summaryrefslogtreecommitdiff
path: root/indra/llui/llui.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llui/llui.cpp')
-rw-r--r--indra/llui/llui.cpp243
1 files changed, 127 insertions, 116 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 6d2bc1837c..2a774d54a3 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -77,6 +77,7 @@ std::list<std::string> gUntranslated;
/*static*/ LLUI::settings_map_t LLUI::sSettingGroups;
/*static*/ LLImageProviderInterface* LLUI::sImageProvider = NULL;
/*static*/ LLUIAudioCallback LLUI::sAudioCallback = NULL;
+/*static*/ LLUIAudioCallback LLUI::sDeferredAudioCallback = NULL;
/*static*/ LLVector2 LLUI::sGLScaleFactor(1.f, 1.f);
/*static*/ LLWindow* LLUI::sWindow = NULL;
/*static*/ LLView* LLUI::sRootView = NULL;
@@ -101,16 +102,18 @@ static LLDefaultChildRegistry::Register<LLToolBar> register_toolbar("toolbar");
//
// Functions
//
-void make_ui_sound(const char* namep)
+
+LLUUID find_ui_sound(const char * namep)
{
std::string name = ll_safe_string(namep);
+ LLUUID uuid = LLUUID(NULL);
if (!LLUI::sSettingGroups["config"]->controlExists(name))
{
llwarns << "tried to make UI sound for unknown sound name: " << name << llendl;
}
else
{
- LLUUID uuid(LLUI::sSettingGroups["config"]->getString(name));
+ uuid = LLUUID(LLUI::sSettingGroups["config"]->getString(name));
if (uuid.isNull())
{
if (LLUI::sSettingGroups["config"]->getString(name) == LLUUID::null.asString())
@@ -124,7 +127,6 @@ void make_ui_sound(const char* namep)
{
llwarns << "UI sound named: " << name << " does not translate to a valid uuid" << llendl;
}
-
}
else if (LLUI::sAudioCallback != NULL)
{
@@ -132,9 +134,28 @@ void make_ui_sound(const char* namep)
{
llinfos << "UI sound name: " << name << llendl;
}
- LLUI::sAudioCallback(uuid);
}
}
+
+ return uuid;
+}
+
+void make_ui_sound(const char* namep)
+{
+ LLUUID soundUUID = find_ui_sound(namep);
+ if(soundUUID.notNull())
+ {
+ LLUI::sAudioCallback(soundUUID);
+ }
+}
+
+void make_ui_sound_deferred(const char* namep)
+{
+ LLUUID soundUUID = find_ui_sound(namep);
+ if(soundUUID.notNull())
+ {
+ LLUI::sDeferredAudioCallback(soundUUID);
+ }
}
BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom)
@@ -978,31 +999,31 @@ void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{
if (!LLGLSLShader::sNoFixedFunction)
{
- // Initialize the first time this is called.
- const S32 PIXELS = 32;
- static GLubyte checkerboard[PIXELS * PIXELS];
- static BOOL first = TRUE;
- if( first )
+ // Initialize the first time this is called.
+ const S32 PIXELS = 32;
+ static GLubyte checkerboard[PIXELS * PIXELS];
+ static BOOL first = TRUE;
+ if( first )
+ {
+ for( S32 i = 0; i < PIXELS; i++ )
{
- for( S32 i = 0; i < PIXELS; i++ )
+ for( S32 j = 0; j < PIXELS; j++ )
{
- for( S32 j = 0; j < PIXELS; j++ )
- {
- checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
- }
+ checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
}
- first = FALSE;
}
+ first = FALSE;
+ }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // ...white squares
- gGL.color4f( 1.f, 1.f, 1.f, alpha );
- gl_rect_2d(rect);
+ // ...white squares
+ gGL.color4f( 1.f, 1.f, 1.f, alpha );
+ gl_rect_2d(rect);
- // ...gray squares
- gGL.color4f( .7f, .7f, .7f, alpha );
- gGL.flush();
+ // ...gray squares
+ gGL.color4f( .7f, .7f, .7f, alpha );
+ gGL.flush();
glPolygonStipple( checkerboard );
@@ -1478,148 +1499,137 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
gGL.popUIMatrix();
}
-void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
- const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec,
- const U32 edges)
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect,
+ const LLVector3& width_vec, const LLVector3& height_vec)
{
- LLVector3 left_border_width = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? border_width : LLVector3::zero;
- LLVector3 right_border_width = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? border_width : LLVector3::zero;
-
- LLVector3 top_border_height = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? border_height : LLVector3::zero;
- LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero;
-
-
gGL.begin(LLRender::QUADS);
{
// draw bottom left
- gGL.texCoord2f(0.f, 0.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
gGL.vertex3f(0.f, 0.f, 0.f);
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
// draw bottom middle
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw bottom right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f, 0.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom);
