diff options
Diffstat (limited to 'indra/llui/llfloaterreg.cpp')
-rw-r--r-- | indra/llui/llfloaterreg.cpp | 730 |
1 files changed, 365 insertions, 365 deletions
diff --git a/indra/llui/llfloaterreg.cpp b/indra/llui/llfloaterreg.cpp index f888d7ff68..989ce12d09 100644 --- a/indra/llui/llfloaterreg.cpp +++ b/indra/llui/llfloaterreg.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llfloaterreg.cpp * @brief LLFloaterReg Floater Registration Class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -28,7 +28,7 @@ #include "llfloaterreg.h" -//#include "llagent.h" +//#include "llagent.h" #include "llfloater.h" #include "llmultifloater.h" #include "llfloaterreglistener.h" @@ -51,10 +51,10 @@ static LLFloaterRegListener sFloaterRegListener; //static void LLFloaterReg::add(const std::string& name, const std::string& filename, const LLFloaterBuildFunc& func, const std::string& groupname) { - sBuildMap[name].mFunc = func; - sBuildMap[name].mFile = filename; - sGroupMap[name] = groupname.empty() ? name : groupname; - sGroupMap[groupname] = groupname; // for referencing directly by group name + sBuildMap[name].mFunc = func; + sBuildMap[name].mFile = filename; + sGroupMap[name] = groupname.empty() ? name : groupname; + sGroupMap[groupname] = groupname; // for referencing directly by group name } //static @@ -66,468 +66,468 @@ bool LLFloaterReg::isRegistered(const std::string& name) //static LLFloater* LLFloaterReg::getLastFloaterInGroup(const std::string& name) { - const std::string& groupname = sGroupMap[name]; - if (!groupname.empty()) - { - instance_list_t& list = sInstanceMap[groupname]; - if (!list.empty()) - { - for (instance_list_t::reverse_iterator iter = list.rbegin(); iter != list.rend(); ++iter) - { - LLFloater* inst = *iter; - - if (inst->getVisible() && !inst->isMinimized()) - { - return inst; - } - } - } - } - return NULL; + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + if (!list.empty()) + { + for (instance_list_t::reverse_iterator iter = list.rbegin(); iter != list.rend(); ++iter) + { + LLFloater* inst = *iter; + + if (inst->getVisible() && !inst->isMinimized()) + { + return inst; + } + } + } + } + return NULL; } LLFloater* LLFloaterReg::getLastFloaterCascading() { - LLRect candidate_rect; - candidate_rect.mTop = 100000; - LLFloater* candidate_floater = NULL; - - std::map<std::string,std::string>::const_iterator it = sGroupMap.begin(), it_end = sGroupMap.end(); - for( ; it != it_end; ++it) - { - const std::string& group_name = it->second; - - instance_list_t& instances = sInstanceMap[group_name]; - - for (instance_list_t::const_iterator iter = instances.begin(); iter != instances.end(); ++iter) - { - LLFloater* inst = *iter; - - if (inst->getVisible() - && (inst->isPositioning(LLFloaterEnums::POSITIONING_CASCADING) - || inst->isPositioning(LLFloaterEnums::POSITIONING_CASCADE_GROUP))) - { - if (candidate_rect.mTop > inst->getRect().mTop) - { - candidate_floater = inst; - candidate_rect = inst->getRect(); - } - } - } - } - - return candidate_floater; + LLRect candidate_rect; + candidate_rect.mTop = 100000; + LLFloater* candidate_floater = NULL; + + std::map<std::string,std::string>::const_iterator it = sGroupMap.begin(), it_end = sGroupMap.end(); + for( ; it != it_end; ++it) + { + const std::string& group_name = it->second; + + instance_list_t& instances = sInstanceMap[group_name]; + + for (instance_list_t::const_iterator iter = instances.begin(); iter != instances.end(); ++iter) + { + LLFloater* inst = *iter; + + if (inst->getVisible() + && (inst->isPositioning(LLFloaterEnums::POSITIONING_CASCADING) + || inst->isPositioning(LLFloaterEnums::POSITIONING_CASCADE_GROUP))) + { + if (candidate_rect.mTop > inst->getRect().mTop) + { + candidate_floater = inst; + candidate_rect = inst->getRect(); + } + } + } + } + + return candidate_floater; } //static LLFloater* LLFloaterReg::findInstance(const std::string& name, const LLSD& key) { - LLFloater* res = NULL; - const std::string& groupname = sGroupMap[name]; - if (!groupname.empty()) - { - instance_list_t& list = sInstanceMap[groupname]; - for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) - { - LLFloater* inst = *iter; - if (inst->matchesKey(key)) - { - res = inst; - break; - } - } - } - return res; + LLFloater* res = NULL; + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* inst = *iter; + if (inst->matchesKey(key)) + { + res = inst; + break; + } + } + } + return res; } //static -LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key) +LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key) { - LLFloater* res = findInstance(name, key); - if (!res) - { - const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc; - const std::string& xui_file = sBuildMap[name].mFile; - if (build_func) - { - const std::string& groupname = sGroupMap[name]; - if (!groupname.empty()) - { - instance_list_t& list = sInstanceMap[groupname]; - - res = build_func(key); - if (!res) - { - LL_WARNS() << "Failed to build floater type: '" << name << "'." << LL_ENDL; - return NULL; - } - bool success = res->buildFromFile(xui_file); - if (!success) - { - LL_WARNS() << "Failed to build floater type: '" << name << "'." << LL_ENDL; - return NULL; - } - - // Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe - if (res->mKey.isUndefined()) - { - res->mKey = key; - } - res->setInstanceName(name); - - LLFloater *last_floater = (list.empty() ? NULL : list.back()); - - res->applyControlsAndPosition(last_floater); - - gFloaterView->adjustToFitScreen(res, false); - - list.push_back(res); - } - } - if (!res) - { - LL_WARNS() << "Floater type: '" << name << "' not registered." << LL_ENDL; - } - } - return res; + LLFloater* res = findInstance(name, key); + if (!res) + { + const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc; + const std::string& xui_file = sBuildMap[name].mFile; + if (build_func) + { + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + + res = build_func(key); + if (!res) + { + LL_WARNS() << "Failed to build floater type: '" << name << "'." << LL_ENDL; + return NULL; + } + bool success = res->buildFromFile(xui_file); + if (!success) + { + LL_WARNS() << "Failed to build floater type: '" << name << "'." << LL_ENDL; + return NULL; + } + + // Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe + if (res->mKey.isUndefined()) + { + res->mKey = key; + } + res->setInstanceName(name); + + LLFloater *last_floater = (list.empty() ? NULL : list.back()); + + res->applyControlsAndPosition(last_floater); + + gFloaterView->adjustToFitScreen(res, false); + + list.push_back(res); + } + } + if (!res) + { + LL_WARNS() << "Floater type: '" << name << "' not registered." << LL_ENDL; + } + } + return res; } //static LLFloater* LLFloaterReg::removeInstance(const std::string& name, const LLSD& key) { - LLFloater* res = NULL; - const std::string& groupname = sGroupMap[name]; - if (!groupname.empty()) - { - instance_list_t& list = sInstanceMap[groupname]; - for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) - { - LLFloater* inst = *iter; - if (inst->matchesKey(key)) - { - res = inst; - list.erase(iter); - break; - } - } - } - return res; + LLFloater* res = NULL; + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* inst = *iter; + if (inst->matchesKey(key)) + { + res = inst; + list.erase(iter); + break; + } + } + } + return res; } //static // returns true if the instance existed bool LLFloaterReg::destroyInstance(const std::string& name, const LLSD& key) { - LLFloater* inst = removeInstance(name, key); - if (inst) - { - delete inst; - return true; - } - else - { - return false; - } + LLFloater* inst = removeInstance(name, key); + if (inst) + { + delete inst; + return true; + } + else + { + return false; + } } // Iterators //static LLFloaterReg::const_instance_list_t& LLFloaterReg::getFloaterList(const std::string& name) { - instance_map_t::iterator iter = sInstanceMap.find(name); - if (iter != sInstanceMap.end()) - { - return iter->second; - } - else - { - return sNullInstanceList; - } + instance_map_t::iterator iter = sInstanceMap.find(name); + if (iter != sInstanceMap.end()) + { + return iter->second; + } + else + { + return sNullInstanceList; + } } // Visibility Management //static -LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus) +LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus) { - if( sBlockShowFloaters - // see EXT-7090 - && sAlwaysShowableList.find(name) == sAlwaysShowableList.end()) - return 0;// - LLFloater* instance = getInstance(name, key); - if (instance) - { - instance->openFloater(key); - if (focus) - instance->setFocus(TRUE); - } - return instance; + if( sBlockShowFloaters + // see EXT-7090 + && sAlwaysShowableList.find(name) == sAlwaysShowableList.end()) + return 0;// + LLFloater* instance = getInstance(name, key); + if (instance) + { + instance->openFloater(key); + if (focus) + instance->setFocus(TRUE); + } + return instance; } //static // returns true if the instance exists -bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key) -{ - LLFloater* instance = findInstance(name, key); - if (instance) - { - instance->closeHostedFloater(); - } - return (instance != NULL); +bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key) +{ + LLFloater* instance = findInstance(name, key); + if (instance) + { + instance->closeHostedFloater(); + } + return (instance != NULL); } //static // returns true if the instance is visible when completed bool LLFloaterReg::toggleInstance(const std::string& name, const LLSD& key) { - LLFloater* instance = findInstance(name, key); - if (LLFloater::isShown(instance)) - { - instance->closeHostedFloater(); - return false; - } - else - { - return showInstance(name, key, TRUE) ? true : false; - } + LLFloater* instance = findInstance(name, key); + if (LLFloater::isShown(instance)) + { + instance->closeHostedFloater(); + return false; + } + else + { + return showInstance(name, key, TRUE) ? true : false; + } } //static // returns true if the instance exists and is visible (doesnt matter minimized or not) bool LLFloaterReg::instanceVisible(const std::string& name, const LLSD& key) { - LLFloater* instance = findInstance(name, key); - return LLFloater::isVisible(instance); + LLFloater* instance = findInstance(name, key); + return LLFloater::isVisible(instance); } //static -void LLFloaterReg::showInitialVisibleInstances() +void LLFloaterReg::showInitialVisibleInstances() { - // Iterate through alll registered instance names and show any with a save visible state - for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) - { - const std::string& name = iter->first; - std::string controlname = getVisibilityControlName(name); - if (LLFloater::getControlGroup()->controlExists(controlname)) - { - BOOL isvis = LLFloater::getControlGroup()->getBOOL(controlname); - if (isvis) - { - showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true - } - } - } + // Iterate through alll registered instance names and show any with a save visible state + for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) + { + const std::string& name = iter->first; + std::string controlname = getVisibilityControlName(name); + if (LLFloater::getControlGroup()->controlExists(controlname)) + { + BOOL isvis = LLFloater::getControlGroup()->getBOOL(controlname); + if (isvis) + { + showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true + } + } + } } //static void LLFloaterReg::hideVisibleInstances(const std::set<std::string>& exceptions) { - // Iterate through alll active instances and hide them - for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) - { - const std::string& name = iter->first; - if (exceptions.find(name) != exceptions.end()) - continue; - instance_list_t& list = iter->second; - for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) - { - LLFloater* floater = *iter; - floater->pushVisible(FALSE); - } - } + // Iterate through alll active instances and hide them + for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) + { + const std::string& name = iter->first; + if (exceptions.find(name) != exceptions.end()) + continue; + instance_list_t& list = iter->second; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* floater = *iter; + floater->pushVisible(FALSE); + } + } } //static void LLFloaterReg::restoreVisibleInstances() { - // Iterate through all active instances and restore visibility - for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) - { - instance_list_t& list = iter->second; - for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) - { - LLFloater* floater = *iter; - floater->popVisible(); - } - } + // Iterate through all active instances and restore visibility + for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) + { + instance_list_t& list = iter->second; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* floater = *iter; + floater->popVisible(); + } + } } //static std::string LLFloaterReg::getRectControlName(const std::string& name) { - return std::string("floater_rect_") + getBaseControlName(name); + return std::string("floater_rect_") + getBaseControlName(name); } //static std::string LLFloaterReg::declareRectControl(const std::string& name) { - std::string controlname = getRectControlName(name); - LLFloater::getControlGroup()->declareRect(controlname, LLRect(), - llformat("Window Size for %s", name.c_str()), - LLControlVariable::PERSIST_NONDFT); - return controlname; + std::string controlname = getRectControlName(name); + LLFloater::getControlGroup()->declareRect(controlname, LLRect(), + llformat("Window Size for %s", name.c_str()), + LLControlVariable::PERSIST_NONDFT); + return controlname; } std::string LLFloaterReg::declarePosXControl(const std::string& name) { - std::string controlname = std::string("floater_pos_") + getBaseControlName(name) + "_x"; - LLFloater::getControlGroup()->declareF32(controlname, - 10.f, - llformat("Window X Position for %s", name.c_str()), - LLControlVariable::PERSIST_NONDFT); - return controlname; + std::string controlname = std::string("floater_pos_") + getBaseControlName(name) + "_x"; + LLFloater::getControlGroup()->declareF32(controlname, + 10.f, + llformat("Window X Position for %s", name.c_str()), + LLControlVariable::PERSIST_NONDFT); + return controlname; } std::string LLFloaterReg::declarePosYControl(const std::string& name) { - std::string controlname = std::string("floater_pos_") + getBaseControlName(name) + "_y"; - LLFloater::getControlGroup()->declareF32(controlname, - 10.f, - llformat("Window Y Position for %s", name.c_str()), - LLControlVariable::PERSIST_NONDFT); + std::string controlname = std::string("floater_pos_") + getBaseControlName(name) + "_y"; + LLFloater::getControlGroup()->declareF32(controlname, + 10.f, + llformat("Window Y Position for %s", name.c_str()), + LLControlVariable::PERSIST_NONDFT); - return controlname; + return controlname; } //static std::string LLFloaterReg::getVisibilityControlName(const std::string& name) { - return std::string("floater_vis_") + getBaseControlName(name); + return std::string("floater_vis_") + getBaseControlName(name); } -//static +//static std::string LLFloaterReg::getBaseControlName(const std::string& name) { - std::string res(name); - LLStringUtil::replaceChar( res, ' ', '_' ); - return res; + std::string res(name); + LLStringUtil::replaceChar( res, ' ', '_' ); + return res; } //static std::string LLFloaterReg::declareVisibilityControl(const std::string& name) { - std::string controlname = getVisibilityControlName(name); - LLFloater::getControlGroup()->declareBOOL(controlname, FALSE, - llformat("Window Visibility for %s", name.c_str()), - LLControlVariable::PERSIST_NONDFT); - return controlname; + std::string controlname = getVisibilityControlName(name); + LLFloater::getControlGroup()->declareBOOL(controlname, FALSE, + llformat("Window Visibility for %s", name.c_str()), + LLControlVariable::PERSIST_NONDFT); + return controlname; } //static std::string LLFloaterReg::declareDockStateControl(const std::string& name) { - std::string controlname = getDockStateControlName(name); - LLFloater::getControlGroup()->declareBOOL(controlname, TRUE, - llformat("Window Docking state for %s", name.c_str()), - LLControlVariable::PERSIST_NONDFT); - return controlname; + std::string controlname = getDockStateControlName(name); + LLFloater::getControlGroup()->declareBOOL(controlname, TRUE, + llformat("Window Docking state for %s", name.c_str()), + LLControlVariable::PERSIST_NONDFT); + return controlname; } //static std::string LLFloaterReg::getDockStateControlName(const std::string& name) { - std::string res = std::string("floater_dock_") + name; - LLStringUtil::replaceChar( res, ' ', '_' ); - return res; + std::string res = std::string("floater_dock_") + name; + LLStringUtil::replaceChar( res, ' ', '_' ); + return res; } //static void LLFloaterReg::registerControlVariables() { - // Iterate through alll registered instance names and register rect and visibility control variables - for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) - { - const std::string& name = iter->first; - if (LLFloater::getControlGroup()->controlExists(getRectControlName(name))) - { - declareRectControl(name); - } - if (LLFloater::getControlGroup()->controlExists(getVisibilityControlName(name))) - { - declareVisibilityControl(name); - } - } - - const LLSD& exclude_list = LLUI::getInstance()->mSettingGroups["config"]->getLLSD("always_showable_floaters"); - for (LLSD::array_const_iterator iter = exclude_list.beginArray(); - iter != exclude_list.endArray(); - iter++) - { - sAlwaysShowableList.insert(iter->asString()); - } + // Iterate through alll registered instance names and register rect and visibility control variables + for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) + { + const std::string& name = iter->first; + if (LLFloater::getControlGroup()->controlExists(getRectControlName(name))) + { + declareRectControl(name); + } + if (LLFloater::getControlGroup()->controlExists(getVisibilityControlName(name))) + { + declareVisibilityControl(name); + } + } + + const LLSD& exclude_list = LLUI::getInstance()->mSettingGroups["config"]->getLLSD("always_showable_floaters"); + for (LLSD::array_const_iterator iter = exclude_list.beginArray(); + iter != exclude_list.endArray(); + iter++) + { + sAlwaysShowableList.insert(iter->asString()); + } } //static