diff options
Diffstat (limited to 'indra/llui')
-rw-r--r-- | indra/llui/lldockablefloater.cpp | 15 | ||||
-rw-r--r-- | indra/llui/lldockablefloater.h | 7 | ||||
-rw-r--r-- | indra/llui/llui.cpp | 16 |
3 files changed, 32 insertions, 6 deletions
diff --git a/indra/llui/lldockablefloater.cpp b/indra/llui/lldockablefloater.cpp index 4f5fcddbf4..f9983278d1 100644 --- a/indra/llui/lldockablefloater.cpp +++ b/indra/llui/lldockablefloater.cpp @@ -50,6 +50,7 @@ void LLDockableFloater::init(LLDockableFloater* thiz) thiz->setCanDock(true); thiz->setCanMinimize(TRUE); thiz->setOverlapsScreenChannel(false); + thiz->mForceDocking = false; } LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, @@ -81,6 +82,12 @@ LLDockableFloater::~LLDockableFloater() BOOL LLDockableFloater::postBuild() { + // Remember we should force docking when the floater is opened for the first time + if (mIsDockedStateForcedCallback != NULL && mIsDockedStateForcedCallback()) + { + mForceDocking = true; + } + mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png"); LLFloater::setDocked(true); return LLView::postBuild(); @@ -134,6 +141,14 @@ void LLDockableFloater::resetInstance() void LLDockableFloater::setVisible(BOOL visible) { + // Force docking if requested + if (visible && mForceDocking) + { + setCanDock(true); + setDocked(true); + mForceDocking = false; + } + if(visible && isDocked()) { resetInstance(); diff --git a/indra/llui/lldockablefloater.h b/indra/llui/lldockablefloater.h index 2b1ce99ae2..054d59b984 100644 --- a/indra/llui/lldockablefloater.h +++ b/indra/llui/lldockablefloater.h @@ -130,6 +130,10 @@ protected: void setDockControl(LLDockControl* dockControl); const LLUIImagePtr& getDockTongue(); + // Checks if docking should be forced. + // It may be useful e.g. if floater created in mouselook mode (see EXT-5609) + boost::function<BOOL ()> mIsDockedStateForcedCallback; + private: std::auto_ptr<LLDockControl> mDockControl; LLUIImagePtr mDockTongue; @@ -143,6 +147,9 @@ private: bool mUseTongue; bool mOverlapsScreenChannel; + + // Force docking when the floater is being shown for the first time. + bool mForceDocking; }; #endif /* LL_DOCKABLEFLOATER_H */ diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index ee308f575a..5d8b628776 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -477,8 +477,8 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex } // add in offset of current image to current ui translation - const LLVector3 ui_translation = gGL.getUITranslation() + LLVector3(x, y, 0.f); const LLVector3 ui_scale = gGL.getUIScale(); + const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); F32 uv_width = uv_outer_rect.getWidth(); F32 uv_height = uv_outer_rect.getHeight(); @@ -514,8 +514,8 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); - draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale * ui_scale.mV[VY])); - draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale * ui_scale.mV[VX])); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); } @@ -735,17 +735,21 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre gGL.begin(LLRender::QUADS); { + LLVector3 ui_scale = gGL.getUIScale(); LLVector3 ui_translation = gGL.getUITranslation(); ui_translation.mV[VX] += x; ui_translation.mV[VY] += y; + ui_translation.scaleVec(ui_scale); S32 index = 0; + S32 scaled_width = llround(width * ui_scale.mV[VX]); + S32 scaled_height = llround(height * ui_scale.mV[VY]); uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY] + height, 0.f); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); index++; uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + height, 0.f); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); index++; uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); @@ -753,7 +757,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre index++; uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY], 0.f); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); index++; gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); |