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-rw-r--r--indra/llui/llfolderviewitem.h996
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diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h
index d72b6804ad..f7ced81274 100644
--- a/indra/llui/llfolderviewitem.h
+++ b/indra/llui/llfolderviewitem.h
@@ -1,498 +1,498 @@
-/**
-* @file llfolderviewitem.h
-* @brief Items and folders that can appear in a hierarchical folder view
-*
-* $LicenseInfo:firstyear=2001&license=viewerlgpl$
-* Second Life Viewer Source Code
-* Copyright (C) 2010, Linden Research, Inc.
-*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation;
-* version 2.1 of the License only.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public
-* License along with this library; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
-* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-* $/LicenseInfo$
-*/
-#ifndef LLFOLDERVIEWITEM_H
-#define LLFOLDERVIEWITEM_H
-
-#include "llflashtimer.h"
-#include "llview.h"
-#include "lluiimage.h"
-
-class LLFolderView;
-class LLFolderViewModelItem;
-class LLFolderViewFolder;
-class LLFolderViewFunctor;
-class LLFolderViewFilter;
-class LLFolderViewModelInterface;
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFolderViewItem
-//
-// An instance of this class represents a single item in a folder view
-// such as an inventory item or a file.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFolderViewItem : public LLView
-{
-public:
- struct Params : public LLInitParam::Block<Params, LLView::Params>
- {
- Optional<LLUIImage*> folder_arrow_image,
- selection_image;
- Mandatory<LLFolderView*> root;
- Mandatory<LLFolderViewModelItem*> listener;
-
- Optional<S32> folder_indentation, // pixels
- item_height,
- item_top_pad;
-
- Optional<time_t> creation_date;
- Optional<bool> allow_wear;
- Optional<bool> allow_drop;
-
- Optional<LLUIColor> font_color;
- Optional<LLUIColor> font_highlight_color;
-
- Optional<S32> left_pad,
- icon_pad,
- icon_width,
- text_pad,
- text_pad_right,
- arrow_size,
- max_folder_item_overlap;
- Optional<bool> single_folder_mode,
- double_click_override;
- Params();
- };
-
-
- static const S32 DEFAULT_LABEL_PADDING_RIGHT = 4;
- // animation parameters
- static const F32 FOLDER_CLOSE_TIME_CONSTANT,
- FOLDER_OPEN_TIME_CONSTANT;
-
-protected:
- friend class LLUICtrlFactory;
- friend class LLFolderViewModelItem;
-
- LLFolderViewItem(const Params& p);
-
- std::string mLabel;
- S32 mLabelWidth;
- bool mLabelWidthDirty;
- S32 mLabelPaddingRight;
- LLFolderViewFolder* mParentFolder;
- LLPointer<LLFolderViewModelItem> mViewModelItem;
- LLFontGL::StyleFlags mLabelStyle;
- std::string mLabelSuffix;
- bool mSuffixNeedsRefresh; //suffix and icons
- LLUIImagePtr mIcon,
- mIconOpen,
- mIconOverlay;
- S32 mLocalIndentation;
- S32 mIndentation;
- S32 mItemHeight;
- S32 mDragStartX,
- mDragStartY;
-
- S32 mLeftPad,
- mIconPad,
- mIconWidth,
- mTextPad,
- mTextPadRight,
- mArrowSize,
- mMaxFolderItemOverlap;
-
- F32 mControlLabelRotation;
- LLFolderView* mRoot;
- bool mHasVisibleChildren,
- mIsCurSelection,
- mDragAndDropTarget,
- mIsMouseOverTitle,
- mAllowWear,
- mAllowDrop,
- mSingleFolderMode,
- mDoubleClickOverride,
- mSelectPending,
- mIsItemCut;
-
- S32 mCutGeneration;
-
- LLUIColor mFontColor;
- LLUIColor mFontHighlightColor;
-
- // For now assuming all colors are the same in derived classes.
