diff options
Diffstat (limited to 'indra/llui/llui.cpp')
-rw-r--r-- | indra/llui/llui.cpp | 982 |
1 files changed, 491 insertions, 491 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 3f3ec7ee8b..c7539fcec7 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llui.cpp * @brief UI implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -91,64 +91,64 @@ static LLDefaultChildRegistry::Register<LLToolBar> register_toolbar("toolbar"); LLUUID find_ui_sound(const char * namep) { - std::string name = ll_safe_string(namep); - LLUUID uuid = LLUUID(NULL); - LLUI *ui_inst = LLUI::getInstance(); - if (!ui_inst->mSettingGroups["config"]->controlExists(name)) - { - LL_WARNS() << "tried to make UI sound for unknown sound name: " << name << LL_ENDL; - } - else - { - uuid = LLUUID(ui_inst->mSettingGroups["config"]->getString(name)); - if (uuid.isNull()) - { - if (ui_inst->mSettingGroups["config"]->getString(name) == LLUUID::null.asString()) - { - if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle")) - { - LL_INFOS() << "UI sound name: " << name << " triggered but silent (null uuid)" << LL_ENDL; - } - } - else - { - LL_WARNS() << "UI sound named: " << name << " does not translate to a valid uuid" << LL_ENDL; - } - } - else if (ui_inst->mAudioCallback != NULL) - { - if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle")) - { - LL_INFOS() << "UI sound name: " << name << LL_ENDL; - } - } - } - - return uuid; + std::string name = ll_safe_string(namep); + LLUUID uuid = LLUUID(NULL); + LLUI *ui_inst = LLUI::getInstance(); + if (!ui_inst->mSettingGroups["config"]->controlExists(name)) + { + LL_WARNS() << "tried to make UI sound for unknown sound name: " << name << LL_ENDL; + } + else + { + uuid = LLUUID(ui_inst->mSettingGroups["config"]->getString(name)); + if (uuid.isNull()) + { + if (ui_inst->mSettingGroups["config"]->getString(name) == LLUUID::null.asString()) + { + if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle")) + { + LL_INFOS() << "UI sound name: " << name << " triggered but silent (null uuid)" << LL_ENDL; + } + } + else + { + LL_WARNS() << "UI sound named: " << name << " does not translate to a valid uuid" << LL_ENDL; + } + } + else if (ui_inst->mAudioCallback != NULL) + { + if (ui_inst->mSettingGroups["config"]->getBOOL("UISndDebugSpamToggle")) + { + LL_INFOS() << "UI sound name: " << name << LL_ENDL; + } + } + } + + return uuid; } void make_ui_sound(const char* namep) { - LLUUID soundUUID = find_ui_sound(namep); - if(soundUUID.notNull()) - { - LLUI::getInstance()->mAudioCallback(soundUUID); - } + LLUUID soundUUID = find_ui_sound(namep); + if(soundUUID.notNull()) + { + LLUI::getInstance()->mAudioCallback(soundUUID); + } } void make_ui_sound_deferred(const char* namep) { - LLUUID soundUUID = find_ui_sound(namep); - if(soundUUID.notNull()) - { - LLUI::getInstance()->mDeferredAudioCallback(soundUUID); - } + LLUUID soundUUID = find_ui_sound(namep); + if(soundUUID.notNull()) + { + LLUI::getInstance()->mDeferredAudioCallback(soundUUID); + } } LLUI::LLUI(const settings_map_t& settings, - LLImageProviderInterface* image_provider, - LLUIAudioCallback audio_callback, - LLUIAudioCallback deferred_audio_callback) + LLImageProviderInterface* image_provider, + LLUIAudioCallback audio_callback, + LLUIAudioCallback deferred_audio_callback) : mSettingGroups(settings), mAudioCallback(audio_callback), mDeferredAudioCallback(deferred_audio_callback), @@ -156,51 +156,51 @@ mWindow(NULL), // set later in startup mRootView(NULL), mHelpImpl(NULL) { - LLRender2D::initParamSingleton(image_provider); - - if ((get_ptr_in_map(mSettingGroups, std::string("config")) == NULL) || - (get_ptr_in_map(mSettingGroups, std::string("floater")) == NULL) || - (get_ptr_in_map(mSettingGroups, std::string("ignores")) == NULL)) - { - LL_ERRS() << "Failure to initialize configuration