diff options
Diffstat (limited to 'indra/llvfs/tests')
-rw-r--r-- | indra/llvfs/tests/lldir_test.cpp | 346 |
1 files changed, 345 insertions, 1 deletions
diff --git a/indra/llvfs/tests/lldir_test.cpp b/indra/llvfs/tests/lldir_test.cpp index ea321c5ae9..323f876c12 100644 --- a/indra/llvfs/tests/lldir_test.cpp +++ b/indra/llvfs/tests/lldir_test.cpp @@ -27,11 +27,167 @@ #include "linden_common.h" +#include "llstring.h" +#include "tests/StringVec.h" #include "../lldir.h" #include "../lldiriterator.h" #include "../test/lltut.h" +#include "stringize.h" +#include <boost/foreach.hpp> +#include <boost/assign/list_of.hpp> + +using boost::assign::list_of; + +// We use ensure_equals(..., vec(list_of(...))) not because it's functionally +// required, but because ensure_equals() knows how to format a StringVec. +// Turns out that when ensure_equals() displays a test failure with just +// list_of("string")("another"), you see 'stringanother' vs. '("string", +// "another")'. +StringVec vec(const StringVec& v) +{ + return v; +} +// For some tests, use a dummy LLDir that uses memory data instead of touching +// the filesystem +struct LLDir_Dummy: public LLDir +{ + /*----------------------------- LLDir API ------------------------------*/ + LLDir_Dummy() + { + // Initialize important LLDir data members based on the filesystem + // data below. + mDirDelimiter = "/"; + mExecutableDir = "install"; + mExecutableFilename = "test"; + mExecutablePathAndName = add(mExecutableDir, mExecutableFilename); + mWorkingDir = mExecutableDir; + mAppRODataDir = "install"; + mSkinBaseDir = add(mAppRODataDir, "skins"); + mOSUserDir = "user"; + mOSUserAppDir = mOSUserDir; + mLindenUserDir = ""; + + // Make the dummy filesystem look more or less like what we expect in + // the real one. + static const char* preload[] = + { + // We group these fixture-data pathnames by basename, rather than + // sorting by full path as you might expect, because the outcome + // of each test strongly depends on which skins/languages provide + // a given basename. + "install/skins/default/colors.xml", + "install/skins/steam/colors.xml", + "user/skins/default/colors.xml", + "user/skins/steam/colors.xml", + + "install/skins/default/xui/en/strings.xml", + "install/skins/default/xui/fr/strings.xml", + "install/skins/steam/xui/en/strings.xml", + "install/skins/steam/xui/fr/strings.xml", + "user/skins/default/xui/en/strings.xml", + "user/skins/default/xui/fr/strings.xml", + "user/skins/steam/xui/en/strings.xml", + "user/skins/steam/xui/fr/strings.xml", + + "install/skins/default/xui/en/floater.xml", + "install/skins/default/xui/fr/floater.xml", + "user/skins/default/xui/fr/floater.xml", + + "install/skins/default/xui/en/newfile.xml", + "install/skins/default/xui/fr/newfile.xml", + "user/skins/default/xui/en/newfile.xml", + + "install/skins/default/html/en-us/welcome.html", + "install/skins/default/html/fr/welcome.html", + + "install/skins/default/textures/only_default.jpeg", + "install/skins/steam/textures/only_steam.jpeg", + "user/skins/default/textures/only_user_default.jpeg", + "user/skins/steam/textures/only_user_steam.jpeg", + + "install/skins/default/future/somefile.txt" + }; + BOOST_FOREACH(const char* path, preload) + { + buildFilesystem(path); + } + } + + virtual ~LLDir_Dummy() {} + + virtual void initAppDirs(const std::string& app_name, const std::string& app_read_only_data_dir) + { + // Implement this when we write a test that needs it + } + + virtual std::string getCurPath() + { + // Implement this when we write a test that needs it + return ""; + } + + virtual U32 countFilesInDir(const std::string& dirname, const std::string& mask) + { + // Implement this when we write a test that needs it + return 0; + } + + virtual BOOL fileExists(const std::string& pathname) const + { + // Record fileExists() calls so we can check whether caching is + // working right. Certain LLDir calls should be able to make decisions + // without calling fileExists() again, having already checked existence. + mChecked.insert(pathname); + // For our simple flat set of strings, see whether the identical + // pathname exists in our set. + return (mFilesystem.find(pathname) != mFilesystem.end()); + } + + virtual std::string getLLPluginLauncher() + { + // Implement this when we write a test that needs it + return ""; + } + + virtual std::string getLLPluginFilename(std::string base_name) + { + // Implement this when we write a test that needs it + return ""; + } + + /*----------------------------- Dummy data -----------------------------*/ + void clearFilesystem() { mFilesystem.clear(); } + void buildFilesystem(const std::string& path) + { + // Split the pathname on slashes, ignoring