- static bool sColorSetInitialized;
- static LLUIColor sFgColor;
- static LLUIColor sFgDisabledColor;
- static LLUIColor sHighlightBgColor;
- static LLUIColor sFlashBgColor;
- static LLUIColor sFocusOutlineColor;
- static LLUIColor sMouseOverColor;
- static LLUIColor sFilterBGColor;
- static LLUIColor sFilterTextColor;
- static LLUIColor sSuffixColor;
- static LLUIColor sSearchStatusColor;
-
- // this is an internal method used for adding items to folders. A
- // no-op at this level, but reimplemented in derived classes.
- virtual void addItem(LLFolderViewItem*) { }
- virtual void addFolder(LLFolderViewFolder*) { }
- virtual bool isHighlightAllowed();
- virtual bool isHighlightActive();
- virtual bool isFadeItem();
- virtual bool isFlashing() { return false; }
- virtual void setFlashState(bool) { }
-
- static LLFontGL* getLabelFontForStyle(U8 style);
-
- bool mIsSelected;
-
-public:
- static void initClass();
- static void cleanupClass();
-
- bool postBuild();
-
- virtual void openItem( void );
-
- void arrangeAndSet(bool set_selection, bool take_keyboard_focus);
-
- virtual ~LLFolderViewItem( void );
-
- // addToFolder() returns true if it succeeds. false otherwise
- virtual void addToFolder(LLFolderViewFolder* folder);
-
- // Finds width and height of this object and it's children. Also
- // makes sure that this view and it's children are the right size.
- virtual S32 arrange( S32* width, S32* height );
- virtual S32 getItemHeight() const;
- virtual S32 getLabelXPos();
- S32 getIconPad();
- S32 getTextPad();
-
- // If 'selection' is 'this' then note that otherwise ignore.
- // Returns true if this item ends up being selected.
- virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus);
-
- // This method is used to set the selection state of an item.
- // If 'selection' is 'this' then note selection.
- // Returns true if the selection state of this item was changed.
- virtual bool changeSelection(LLFolderViewItem* selection, bool selected);
-
- // this method is used to deselect this element
- void deselectItem();
-
- // this method is used to select this element
- virtual void selectItem();
-
- // gets multiple-element selection
- virtual std::set<LLFolderViewItem*> getSelectionList() const;
-
- // Returns true is this object and all of its children can be removed (deleted by user)
- virtual bool isRemovable();
-
- // Returns true is this object and all of its children can be moved
- virtual bool isMovable();
-
- // destroys this item recursively
- virtual void destroyView();
-
- bool isSelected() const { return mIsSelected; }
- bool isInSelection() const;
-
- void setUnselected() { mIsSelected = false; }
-
- void setIsCurSelection(bool select) { mIsCurSelection = select; }
-
- bool getIsCurSelection() const { return mIsCurSelection; }
-
- bool hasVisibleChildren() const { return mHasVisibleChildren; }
-
- // true if object can't have children
- virtual bool isFolderComplete() { return true; }
- // true if object can't have children
- virtual bool areChildrenInited() { return true; }
- virtual void setChildrenInited(bool inited) { }
-
- // Call through to the viewed object and return true if it can be
- // removed. Returns true if it's removed.
- //virtual bool removeRecursively(bool single_item);
- bool remove();
-
- // Build an appropriate context menu for the item. Flags unused.
- void buildContextMenu(class LLMenuGL& menu, U32 flags);
-
- // This method returns the actual name of the thing being
- // viewed. This method will ask the viewed object itself.
- const std::string& getName( void ) const;
-
- // This method returns the label displayed on the view. This
- // method was primarily added to allow sorting on the folder
- // contents possible before the entire view has been constructed.
- const std::string& getLabel() const { return mLabel; }
-
- LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; }
- const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; }
-
- void setParentFolder(LLFolderViewFolder* parent) { mParentFolder = parent; }
-
- LLFolderViewItem* getNextOpenNode( bool include_children = true );
- LLFolderViewItem* getPreviousOpenNode( bool include_children = true );
-
- const LLFolderViewModelItem* getViewModelItem( void ) const { return mViewModelItem; }
- LLFolderViewModelItem* getViewModelItem( void ) { return mViewModelItem; }
-
- const LLFolderViewModelInterface* getFolderViewModel( void ) const;
- LLFolderViewModelInterface* getFolderViewModel( void );
-
- // just rename the object.
