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-rw-r--r--indra/llui/lltabcontainer.cpp12
-rw-r--r--indra/llui/llui.cpp112
-rw-r--r--indra/llui/llviewborder.cpp58
-rw-r--r--indra/llui/llviewborder.h3
4 files changed, 80 insertions, 105 deletions
diff --git a/indra/llui/lltabcontainer.cpp b/indra/llui/lltabcontainer.cpp
index 13340e7ded..575b6e3b6c 100644
--- a/indra/llui/lltabcontainer.cpp
+++ b/indra/llui/lltabcontainer.cpp
@@ -492,15 +492,15 @@ void LLTabContainer::draw()
if( mIsVertical && has_scroll_arrows )
{
// Redraw the arrows so that they appears on top.
- gGL.pushMatrix();
- gGL.translatef((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)mPrevArrowBtn->getRect().mLeft, (F32)mPrevArrowBtn->getRect().mBottom, 0.f);
mPrevArrowBtn->draw();
- gGL.popMatrix();
+ gGL.popUIMatrix();
- gGL.pushMatrix();
- gGL.translatef((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)mNextArrowBtn->getRect().mLeft, (F32)mNextArrowBtn->getRect().mBottom, 0.f);
mNextArrowBtn->draw();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
}
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 76f07373b4..852a19660a 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -39,6 +39,7 @@
// Linden library includes
#include "v2math.h"
+#include "m3math.h"
#include "v4color.h"
#include "llrender.h"
#include "llrect.h"
@@ -180,19 +181,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
left += LLFontGL::sCurOrigin.mX;
right += LLFontGL::sCurOrigin.mX;
bottom += LLFontGL::sCurOrigin.mY;
top += LLFontGL::sCurOrigin.mY;
- glLoadIdentity();
+ gGL.loadUIIdentity();
gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset,
llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset,
llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset,
llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset,
filled);
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
@@ -508,9 +509,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
}
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef((F32)x, (F32)y, 0.f);
+ gGL.translateUI((F32)x, (F32)y, 0.f);
gGL.getTexUnit(0)->bind(image);
@@ -637,7 +638,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
if (solid_color)
{
@@ -660,39 +661,72 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
LLGLSUIDefault gls_ui;
- gGL.pushMatrix();
+
+ gGL.getTexUnit(0)->bind(image);
+
+ gGL.color4fv(color.mV);
+
+ if (degrees == 0.f)
{
- gGL.translatef((F32)x, (F32)y, 0.f);
- if( degrees )
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ gGL.begin(LLRender::QUADS);
{
- F32 offset_x = F32(width/2);
- F32 offset_y = F32(height/2);
- gGL.translatef( offset_x, offset_y, 0.f);
- glRotatef( degrees, 0.f, 0.f, 1.f );
- gGL.translatef( -offset_x, -offset_y, 0.f );
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
+ gGL.vertex2i(width, height );
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
+ gGL.vertex2i(0, height );
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
+ gGL.vertex2i(width, 0);
}
+ gGL.end();
+ gGL.popUIMatrix();
+ }
+ else
+ {
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ F32 offset_x = F32(width/2);
+ F32 offset_y = F32(height/2);
+
+ gGL.translateUI(offset_x, offset_y, 0.f);
+ LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
+
gGL.getTexUnit(0)->bind(image);
gGL.color4fv(color.mV);
gGL.begin(LLRender::QUADS);
{
+ LLVector3 v;
+
+ v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2i(width, height );
+ gGL.vertex2i(v.mV[0], v.mV[1] );
+ v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2i(0, height );
+ gGL.vertex2i(v.mV[0], v.mV[1] );
+ v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2i(0, 0);
+ gGL.vertex2i(v.mV[0], v.mV[1] );
+ v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2i(width, 0);
+ gGL.vertex2i(v.mV[0], v.mV[1] );
}
gGL.end();
+ gGL.popUIMatrix();
}
- gGL.popMatrix();
}
@@ -747,9 +781,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
end_angle += F_TWO_PI;
}
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef(center_x, center_y, 0.f);
+ gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = (end_angle - start_angle) / steps;
@@ -780,15 +814,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.translatef(center_x, center_y, 0.f);
+ gGL.translateUI(center_x, center_y, 0.f);
// Inexact, but reasonably fast.