groups" << LL_ENDL; - } - - LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow"); - - LLUICtrl::CommitCallbackRegistry::Registrar& reg = LLUICtrl::CommitCallbackRegistry::defaultRegistrar(); - - // Callbacks for associating controls with floater visibility: - reg.add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleInstance, _2, LLSD())); - reg.add("Floater.ToggleOrBringToFront", boost::bind(&LLFloaterReg::toggleInstanceOrBringToFront, _2, LLSD())); - reg.add("Floater.Show", boost::bind(&LLFloaterReg::showInstance, _2, LLSD(), FALSE)); - reg.add("Floater.ShowOrBringToFront", boost::bind(&LLFloaterReg::showInstanceOrBringToFront, _2, LLSD())); - reg.add("Floater.Hide", boost::bind(&LLFloaterReg::hideInstance, _2, LLSD())); - - // Button initialization callback for toggle buttons - reg.add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2)); - - // Button initialization callback for toggle buttons on dockable floaters - reg.add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2)); - - // Display the help topic for the current context - reg.add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2)); - - // Currently unused, but kept for reference: - reg.add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2)); - - // Used by menus along with Floater.Toggle to display visibility as a check-mark - LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD())); - LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.IsOpen", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD())); - - // Parse the master list of commands - LLCommandManager::load(); + LLRender2D::initParamSingleton(image_provider); + + if ((get_ptr_in_map(mSettingGroups, std::string("config")) == NULL) || + (get_ptr_in_map(mSettingGroups, std::string("floater")) == NULL) || + (get_ptr_in_map(mSettingGroups, std::string("ignores")) == NULL)) + { + LL_ERRS() << "Failure to initialize configuration groups" << LL_ENDL; + } + + LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow"); + + LLUICtrl::CommitCallbackRegistry::Registrar& reg = LLUICtrl::CommitCallbackRegistry::defaultRegistrar(); + + // Callbacks for associating controls with floater visibility: + reg.add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleInstance, _2, LLSD())); + reg.add("Floater.ToggleOrBringToFront", boost::bind(&LLFloaterReg::toggleInstanceOrBringToFront, _2, LLSD())); + reg.add("Floater.Show", boost::bind(&LLFloaterReg::showInstance, _2, LLSD(), FALSE)); + reg.add("Floater.ShowOrBringToFront", boost::bind(&LLFloaterReg::showInstanceOrBringToFront, _2, LLSD())); + reg.add("Floater.Hide", boost::bind(&LLFloaterReg::hideInstance, _2, LLSD())); + + // Button initialization callback for toggle buttons + reg.add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2)); + + // Button initialization callback for toggle buttons on dockable floaters + reg.add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2)); + + // Display the help topic for the current context + reg.add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2)); + + // Currently unused, but kept for reference: + reg.add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2)); + + // Used by menus along with Floater.Toggle to display visibility as a check-mark + LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD())); + LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.IsOpen", boost::bind(&LLFloaterReg::instanceVisible, _2, LLSD())); + + // Parse the master list of commands + LLCommandManager::load(); } void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups) { - mAddPopupFunc = add_popup; - mRemovePopupFunc = remove_popup; - mClearPopupsFunc = clear_popups; + mAddPopupFunc = add_popup; + mRemovePopupFunc = remove_popup; + mClearPopupsFunc = clear_popups; } void LLUI::setMousePositionScreen(S32 x, S32 y) @@ -212,60 +212,60 @@ void LLUI::setMousePositionScreen(S32 x, S32 y) S32 screen_x = ll_round((F32)x * getScaleFactor().mV[VX]); S32 screen_y = ll_round((F32)y * getScaleFactor().mV[VY]); #endif - - LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); + + LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } void LLUI::getMousePositionScreen(S32 *x, S32 *y) { - LLCoordWindow cursor_pos_window; - getWindow()->getCursorPosition(&cursor_pos_window); - LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); - *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); - *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VY]); + LLCoordWindow cursor_pos_window; + getWindow()->getCursorPosition(&cursor_pos_window); + LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); + *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); + *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VY]); } void LLUI::setMousePositionLocal(const LLView* viewp, S32 x, S32 y) { - S32 screen_x, screen_y; - viewp->localPointToScreen(x, y, &screen_x, &screen_y); + S32 screen_x, screen_y; + viewp->localPointToScreen(x, y, &screen_x, &screen_y); - setMousePositionScreen(screen_x, screen_y); + setMousePositionScreen(screen_x, screen_y); } void LLUI::getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y) { - S32 screen_x, screen_y; - getMousePositionScreen(&screen_x, &screen_y); - viewp->screenPointToLocal(screen_x, screen_y, x, y); + S32 screen_x, screen_y; + getMousePositionScreen(&screen_x, &screen_y); + viewp->screenPointToLocal(screen_x, screen_y, x, y); } // On Windows, the user typically sets the language when they install the // app (by running it with a shortcut that sets InstallLanguage). On Mac, -// or on Windows if the SecondLife.exe executable is run directly, the +// or on Windows if the SecondLife.exe executable is run directly, the // language follows the OS language. In all cases the user can override // the language manually in preferences. JC std::string LLUI::getUILanguage() { - std::string language = "en"; - if (mSettingGroups["config"]) - { - language = mSettingGroups["config"]->getString("Language"); - if (language.empty() || language == "default") - { - language = mSettingGroups["config"]->getString("InstallLanguage"); - } - if (language.empty() || language == "default") - { - language = mSettingGroups["config"]->getString("SystemLanguage"); - } - if (language.empty() || language == "default") - { - language = "en"; - } - } - return language; + std::string language = "en"; + if (mSettingGroups["config"]) + { + language = mSettingGroups["config"]->getString("Language"); + if (language.empty() || language == "default") + { + language = mSettingGroups["config"]->getString("InstallLanguage"); + } + if (language.empty() || language == "default") + { + language = mSettingGroups["config"]->getString("SystemLanguage"); + } + if (language.empty() || language == "default") + { + language = "en"; + } + } + return language; } // static @@ -277,224 +277,224 @@ std::string LLUI::getLanguage() struct SubDir : public LLInitParam::Block<SubDir> { - Mandatory<std::string> value; + Mandatory<std::string> value; - SubDir() - : value("value") - {} + SubDir() + : value("value") + {} }; struct Directory : public LLInitParam::Block<Directory> { - Multiple<SubDir, AtLeast<1> > subdirs; + Multiple<SubDir, AtLeast<1> > subdirs; - Directory() - : subdirs("subdir") - {} + Directory() + : subdirs("subdir") + {} }; struct Paths : public LLInitParam::Block<Paths> { - Multiple<Directory, AtLeast<1> > directories; + Multiple<Directory, AtLeast<1> > directories; - Paths() - : directories("directory") - {} + Paths() + : directories("directory") + {} }; //static std::string LLUI::locateSkin(const std::string& filename) { - std::string found_file = filename; - if (gDirUtilp->fileExists(found_file)) - { - return found_file; - } - - found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS? - if (gDirUtilp->fileExists(found_file)) - { - return found_file; - } - - found_file = gDirUtilp->findSkinnedFilename(LLDir::XUI, filename); - if (! found_file.empty()) - { - return found_file; - } - - found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename); - if (gDirUtilp->fileExists(found_file)) - { - return found_file; - } - LL_WARNS("LLUI") << "Can't find '" << filename - << "' in user settings, any skin directory or app_settings" << LL_ENDL; - return ""; + std::string found_file = filename; + if (gDirUtilp->fileExists(found_file)) + { + return found_file; + } + + found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS? + if (gDirUtilp->fileExists(found_file)) + { + return found_file; + } + + found_file = gDirUtilp->findSkinnedFilename(LLDir::XUI, filename); + if (! found_file.empty()) + { + return found_file; + } + + found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename); + if (gDirUtilp->fileExists(found_file)) + { + return found_file; + } + LL_WARNS("LLUI") << "Can't find '" << filename + << "' in user settings, any skin directory or app_settings" << LL_ENDL; + return ""; } LLVector2 LLUI::getWindowSize() { - LLCoordWindow window_rect; - mWindow->getSize(&window_rect); + LLCoordWindow window_rect; + mWindow->getSize(&window_rect); - return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]); + return LLVector2(window_rect.mX / getScaleFactor().mV[VX], window_rect.mY / getScaleFactor().mV[VY]); } void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y) { - *gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]); - *gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]); + *gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]); + *gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]); } void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y) { - *screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]); - *screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]); + *screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]); + *screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]); } void LLUI::screenRectToGL(const LLRect& screen, LLRect *gl) { - screenPointToGL(screen.mLeft, screen.mTop, &gl->mLeft, &gl->mTop); - screenPointToGL(screen.mRight, screen.mBottom, &gl->mRight, &gl->mBottom); + screenPointToGL(screen.mLeft, screen.mTop, &gl->mLeft, &gl->mTop); + screenPointToGL(screen.mRight, screen.mBottom, &gl->mRight, &gl->mBottom); } void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen) { - glPointToScreen(gl.mLeft, gl.mTop, &screen->mLeft, &screen->mTop); - glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom); + glPointToScreen(gl.mLeft, gl.mTop, &screen->mLeft, &screen->mTop); + glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom); } LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname) { - for (settings_map_t::iterator itor = mSettingGroups.begin(); - itor != mSettingGroups.end(); ++itor) - { - LLControlGroup* control_group = itor->second; - if(control_group != NULL) - { - if (control_group->controlExists(controlname)) - return *control_group; - } - } - - return *mSettingGroups["config"]; // default group + for (settings_map_t::iterator itor = mSettingGroups.begin(); + itor != mSettingGroups.end(); ++itor) + { + LLControlGroup* control_group = itor->second; + if(control_group != NULL) + { + if (control_group->controlExists(controlname)) + return *control_group; + } + } + + return *mSettingGroups["config"]; // default group } void LLUI::addPopup(LLView* viewp) { - if (mAddPopupFunc) - { - mAddPopupFunc(viewp); - } + if (mAddPopupFunc) + { + mAddPopupFunc(viewp); + } } void LLUI::removePopup(LLView* viewp) { - if (mRemovePopupFunc) - { - mRemovePopupFunc(viewp); - } + if (mRemovePopupFunc) + { + mRemovePopupFunc(viewp); + } } void LLUI::clearPopups() { - if (mClearPopupsFunc) - { - mClearPopupsFunc(); - } + if (mClearPopupsFunc) + { + mClearPopupsFunc(); + } } void LLUI::reportBadKeystroke() { - make_ui_sound("UISndBadKeystroke"); + make_ui_sound("UISndBadKeystroke"); } // spawn_x