- void rename(const std::string& new_name);
-
- // Show children
- virtual void setOpen(bool open = true) {};
- virtual bool isOpen() const { return false; }
-
- virtual LLFolderView* getRoot();
- virtual const LLFolderView* getRoot() const;
- bool isDescendantOf( const LLFolderViewFolder* potential_ancestor );
- S32 getIndentation() const { return mIndentation; }
-
- virtual bool passedFilter(S32 filter_generation = -1);
- virtual bool isPotentiallyVisible(S32 filter_generation = -1);
-
- // refresh information from the object being viewed.
- // refreshes label, suffixes and sets icons. Expensive!
- // Causes filter update
- virtual void refresh();
- // refreshes suffixes and sets icons. Expensive!
- // Does not need filter update
- virtual void refreshSuffix();
-
- bool isSingleFolderMode() { return mSingleFolderMode; }
-
- // LLView functionality
- virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
- virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
- virtual bool handleHover( S32 x, S32 y, MASK mask );
- virtual bool handleMouseUp( S32 x, S32 y, MASK mask );
- virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );
-
- virtual void onMouseLeave(S32 x, S32 y, MASK mask);
-
- //virtual LLView* findChildView(const std::string& name, bool recurse) const { return LLView::findChildView(name, recurse); }
-
- // virtual void handleDropped();
- virtual void draw();
- void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color);
- void drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor);
- void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
- virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg);
-
-private:
- static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts
-};
-
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-// Class LLFolderViewFolder
-//
-// An instance of an LLFolderViewFolder represents a collection of
-// more folders and items. This is used to build the hierarchy of
-// items found in the folder view.
-//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-class LLFolderViewFolder : public LLFolderViewItem
-{
-protected:
- LLFolderViewFolder( const LLFolderViewItem::Params& );
- friend class LLUICtrlFactory;
-
- void updateLabelRotation();
- virtual bool isCollapsed() { return false; }
-
-public:
- typedef std::list<LLFolderViewItem*> items_t;
- typedef std::list<LLFolderViewFolder*> folders_t;
-
-protected:
- items_t mItems;
- folders_t mFolders;
-
- bool mIsOpen;
- bool mExpanderHighlighted;
- F32 mCurHeight;
- F32 mTargetHeight;
- F32 mAutoOpenCountdown;
- S32 mLastArrangeGeneration;
- S32 mLastCalculatedWidth;
- bool mIsFolderComplete; // indicates that some children were not loaded/added yet
- bool mAreChildrenInited; // indicates that no children were initialized
-
-public:
- typedef enum e_recurse_type
- {
- RECURSE_NO,
- RECURSE_UP,
- RECURSE_DOWN,
- RECURSE_UP_DOWN
- } ERecurseType;
-
-
- virtual ~LLFolderViewFolder( void );
-
- LLFolderViewItem* getNextFromChild( LLFolderViewItem*, bool include_children = true );
- LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, bool include_children = true );
-
- // addToFolder() returns true if it succeeds. false otherwise
- virtual void addToFolder(LLFolderViewFolder* folder);
-
- // Finds width and height of this object and it's children. Also
- // makes sure that this view and it's children are the right size.
- virtual S32 arrange( S32* width, S32* height );
-
- bool needsArrange();
-
- bool descendantsPassedFilter(S32 filter_generation = -1);
-
- // Passes selection information on to children and record
- // selection information if necessary.
- // Returns true if this object (or a child) ends up being selected.
- // If 'openitem' is true then folders are opened up along the way to the selection.
- virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus = true);
-
- // This method is used to change the selection of an item.
- // Recursively traverse all children; if 'selection' is 'this' then change
- // the select status if necessary.
- // Returns true if the selection state of this folder, or of a child, was changed.
