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+/**
+ * @file lldir_mac.cpp
+ * @brief Implementation of directory utilities for Mac OS X
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_DARWIN
+
+#include "linden_common.h"
+
+#include "lldir_mac.h"
+#include "llerror.h"
+#include "llrand.h"
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include <glob.h>
+#include <boost/filesystem.hpp>
+#include "llvfs_objc.h"
+
+// --------------------------------------------------------------------------------
+
+static bool CreateDirectory(const std::string &parent,
+ const std::string &child,
+ std::string *fullname)
+{
+
+ boost::filesystem::path p(parent);
+ p /= child;
+
+ if (fullname)
+ *fullname = std::string(p.string());
+
+ if (! boost::filesystem::create_directory(p))
+ {
+ return (boost::filesystem::is_directory(p));
+ }
+ return true;
+}
+
+// --------------------------------------------------------------------------------
+
+LLDir_Mac::LLDir_Mac()
+{
+ mDirDelimiter = "/";
+
+ const std::string secondLifeString = "SecondLife";
+
+ std::string *executablepathstr = getSystemExecutableFolder();
+
+ //NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized.
+
+ if (executablepathstr)
+ {
+ // mExecutablePathAndName
+ mExecutablePathAndName = *executablepathstr;
+
+ boost::filesystem::path executablepath(*executablepathstr);
+
+# ifndef BOOST_SYSTEM_NO_DEPRECATED
+#endif
+ mExecutableFilename = executablepath.filename().string();
+ mExecutableDir = executablepath.parent_path().string();
+
+ // mAppRODataDir
+ std::string *resourcepath = getSystemResourceFolder();
+ mAppRODataDir = *resourcepath;
+
+ // *NOTE: When running in a dev tree, use the copy of
+ // skins in indra/newview/ rather than in the application bundle. This
+ // mirrors Windows dev environment behavior and allows direct checkin
+ // of edited skins/xui files. JC
+
+ // MBW -- This keeps the mac application from finding other things.
+ // If this is really for skins, it should JUST apply to skins.
+
+ std::string::size_type build_dir_pos = mExecutableDir.rfind("/build-darwin-");
+ if (build_dir_pos != std::string::npos)
+ {
+ // ...we're in a dev checkout
+ mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos)
+ + "/indra/newview/skins";
+ LL_INFOS() << "Running in dev checkout with mSkinBaseDir "
+ << mSkinBaseDir << LL_ENDL;
+ }
+ else
+ {
+ // ...normal installation running
+ mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins";
+ }
+
+ // mOSUserDir
+ std::string *appdir = getSystemApplicationSupportFolder();
+ std::string rootdir;
+
+ //Create root directory
+ if (CreateDirectory(*appdir, secondLifeString, &rootdir))
+ {
+
+ // Save the full path to the folder
+ mOSUserDir = rootdir;
+
+ // Create our sub-dirs
+ CreateDirectory(rootdir, std::string("data"), NULL);
+ CreateDirectory(rootdir, std::string("logs"), NULL);
+ CreateDirectory(rootdir, std::string("user_settings"), NULL);
+ CreateDirectory(rootdir, std::string("browser_profile"), NULL);
+ }
+
+ //mOSCacheDir
+ std::string *cachedir = getSystemCacheFolder();
+
+ if (cachedir)
+
+ {
+ mOSCacheDir = *cachedir;
+ //TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away.
+ CreateDirectory(mOSCacheDir, secondLifeString, NULL);
+ }
+
+ // mOSUserAppDir
+ mOSUserAppDir = mOSUserDir;
+
+ // mTempDir
+ //Aura 120920 boost::filesystem::temp_directory_path() not yet implemented on mac. :(
+ std::string *tmpdir = getSystemTempFolder();
+ if (tmpdir)
+ {
+
+ CreateDirectory(*tmpdir, secondLifeString, &mTempDir);
+ if (tmpdir) delete tmpdir;
+ }
+
+ mWorkingDir = getCurPath();
+
+ mLLPluginDir = mAppRODataDir + mDirDelimiter + "llplugin";
+ }
+}
+
+LLDir_Mac::~LLDir_Mac()
+{
+}
+
+// Implementation
+
+
+void LLDir_Mac::initAppDirs(const std::string &app_name,
+ const std::string& app_read_only_data_dir)
+{
+ // Allow override so test apps can read newview directory
+ if (!app_read_only_data_dir.empty())
+ {
+ mAppRODataDir = app_read_only_data_dir;
+ mSkinBaseDir = add(mAppRODataDir, "skins");
+ }
+ mCAFile = add(mAppRODataDir, "ca-bundle.crt");
+}
+
+std::string LLDir_Mac::getCurPath()
+{
+ return boost::filesystem::path( boost::filesystem::current_path() ).string();
+}
+
+
+
+bool LLDir_Mac::fileExists(const std::string &filename) const
+{
+ return boost::filesystem::exists(filename);
+}
+
+
+/*virtual*/ std::string LLDir_Mac::getLLPluginLauncher()
+{
+ return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() +
+ "SLPlugin.app/Contents/MacOS/SLPlugin";
+}
+
+/*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name)
+{
+ return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() +
+ base_name + ".dylib";
+}
+
+
+#endif // LL_DARWIN