and spawn_y are top left corner of view in screen GL coordinates void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y) { - const S32 CURSOR_HEIGHT = 16; // Approximate "normal" cursor size - const S32 CURSOR_WIDTH = 8; - - LLView* parent = view->getParent(); - - S32 mouse_x; - S32 mouse_y; - getMousePositionScreen(&mouse_x, &mouse_y); - - // If no spawn location provided, use mouse position - if (spawn_x == S32_MAX || spawn_y == S32_MAX) - { - spawn_x = mouse_x + CURSOR_WIDTH; - spawn_y = mouse_y - CURSOR_HEIGHT; - } - - LLRect virtual_window_rect = parent->getLocalRect(); - - LLRect mouse_rect; - const S32 MOUSE_CURSOR_PADDING = 1; - mouse_rect.setLeftTopAndSize(mouse_x - MOUSE_CURSOR_PADDING, - mouse_y + MOUSE_CURSOR_PADDING, - CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2, - CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2); - - S32 local_x, local_y; - // convert screen coordinates to tooltip view-local coordinates - parent->screenPointToLocal(spawn_x, spawn_y, &local_x, &local_y); - - // Start at spawn position (using left/top) - view->setOrigin( local_x, local_y - view->getRect().getHeight()); - // Make sure we're on-screen and not overlapping the mouse - view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect ); + const S32 CURSOR_HEIGHT = 16; // Approximate "normal" cursor size + const S32 CURSOR_WIDTH = 8; + + LLView* parent = view->getParent(); + + S32 mouse_x; + S32 mouse_y; + getMousePositionScreen(&mouse_x, &mouse_y); + + // If no spawn location provided, use mouse position + if (spawn_x == S32_MAX || spawn_y == S32_MAX) + { + spawn_x = mouse_x + CURSOR_WIDTH; + spawn_y = mouse_y - CURSOR_HEIGHT; + } + + LLRect virtual_window_rect = parent->getLocalRect(); + + LLRect mouse_rect; + const S32 MOUSE_CURSOR_PADDING = 1; + mouse_rect.setLeftTopAndSize(mouse_x - MOUSE_CURSOR_PADDING, + mouse_y + MOUSE_CURSOR_PADDING, + CURSOR_WIDTH + MOUSE_CURSOR_PADDING * 2, + CURSOR_HEIGHT + MOUSE_CURSOR_PADDING * 2); + + S32 local_x, local_y; + // convert screen coordinates to tooltip view-local coordinates + parent->screenPointToLocal(spawn_x, spawn_y, &local_x, &local_y); + + // Start at spawn position (using left/top) + view->setOrigin( local_x, local_y - view->getRect().getHeight()); + // Make sure we're on-screen and not overlapping the mouse + view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect ); } LLView* LLUI::resolvePath(LLView* context, const std::string& path) { - // Nothing about resolvePath() should require non-const LLView*. If caller - // wants non-const, call the const flavor and then cast away const-ness. - return const_cast<LLView*>(resolvePath(const_cast<const LLView*>(context), path)); + // Nothing about resolvePath() should require non-const LLView*. If caller + // wants non-const, call the const flavor and then cast away const-ness. + return const_cast<LLView*>(resolvePath(const_cast<const LLView*>(context), path)); } const LLView* LLUI::resolvePath(const LLView* context, const std::string& path) { - // Create an iterator over slash-separated parts of 'path'. Dereferencing - // this iterator returns an iterator_range over the substring. Unlike - // LLStringUtil::getTokens(), this split_iterator doesn't combine adjacent - // delimiters: leading/trailing slash produces an empty substring, double - // slash produces an empty substring. That's what we need. - boost::split_iterator<std::string::const_iterator> ti(path, boost::first_finder("/")), tend; - - if (ti == tend) - { - // 'path' is completely empty, no navigation - return context; - } - - // leading / means "start at root" - if (ti->empty()) - { - context = getRootView(); - ++ti; - } - - bool recurse = false; - for (; ti != tend && context; ++ti) - { - if (ti->empty()) - { - recurse = true; - } - else - { - std::string part(ti->begin(), ti->end()); - context = context->findChildView(LLURI::unescape(part), recurse); - recurse = false; - } - } - - return context; + // Create an iterator over slash-separated parts of 'path'. Dereferencing + // this iterator returns an iterator_range over the substring. Unlike + // LLStringUtil::getTokens(), this split_iterator doesn't combine adjacent + // delimiters: leading/trailing slash produces an empty substring, double + // slash produces an empty substring. That's what we need. + boost::split_iterator<std::string::const_iterator> ti(path, boost::first_finder("/")), tend; + + if (ti == tend) + { + // 'path' is completely empty, no navigation + return context; + } + + // leading / means "start at root" + if (ti->empty()) + { + context = getRootView(); + ++ti; + } + + bool recurse = false; + for (; ti != tend && context; ++ti) + { + if (ti->empty()) + { + recurse = true; + } + else + { + std::string part(ti->begin(), ti->end()); + context = context->findChildView(LLURI::unescape(part), recurse); + recurse = false; + } + } + + return context; } //static @@ -514,225 +514,225 @@ void LLUI::setScaleFactor(const LLVector2& scale_factor) namespace LLInitParam { - ParamValue<LLUIColor>::ParamValue(const LLUIColor& color) - : super_t(color), - red("red"), - green("green"), - blue("blue"), - alpha("alpha"), - control("") - { - updateBlockFromValue(false); - } - - void ParamValue<LLUIColor>::updateValueFromBlock() - { - if (control.isProvided() && !control().empty()) - { - updateValue(LLUIColorTable::instance().getColor(control)); - } - else - { - updateValue(LLColor4(red, green, blue, alpha)); - } - } - - void ParamValue<LLUIColor>::updateBlockFromValue(bool make_block_authoritative) - { - LLColor4 color = getValue(); - red.set(color.mV[VRED], make_block_authoritative); - green.set(color.mV[VGREEN], make_block_authoritative); - blue.set(color.mV[VBLUE], make_block_authoritative); - alpha.set(color.mV[VALPHA], make_block_authoritative); - control.set("", make_block_authoritative); - } - - bool ParamCompare<const LLFontGL*, false>::equals(const LLFontGL* a, const LLFontGL* b) - { - return !(a->getFontDesc() < b->getFontDesc()) - && !(b->getFontDesc() < a->getFontDesc()); - } - - ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp) - : super_t(fontp), - name("name"), - size("size"), - style("style") - { - if (!fontp) - { - updateValue(LLFontGL::getFontDefault()); - } - addSynonym(name, ""); - updateBlockFromValue(false); - } - - void ParamValue<const LLFontGL*>::updateValueFromBlock() - { - const LLFontGL* res_fontp = LLFontGL::getFontByName(name); - if (res_fontp) - { - updateValue(res_fontp); - return; - } - - U8 fontstyle = 0; - fontstyle = LLFontGL::getStyleFromString(style()); - LLFontDescriptor desc(name(), size(), fontstyle); - const LLFontGL* fontp = LLFontGL::getFont(desc); - if (fontp) - { - updateValue(fontp); - } - else - { - updateValue(LLFontGL::getFontDefault()); - } - } - - void ParamValue<const LLFontGL*>::updateBlockFromValue(bool make_block_authoritative) - { - if (getValue()) - { - name.set(LLFontGL::nameFromFont(getValue()), make_block_authoritative); - size.set(LLFontGL::sizeFromFont(getValue()), make_block_authoritative); - style.set(LLFontGL::getStringFromStyle(getValue()->getFontDesc().getStyle()), make_block_authoritative); - } - } - - ParamValue<LLRect>::ParamValue(const LLRect& rect) - : super_t(rect), - left("left"), - top("top"), - right("right"), - bottom("bottom"), - width("width"), - height("height") - { - updateBlockFromValue(false); - } - - void ParamValue<LLRect>::updateValueFromBlock() - { - LLRect rect; - - //calculate from params - // prefer explicit left and right - if (left.isProvided() && right.isProvided()) - { - rect.mLeft = left; - rect.mRight = right; - } - // otherwise use width along with specified side, if any - else if (width.isProvided()) - { - // only right + width provided - if (right.isProvided()) - { - rect.mRight = right; - rect.mLeft = right - width; - } - else // left + width, or just width - { - rect.mLeft = left; - rect.mRight = left + width; - } - } - // just left, just right, or none - else - { - rect.mLeft = left; - rect.mRight = right; - } - - // prefer explicit bottom and top - if (bottom.isProvided() && top.isProvided()) - { - rect.mBottom = bottom; - rect.mTop = top; - } - // otherwise height along with specified side, if any - else if (height.isProvided()) - { - // top + height provided - if (top.isProvided()) - { - rect.mTop = top; - rect.mBottom = top - height; - } - // bottom + height or just height - else - { - rect.mBottom = bottom; - rect.mTop = bottom + height; - } - } - // just bottom, just top, or none - else - { - rect.mBottom = bottom; - rect.mTop = top; - } - updateValue(rect); - } - - void ParamValue<LLRect>::updateBlockFromValue(bool make_block_authoritative) - { - // because of the ambiguity in specifying a rect by position and/or dimensions - // we use the lowest priority pairing so that any valid pairing in xui - // will override those calculated from the rect object - // in this case, that is left+width and bottom+height - LLRect& value = getValue(); - - right.set(value.mRight, false); - left.set(value.mLeft, make_block_authoritative); - width.set(value.getWidth(), make_block_authoritative); - - top.set(value.mTop, false); - bottom.set(value.mBottom, make_block_authoritative); - height.set(value.getHeight(), make_block_authoritative); - } - - ParamValue<LLCoordGL>::ParamValue(const LLCoordGL& coord) - : super_t(coord), - x("x"), - y("y") - { - updateBlockFromValue(false); - } - - void ParamValue<LLCoordGL>::updateValueFromBlock() - { - updateValue(LLCoordGL(x, y)); - } - - void ParamValue<LLCoordGL>::updateBlockFromValue(bool make_block_authoritative) - { - x.set(getValue().mX, make_block_authoritative); - y.set(getValue().mY, make_block_authoritative); - } - - - void TypeValues<LLFontGL::HAlign>::declareValues() - { - declare("left", LLFontGL::LEFT); - declare("right", LLFontGL::RIGHT); - declare("center", LLFontGL::HCENTER); - } - - void TypeValues<LLFontGL::VAlign>::declareValues() - { - declare("top", LLFontGL::TOP); - declare("center", LLFontGL::VCENTER); - declare("baseline", LLFontGL::BASELINE); - declare("bottom", LLFontGL::BOTTOM); - } - - void TypeValues<LLFontGL::ShadowType>::declareValues() - { - declare("none", LLFontGL::NO_SHADOW); - declare("hard", LLFontGL::DROP_SHADOW); - declare("soft", LLFontGL::DROP_SHADOW_SOFT); - } + ParamValue<LLUIColor>::ParamValue(const LLUIColor& color) + : super_t(color), + red("red"), + green("green"), + blue("blue"), + alpha("alpha"), + control("") + { + updateBlockFromValue(false); + } + + void ParamValue<LLUIColor>::updateValueFromBlock() + { + if (control.isProvided() && !control().empty()) + { + updateValue(LLUIColorTable::instance().getColor(control)); + } + else + { + updateValue(LLColor4(red, green, blue, alpha)); + } + } + + void ParamValue<LLUIColor>::updateBlockFromValue(bool make_block_authoritative) + { + LLColor4 color = getValue(); + red.set(color.mV[VRED], make_block_authoritative); + green.set(color.mV[VGREEN], make_block_authoritative); + blue.set(color.mV[VBLUE], make_block_authoritative); + alpha.set(color.mV[VALPHA], make_block_authoritative); + control.set("", make_block_authoritative); + } + + bool ParamCompare<const LLFontGL*, false>::equals(const LLFontGL* a, const LLFontGL* b) + { + return !(a->getFontDesc() < b->getFontDesc()) + && !