- virtual bool changeSelection(LLFolderViewItem* selection, bool selected);
-
- // this method is used to group select items
- void extendSelectionTo(LLFolderViewItem* selection);
-
- // Returns true is this object and all of its children can be removed.
- virtual bool isRemovable();
-
- // Returns true is this object and all of its children can be moved
- virtual bool isMovable();
-
- // destroys this folder, and all children
- virtual void destroyView();
- void destroyRoot();
-
- // whether known children are fully loaded (arrange sets to true)
- virtual bool isFolderComplete() { return mIsFolderComplete; }
-
- // whether known children are fully built
- virtual bool areChildrenInited() { return mAreChildrenInited; }
- virtual void setChildrenInited(bool inited) { mAreChildrenInited = inited; }
-
- // extractItem() removes the specified item from the folder, but
- // doesn't delete it.
- virtual void extractItem( LLFolderViewItem* item, bool deparent_model = true);
-
- // This function is called by a child that needs to be resorted.
- void resort(LLFolderViewItem* item);
-
- void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
-
- // folders can be opened. This will usually be called by internal
- // methods.
- virtual void toggleOpen();
-
- // Force a folder open or closed
- virtual void setOpen(bool openitem = true);
-
- // Called when a child is refreshed.
- virtual void requestArrange();
-
- // internal method which doesn't update the entire view. This
- // method was written because the list iterators destroy the state
- // of other iterations, thus, we can't arrange while iterating
- // through the children (such as when setting which is selected.
- virtual void setOpenArrangeRecursively(bool openitem, ERecurseType recurse = RECURSE_NO);
-
- // Get the current state of the folder.
- virtual bool isOpen() const { return mIsOpen; }
-
- // special case if an object is dropped on the child.
- bool handleDragAndDropFromChild(MASK mask,
- bool drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg);
-
-
- // Just apply this functor to the folder's immediate children.
- void applyFunctorToChildren(LLFolderViewFunctor& functor);
- // apply this functor to the folder's descendants.
- void applyFunctorRecursively(LLFolderViewFunctor& functor);
-
- virtual void openItem( void );
-
- // LLView functionality
- virtual bool handleHover(S32 x, S32 y, MASK mask);
- virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
- virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
- virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );
- virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask,
- bool drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg);
- bool handleDragAndDropToThisFolder(MASK mask,
- bool drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg);
- virtual void draw();
-
- folders_t::iterator getFoldersBegin() { return mFolders.begin(); }
- folders_t::iterator getFoldersEnd() { return mFolders.end(); }
- folders_t::size_type getFoldersCount() const { return mFolders.size(); }
-
- items_t::const_iterator getItemsBegin() const { return mItems.begin(); }
- items_t::const_iterator getItemsEnd() const { return mItems.end(); }
- items_t::size_type getItemsCount() const { return mItems.size(); }
-
- LLFolderViewFolder* getCommonAncestor(LLFolderViewItem* item_a, LLFolderViewItem* item_b, bool& reverse);
- void gatherChildRangeExclusive(LLFolderViewItem* start, LLFolderViewItem* end, bool reverse, std::vector<LLFolderViewItem*>& items);
-
- // internal functions for tracking folders and items separately
- // use addToFolder() virtual method to ensure folders are always added to mFolders
- // and not mItems
- void addItem(LLFolderViewItem* item);
- void addFolder( LLFolderViewFolder* folder);