leading, trailing, doubles + StringVec components; + LLStringUtil::getTokens(path, components, "/"); + // Ensure we have an entry representing every level of this path + std::string partial; + BOOST_FOREACH(std::string component, components) + { + append(partial, component); + mFilesystem.insert(partial); + } + } + + void clear_checked() { mChecked.clear(); } + void ensure_checked(const std::string& pathname) const + { + tut::ensure(STRINGIZE(pathname << " was not checked but should have been"), + mChecked.find(pathname) != mChecked.end()); + } + void ensure_not_checked(const std::string& pathname) const + { + tut::ensure(STRINGIZE(pathname << " was checked but should not have been"), + mChecked.find(pathname) == mChecked.end()); + } + + std::set<std::string> mFilesystem; + mutable std::set<std::string> mChecked; +}; namespace tut { @@ -419,5 +575,193 @@ namespace tut LLFile::rmdir(dir1); LLFile::rmdir(dir2); } -} + template<> template<> + void LLDirTest_object_t::test<6>() + { + set_test_name("findSkinnedFilenames()"); + LLDir_Dummy lldir; + /*------------------------ "default", "en" -------------------------*/ + // Setting "default" means we shouldn't consider any "*/skins/steam" + // directories; setting "en" means we shouldn't consider any "xui/fr" + // directories. + lldir.setSkinFolder("default", "en"); + ensure_equals(lldir.getSkinFolder(), "default"); + ensure_equals(lldir.getLanguage(), "en"); + + // top-level directory of a skin isn't localized + ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS), + vec(list_of("install/skins/default/colors.xml") + ("user/skins/default/colors.xml"))); + // We should not have needed to check for skins/default/en. We should + // just "know" that SKINBASE is not localized. + lldir.ensure_not_checked("install/skins/default/en"); + + ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"), + vec(list_of("install/skins/default/textures/only_default.jpeg"))); + // Nor should we have needed to check skins/default/textures/en + // because textures is known not to be localized. + lldir.ensure_not_checked("install/skins/default/textures/en"); + + StringVec expected(vec(list_of("install/skins/default/xui/en/strings.xml") + ("user/skins/default/xui/en/strings.xml"))); + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), + expected); + // The first time, we had to probe to find out whether xui was localized. + lldir.ensure_checked("install/skins/default/xui/en"); + lldir.clear_checked(); + // Now make the same call again -- should return same result -- + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), + expected); + // but this time it should remember that xui is localized. + lldir.ensure_not_checked("install/skins/default/xui/en"); + + // localized subdir with "en-us" instead of "en" + ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), + vec(list_of("install/skins/default/html/en-us/welcome.html"))); + lldir.ensure_checked("install/skins/default/html/en"); + lldir.ensure_checked("install/skins/default/html/en-us"); + lldir.clear_checked(); + ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), + vec(list_of("install/skins/default/html/en-us/welcome.html"))); + lldir.ensure_not_checked("install/skins/default/html/en"); + lldir.ensure_not_checked("install/skins/default/html/en-us"); + + ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), + vec(list_of("install/skins/default/future/somefile.txt"))); + // Test probing for an unrecognized unlocalized future subdir. + lldir.ensure_checked("install/skins/default/future/en"); + lldir.clear_checked(); + ensure_equals(lldir.findSkinnedFilenames("future", "somefile.txt"), + vec(list_of("install/skins/default/future/somefile.txt"))); + // Second time it should remember that future is unlocalized. + lldir.ensure_not_checked("install/skins/default/future/en"); + + // When language is set to "en", requesting an html file pulls up the + // "en-us" version -- not because it magically matches those strings, + // but because there's no "en" localization and it falls back on the + // default "en-us"! Note that it would probably still be better to + // make the default localization be "en" and allow "en-gb" (or + // whatever) localizations, which would work much more the way you'd + // expect. + ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), + vec(list_of("install/skins/default/html/en-us/welcome.html"))); + + /*------------------------ "default", "fr" -------------------------*/ + // We start being able to distinguish localized subdirs from + // unlocalized when we ask for a non-English language. + lldir.setSkinFolder("default", "fr"); + ensure_equals(lldir.getLanguage(), "fr"); + + // pass