void LLFloaterReg::toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key) { - // - // Floaters controlled by the toolbar behave a bit differently from others. - // Namely they have 3-4 states as defined in the design wiki page here: - // https://wiki.lindenlab.com/wiki/FUI_Button_states - // - // The basic idea is this: - // * If the target floater is minimized, this button press will un-minimize it. - // * Else if the target floater is closed open it. - // * Else if the target floater does not have focus, give it focus. - // * Also, if it is not on top, bring it forward when focus is given. - // * Else the target floater is open, close it. - // - std::string name = sdname.asString(); - LLFloater* instance = getInstance(name, key); - - if (!instance) - { - LL_DEBUGS() << "Unable to get instance of floater '" << name << "'" << LL_ENDL; - return; - } - - // If hosted, we need to take that into account - LLFloater* host = instance->getHost(); - - if (host) - { - if (host->isMinimized() || !host->isShown() || !host->isFrontmost()) - { - host->setMinimized(FALSE); - instance->openFloater(key); - instance->setVisibleAndFrontmost(true, key); - } - else if (!instance->getVisible()) - { - instance->openFloater(key); - instance->setVisibleAndFrontmost(true, key); - instance->setFocus(TRUE); - } - else - { - instance->closeHostedFloater(); - } - } - else - { - if (instance->isMinimized()) - { - instance->setMinimized(FALSE); - instance->setVisibleAndFrontmost(true, key); - } - else if (!instance->isShown()) - { - instance->openFloater(key); - instance->setVisibleAndFrontmost(true, key); - } - else if (!instance->isFrontmost()) - { - instance->setVisibleAndFrontmost(true, key); - } - else - { - instance->closeHostedFloater(); - } - } + // + // Floaters controlled by the toolbar behave a bit differently from others. + // Namely they have 3-4 states as defined in the design wiki page here: + // https://wiki.lindenlab.com/wiki/FUI_Button_states + // + // The basic idea is this: + // * If the target floater is minimized, this button press will un-minimize it. + // * Else if the target floater is closed open it. + // * Else if the target floater does not have focus, give it focus. + // * Also, if it is not on top, bring it forward when focus is given. + // * Else the target floater is open, close it. + // + std::string name = sdname.asString(); + LLFloater* instance = getInstance(name, key); + + if (!instance) + { + LL_DEBUGS() << "Unable to get instance of floater '" << name << "'" << LL_ENDL; + return; + } + + // If hosted, we need to take that into account + LLFloater* host = instance->getHost(); + + if (host) + { + if (host->isMinimized() || !host->isShown() || !host->isFrontmost()) + { + host->setMinimized(FALSE); + instance->openFloater(key); + instance->setVisibleAndFrontmost(true, key); + } + else if (!instance->getVisible()) + { + instance->openFloater(key); + instance->setVisibleAndFrontmost(true, key); + instance->setFocus(TRUE); + } + else + { + instance->closeHostedFloater(); + } + } + else + { + if (instance->isMinimized()) + { + instance->setMinimized(FALSE); + instance->setVisibleAndFrontmost(true, key); + } + else if (!instance->isShown()) + { + instance->openFloater(key); + instance->setVisibleAndFrontmost(true, key); + } + else if (!instance->isFrontmost()) + { + instance->setVisibleAndFrontmost(true, key); + } + else + { + instance->closeHostedFloater(); + } + } } // static @@ -585,25 +585,25 @@ void LLFloaterReg::showInstanceOrBringToFront(const LLSD& sdname, const LLSD& ke // static U32 LLFloaterReg::getVisibleFloaterInstanceCount() { - U32 count = 0; + U32 count = 0; - std::map<std::string,std::string>::const_iterator it = sGroupMap.begin(), it_end = sGroupMap.end(); - for( ; it != it_end; ++it) - { - const std::string& group_name = it->second; + std::map<std::string,std::string>::const_iterator it = sGroupMap.begin(), it_end = sGroupMap.end(); + for( ; it != it_end; ++it) + { + const std::string& group_name = it->second; - instance_list_t& instances = sInstanceMap[group_name]; + instance_list_t& instances = sInstanceMap[group_name]; - for (instance_list_t::const_iterator iter = instances.begin(); iter != instances.end(); ++iter) - { - LLFloater* inst = *iter; + for (instance_list_t::const_iterator iter = instances.begin(); iter != instances.end(); ++iter) + { + LLFloater* inst = *iter; - if (inst->getVisible() && !inst->isMinimized()) - { - count++; - } - } - } + if (inst->getVisible() && !inst->isMinimized()) + { + count++; + } + } + } - return count; + return count; } |