-
- //WARNING: do not call directly...use the appropriate LLFolderViewModel-derived class instead
- template<typename SORT_FUNC> void sortFolders(const SORT_FUNC& func) { mFolders.sort(func); }
- template<typename SORT_FUNC> void sortItems(const SORT_FUNC& func) { mItems.sort(func); }
-};
-
-typedef std::deque<LLFolderViewItem*> folder_view_item_deque;
-
-class LLFolderViewGroupedItemModel: public LLRefCount
-{
-public:
- virtual void groupFilterContextMenu(folder_view_item_deque& selected_items, LLMenuGL& menu) = 0;
-};
-
-#endif // LLFOLDERVIEWITEM_H
+/**
+* @file llfolderviewitem.h
+* @brief Items and folders that can appear in a hierarchical folder view
+*
+* $LicenseInfo:firstyear=2001&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LLFOLDERVIEWITEM_H
+#define LLFOLDERVIEWITEM_H
+
+#include "llflashtimer.h"
+#include "llview.h"
+#include "lluiimage.h"
+
+class LLFolderView;
+class LLFolderViewModelItem;
+class LLFolderViewFolder;
+class LLFolderViewFunctor;
+class LLFolderViewFilter;
+class LLFolderViewModelInterface;
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFolderViewItem
+//
+// An instance of this class represents a single item in a folder view
+// such as an inventory item or a file.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFolderViewItem : public LLView
+{
+public:
+ struct Params : public LLInitParam::Block<Params, LLView::Params>
+ {
+ Optional<LLUIImage*> folder_arrow_image,
+ selection_image;
+ Mandatory<LLFolderView*> root;
+ Mandatory<LLFolderViewModelItem*> listener;
+
+ Optional<S32> folder_indentation, // pixels
+ item_height,
+ item_top_pad;
+
+ Optional<time_t> creation_date;
+ Optional<bool> allow_wear;
+ Optional<bool> allow_drop;
+
+ Optional<LLUIColor> font_color;
+ Optional<LLUIColor> font_highlight_color;
+
+ Optional<S32> left_pad,
+ icon_pad,
+ icon_width,
+ text_pad,
+ text_pad_right,
+ arrow_size,
+ max_folder_item_overlap;
+ Optional<bool> single_folder_mode,
+ double_click_override;
+ Params();
+ };
+
+
+ static const S32 DEFAULT_LABEL_PADDING_RIGHT = 4;
+ // animation parameters
+ static const F32 FOLDER_CLOSE_TIME_CONSTANT,
+ FOLDER_OPEN_TIME_CONSTANT;
+
+protected:
+ friend class LLUICtrlFactory;
+ friend class LLFolderViewModelItem;
+
+ LLFolderViewItem(const Params& p);
+
+ std::string mLabel;
+ S32 mLabelWidth;
+ bool mLabelWidthDirty;
+ S32 mLabelPaddingRight;
+ LLFolderViewFolder* mParentFolder;
+ LLPointer<LLFolderViewModelItem> mViewModelItem;
+ LLFontGL::StyleFlags mLabelStyle;
+ std::string mLabelSuffix;
+ bool mSuffixNeedsRefresh; //suffix and icons
+ LLUIImagePtr mIcon,
+ mIconOpen,
+ mIconOverlay;
+ S32 mLocalIndentation;
+ S32 mIndentation;
+ S32 mItemHeight;
+ S32 mDragStartX,
+ mDragStartY;
+
+ S32 mLeftPad,
+ mIconPad,
+ mIconWidth,
+ mTextPad,
+ mTextPadRight,
+ mArrowSize,
+ mMaxFolderItemOverlap;
+
+ F32 mControlLabelRotation;
+ LLFolderView* mRoot;
+ bool mHasVisibleChildren,
+ mIsCurSelection,
+ mDragAndDropTarget,
+ mIsMouseOverTitle,
+ mAllowWear,
+ mAllowDrop,
+ mSingleFolderMode,
+ mDoubleClickOverride,
+ mSelectPending,
+ mIsItemCut;
+
+ S32 mCutGeneration;
+
+ LLUIColor mFontColor;
+ LLUIColor mFontHighlightColor;
+
+ // For now assuming all colors are the same in derived classes.
+ static bool sColorSetInitialized;
+ static LLUIColor sFgColor;
+ static LLUIColor sFgDisabledColor;
+ static LLUIColor sHighlightBgColor;
+ static LLUIColor sFlashBgColor;
+ static LLUIColor sFocusOutlineColor;
+ static LLUIColor sMouseOverColor;
+ static LLUIColor sFilterBGColor;
+ static LLUIColor sFilterTextColor;
+ static LLUIColor sSuffixColor;
+ static LLUIColor sSearchStatusColor;
+
+ // this is an internal method used for adding items to folders. A
+ // no-op at this level, but reimplemented in derived classes.
