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-rw-r--r--indra/llui/llui.cpp73
1 files changed, 40 insertions, 33 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 6b74c5a6be..b5e27616b7 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -972,43 +972,53 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
// Draw gray and white checkerboard with black border
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{
- // Initialize the first time this is called.
- const S32 PIXELS = 32;
- static GLubyte checkerboard[PIXELS * PIXELS];
- static BOOL first = TRUE;
- if( first )
- {
- for( S32 i = 0; i < PIXELS; i++ )
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ // Initialize the first time this is called.
+ const S32 PIXELS = 32;
+ static GLubyte checkerboard[PIXELS * PIXELS];
+ static BOOL first = TRUE;
+ if( first )
{
- for( S32 j = 0; j < PIXELS; j++ )
+ for( S32 i = 0; i < PIXELS; i++ )
{
- checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
+ for( S32 j = 0; j < PIXELS; j++ )
+ {
+ checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
+ }
}
+ first = FALSE;
}
- first = FALSE;
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // ...white squares
- gGL.color4f( 1.f, 1.f, 1.f, alpha );
- gl_rect_2d(rect);
+ // ...white squares
+ gGL.color4f( 1.f, 1.f, 1.f, alpha );
+ gl_rect_2d(rect);
- // ...gray squares
- gGL.color4f( .7f, .7f, .7f, alpha );
- gGL.flush();
+ // ...gray squares
+ gGL.color4f( .7f, .7f, .7f, alpha );
+ gGL.flush();
- if (!LLGLSLShader::sNoFixedFunction)
- { //polygon stipple is deprecated
glPolygonStipple( checkerboard );
LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
gl_rect_2d(rect);
}
else
- {
- gl_rect_2d(rect);
+ { //polygon stipple is deprecated, use "Checker" texture
+ LLPointer<LLUIImage> img = LLUI::getUIImage("Checker");
+ gGL.getTexUnit(0)->bind(img->getImage());
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+
+ LLColor4 color(1.f, 1.f, 1.f, alpha);
+ LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
+
+ gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(),
+ img->getImage(), color, uv_rect);
}
+
gGL.flush();
}
@@ -1688,21 +1698,22 @@ void LLUI::translate(F32 x, F32 y, F32 z)
gGL.translateUI(x,y,z);
LLFontGL::sCurOrigin.mX += (S32) x;
LLFontGL::sCurOrigin.mY += (S32) y;
- LLFontGL::sCurOrigin.mZ += z;
+ LLFontGL::sCurDepth += z;
}
//static
void LLUI::pushMatrix()
{
gGL.pushUIMatrix();
- LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin);
+ LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth));
}
//static
void LLUI::popMatrix()
{
gGL.popUIMatrix();
- LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin();
+ LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first;
+ LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second;
LLFontGL::sOriginStack.pop_back();
}
@@ -1712,7 +1723,7 @@ void LLUI::loadIdentity()
gGL.loadUIIdentity();
LLFontGL::sCurOrigin.mX = 0;
LLFontGL::sCurOrigin.mY = 0;
- LLFontGL::sCurOrigin.mZ = 0;
+ LLFontGL::sCurDepth = 0.f;
}
//static
@@ -1735,10 +1746,7 @@ void LLUI::setMousePositionScreen(S32 x, S32 y)
screen_x = llround((F32)x * sGLScaleFactor.mV[VX]);
screen_y = llround((F32)y * sGLScaleFactor.mV[VY]);
- LLCoordWindow window_point;
- LLView::getWindow()->convertCoords(LLCoordGL(screen_x, screen_y), &window_point);
-
- LLView::getWindow()->setCursorPosition(window_point);
+ LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
//static
@@ -1746,8 +1754,7 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y)
{
LLCoordWindow cursor_pos_window;
getWindow()->getCursorPosition(&cursor_pos_window);
- LLCoordGL cursor_pos_gl;
- getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl);
+ LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
*x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]);
*y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]);
}
@@ -2052,7 +2059,7 @@ void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y)
// Start at spawn position (using left/top)
view->setOrigin( local_x, local_y - view->getRect().getHeight());
// Make sure we're on-screen and not overlapping the mouse
- view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect, FALSE );
+ view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect );
}
LLView* LLUI::resolvePath(LLView* context, const std::string& path)