gGL.vertex3fv(width_vec.mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw left
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
// draw middle
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw right
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw top left
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
- gGL.texCoord2f(0.f, 1.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((height_vec).mV);
// draw top middle
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
// draw top right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((width_vec + height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
}
gGL.end();
}
-void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec)
-{
- gl_segmented_rect_3d_tex(border_scale, border_width, border_height, width_vec, height_vec, ROUNDED_RECT_TOP);
-}
void LLUI::initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback,
+ LLUIAudioCallback deferred_audio_callback,
const LLVector2* scale_factor,
const std::string& language)
{
@@ -1634,6 +1644,7 @@ void LLUI::initClass(const settings_map_t& settings,
sImageProvider = image_provider;
sAudioCallback = audio_callback;
+ sDeferredAudioCallback = deferred_audio_callback;
sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor;
sWindow = NULL; // set later in startup
LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow");
@@ -2067,7 +2078,7 @@ const LLView* LLUI::resolvePath(const LLView* context, const std::string& path)
namespace LLInitParam
{
- ParamValue<LLUIColor, TypeValues<LLUIColor> >::ParamValue(const LLUIColor& color)
+ ParamValue<LLUIColor>::ParamValue(const LLUIColor& color)
: super_t(color),
red("red"),
green("green"),
@@ -2078,7 +2089,7 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<LLUIColor, TypeValues<LLUIColor> >::updateValueFromBlock()
+ void ParamValue<LLUIColor>::updateValueFromBlock()
{
if (control.isProvided() && !control().empty())
{
@@ -2090,7 +2101,7 @@ namespace LLInitParam
}
}
- void ParamValue<LLUIColor, TypeValues<LLUIColor> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<LLUIColor>::updateBlockFromValue(bool make_block_authoritative)
{
LLColor4 color = getValue();
red.set(color.mV[VRED], make_block_authoritative);
@@ -2106,7 +2117,7 @@ namespace LLInitParam
&& !(b->getFontDesc() < a->getFontDesc());
}
- ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::ParamValue(const LLFontGL* fontp)
+ ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp)
: super_t(fontp),
name("name"),
size("size"),
@@ -2120,7 +2131,7 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::updateValueFromBlock()
+ void ParamValue<const LLFontGL*>::updateValueFromBlock()
{
const LLFontGL* res_fontp = LLFontGL::getFontByName(name);
if (res_fontp)
@@ -2143,7 +2154,7 @@ namespace LLInitParam
}
}
- void ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<const LLFontGL*>::updateBlockFromValue(bool make_block_authoritative)
{
if (getValue())
{
@@ -2153,7 +2164,7 @@ namespace LLInitParam
}
}
- ParamValue<LLRect, TypeValues<LLRect> >::ParamValue(const LLRect& rect)
+ ParamValue<LLRect>::ParamValue(const LLRect& rect)
: super_t(rect),
left("left"),
top("top"),
@@ -2165,7 +2176,7 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<LLRect, TypeValues<LLRect> >::updateValueFromBlock()
+ void ParamValue<LLRect>::updateValueFromBlock()
{
LLRect rect;
@@ -2229,7 +2240,7 @@ namespace LLInitParam
updateValue(rect);
}
- void ParamValue<LLRect, TypeValues<LLRect> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<LLRect>::updateBlockFromValue(bool make_block_authoritative)
{
// because of the ambiguity in specifying a rect by position and/or dimensions
// we use the lowest priority pairing so that any valid pairing in xui
@@ -2246,7 +2257,7 @@ namespace LLInitParam
height.set(value.getHeight(), make_block_authoritative);
}
- ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::ParamValue(const LLCoordGL& coord)
+ ParamValue<LLCoordGL>::ParamValue(const LLCoordGL& coord)
: super_t(coord),
x("x"),
y("y")
@@ -2254,12 +2265,12 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::updateValueFromBlock()
+ void ParamValue<LLCoordGL>::updateValueFromBlock()
{
updateValue(LLCoordGL(x, y));
}
- void ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<LLCoordGL>::updateBlockFromValue(bool make_block_authoritative)
{
x.set(getValue().mX, make_block_authoritative);
y.set(getValue().mY, make_block_authoritative);