+ virtual void addItem(LLFolderViewItem*) { }
+ virtual void addFolder(LLFolderViewFolder*) { }
+ virtual bool isHighlightAllowed();
+ virtual bool isHighlightActive();
+ virtual bool isFadeItem();
+ virtual bool isFlashing() { return false; }
+ virtual void setFlashState(bool) { }
+
+ static LLFontGL* getLabelFontForStyle(U8 style);
+
+ bool mIsSelected;
+
+public:
+ static void initClass();
+ static void cleanupClass();
+
+ bool postBuild();
+
+ virtual void openItem( void );
+
+ void arrangeAndSet(bool set_selection, bool take_keyboard_focus);
+
+ virtual ~LLFolderViewItem( void );
+
+ // addToFolder() returns true if it succeeds. false otherwise
+ virtual void addToFolder(LLFolderViewFolder* folder);
+
+ // Finds width and height of this object and it's children. Also
+ // makes sure that this view and it's children are the right size.
+ virtual S32 arrange( S32* width, S32* height );
+ virtual S32 getItemHeight() const;
+ virtual S32 getLabelXPos();
+ S32 getIconPad();
+ S32 getTextPad();
+
+ // If 'selection' is 'this' then note that otherwise ignore.
+ // Returns true if this item ends up being selected.
+ virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus);
+
+ // This method is used to set the selection state of an item.
+ // If 'selection' is 'this' then note selection.
+ // Returns true if the selection state of this item was changed.
+ virtual bool changeSelection(LLFolderViewItem* selection, bool selected);
+
+ // this method is used to deselect this element
+ void deselectItem();
+
+ // this method is used to select this element
+ virtual void selectItem();
+
+ // gets multiple-element selection
+ virtual std::set<LLFolderViewItem*> getSelectionList() const;
+
+ // Returns true is this object and all of its children can be removed (deleted by user)
+ virtual bool isRemovable();
+
+ // Returns true is this object and all of its children can be moved
+ virtual bool isMovable();
+
+ // destroys this item recursively
+ virtual void destroyView();
+
+ bool isSelected() const { return mIsSelected; }
+ bool isInSelection() const;
+
+ void setUnselected() { mIsSelected = false; }
+
+ void setIsCurSelection(bool select) { mIsCurSelection = select; }
+
+ bool getIsCurSelection() const { return mIsCurSelection; }
+
+ bool hasVisibleChildren() const { return mHasVisibleChildren; }
+
+ // true if object can't have children
+ virtual bool isFolderComplete() { return true; }
+ // true if object can't have children
+ virtual bool areChildrenInited() { return true; }
+ virtual void setChildrenInited(bool inited) { }
+
+ // Call through to the viewed object and return true if it can be
+ // removed. Returns true if it's removed.
+ //virtual bool removeRecursively(bool single_item);
+ bool remove();
+
+ // Build an appropriate context menu for the item. Flags unused.
+ void buildContextMenu(class LLMenuGL& menu, U32 flags);
+
+ // This method returns the actual name of the thing being
+ // viewed. This method will ask the viewed object itself.
+ const std::string& getName( void ) const;
+
+ // This method returns the label displayed on the view. This
+ // method was primarily added to allow sorting on the folder
+ // contents possible before the entire view has been constructed.
+ const std::string& getLabel() const { return mLabel; }
+
+ LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; }
+ const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; }
+
+ void setParentFolder(LLFolderViewFolder* parent) { mParentFolder = parent; }
+
+ LLFolderViewItem* getNextOpenNode( bool include_children = true );
+ LLFolderViewItem* getPreviousOpenNode( bool include_children = true );
+
+ const LLFolderViewModelItem* getViewModelItem( void ) const { return mViewModelItem; }
+ LLFolderViewModelItem* getViewModelItem( void ) { return mViewModelItem; }
+
+ const LLFolderViewModelInterface* getFolderViewModel( void ) const;
+ LLFolderViewModelInterface* getFolderViewModel( void );
+
+ // just rename the object.