F32 delta = F_TWO_PI / steps;
@@ -819,7 +853,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled
}
gGL.end();
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
// Renders a ring with sides (tube shape)
@@ -846,9 +880,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )
void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
{
- gGL.translatef(0.f, 0.f, -width / 2);
+ gGL.translateUI(0.f, 0.f, -width / 2);
if( render_center )
{
gGL.color4fv(center_color.mV);
@@ -857,11 +891,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
else
{
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
- gGL.translatef(0.f, 0.f, width);
+ gGL.translateUI(0.f, 0.f, width);
gl_washer_2d(radius - width, radius, steps, side_color, side_color);
}
}
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
// Draw gray and white checkerboard with black border
@@ -1050,9 +1084,9 @@ void gl_segmented_rect_2d_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
- gGL.translatef((F32)left, (F32)bottom, 0.f);
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1193,7 +1227,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
}
gGL.end();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_segmented_rect_2d_fragment_tex(const S32 left,
@@ -1210,9 +1244,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
S32 width = llabs(right - left);
S32 height = llabs(top - bottom);
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
- gGL.translatef((F32)left, (F32)bottom, 0.f);
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
if (border_uv_scale.mV[VX] > 0.5f)
@@ -1383,7 +1417,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
}
gGL.end();
- gGL.popMatrix();
+ gGL.popUIMatrix();
}
void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
@@ -1591,7 +1625,7 @@ void LLUI::dirtyRect(LLRect rect)
//static
void LLUI::translate(F32 x, F32 y, F32 z)
{
- gGL.translatef(x,y,z);
+ gGL.translateUI(x,y,z);
LLFontGL::sCurOrigin.mX += (S32) x;
LLFontGL::sCurOrigin.mY += (S32) y;
LLFontGL::sCurOrigin.mZ += z;
@@ -1600,14 +1634,14 @@ void LLUI::translate(F32 x, F32 y, F32 z)
//static
void LLUI::pushMatrix()
{
- gGL.pushMatrix();
+ gGL.pushUIMatrix();
LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin);
}
//static
void LLUI::popMatrix()
{
- gGL.popMatrix();
+ gGL.popUIMatrix();
LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin();
LLFontGL::sOriginStack.pop_back();
}
@@ -1615,7 +1649,7 @@ void LLUI::popMatrix()
//static
void LLUI::loadIdentity()
{
- glLoadIdentity();
+ gGL.loadUIIdentity();
LLFontGL::sCurOrigin.mX = 0;
LLFontGL::sCurOrigin.mY = 0;
LLFontGL::sCurOrigin.mZ = 0;
diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp
index 30717f87de..bd9c43c97f 100644
--- a/indra/llui/llviewborder.cpp
+++ b/indra/llui/llviewborder.cpp
@@ -125,14 +125,6 @@ void LLViewBorder::draw()
llassert( FALSE ); // not implemented
}
}
- else
- if( STYLE_TEXTURE == mStyle )
- {
- if( mTexture )
- {
- drawTextures();
- }
- }
LLView::draw();
}
@@ -255,56 +247,6 @@ void LLViewBorder::drawTwoPixelLines()
gl_line_2d(left+1, bottom+1, right-1, bottom+1);
}
-void LLViewBorder::drawTextures()
-{
- //LLGLSUIDefault gls_ui;
-
- //llassert( FALSE ); // TODO: finish implementing
-
- //gGL.color4fv(UI_VERTEX_COLOR.mV);
-
- //gGL.getTexUnit(0)->bind(mTexture);
- //gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
-
- //drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 );
- //drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 );
- //drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() );
- //drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() );
-}
-
-
-void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y )
-{
- gGL.pushMatrix();
- {
- gGL.translatef(start_x, start_y, 0.f);
- glRotatef( degrees, 0, 0, 1 );
-
- gGL.begin(LLRender::QUADS);
- {
- // width, width /---------\ length-width, width //
- // / \ //
- // / \ //
- // /---------------\ //
- // 0,0 length, 0 //
-
- gGL.texCoord2f( 0, 0 );
- gGL.vertex2i( 0, 0 );
-
- gGL.texCoord2f( (GLfloat)length, 0 );
- gGL.vertex2i( length, 0 );
-
- gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width );
- gGL.vertex2i( length - width, width );
-
- gGL.texCoord2f( (GLfloat)width, (GLfloat)width );
- gGL.vertex2i( width, width );
- }
- gGL.end();
- }
- gGL.popMatrix();
-}
-
BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style)
{
if (node->hasAttribute("bevel_style"))
diff --git a/indra/llui/llviewborder.h b/indra/llui/llviewborder.h
index 92fd569325..342e84fd93 100644
--- a/indra/llui/llviewborder.h
+++ b/indra/llui/llviewborder.h
@@ -99,8 +99,7 @@ private:
void drawOnePixelLines();
void drawTwoPixelLines();
void drawTextures();
- void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y );
-
+
EBevel mBevel;
EStyle mStyle;
LLUIColor mHighlightLight;