(b->getFontDesc() < a->getFontDesc()); + } + + ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp) + : super_t(fontp), + name("name"), + size("size"), + style("style") + { + if (!fontp) + { + updateValue(LLFontGL::getFontDefault()); + } + addSynonym(name, ""); + updateBlockFromValue(false); + } + + void ParamValue<const LLFontGL*>::updateValueFromBlock() + { + const LLFontGL* res_fontp = LLFontGL::getFontByName(name); + if (res_fontp) + { + updateValue(res_fontp); + return; + } + + U8 fontstyle = 0; + fontstyle = LLFontGL::getStyleFromString(style()); + LLFontDescriptor desc(name(), size(), fontstyle); + const LLFontGL* fontp = LLFontGL::getFont(desc); + if (fontp) + { + updateValue(fontp); + } + else + { + updateValue(LLFontGL::getFontDefault()); + } + } + + void ParamValue<const LLFontGL*>::updateBlockFromValue(bool make_block_authoritative) + { + if (getValue()) + { + name.set(LLFontGL::nameFromFont(getValue()), make_block_authoritative); + size.set(LLFontGL::sizeFromFont(getValue()), make_block_authoritative); + style.set(LLFontGL::getStringFromStyle(getValue()->getFontDesc().getStyle()), make_block_authoritative); + } + } + + ParamValue<LLRect>::ParamValue(const LLRect& rect) + : super_t(rect), + left("left"), + top("top"), + right("right"), + bottom("bottom"), + width("width"), + height("height") + { + updateBlockFromValue(false); + } + + void ParamValue<LLRect>::updateValueFromBlock() + { + LLRect rect; + + //calculate from params + // prefer explicit left and right + if (left.isProvided() && right.isProvided()) + { + rect.mLeft = left; + rect.mRight = right; + } + // otherwise use width along with specified side, if any + else if (width.isProvided()) + { + // only right + width provided + if (right.isProvided()) + { + rect.mRight = right; + rect.mLeft = right - width; + } + else // left + width, or just width + { + rect.mLeft = left; + rect.mRight = left + width; + } + } + // just left, just right, or none + else + { + rect.mLeft = left; + rect.mRight = right; + } + + // prefer explicit bottom and top + if (bottom.isProvided() && top.isProvided()) + { + rect.mBottom = bottom; + rect.mTop = top; + } + // otherwise height along with specified side, if any + else if (height.isProvided()) + { + // top + height provided + if (top.isProvided()) + { + rect.mTop = top; + rect.mBottom = top - height; + } + // bottom + height or just height + else + { + rect.mBottom = bottom; + rect.mTop = bottom + height; + } + } + // just bottom, just top, or none + else + { + rect.mBottom = bottom; + rect.mTop = top; + } + updateValue(rect); + } + + void ParamValue<LLRect>::updateBlockFromValue(bool make_block_authoritative) + { + // because of the ambiguity in specifying a rect by position and/or dimensions + // we use the lowest priority pairing so that any valid pairing in xui + // will override those calculated from the rect object + // in this case, that is left+width and bottom+height + LLRect& value = getValue(); + + right.set(value.mRight, false); + left.set(value.mLeft, make_block_authoritative); + width.set(value.getWidth(), make_block_authoritative); + + top.set(value.mTop, false); + bottom.set(value.mBottom, make_block_authoritative); + height.set(value.getHeight(), make_block_authoritative); + } + + ParamValue<LLCoordGL>::ParamValue(const LLCoordGL& coord) + : super_t(coord), + x("x"), + y("y") + { + updateBlockFromValue(false); + } + + void ParamValue<LLCoordGL>::updateValueFromBlock() + { + updateValue(LLCoordGL(x, y)); + } + + void ParamValue<LLCoordGL>::updateBlockFromValue(bool make_block_authoritative) + { + x.set(getValue().mX, make_block_authoritative); + y.set(getValue().mY, make_block_authoritative); + } + + + void TypeValues<LLFontGL::HAlign>::declareValues() + { + declare("left", LLFontGL::LEFT); + declare("right", LLFontGL::RIGHT); + declare("center", LLFontGL::HCENTER); + } + + void TypeValues<LLFontGL::VAlign>::declareValues() + { + declare("top", LLFontGL::TOP); + declare("center", LLFontGL::VCENTER); + declare("baseline", LLFontGL::BASELINE); + declare("bottom", LLFontGL::BOTTOM); + } + + void TypeValues<LLFontGL::ShadowType>::declareValues() + { + declare("none", LLFontGL::NO_SHADOW); + declare("hard", LLFontGL::DROP_SHADOW); + declare("soft", LLFontGL::DROP_SHADOW_SOFT); + } } |