+ void rename(const std::string& new_name);
+
+ // Show children
+ virtual void setOpen(bool open = true) {};
+ virtual bool isOpen() const { return false; }
+
+ virtual LLFolderView* getRoot();
+ virtual const LLFolderView* getRoot() const;
+ bool isDescendantOf( const LLFolderViewFolder* potential_ancestor );
+ S32 getIndentation() const { return mIndentation; }
+
+ virtual bool passedFilter(S32 filter_generation = -1);
+ virtual bool isPotentiallyVisible(S32 filter_generation = -1);
+
+ // refresh information from the object being viewed.
+ // refreshes label, suffixes and sets icons. Expensive!
+ // Causes filter update
+ virtual void refresh();
+ // refreshes suffixes and sets icons. Expensive!
+ // Does not need filter update
+ virtual void refreshSuffix();
+
+ bool isSingleFolderMode() { return mSingleFolderMode; }
+
+ // LLView functionality
+ virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleHover( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseUp( S32 x, S32 y, MASK mask );
+ virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );
+
+ virtual void onMouseLeave(S32 x, S32 y, MASK mask);
+
+ //virtual LLView* findChildView(const std::string& name, bool recurse) const { return LLView::findChildView(name, recurse); }
+
+ // virtual void handleDropped();
+ virtual void draw();
+ void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color);
+ void drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor);
+ void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
+ virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+
+private:
+ static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts
+};
+
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+// Class LLFolderViewFolder
+//
+// An instance of an LLFolderViewFolder represents a collection of
+// more folders and items. This is used to build the hierarchy of
+// items found in the folder view.
+//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+class LLFolderViewFolder : public LLFolderViewItem
+{
+protected:
+ LLFolderViewFolder( const LLFolderViewItem::Params& );
+ friend class LLUICtrlFactory;
+
+ void updateLabelRotation();
+ virtual bool isCollapsed() { return false; }
+
+public:
+ typedef std::list<LLFolderViewItem*> items_t;
+ typedef std::list<LLFolderViewFolder*> folders_t;
+
+protected:
+ items_t mItems;
+ folders_t mFolders;
+
+ bool mIsOpen;
+ bool mExpanderHighlighted;
+ F32 mCurHeight;
+ F32 mTargetHeight;
+ F32 mAutoOpenCountdown;
+ S32 mLastArrangeGeneration;
+ S32 mLastCalculatedWidth;
+ bool mIsFolderComplete; // indicates that some children were not loaded/added yet
+ bool mAreChildrenInited; // indicates that no children were initialized
+
+public:
+ typedef enum e_recurse_type
+ {
+ RECURSE_NO,
+ RECURSE_UP,
+ RECURSE_DOWN,
+ RECURSE_UP_DOWN
+ } ERecurseType;
+
+
+ virtual ~LLFolderViewFolder( void );
+
+ LLFolderViewItem* getNextFromChild( LLFolderViewItem*, bool include_children = true );
+ LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, bool include_children = true );
+
+ // addToFolder() returns true if it succeeds. false otherwise
+ virtual void addToFolder(LLFolderViewFolder* folder);
+
+ // Finds width and height of this object and it's children. Also
+ // makes sure that this view and it's children are the right size.
+ virtual S32 arrange( S32* width, S32* height );
+
+ bool needsArrange();
+
+ bool descendantsPassedFilter(S32 filter_generation = -1);
+
+ // Passes selection information on to children and record
+ // selection information if necessary.
+ // Returns true if this object (or a child) ends up being selected.
+ // If 'openitem' is true then folders are opened up along the way to the selection.
+ virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus = true);
+
+ // This method is used to change the selection of an item.
+ // Recursively traverse all children; if 'selection' is 'this' then change
+ // the select status if necessary.
+ // Returns true if the selection state of this folder, or of a child, was changed.
+ virtual bool changeSelection(LLFolderViewItem* selection, bool selected);
+
+ // this method is used to group select items
+ void extendSelectionTo(LLFolderViewItem* selection);
+
+ // Returns true is this object and all of its children can be removed.
