; - case KEY_PAD_INS: - converted_key = KEY_INSERT; break; - case KEY_PAD_DEL: - converted_key = KEY_DELETE; break; - case KEY_PAD_RETURN: - converted_key = KEY_RETURN; break; - } - // convert our virtual keys to OS keys - return inverseTranslateKey(converted_key); + // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number + if(GetKeyState(VK_NUMLOCK) & 1) + { + std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key); + if (iter != mInvTranslateNumpadMap.end()) + { + return iter->second; + } + } + + // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows + // to regular arrows since Windows doesn't distinguish between them + KEY converted_key = translated_key; + switch (converted_key) + { + case KEY_PAD_LEFT: + converted_key = KEY_LEFT; break; + case KEY_PAD_RIGHT: + converted_key = KEY_RIGHT; break; + case KEY_PAD_UP: + converted_key = KEY_UP; break; + case KEY_PAD_DOWN: + converted_key = KEY_DOWN; break; + case KEY_PAD_HOME: + converted_key = KEY_HOME; break; + case KEY_PAD_END: + converted_key = KEY_END; break; + case KEY_PAD_PGUP: + converted_key = KEY_PAGE_UP; break; + case KEY_PAD_PGDN: + converted_key = KEY_PAGE_DOWN; break; + case KEY_PAD_INS: + converted_key = KEY_INSERT; break; + case KEY_PAD_DEL: + converted_key = KEY_DELETE; break; + case KEY_PAD_RETURN: + converted_key = KEY_RETURN; break; + } + // convert our virtual keys to OS keys + return inverseTranslateKey(converted_key); } #endif |