merge=true to request this filename in all relevant skins + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), + vec(list_of + ("install/skins/default/xui/en/strings.xml") + ("install/skins/default/xui/fr/strings.xml") + ("user/skins/default/xui/en/strings.xml") + ("user/skins/default/xui/fr/strings.xml"))); + + // pass (or default) merge=false to request only most specific skin + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), + vec(list_of + ("user/skins/default/xui/en/strings.xml") + ("user/skins/default/xui/fr/strings.xml"))); + + // Our dummy floater.xml has a user localization (for "fr") but no + // English override. This is a case in which CURRENT_SKIN nonetheless + // returns paths from two different skins. + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "floater.xml"), + vec(list_of + ("install/skins/default/xui/en/floater.xml") + ("user/skins/default/xui/fr/floater.xml"))); + + // Our dummy newfile.xml has an English override but no user + // localization. This is another case in which CURRENT_SKIN + // nonetheless returns paths from two different skins. + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "newfile.xml"), + vec(list_of + ("user/skins/default/xui/en/newfile.xml") + ("install/skins/default/xui/fr/newfile.xml"))); + + ensure_equals(lldir.findSkinnedFilenames("html", "welcome.html"), + vec(list_of + ("install/skins/default/html/en-us/welcome.html") + ("install/skins/default/html/fr/welcome.html"))); + + /*------------------------ "default", "zh" -------------------------*/ + lldir.setSkinFolder("default", "zh"); + // Because strings.xml has only a "fr" override but no "zh" override + // in any skin, the most localized version we can find is "en". + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), + vec(list_of("user/skins/default/xui/en/strings.xml"))); + + /*------------------------- "steam", "en" --------------------------*/ + lldir.setSkinFolder("steam", "en"); + + ensure_equals(lldir.findSkinnedFilenames(LLDir::SKINBASE, "colors.xml", LLDir::ALL_SKINS), + vec(list_of + ("install/skins/default/colors.xml") + ("install/skins/steam/colors.xml") + ("user/skins/default/colors.xml") + ("user/skins/steam/colors.xml"))); + + ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_default.jpeg"), + vec(list_of("install/skins/default/textures/only_default.jpeg"))); + + ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_steam.jpeg"), + vec(list_of("install/skins/steam/textures/only_steam.jpeg"))); + + ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_default.jpeg"), + vec(list_of("user/skins/default/textures/only_user_default.jpeg"))); + + ensure_equals(lldir.findSkinnedFilenames(LLDir::TEXTURES, "only_user_steam.jpeg"), + vec(list_of("user/skins/steam/textures/only_user_steam.jpeg"))); + + // CURRENT_SKIN + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), + vec(list_of("user/skins/steam/xui/en/strings.xml"))); + + // pass constraint=ALL_SKINS to request this filename in all relevant skins + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), + vec(list_of + ("install/skins/default/xui/en/strings.xml") + ("install/skins/steam/xui/en/strings.xml") + ("user/skins/default/xui/en/strings.xml") + ("user/skins/steam/xui/en/strings.xml"))); + + /*------------------------- "steam", "fr" --------------------------*/ + lldir.setSkinFolder("steam", "fr"); + + // pass CURRENT_SKIN to request only the most specialized files + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml"), + vec(list_of + ("user/skins/steam/xui/en/strings.xml") + ("user/skins/steam/xui/fr/strings.xml"))); + + // pass ALL_SKINS to request this filename in all relevant skins + ensure_equals(lldir.findSkinnedFilenames(LLDir::XUI, "strings.xml", LLDir::ALL_SKINS), + vec(list_of + ("install/skins/default/xui/en/strings.xml") + ("install/skins/default/xui/fr/strings.xml") + ("install/skins/steam/xui/en/strings.xml") + ("install/skins/steam/xui/fr/strings.xml") + ("user/skins/default/xui/en/strings.xml") + ("user/skins/default/xui/fr/strings.xml") + ("user/skins/steam/xui/en/strings.xml") + ("user/skins/steam/xui/fr/strings.xml"))); + } + + template<> template<> + void LLDirTest_object_t::test<7>() + { + set_test_name("add()"); + LLDir_Dummy lldir; + ensure_equals("both empty", lldir.add("", ""), ""); + ensure_equals("path empty", lldir.add("", "b"), "b"); + ensure_equals("name empty", lldir.add("a", ""), "a"); + ensure_equals("both simple", lldir.add("a", "b"), "a/b"); + ensure_equals("name leading slash", lldir.add("a", "/b"), "a/b"); + ensure_equals("path trailing slash", lldir.add("a/", "b"), "a/b"); + ensure_equals("both bring slashes", lldir.add("a/", "/b"), "a/b"); + } +} |