+ virtual bool isRemovable();
+
+ // Returns true is this object and all of its children can be moved
+ virtual bool isMovable();
+
+ // destroys this folder, and all children
+ virtual void destroyView();
+ void destroyRoot();
+
+ // whether known children are fully loaded (arrange sets to true)
+ virtual bool isFolderComplete() { return mIsFolderComplete; }
+
+ // whether known children are fully built
+ virtual bool areChildrenInited() { return mAreChildrenInited; }
+ virtual void setChildrenInited(bool inited) { mAreChildrenInited = inited; }
+
+ // extractItem() removes the specified item from the folder, but
+ // doesn't delete it.
+ virtual void extractItem( LLFolderViewItem* item, bool deparent_model = true);
+
+ // This function is called by a child that needs to be resorted.
+ void resort(LLFolderViewItem* item);
+
+ void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; }
+
+ // folders can be opened. This will usually be called by internal
+ // methods.
+ virtual void toggleOpen();
+
+ // Force a folder open or closed
+ virtual void setOpen(bool openitem = true);
+
+ // Called when a child is refreshed.
+ virtual void requestArrange();
+
+ // internal method which doesn't update the entire view. This
+ // method was written because the list iterators destroy the state
+ // of other iterations, thus, we can't arrange while iterating
+ // through the children (such as when setting which is selected.
+ virtual void setOpenArrangeRecursively(bool openitem, ERecurseType recurse = RECURSE_NO);
+
+ // Get the current state of the folder.
+ virtual bool isOpen() const { return mIsOpen; }
+
+ // special case if an object is dropped on the child.
+ bool handleDragAndDropFromChild(MASK mask,
+ bool drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+
+
+ // Just apply this functor to the folder's immediate children.
+ void applyFunctorToChildren(LLFolderViewFunctor& functor);
+ // apply this functor to the folder's descendants.
+ void applyFunctorRecursively(LLFolderViewFunctor& functor);
+
+ virtual void openItem( void );
+
+ // LLView functionality
+ virtual bool handleHover(S32 x, S32 y, MASK mask);
+ virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );
+ virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask,
+ bool drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+ bool handleDragAndDropToThisFolder(MASK mask,
+ bool drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg);
+ virtual void draw();
+
+ folders_t::iterator getFoldersBegin() { return mFolders.begin(); }
+ folders_t::iterator getFoldersEnd() { return mFolders.end(); }
+ folders_t::size_type getFoldersCount() const { return mFolders.size(); }
+
+ items_t::const_iterator getItemsBegin() const { return mItems.begin(); }
+ items_t::const_iterator getItemsEnd() const { return mItems.end(); }
+ items_t::size_type getItemsCount() const { return mItems.size(); }
+
+ LLFolderViewFolder* getCommonAncestor(LLFolderViewItem* item_a, LLFolderViewItem* item_b, bool& reverse);
+ void gatherChildRangeExclusive(LLFolderViewItem* start, LLFolderViewItem* end, bool reverse, std::vector<LLFolderViewItem*>& items);
+
+ // internal functions for tracking folders and items separately
+ // use addToFolder() virtual method to ensure folders are always added to mFolders
+ // and not mItems
+ void addItem(LLFolderViewItem* item);
+ void addFolder( LLFolderViewFolder* folder);
+
+ //WARNING: do not call directly...use the appropriate LLFolderViewModel-derived class instead
+ template<typename SORT_FUNC> void sortFolders(const SORT_FUNC& func) { mFolders.sort(func); }
+ template<typename SORT_FUNC> void sortItems(const SORT_FUNC& func) { mItems.sort(func); }
+};
+
+typedef std::deque<LLFolderViewItem*> folder_view_item_deque;
+
+class LLFolderViewGroupedItemModel: public LLRefCount
+{
+public:
+ virtual void groupFilterContextMenu(folder_view_item_deque& selected_items, LLMenuGL& menu) = 0;
+};
+
+#endif // LLFOLDERVIEWITEM_H